ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
Back in the day, there was a proposed system of tracking apps in a
specific context.
The inspiration was that you may have used apps in multiple modes:
Firefox may have been used in both "Programmer Reference" and
"Kitten Videos" contexts. Early user response to the feedback wasn't
too positive - context switching is something that humans have trouble
doing implicitly, let alone explicitly. The old codebase still has a
few remnants of this around; let's finally put them to rest.
Note that we still write out a dummy context tag to the XML file - old
versions of the shell will flat out crash if you don't have one of those
in there, so just leave it in for compatibility sake.
https://bugzilla.gnome.org/show_bug.cgi?id=673767
App folder popups take a grab when opened, and as we don't pass any
particular pushModal() parameters, all keybindings are blocked. While
this makes sense for most keybindings that would interfere with the
popup interaction, others like volume/brightness keys or screenshots
can be allowed safely.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/648
Pretty much like dd4709bb2, BoxPointer's show() and hide()
functions will clash with Clutter.Actor's ones.
In addition to that, on a conceptual level, the current API
is not great, because calling boxPointer.hide() won't result
in boxPointer.actor.visible == false.
For these reasons, rename show() and hide() to open() and
close(). A compatibility layer will be added in a following
commit, warning about the usage of show() and hide().
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
Removing Shell.GenericContainer from the IconGrid class was
challenging because it needs the "skip paint" API from it.
This API was added, too, as a workaround to the inability
to override vfuncs from GJS.
The overrides are largely copy-pasted and translated versions
of the Shell.GenericContainer code.
The IconGrid:key-focus-in signal was renamed to :child-focused
to avoid clashing with ClutterActor:key-focus-in.
In GridSearchResults, the internal IconGrid had it's y_expand
set to false, so it doesn't push other search elements (the
list results mainly) to the bottom of the screen.
Because skip paint wasn't and still isn't a GObject property,
rename it to _skipPaint to reflect that.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
As part of our quest to obsolete Shell.GenericContainer, IconGrid will
become a Clutter.Actor subclass. As the ::key-focus-in signal would
clash with Clutter.Actor::key-focus-in, rename it to ::child-focused.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
Pretty much like the previous patches, this extends St.Bin. The
most interesting aspect of this patch is that most of the sizing
routines of the icons is now delegated to the actors and layout
managers, removing quite a bunch of code.
The 'spacing' theme property is now redirected to StBoxLayout's
spacing property. Also adjust the Dash code to stop forcing a
potentially invalid width in the first icon too.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
Remove any usage of MetaScreen, as it has been removed from libmutter
in the API version 3. The corresponding functionality has been moved
into three different places: MetaDisplay, MetaX11Display (for X11
specific functionality) and MetaWorkspaceManager.
https://bugzilla.gnome.org/show_bug.cgi?id=759538
When middle-clicking an app icon on the Dash, it will always try to open
a new window of that app, even if the app doesn't support multiple
windows. Meanwhile, Ctrl+click on an app will only open a new window if
the app allows it.
This change prevents middle-clicks on app icons from opening new windows
for apps without multi-window support.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/316
The app icon's context menu contains a list of open windows,
identified by their title. As we currently don't handle the
case where the app didn't set a title, we end up with empty
menu items which looks clearly broken. Fall back to the app's
name in that case.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/26
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
While the scale factor is taken into account for app icons, we set
an explicit size when combining the into a folder icon - unless we
take the factor into account, the result will be too small on HiDPI
displays.
https://bugzilla.gnome.org/show_bug.cgi?id=792259
Otherwise the smaller icons will try to take too much space since the
texture rendering the icons will be scaled up on HiDPI displays according
to the scale factor, which will push the size of the StBin containing the
texture up, causing them to completely fill the folder's total space.
Explicitly setting the size of the StBin container in this case, in a
similar fashion to what we do when creating the empty placeholders (in
case where there are less than 4 apps in a folder), ensures that each
"cell" of the grid-like widget representing the folder does not take
too much space.
https://bugzilla.gnome.org/show_bug.cgi?id=786145
The animation needs the icons' final positions, so we currently defer
it to a ::notify::allocation handler; however as starting the animation
during an allocation cycle would trigger a Clutter warning, it is
further deferred to a MetaLater. While this usually works, it is possible
that the allocation is already valid when we connect the signal, in which
case the animation is triggered at a later unexpected time. Switch to
a more robust ::paint handler instead, which also allows us to get rid
of the double-delay.
https://bugzilla.gnome.org/show_bug.cgi?id=736148
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.
https://bugzilla.gnome.org/show_bug.cgi?id=785084
While we've always considered it good style to initialize JS properties,
some code that relies on uninitialized properties having an implicit
value of 'undefined' has slipped in over time. The updated SpiderMonkey
version used by gjs now warns when accessing those properties, so we
should make sure that they are properly initialized to avoid log spam,
even though all warnings addressed here occur in conditionals that
produce the correct result with 'undefined'.
https://bugzilla.gnome.org/show_bug.cgi?id=781471
This effect will only be created when the StScrollView actor has either
a non-zero vertical or horizontal fade offset defined, so we need to
add a null-check in these two cases before assuming it's there.
https://bugzilla.gnome.org/show_bug.cgi?id=783823
GJS implements a basic signal system that allows monkey-patching
JS objects with signal methods resembling the GObject ones. However
it's clearly not a good idea to replace the actual GObject methods,
so use the proper GObject facilities when inheriting from GObject.
https://bugzilla.gnome.org/show_bug.cgi?id=778660
If an onComplete handler is passed to animate(), it is set to run at
the end of the animation via the icon grid's ::animation-done signal.
Currently the signal is connected after starting the animation, with
the result that the handler doesn't run when the animation completes
immediately (because there are no icons to animate). Fix this by only
starting the animation after connecting the signal.
https://bugzilla.gnome.org/show_bug.cgi?id=774381
We currently assume that the current view matches the 'app-picker-view'
setting. While that is usually the case, there is one notable exception:
While there isn't sufficient usage data (yet), we show all applications
instead of an empty frequent view regardless of the setting. We should
animate the actually visible icons in that case, not the (non-existent)
ones from the hidden frequent view.
https://bugzilla.gnome.org/show_bug.cgi?id=774381
It will only show up when a discrete GPU is available (detected through
the switcheroo-control D-Bus service), and the application hasn't
alreayd been launched.
Note that this will not currently work for D-Bus activated applications,
eg. the menu item will be available, but the environment variable will
not be passed through to D-Bus to use when launching the application.
https://bugzilla.gnome.org/show_bug.cgi?id=773117
If the source actor is destroyed while the popupMenu is shown -- this
can happen if a non favorite application was closing or crashes -- the
menu actor is improperly destroyed.
This makes the popupMenu close first and does a clean ungrab instead.
https://bugzilla.gnome.org/show_bug.cgi?id=757556
It may be 2015, but users still stumble upon the occasional .desktop
file that uses a filename encoding other than UTF-8. We currently
fail quite spectacularly in that case by not displaying any apps at
all - handle this case more gracefully, by only filtering out the
offending apps.
https://bugzilla.gnome.org/show_bug.cgi?id=651503
In some cases we might be allocated a size such that
this._grid.topPadding and this._grid.bottomPadding are both 0 which
means that the ScrollView fade effect gets removed. In that case don't
try to access the effect since it will be NULL.
https://bugzilla.gnome.org/show_bug.cgi?id=750714
We don't need a different GSettings object for each app or
favorite item.
While it practice it does not change much (AddMatch is still
obviously sent out), it minimally reduces the overhead on
changes, and makes for cleaner code.
https://bugzilla.gnome.org/show_bug.cgi?id=746509
Currently scroll events during the swarm animation will make the
grid appear immediately in addition to the animating clones, and
there'll be a mismatch with the icon at the target position. This
badly breaks the illusion of launchers emerging from the dash and
positioning themselves in a grid - as scrolling icons "mid-air"
before they form a paginated grid doesn't make much sense anyway,
fix this issue by ignoring scroll events for the duration of the
animation.
https://bugzilla.gnome.org/show_bug.cgi?id=745574
We assume that applications that export a 'new-window' action can open
a new window, so we add an appropriate entry to the context menu.
However this duplicates functionality if the application already
exposes the action via the desktop file - don't add our own entry
in that case.
https://bugzilla.gnome.org/show_bug.cgi?id=744446
Because there's nothing (in single-monitor setups) that could
take the drop in this case.
* js/ui/appDisplay.js:
AllView._loadApps(), FrequentView._loadApps(): Pass
an isDraggable parameter when creating the AppIcons,
depending on whether the favorite-apps key is locked.
AppIcon._init(): Check for isDraggable in the params and
do not create _draggable if it was specified, to prevent a
drag from starting.
AppIcon.popupMenu(): Check _draggable before trying to call
fakeRelease on it.
* js/ui/dash.js: Dash._createAppItem(): Check AppIcon._draggable
before trying to connect to its signals.
https://bugzilla.gnome.org/show_bug.cgi?id=741325
In a lockdown scenario, where the favorite-apps GSettings key is not
writable, hide the menu items for adding and removing favorites from the
dash menu. Additionally, reject drops to the dash for DND.
https://bugzilla.gnome.org/show_bug.cgi?id=741325
There is currently no simple way to inject into AppIcon's state change,
so an extension that wants to do this has to destroy/remove/update all
icons in the Shell (i.e. in the Dash, AllView, FrequentView) on enable()
and disable() after updating AppIcon.prototype._onStateChange, or the
extension must require a restart of the Shell.
To solve this issue, we rename _onStateChanged to _updateRunningStyle,
and connect the notify::state signal with an anonymous function that
calls _updateRunningStyle.
This extra function call should allow extensions to just extend the
updateRunningStyle function in the prototype.
https://bugzilla.gnome.org/show_bug.cgi?id=739497
Trying to open an empty folder currently leaves the parent view in a
rather confused state. While we should look into fixing this in the
future, empty folders are not useful at all to begin with, so hide them.
https://bugzilla.gnome.org/show_bug.cgi?id=736910
Trust the heuristics in shell_app_can_open_new_window() to get it right
more often than not, and add an appropriate check in activate(). This
makes the behavior consistent with the dash, e.g. we will try to open
a new window (and show the corresponding animation) for apps that don't
have a "New window" item in their dash context menu.
https://bugzilla.gnome.org/show_bug.cgi?id=736329
Providers that need drag-and-drop behavior can implement this via the
createResultObject() hook (as the app search provider already does), no
need to duplicate that code in the generic result objects
(ListSearchResult already does not implement DND).
https://bugzilla.gnome.org/show_bug.cgi?id=734726
Following design mockups, animate the icons on AllView, FrequentView,
Dash and Search to zoom out when opening a new window of the app or when
the app is not running and the user execute it.
https://bugzilla.gnome.org/show_bug.cgi?id=734726
Given that we animate indicator in, it makes sense to animate them out
as well.
Also make possible animating indicators between view changes as well.
https://bugzilla.gnome.org/show_bug.cgi?id=734726