Instead of saving the last_used_time per-app, grab the maximum time for all
windows. The logic is less hard to keep track of, and it solves some edge
case issues where windows that no longer exist update the user time, even
if none of the other windows have been used recently.
https://bugzilla.gnome.org/show_bug.cgi?id=660650
Allow push_modal to optionally only work with a keyboard only grab and
use that in altTab as a fallback to allow switching windows while a pointer grab
is in effect (like during DND operations).
https://bugzilla.gnome.org/show_bug.cgi?id=660457
For some reason, the texture cache decides to make a request and then look up
an icon in the icon theme. If it's valid, it just returns, fine, but if it
doesn't add the icon, it tries to undo the request, leaking an
AsyncTextureLoadData that isn't freed in the process.
https://bugzilla.gnome.org/show_bug.cgi?id=660968
Rather than have five or six structs allocated duplicating data,
just keep one and simplify the code considerably.
Again, part of my ongoing quest to merge St and Mx.
https://bugzilla.gnome.org/show_bug.cgi?id=660968
shell_global_get_memory_info tries to zero initialize the output
parameter with memset, but it passes the wrong size (because of
a missing *). There's no reason to do the memset, though. In the
normal case all members of the struct gets initialized before the
function returns anyway.
This commit drops the memset call in favor of one explicit 0 assignment
that only gets executed on on atypical platforms.
https://bugzilla.gnome.org/show_bug.cgi?id=662236
Without the desktop, even Nautilus hardcodes "Home" in all places
nowadays (except for the desktop itself). I think a run-time dependency
on nautilus being installed (GSettings will abort if the schema is not
found) is not worth it to keep compatibility with the desktop.
(Also, nautilus itself could probably hardcode "Home" for the desktop as
well and remove the preference).
https://bugzilla.gnome.org/show_bug.cgi?id=659895
If we add a 0-sized actor with a border-radius, we will crash as we try to
allocate a 0-sized texture in Cogl. Bail out early instead of doing that.
https://bugzilla.gnome.org/show_bug.cgi?id=661617
We originally OR'ed search terms and favored results which matched
multiple times to get more relevant results. When changing search
to AND search terms, the semantics of "multiple matches" were
changed to refer to a single term matching multiple criteria (name,
executable), which seemed like a good idea at the time.
However in practice this just results in applications whose
user-visible name matches the executable name on disk being
favored over applications using a more generic name, which
isn't too useful (in particular when taking usage frequency
into account).
https://bugzilla.gnome.org/show_bug.cgi?id=623372
Currently we use a very strict definition of "prefix", where the
search term has to match at the very beginning of the searched
criteria (application name, executable name). Use a more liberal
definition by including matches where the preceding character is
a space (application name) or hyphen (executable name) as well;
as many applications use a prefix, this should improve the quality
of results.
https://bugzilla.gnome.org/show_bug.cgi?id=623372
Application search results are internally categorized in four sets,
multiple and single prefix matches and multiple and single substring
matches. Each set is currently sorted alphabetically by application
name when concatenating the sets to the final result.
Change the last step to sort each set by usage frequency instead,
which is more likely to favor the most relevant match than
"arbitrary" alphabetic order.
https://bugzilla.gnome.org/show_bug.cgi?id=623372
Require that all terms match. This is the expected behaviour
and matches what gnome-contacts does. Keep the prefix/infix
weights in place for now.
https://bugzilla.gnome.org/show_bug.cgi?id=660912
Folks uses collection/set objects from libgee to store email addresses
associated with an individual. Unfortunately to extract addresses, parts
of libgee which are unusable from (introspected) bindings have to be
used[0], so add a helper method.
[0] in particular gee_iterator_get(), which is annotated as
"return: (transfer full): gpointer"
https://bugzilla.gnome.org/show_bug.cgi?id=660580
Match folks' name and nick fields, in addition to alias,
and look at email addresses in addition to im addresses.
This is more in line with what gnome-contacts does.
To match this new usage, rename the ALIAS_..._WEIGHT and
IM_..._WEIGHT constants to NAME_ and ADDR_, respectively.
https://bugzilla.gnome.org/show_bug.cgi?id=660580
The translate coordinates are calculated as the offset after the scale, so it
needs to be applied after the scale as well. This fixes random centering issues
in the UI.
https://bugzilla.gnome.org/show_bug.cgi?id=660674
For GIcons we use g_icon_to_string() in the key, but the function
will return NULL if the icon cannot be serialized. As a result,
all non-serializable GIcons of the same size end up with the same
cache key - an example for this are contacts with avatars, which
currently all end up with the same image.
To fix, opt out of caching for GIcons which cannot be serialized.
https://bugzilla.gnome.org/show_bug.cgi?id=660585
Setting up the framebuffers for transitions may fail, in which case
the material used for drawing is left uninitialized, so trying to
access it results in a crash.
Instead bail out in this case, which means that we won't paint
anything during the transition - still, drawing errors are better
than crashes ...
https://bugzilla.gnome.org/show_bug.cgi?id=659676
While we allow for arbitrary modifiers in keybindings, both the
alt-tab and ctrl-alt-tab popups close when ALT is not present in
the modifier mask, resulting in ALT being de-facto hardcoded.
Instead, pass the actual modifier mask when invoking the popups.
https://bugzilla.gnome.org/show_bug.cgi?id=645200
VPN secrets are currently unhandled by the UI code. To avoid
lengthy timeouts, bail out early with an error, so NetworkManager
falls back to the nm-applet agent directly.
https://bugzilla.gnome.org/show_bug.cgi?id=658484
Commit 0af108211c introduced a
regression where applications that appear in multiple categories were
duplicated in the "All Apps" list, because we switched from
uniquifying on desktop file ID to the GMenuTreeEntry.
Switch back to keeping the set of apps based on ID. To flesh this
out, we keep the ShellApp instance for a given ID around forever, and
when we're loading new contents, we replace the GMenuTreeEntry inside
the app. That means callers still get new data.
We still keep around the running app list, though we could just
recompute it from the app list now.
https://bugzilla.gnome.org/show_bug.cgi?id=659351
The apps and settings loading code duplicated the part to traverse a
GMenuTree. Unify this by adding a new function to return a flattened
set.
This will also be useful for a future change to how we store apps -
this way we can look at both the current set of apps and the new set.
https://bugzilla.gnome.org/show_bug.cgi?id=659351
Instead of doing complex computations in the shader just pass in the correct
fade area (taking padding, scrollbars and rtl into account) and just work
with that in the shader.
That fixes a bug where we would fade the scrollbar when padding is present.
https://bugzilla.gnome.org/show_bug.cgi?id=659159
The way the window dimmer shader is applied will cause rendering errors with
the rounded corners, invisible borders or shaped textures since it doesn't deal
well with the multitexturing used by the MetaShapedTexture. Use an off-screen
buffer to flatten the texture before being applied.
https://bugzilla.gnome.org/show_bug.cgi?id=659302
While I've been trying to make the GC kick in more often, I've decided
it's a better tradeoff to aggressively GC at "leisure", for multiple
reasons.
We can and should revisit this at a later time, but basically:
* The shell doesn't generate *that* much JS data - garbage collection
is very fast here.
* Long periods without GC mean we're not calling free() when we
could, which in turn makes heap fragmentation much worse.
* Ensuring the GC runs at idle makes it much less likely we'll take
a random large GC hit in the middle of an animation.
https://bugzilla.gnome.org/show_bug.cgi?id=659254