This way, if a parent is insensitive, all children will be, too.
Though PopupSubMenus will be forced closed, PopupMenuSection needs
the propagation.
https://bugzilla.gnome.org/show_bug.cgi?id=702539
Doing it at the end has confusing semantics, especially as there is
this point where isOpen is true, but the corresponding open-state-changed
has not been emitted.
https://bugzilla.gnome.org/show_bug.cgi?id=702539
Use ClutterActor.allocate_align_fill() so we don't have to do
this math ourselves. At the same time, clean up the RTL handling
so that it's easier to follow.
https://bugzilla.gnome.org/show_bug.cgi?id=702539
It seems this behavior at one time was intentional, but I (along with
the designers) think it looks ugly having the menu having its insides
shrinking and shifting around while fading out of existence.
There's two cases where we currently explicitly try to animate the
submenu closed -- when an item is clicked inside the submenu, and
when the toplevel closes. This removes both of those.
The user expectation is that submenus will be closed the next time the
toplevel is open even if they were open before, so force submenus closed
when the toplevel finishes fading out, without any animation.
https://bugzilla.gnome.org/show_bug.cgi?id=702539
As the aggregate menu will be built out of sections from each
of the menus, we need to ensure that activating an item in one
of these sections can close the main menu, even when it is not
a menu item. The new API also needs to be flexible enough to
ensure that animations can be controlled, like the buttons that
lock the screen or launch a new session.
Port the user menu to use this new API as well.
https://bugzilla.gnome.org/show_bug.cgi?id=702539
Now that we preallocate space for the prompt message there is
a lot of loose space between the entry and the buttons.
This commit helps tighten things up by getting rid
of the large top padding set above the login buttons.
https://bugzilla.gnome.org/show_bug.cgi?id=702308
A PanelMenuButton added to the top bar might not be visible at all
times. If it is hidden while the corresponding menu is open, we
currently don't do anything at all, e.g. the menu remains open
pointing to an arbitrary location in the top bar.
Instead, close the menu automatically in that case.
https://bugzilla.gnome.org/show_bug.cgi?id=703540
When the St theme is changed, the StThemeContext unrefs all the theme
nodes cached in it's internal hash table, then emits a signal to
notify all theme nodes that the current theme has changed.
The problem is that the first StWidget to catch a theme changed signal
will trigger a "style-changed" signal catched by its children first.
So the theme changed signal can't be processed properly to cleanup
StThemeNodePaintState before recomputing the theme.
This patch adds a weak ref to the StThemeNode in the
StThemeNodePaintState to ensure paint states are properly cleaned up
when the associated StThemeNode is freed.
https://bugzilla.gnome.org/show_bug.cgi?id=703859
Commit 318283fc70 optimized box-shadow rendering by not recreating
shadow materials on every allocation change. Other handles cannot
be reused and are updated regularly, however the patch missed the
cached corner materials - while those can be reused, we still need
to ensure that the currently used paint state references them.
https://bugzilla.gnome.org/show_bug.cgi?id=703909
It is the job of layout containers to arrange their children; having
a hidden feature that *also* allows children to be positioned freely
outside the parent's allocation is just odd.
With the last user of the feature gone, kill it.
https://bugzilla.gnome.org/show_bug.cgi?id=703808
The event catcher that covers the entire primary monitor during
transitions is currently inside a BoxLayout, relying in its
odd support for fixed position actors.
We already have a proper stack widget in place, move it there.
https://bugzilla.gnome.org/show_bug.cgi?id=703808
Currently lookingGlass relies on some odd BoxLayout behavior, which
allows children to use fixed positioning without affecting the parent's
size request. As this behavior is scheduled for removal, add the
looking glass dialog directly to Main.uiGroup.
https://bugzilla.gnome.org/show_bug.cgi?id=703808
Moving from fixed width to horizontal padding for the app view control
buttons broke the focus style, in that buttons may change size on
keyboard focus changes. Fix this by using the correct horizontal padding
when focused.
https://bugzilla.gnome.org/show_bug.cgi?id=703807
commit ea02380c15 changed the login
dialog to not use ModalDialog anymore. There's still one lingering
setInitialKeyFocus method call in the source, which will cause an
exception to be thrown when users have their user list disabled.
This commit fixes that.
https://bugzilla.gnome.org/show_bug.cgi?id=703874
Currently the box-shadow is rendering is done like this :
The first time we want to render a node that requires a box-shadow, St
creates an cogl offscreen surface of the size of the allocation and
renders the box into this offscreen buffer using modulation on the
alpha channel, this buffer is then blurred according to the CSS
parameters.
The problem with this method is that every time an StWidget is
resized, its box-shadow offscreen buffer has to be resized and
therefore rendered and blurred.
This patches propose an optimization for this use case by rendering
the box-shadow only once but at a size that is independent of the
StWidget's size. Then every time we need to paint this box-shadow, we
just render this offscreen buffer using a 9-slices.
This method only works when the allocation of the widget is bigger
than the minimum shadow size on which we can apply a 9-slices, that is
given my the radius of the corners. If the allocation is smaller than
this minimum size, we then fallback to the fully render/blur the
shadow (like before this patch).
https://bugzilla.gnome.org/show_bug.cgi?id=689858
The duality of the Clutter's key focus and mutter's window focus has long been
a problem for us in lots of case, and caused us to create large and complicated
hacks to get around the issue, including GrabHelper's focus grab model.
Instead of doing this, tie basic focus management into the core of gnome-shell,
instead of requiring complex "application-level" management to get it done
right.
Do this by making sure that only one of an actor or window can be focused at
the same time, and apply the appropriate logic to drop one or the other,
reactively.
Modals are considered a special case, as we grab all keyboard events, but at
the X level, the client window still has focus. Make sure to not do any input
synchronization when we have a modal.
At the same time, remove the FOCUSED input mode, as it's no longer necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=700735
We can easily implement much of the same behavior ourselves by
keeping track of Clutter's focus events. Reintroduce heavily
modified FocusGrabber to do the work for us.
This will temporarily break when the user selects a window until
we can make gnome-shell automatically set the stage focus.
This also removes our only use of focus grabs, so remove those
as well.
https://bugzilla.gnome.org/show_bug.cgi?id=700735