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			gbsneto/ic
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			gbsneto/mo
		
	
	| Author | SHA1 | Date | |
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					602cec9b8e | 
@@ -86,7 +86,7 @@ class WindowCloneLayout extends Clutter.LayoutManager {
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            if (child == container._delegate._windowClone)
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                realWindow = container._delegate.realWindow;
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            else
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                realWindow = child.source;
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                realWindow = child.content.window_actor;
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            child.allocate(this._makeBoxForWindow(realWindow.meta_window),
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                           flags);
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@@ -111,7 +111,7 @@ var WindowClone = GObject.registerClass({
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        this.metaWindow._delegate = this;
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        this._workspace = workspace;
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        this._windowClone = new Clutter.Clone({ source: realWindow });
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        this._windowClone = new Clutter.Actor({ content: realWindow.content });
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        // We expect this to be used for all interaction rather than
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        // this._windowClone; as the former is reactive and the latter
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        // is not, this just works for most cases. However, for DND all
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@@ -205,7 +205,7 @@ var WindowClone = GObject.registerClass({
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        // Delete all windows, starting from the bottom-most (most-modal) one
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        let windows = this.get_children();
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        for (let i = windows.length - 1; i >= 1; i--) {
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            let realWindow = windows[i].source;
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            let realWindow = windows[i].content.window_actor;
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            let metaWindow = realWindow.meta_window;
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            metaWindow.delete(global.get_current_time());
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@@ -237,7 +237,7 @@ var WindowClone = GObject.registerClass({
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    }
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    _doAddAttachedDialog(metaWin, realWin) {
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        let clone = new Clutter.Clone({ source: realWin });
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        let clone = new Clutter.Actor({ content: realWin.content });
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        clone._sizeChangedId = metaWin.connect('size-changed',
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            this._onMetaWindowSizeChanged.bind(this));
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        clone._posChangedId = metaWin.connect('position-changed',
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@@ -290,7 +290,7 @@ var WindowClone = GObject.registerClass({
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            if (child == this._windowClone)
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                realWindow = this.realWindow;
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            else
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                realWindow = child.source;
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                realWindow = child.content.window_actor;
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            let metaWindow = realWindow.meta_window;
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            rect = rect.union(metaWindow.get_frame_rect());
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@@ -335,7 +335,7 @@ var WindowClone = GObject.registerClass({
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            if (child == this._windowClone)
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                realWindow = this.realWindow;
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            else
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                realWindow = child.source;
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                realWindow = child.content.window_actor;
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            realWindow.meta_window.disconnect(child._sizeChangedId);
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            realWindow.meta_window.disconnect(child._posChangedId);
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@@ -47,7 +47,8 @@ class PrimaryActorLayout extends Clutter.FixedLayout {
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var WindowClone = class {
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    constructor(realWindow) {
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        this.clone = new Clutter.Clone({ source: realWindow });
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        this.clone = new Clutter.Actor({ content: realWindow.content,
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                                         request_mode: Clutter.RequestMode.CONTENT_SIZE });
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        /* Can't use a Shell.GenericContainer because of DND and reparenting... */
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        this.actor = new Clutter.Actor({ layout_manager: new PrimaryActorLayout(this.clone),
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@@ -139,7 +140,8 @@ var WindowClone = class {
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    }
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    _doAddAttachedDialog(metaDialog, realDialog) {
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        let clone = new Clutter.Clone({ source: realDialog });
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        let clone = new Clutter.Actor({ content: realDialog.content,
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                                        request_mode: Clutter.RequestMode.CONTENT_SIZE });
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        this._updateDialogPosition(realDialog, clone);
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        clone._updateId = realDialog.connect('notify::position', dialog => {
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@@ -165,7 +167,7 @@ var WindowClone = class {
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    _disconnectSignals() {
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        this.actor.get_children().forEach(child => {
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            let realWindow = child.source;
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            let realWindow = child.content.window_actor;
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            realWindow.disconnect(child._updateId);
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            realWindow.disconnect(child._destroyId);
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