We currently remove the directory at the end of the script, but
that code is only reached when all previous operations were
successful.
Address this by first using an absolute directory path in /tmp
instead of a "random" location based on the CWD, then set a trap
to remove it on exit.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2712>
The script has four mandatory arguments, and also accepts optional
build options that are passed on to meson. Checking for the number
of arguments *before* filtering out the optional ones means that
`./install-meson-project.sh -Done=1 -Dtwo=2 -Dthree=3 -Dfour=4`
is considered valid, even though not a single required argument
is passed.
Fix this by filtering out the arguments before doing the usage
check. As it is a nice touch to have usage information at the
top of the script, move the message into a usage() function at
the top.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2712>
If we have multiple desktop ID's that share the same startup-wm class
and none of them is actually matching the desktop-id, then we should
exclude the ones that should not be shown in the current desktop.
This will help preventing cases such as the previous one in case no
desktop file ID would match the startup-wm-class exactly.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2721>
When fetching the desktop ids into a map of startup-wm classes we meant
to give the ones that match the desktop ID more priority, however
this did not happen because we were always comparing a desktop
file id, including the `.desktop` suffix, with a wm-class that generally
does not include that.
This is the case of gnome-system-monitor, that provides two desktop
files, one of which is OnlyShowIn=KDE but both have the same
StartupWMClass and thus the first parsed is preferred, even though its
desktop-id is gnome-system-monitor-kde.
As per this, remove the .desktop suffix when comparing it with the
startup-wm-class, keeping the old check just in case.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2721>
After the introduction of implicit grabs in Clutter, a release
event will now always be delivered to the actor that received
the corresponding press event.
This results in surprising behavior when moving the pointer
while pressed, as a button release will always activate the
original item, even when the pointer moved to a different item
or outside the menu altogether.
Address this by checking the hover state (that is, whether
the item contains the pointer actor) before activating it.
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6606
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2740>
When a WindowPreview is being destroyed, the class default handler for
the `destroy` signal is responsible for destroying its child actors.
This happens after the emission of the `destroy` signal, i.e. after
`WindowPreview::_onDestroy()` has been run.
The destruction of the WindowPreview's child actors now triggers a
re-pick, but due to WindowPreview having already being marked as
`CLUTTER_IN_DESTRUCTION`, it will not be picked, resulting in a `leave`
event if the cursor was on top of the WindowPreview at the time
`destroy()` was called on it.
So this leads to `WindowPreview::vfunc_leave_event()` being run after
`WindowPreview::_onDestroy()`, which means the idle started by the leave
event handler will not be removed and ends up accessing actors after
they have already been destroyed.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/5512
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6065
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2738>
Dash labels are children of the main uiGroup and so could be destroyed
before their logical-owner DashItemContainer during shutdown.
This implies that we could destroy them twice. To avoid this, unset them
when destroyed.
This is mostly visible when using dash-to-dock, but it's still
technically possible with upstream code:
** Message: 19:57:49.847: Shutting down GNOME Shell
(gnome-shell:2788214): Gjs-CRITICAL **: 19:57:49.933: Object St.Label
(0x55b33668eab0), has been already disposed — impossible to access it.
This might be caused by the object having been destroyed from C code using
something such as destroy(), dispose(), or remove() vfuncs.
== Stack trace for context 0x55b3345fd3d0 ==
#0 7ffeabd810d0 b /data/GNOME/gnome-shell/js/ui/dash.js:86
#1 55b335b62f88 i /data/GNOME/JHBUILD_HOME/.local/share/gnome-shell/extensions/dash-to-dock@micxgx.gmail.com/docking.js:487
#2 7ffeabd838f0 b self-hosted:1121
#3 55b335b62ec8 i /data/GNOME/gnome-shell/js/ui/layout.js:240
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2739>
The left/right navigation between top bar buttons is usually
handled by a key-press handler on the button's menu.
However when a DummyMenu is used, the button itself serves as
fake menu actor and will get grabbed when "opening" the menu.
Due to that grab, the event is not propagated to the stage,
and regular keynav does not work.
To avoid the focus getting stuck in that case, add an explicit
key-press handler that bypasses the grab.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2734>
When the user clears all notifications from the notification menu UI, it's
possible for a queued notification to be destroyed after the currently displayed
notification. The removal of the currently displayed notification is not
processed until the notification menu is closed (due to `this._bannerBlocked`).
By then, it's possible that `_notificationRemoved` has already been overwritten
when `_onNotificationDestroy` is invoked with another (queued) notification.
This eventually results in a notification banner that cannot be removed by the
user as the notification object needed to do so has already been destroyed.
Fix this by only assigning to `_notificationRemoved` if `this._notification ==
notification`.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2736>
This is a small one time leak if there is more than one entry in the
search path due to multiple iterations overwriting the old pointer
before finally going out of scope.
Fixes: 934faaace ("st/icon-theme: Start using g_autofree")
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2737>
When loading a symbolic SVG, the original file is wrapped in
a header that includes a generated stylesheet with the
appropriate colors, plus an overall opacity.
The opacity value is clamped to values between 0 and 1, which
directly matched the alpha field of the GdkRGBA type. However
since we moved to StIconColors/ClutterColor, the alpha field
is now in the range [0..255], any alpha value other than 0 now
results in full opacity.
To fix, translate the [0..255] integer into a [0..1] double
before using it as opacity.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2731>
Emitting this signal is broken right now: We check for a length of 0 on
this._objects[objectPath], but the
`this._objects[objectPath][interfaceName] = null` we do before the
check doesn't actually remove the key, it only sets the value to null,
leaving the key around and thus the amount of entries in the object doesn't
change.
Fix that by using the delete statement instead, "delete" properly removes
the key and thus affects the amount of entries in the object, making our
length === 0 check effective.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2730>