Animating the icon spring using the `translation-x/y` properties instead
of the `x/y` properties avoids relayouts. There are still other non-icon
actors moving, but it's a big improvement.
Before: 595 relayouts per spring
After: 94 relayouts per spring
Reducing relayouts reduces reallocation, which reduces CPU-intensive
JavaScript execution.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/926
String.prototype.substr() doesn't support a negative length value
(to subtract from the full length), so we end up with a filename
of '' when hitting that code paths (a relative filename with '.png'
suffix).
Fix this by switching to String.prototype.replace() instead.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/2091
Replace existing panning and touchpad scrolling by SwipeTracker.
Since SwipeTracker only references one actor, redirect scroll events
from page indicators to the main scroll view.
Change programmatic scroll animation to use easeOutCubic interpolator
to match the gesture.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/826
Add a unified swipe tracker supporting dragging, four-finger swipe on both
touchscreen and touchpad, and touchpad scrolling.
The shared logic is largely same as the one in WebKit and libhandy.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/826
Commit 24e631ffe2 changed the shield animation to use translation
instead of position.
However once the shield is raised, only an animation will lower it
again, which means the shield is missing when it's supposed to be
shown without animation (for example after an idle blank).
Fix this by resetting the translation-y property in that case.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/927
The brightness property of ShellBlurEffect is of float type, but
we are calling g_value_set_int() in the GObject::get_property()
handler, which throws warnings when trying to set the property
via g_object_set() and family.
Use g_value_set_float() instead.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/924
Together with the forecast icon, the temperature label is the most
important information in the weather section. To emphasize it more,
reduce its space requirement by removing the temperature unit, then
make the text bold.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1143
- panel fg color was derived from bg color. Not a good idea as it's not
just light/drk, but HC as well.
- deriving from dark theme means contrast for things like popover items
is better.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/904
Since commit 90a08ba0b6, we only open a network secret dialog immediately
in response to user action, and show a notification otherwise.
While for the actual request VPNs are handled separately from other connections,
this isn't true when we show the notification - we need to handle 'vpn' together
with the other types there, or we fall through to the default 'invalid type'
exception.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/2008
Now that both ThumbnailsBox and WorkspacesDisplay use single adjustments for
controlling indicator and scrolling, create the adjustment in OverviewControls
and pass it to both objects, effectively syncing indicator to scrolling.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/821
Instead of having a scroll adjustment in each WorkspacesView, and using the
one from primary screen in WorkspacesDisplay, have just one adjustment in
WorkspacesDisplay, and sync the changes between WorkspacesView.
This will allow to share the adjustment between WorkspacesDisplay and
ThumbnailsBox in the next commits.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/821
Instead of using the 'y', which queues a full relayout and
thus forces effects to be reapplied, use the 'translation_y'
property, that doesn't force relayouts and allows a future
blur effect to actually use the cached framebuffers a lot more.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/864
This is a moderately fast two-pass gaussian blur implementation.
It downscales the framebuffer dynamically before applying the
gaussian shader, which cuts down rendering time quite considerably.
The blur shader takes 2 uniforms as input: the blur radius; and
whether to blur vertically or horizontally.
The blur radius is treated as an integer in C land to simplify
calculations. The vertical parameter is treated as an integer by
the shader simply due to Cogl not having proper boolean support
in snippets.
At last, brightness is also added to avoid needing to use an extra
effect to achieve that. Brightness is applied in a different pipeline
than blur, so we can control it more tightly.
ShellBlurEffect also implements a "background" mode, where the contents
beneath the actor are blurred, but not the actor itself. This mode is
performance-heavy.
Related: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1848https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/864