The interface name when a device is added may not be the final one. For
example when using USB tethering, it will first appear as 'usb0' before
being renamed to something like 'enp0s20f0u1' depending on the port the
phone is plugged in.
As a result, we will ignore the new interface name in that case and fail
to associate the correct connection with the device: Instead of the
correct "USB Ethernet" (or user-customized name), it will show up as
"Ethernet".
Fix this by updating names and connections when a device's interface
property changes.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/534
This makes it possible to drag a window which appears connected with the
panel, even if it is not in focus. As a result, it should be easier to
manipulate side-by-side windows.
https://bugzilla.gnome.org/show_bug.cgi?id=679290
To prevent a small gap between windows in the workspace switching
animation, we temporarily shift windows up or down by the height of the
panel. This obviously breaks the animation for fullscreen windows, those
will overlap with the ones on the other workspace since there is no
panel shown in that case.
Fix this by checking whether the old or new workspace includes a
fullscreen window and don't shift the windows if there is one.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/757https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/322
Dialog's subtitle or body could not be properly wrapped, while it's ellipsized
when the text's width doesn't exceed the container size.
Clutter text has an `ellipsize` property, however in dialog's subtitle and body
we have been setting the `ellipsize-mode` property to Pango.EllipsizeMode.NONE
that is not present in the underlying GObject.
Not being an error in javascript, gjs didn't warn us about this, while at the
same time the St.Label's default Pango.EllipsizeMode.END was used.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/922https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/531
If an actor's allocation is outdated, clutter_actor_get_allocation_box()
will queue a relayout. That's why it's advised to not use the function
unless the allocation is known to be valid (namely during paint), but
in particular not from within get_preferred_width/height vfuncs.
Using the :allocation property (which may be outdated) would be better,
but in this case we can simply delegate the request to the correct actor.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1065
We were cleaning up self._groups, but the actors for all previous
groups/layers/modes would remain attached to the aspect container,
simply hidden.
Under some circumstances this can really make the amount of actors
in the shell stage to quickly ramp up, it's not just a "leak" but
also has potential side effects on performance.
We should destroy all child actors of this._aspectContainer, except
the static ones (emoji and keypad).
While at it, fix this._groups re-initialization, as it's actually an
object, not an array.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/523
Closes?: https://gitlab.gnome.org/GNOME/mutter/issues/556
We currently assume that every location has an associated timezone.
While this is sound in the real world, in practise it depends on
whether or not libgweather can find a corresponding timezone DB
entry.
This used to be a fringe case, but has become more likely when commit
https://gitlab.gnome.org/GNOME/libgweather/commit/d7682676ac9 moved
weather stations from cities to countries - the station itself is un-
likely to have a timezone entry, and the country may be part of more
than a single timezone.
It would be good for libgweather to return a timezone for those
locations again, but we should defend against the case anyway.
We cannot tell what time it is at a particular location without
knowing the timezone, so simply filter them out.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1062
The top bar handles allocating all its children itself, so there's
little value in chaining up to st_widget_allocate() and get the
default layout manager allocating all children again (and possibly
differently).
If this happens, we end up with an infinite allocation cycle with
corresponding performance penalty. Fix this by just doing and what
Shell.GenericContainer did before commit 286ffbe2b6 replaced it,
and not chain up to StWidget.
Thanks to Robert Mader for debugging the issue.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1054
On one hand, we were using a path instead of an URI on
rsvg_handle_set_base_uri(). This broke at some point in librsvg
(presumably for the best, handling paths there sounds non-standard)
leaving a blank svg (As the base image wouldn't be accessed).
On the other hand, we use this with the deprecated rsvg_handle_write()
which we should drift away from.
Using rsvg_handle_new_from_stream_sync() neatly solves both. We use
newer API based on input streams and GFiles, and it internally does
the right thing, bringing the pad OSD back to life.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1220
Classes that are sub-classes of GObject don't use a constructor per se, so we
can't check for new.target (as this is undefined) in _init.
Then compare the current constructor name instead.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/503
Classes that are sub-classes of GObject don't use a constructor per se, so we
can't check for new.target (as this is undefined) in _init.
Then compare the current constructor name instead.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/503
Unlike regular keys that generate key events from a virtual device,
emoji keys rely on the input method to insert the character. However
as the compositor cannot inject IM events into ibus, this only works
in the shell's own entries on X11.
We shouldn't expose mostly broken functionality to the user, so limit
the feature to the wayland session.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1172
Move the signal handlers for changed settings to be connected after the
creation of the menu items to make sure a reference to the item is set.
While it also worked fine before, this solution certainly looks cleaner.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/512
At the point it is disabled, it has got signal handlers connected but
this._workspacesView is uninitialized. This triggers:
(gnome-shell:3993): Gjs-WARNING **: 18:49:53.281: JS ERROR: Exception in callback for signal: cancel: TypeError: this._workspacesViews is undefined
_endTouchGesture@resource:///org/gnome/shell/ui/workspacesView.js:527:25
_emit@resource:///org/gnome/gjs/modules/signals.js:142:27
set enabled@resource:///org/gnome/shell/ui/windowManager.js:478:13
WorkspacesDisplay<@resource:///org/gnome/shell/ui/workspacesView.js:482:9
ViewSelector<@resource:///org/gnome/shell/ui/viewSelector.js:167:35
ControlsManager<@resource:///org/gnome/shell/ui/overviewControls.js:405:29
init@resource:///org/gnome/shell/ui/overview.js:234:26
_initializeUI@resource:///org/gnome/shell/ui/main.js:184:5
start@resource:///org/gnome/shell/ui/main.js:124:5
@<main>:1:31
On startup. Shuffling these two lines prevent this from happening.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/506
The port away from the old Shell.GenericContainer actor turned many JS
classes with a corresponding actor property into Clutter.Actor subclasses.
For compatibility reasons, those properties were kept around for a while.
They were now removed and any code that still uses them should be adjusted.
Facilitate that transition by defining the compatibility property on
Clutter.Actor itself, but log a warning every time it is accessed.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/487
It may not be immediately obvious that the windows section is a
list of open application windows, as titles like "Downloads" can
easily be confused with an action. Add a section heading to avoid
confusion.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/968
We currently copy the app icon menu behavior, which puts a separator
between windows from the current workspace and windows from any other
workspace. It is more useful to have the windows section appear as a
clearly marked group, so drop the separator.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/968
Work around a known regression from [1] that caused the volume bar in
the OSD window to never be hidden, even if the volume is set to 0. This
happened because the border radius of the barLevel is always drawn
without ensuring that the actual bar is visible.
So simply check if the value to draw is 0, and if it is, don't draw the
border radius of the bar at all. This will still result in incorrect
representation of values that have a width smaller than 2*border-radius,
but at least the bar looks right for a width of 0 now.
[1] https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/2https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/384
If a window gets destroyed right before it's resize
animation starts the user can get confronted with an undead
zombie clone that doesn't go away.
This commit makes sure said clones get reaped with their
actors.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1166
When determining the biggest icon size that fits the available height,
we first subtract the additional space requirements of icons (spacing,
padding, running indicator etc.) and then divide the result by the
number of icons to get the maximum size available to each icon texture.
In the above, the additional space requirement of each icon is taken
from the first icon (as all icons are assumed to be the same), and
calculated as the difference between the icon button's preferred height
and the currently used icon size.
To make sure that the icon is actually using the dash's current icon
size (even while animating to a new icon size), we enforce its height
during the size request and restore its original height afterwards.
However after some recent changes, that step is causing troubles:
For some reason, the original height may be 0, and when we restore it,
we end up forcing a fixed non-height that bypasses the regular size
request machinery.
While it is unclear where exactly the zero height comes from (maybe
waiting for a valid resource scale?), it is clear that it's best
to avoid forcing a fixed height. So instead of making the icon
texture comply with the assumed icon size, adjust the calculations
to use its current height request.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1053
We recently added offsets to world clocks that represent the location's
timezone as UTC offset. However for most users, that representation is
overly technical and less helpful than the difference to their local time.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1157
We currently use the city name for all location except named timezones.
However locations only have a city name if they are of level CITY or
DETACHED, or if they are of level WEATHER_STATION with a parent of level
CITY.
So when libgweather commit d7682676ac9 moved weather station locations from
cities to countries, it broke their names in the world clocks section.
To fix this, stop making assumptions about when we can use the city name
and simply try it first for all locations and fall back to the plain name
if its not available.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1150
After the Adwaita refresh, the button shows up oval rather than
circular. To address this, make sure that the "image-button" class
is applied as well by using the dedicated setter function.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/482
Compute the source actor workarea and allocation when repositioning and keep it
cached so that we've not to calculating it again in _calculateArrowSide.
Since _calculateArrowSide only is called inside _updateFlip that is always
called just after reposition, we can be sure that the computed values are still
correct.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/435
Currently all the widgets using BoxPointer and so popup actors are always drawn
at screen origin and then shifted at paint time in the proper position.
This doesn't work when using resource scale, since the widgets need to know
in which monitor they currently are in order to use properly scaled resources.
So, basically revert commit 22c22e0d7 and go back using the actual actor
coordinates for positioning and the actor translation for animating it, as the
relayouting issues of the past seem to be gone now.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1008https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/435
Inserting a workspace is implemented by appending a new workspace, then
shifting all windows after the "new" workspace up. This has an unintended
side effect on sticky windows, as changing its workspace will unstick it.
Fix this by excluding sticky windows - there's little point in moving them
anyway, given that they should be on all workspaces (including the original
workspace and the target one).
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1151
The monitor index is not something that gnome-shell and
gnome-settings-daemon seem to be agreeing about. Using the connector
string is a much more reliable method of identifying a specific screen
and we are indeed using this already for monitor labling.
So switch over to use the connector rather than the monitor index. If a
user tries to use the old API, then the OSD will simply show up on all
monitors (which is the status quo currently anyway).
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/489
This API has been broken for quite some time now as the corresponding
mutter function meta_monitor_manager_get_monitor_for_output was removed.
If anyone tries to use it, we would just run into a backtrace.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/490
Selecting a screen area for a screenshot isn't the same as selecting
items in an icon view, so there's no strong rationale for picking
up the style from GTK. We stopped doing that for other elements like
tile previews long ago, so just use our own style here too.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/481
Now that the existing touch/touchpad gestures in windowManager only
handle normal mode, add corresponding gestures for the overview and
hook them up to the existing workspace scroll animations.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/516
The window group is hidden while in overview, so the stick-to-content
animation isn't visible either. Worse, the gestures messes up the
position of window actors in that case. Just limit the gesture to
normal mode for now, we will soon add it back in the overview with
its own animation handling.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/516
The touch/touchpad gestures to switch workspace currently hard-code
the modes in which we want the gestures to work. While these modes
are correct, the existing switch animation only works in NORMAL mode,
not in the overview where the window group is hidden. The easiest way
to address this is to handle both cases completely separately, namely
use separate actions in- and outside the overview.
Make the existing usable in that way by making the list of allowed
modes a constructor parameter.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/516