Extend ShellTextureCache by adding the concept of a policy, which
we expose to the public API for loading URIs.
This lets us have the shell tell the cache to keep the information
icon texture around forever.
Secondly, fix the caching of recent info; we shouldn't always be
loading the backup pixbuf. Move recent info loading entirely
into ShellTextureCache.
The semi-transparent gradient on the panel is replaced by a
solid black background. The shadow below the panel is removed.
The clock is put at the center instead of the right side of
the panel and has the date removed. The user icon is hidden.
Instead of boldface, a regular font is used. Padding is added
on each side and between panel elements.
button.js: Allow for custom text colors and fonts.
panel.js: Change the panel colors and layout, remove the shadow.
GenericDisplay wasn't quite completely converted to the ShellOverflowList
model. Since the list now holds all actors, the indexing/wrapping
was incorrect.
Add a property which lets us keep track of how many items are displayed,
use this in genericDisplay.
Avoid setting selectedIndex to -2 when going up with no items.
If we're not displaying any results at all, don't attempt keynav (for now).
Make the ClutterText and ClutterTexture from the status menu
button available to JavaScript, and from there improve the
font definition of the user name.
shell-status-menu.[ch]: Add public get_name() and get_icon()
functions that return the user name label and icon
texture, remove the markup from update_name_text().
panel.js: Set the font for the button consistently with that
of the other panel labels.
Move thumbnail creation into ShellTextureCache. It's now asynchronous,
and we cache the result.
Create a DocManager class which keeps around the DocInfo objects between
invocations. This is also where we ensure we remove thumbnails for
recent items not known anymore.
Before, we looked up application data in several ways; the ShellAppSystem
exported just application ids (though it parsed the .desktop files internally),
and we'd create a Gio.DesktopAppInfo object (reparsing the desktop file again),
wrapping that inside a JavaScript AppInfo class, and finally the AppDisplay
would again parse the .desktop file to get the categories.
Also, to look up applications by id previously, we traversed the entire
menu structure each time.
Some qualities such as the NoDisplay flag were not easily exposed in the old
system. And if we wanted to expose them we'd have to change several different
application information wrapper classes.
All in all, it was quite suboptimal.
The theme of this new code is basically "just use libgnome-menus". We do
not call into Gio for app lookups anymore. The new Shell.AppInfo class
is a disguised pointer for the GMenuTreeEntry item.
To fix the caching, we keep a simple hash table of desktop id -> ShellAppInfo.
Rework the previously extant Application category code to display
in the expanded list. Add a "Frequent" category which corresponds
to the most_used_apps, and selected by default.
Instead of adding the background and shadow as expanded items to
the results/details panes as fixed, we slave the background/shadow
sizes to the results using notify::allocation.
Also clean up the code for sizing the details pane, using a common
function which adjusts its x position in one place.
ShellDrawingArea is a size-independent wrapper for a ClutterCairoTexture.
Useful when drawing non-fixed size areas.
ShellStack is a simple container class which holds items
in a completely overlapping Z stack. The main difference
from ClutterGroup is that items will be constrained to
(and allocated) the size of the stack, not getting their
preferred size always.
Although methods like gconf_client_get/set_bool() and such are usable
from gjs, get_list/set_list is not, since there's only one method for
all list types. So ShellGConf wraps GConfClient and adds separate
typed list methods.
Also, add a detailed "changed" signal that can easily be connected to
from js, since we can't currently use gconf_client_notify_add()
directly.
The split between this.actor and this.nonOverlayActor in chrome.js is
annoying, but aside from actually subclassing ClutterGroup (which
would have to be done from C), all of the other possibilities are
annoying too.
Add a new icon button in button.js that fades in/out with a short delay when the mouse enters/leaves its parent. Use it for the information button of genericDisplay.
This converts GenericDisplay to totally dynamic layout, where
we display as many items as we can, and the rest cleanly overflow
into pages.
For now, remove multi-column; to readd this, we can pack multiple
display items into a single ShellOverflowList item.
Searching across NoDisplay desktop items can produce weird
results to the user (including duplicates, and items that
aren't really applications at all.) So, don't include them
normally.
But continue including NoDisplay items when we look up the
desktop file for a window, since we want to catch applications
like Evince and Nautilus which are otherwise NoDisplay.
http://bugzilla.gnome.org/show_bug.cgi?id=587548
It looks funny to have the "more running apps area" there as a gap
when empty and dragging to it is an unintuitive way to remove stuff
from the favorites list, in any case, so just hide the area when
empty.
http://bugzilla.gnome.org/show_bug.cgi?id=587720
Pack everything we don't want to expand with BigBoxPackFlags.NONE;
this fixes the More... button for the docs section ending up with
a gap underneath it.
Since the More... button for the docs now ends is right at the bottom
of the dash, add some padding to it.
http://bugzilla.gnome.org/show_bug.cgi?id=587720
This is not a complete patch; it doesn't attempt to handle the homogenous
property or column major.
(Based on patch by Colin Walters <walters@verbum.org>)
http://bugzilla.gnome.org/show_bug.cgi?id=587720
Widgets should be horizontally centered in the sidebar. Else they look
out of place (in particular the clock and the applications widgets).
Due to little tricks with the sidebar starting out of the screen to
hide rounded corners, this implies playing with paddings. The patch
decreases the widgets padding from 4 to 2 pixels, removes additionnal
padding on the right, and adds an out-of-screen padding to the widget
box to make up for the negative horizontal position of the sidebar.
The width of a Group actor ends up including the width of its hidden children,
so we were getting a reactive object as wide as the details pane that was
blocking the clicks to the workspaces underneath it even when the details
pane was actually hidden.
Not making the dash Group actor reactive solves this problem. However, we
have to make individual parts of the dash reactive instead so that the clicks
are not passed to the transparent actor underneath them. That transparent
actor is used for dismissing the additional panes when the user clicks over
the workspaces area.