The top_window_group blocks the panel elements from being found by the XDND
pick so hide the whole group from picks as we never attempt to pick its contents
anyway.
If we increment our index variable while looping, this means that
firstNewEvent will be one higher than it should. With a length 1
array, all events will be removed, so this has a cascading effect
that events will not be stored at all.
https://bugzilla.gnome.org/show_bug.cgi?id=693854
Have two branches, one for input region and one for struts. This
makes it easier to skip one of the branches, like in the case where
we want to skip input regions if we have a popup menu visible.
https://bugzilla.gnome.org/show_bug.cgi?id=633620
reparent() defines the new actor stacking order based on the
existing depth of the actor, which is flat out wrong. Simply
remove the actor from its old parent and add the new one in.
https://bugzilla.gnome.org/show_bug.cgi?id=633620
Message tray and on-screen keyboard are now exclusive, so remove
all code that shuffles boxes around to make it possible to show
both at the same time.
https://bugzilla.gnome.org/show_bug.cgi?id=662687
A pressure barrier is a barrier that activates after the user pushes
against the bottom of the screen in a short time. Implement this using
the new XInput 2.3 features that provide extended information about
pointer barriers, and use it so that pushing against the bottom of
the screen edge brings up the message tray.
https://bugzilla.gnome.org/show_bug.cgi?id=677215
As pressure barriers need a signalling mechanism to provide
information about when and where they are hit, an object which
provides a signal is a more appropriate abstraction for a pointer
barrier than a functional ID-based approach. Mutter has gained
pointer barrier wrappers, so use its objects instead of ours.
https://bugzilla.gnome.org/show_bug.cgi?id=677215
The two classes have been gaining each other's functionality for a little
while, adding the new code wherever it was more convenient. Rather than
have a clear delineation between "This Manages Shell Chrome" and "This
Manages Shell Layout", I think it's better off if we just accept that
the responsibilities are pretty much the same.
https://bugzilla.gnome.org/show_bug.cgi?id=692677
This makes the method usable in places where the associated window actor
might not have the right size (such as from window manager animations).
Also, make the method public from LayoutManager.
https://bugzilla.gnome.org/show_bug.cgi?id=690241
The barrier was introduced to make the message tray hot corner
usable in multiple monitor setups. With the hot corner gone in
3.6, the pointer barrier doesn't make much sense anymore, so
remove it.
https://bugzilla.gnome.org/show_bug.cgi?id=687457
While looking at how the plymouth implementation was built, I was so
short-sighted and focused on the string "_XROOTPMAP_ID" that I didn't
realize it was the name of the standard background on the root window.
Remove our own implementation, and switch to using a standard mutter
MetaBackgroundActor.
https://bugzilla.gnome.org/show_bug.cgi?id=682428
The message tray is now modal and pushes the view up, but the keyboard
is shown below it. Solve this by applying a special styling to the
keyboard and message tray combination, and by not pushing the windows
up when the keyboard is shown.
https://bugzilla.gnome.org/show_bug.cgi?id=683546
Previous code had a mixture of fixed positioning and ClutterBinLayout,
and this was broken badly for autorun notifications.
Rewrite to use ClutterBinLayout and Clutter properties exclusively.
https://bugzilla.gnome.org/show_bug.cgi?id=683378
Since we eventually want to add a system for changing the top panel
contents depending on the current state of the shell, let's use the
"session mode" feature for this, and add a mechanism for updating the
session mode at runtime. Add support for every key besides the two
functional keys, and make all the components update automatically when the
session mode is changed. Add a new lock-screen mode, and make the lock
screen change to this when locked.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
Use the new monitor constraint to place the clock and notification
box on the primary monitor only. The background is still extended
to the whole screen.
Get rid of the LockDialogGroup hack, now that ClutterBinLayout
respects fixed position correctly.
https://bugzilla.gnome.org/show_bug.cgi?id=681743
Instead of connecting manually to LayoutManager, or using ShellGenericContainer,
make a ClutterConstraint subclass that can track automatically
a specific monitor index, or the primary monitor.
https://bugzilla.gnome.org/show_bug.cgi?id=681743
Track locked status and use it to provide a reduced version of
the panel in the locked screen. Accessibility, input sources and
volume menus are preserved, without the link to the control center.
Network, battery and user menu are reduced to pure indicators,
with no menu.
This is similar to the design but not exactly, because designers
in IRC said that network needs more analysis before exposing, and
because the design didn't account for a11y and IM (so the one menu
metaphor is not really appropriate).
https://bugzilla.gnome.org/show_bug.cgi?id=619955
This separates the screen shield into two main screens. One is
the lock screen, and it is shown when coming back from idle status
and when failing authentication. The other is the actual unlock
dialog.
Moving from the first to the second is possible by pressing Escape
or by dragging an arrow on the bottom on the screen.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
This ensures that the screen shield is created at the right
stacking level, so the message tray is visible in the lock screen
(showing PAM messages, critical notifications and the on screen
keyboard)
https://bugzilla.gnome.org/show_bug.cgi?id=619955
Change visibleInFullscreen to be trackFullscreen. If true, visibility
is fully bound to fullscreen status, if false, no change is made.
This allows to avoid set_skip_paint(), while not messing with
visibility of actors that are sometimes hidden for other reasons.
The flag was reversed because only the panel uses it, so false is
a more useful default.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
Show the dialog on the monitor containing the pointer, rather than
the monitor with active focused window. This brings it inline with
the behaviour seen when launching applications.
Remove the focusMonitor/focusIndex from LayoutManager. These
properties were only used by the modal dialogs. Remove them since
they are not being used elsewhere.
https://bugzilla.gnome.org/show_bug.cgi?id=642591
Currently they return 'undefined' instead of something meaningful,
e.g. DND.DragMotionResult.CONTINUE. This was unnoticed because none
of the ancestors of the Activities button actors do any drag handling.
The only visible issue are JS errors generated when dragging, for example,
a window thumbnail over the button, because the cursor cannot be set.
https://bugzilla.gnome.org/show_bug.cgi?id=669921
The three boxes for the ripple animation are visible when created. This
means that the drag and drop code that searches for an actor to handle
the drag can find the ripple boxes instead of the Activities button or
hot corner. The latter can handle drag and drop while the ripple boxes
can't.
This is only a problem if drag and drop is attempted before the ripple
animation has been played: the boxes are made invisible at the end of
the animation. The fix is to just create the boxes invisible.
The last patch in the sequence. Every place that was previously
setting prototype has been ported to Lang.Class, to make code more
concise and allow for better toString().
https://bugzilla.gnome.org/show_bug.cgi?id=664436
Port org.gnome.ScreenSaver and org.gnome.SessionManager glue code
to use GDBus, and move /org/gnome/Shell/EndSessionDialog to the
GDBus connection, so it is backed by the org.gnome.Shell name.
https://bugzilla.gnome.org/show_bug.cgi?id=648651