We're going to use fixed position for positioning workspaces when
they're allocated by their own layout manager, using those positions to
scroll between different workspaces interferes with that, so do that
using translations instead.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1305
We now found the underlying bug: The ControlsManager (which causes the
bad call to `_updateWorkspacesFullGeometry()`) is getting (re-)allocated
while we add the view to the overviewGroup actor because the
overviewGroup is already visible and the view is immediately getting
mapped by `clutter_actor_add_child_internal()`. That causes a
resource-scale calculation and that indirectly causes a call to
`_clutter_stage_maybe_relayout()` (explained more detailed in the last
commit).
So now that we got rid of the immediate relayout happening when mapping
the view, we can revert this fix.
This reverts commit 6cc19ee6f0.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1315
Animating the window clones of the overview requires the fullGeometry
and the actualGeometry to be set, which they won't be when showing the
overview for the first time. So don't even try to animate the window
clones in that case because the geometries will still be null and
accessing them in workspace.js will throw errors.
The workspace views will still get the correct layout as soon as the
allocations happen because syncing the geometries will trigger updating
the window positions. Since animations are disabled for position changes
when syncing the geometry though, we won't get an animation and the
clones will jump into place. That's not a regression though since before
this change we also didn't animate in that case because the geometries
used were simply wrong (the actualGeometry was 0-sized as explained in
the last commit).
If we wanted to fix the initial animation of the overview, we'd have to
always enable animations of the window clones when syncing geometries,
but that would break the animation of the workspace when hovering the
workspaceThumbnail slider, because right now those animations are "glued
together" using the actualGeometry, so they would get out of sync.
The reason there are no errors happening in workspace.js with the
existing code is that due to a bug in Clutter the fullGeometry of
WorkspacesDisplay gets set very early while mapping the WorkspacesViews
(because the overviews ControlsManager gets an allocation during the
resource scale calculation of a ClutterClone, see
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1181), so it
won't be set to null anymore when calling
WorkspacesView.animateToOverview().
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1119
The fullGeometry and the actualGeometry of the WorkspacesDisplay are set
from the allocation of the overviews ControlsManager and the
WorkspacesDisplay, that means they're only valid after those actors got
their allocations during Clutters allocation cycle.
Since WorkspacesDisplay._updateWorkspacesViews() is already called while
showing/mapping the WorkspacesDisplay, that allocation cycle didn't
happen yet and we end up either setting the geometries of the views to
null (in case of the fullGeometry) or to something wrong (a 0-sized
allocation in case of the actualGeometry).
So avoid setting invalid geometries on the views by initializing both
the fullGeometry and the actualGeometry to null, and then only updating
the geometries of the views after they're set to a correct value.
Note that this means we won't correctly animate the overview the first
time we open it since the animation depends on the geometries being set,
but is being started from show(), which means no allocations have
happened yet. In practice this introduces no regression though since
before this change we simply used incorrect geometries (see the 0-sized
allocation mentioned above) on the initial opening and the animation
didn't work either.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1119
WorkspacesDisplay is a ClutterActor subclass, and overriding
the show and hide methods require chaining up, otherwise the
actor isn't actually shown or hidden.
To avoid clashing with the pre-existing show method, rename
to animateToOverview.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1295
Since a11f417cd0, both drag and scroll
gestures are added to Main.layoutManager.overviewGroup actor, while
previously drag gesture was added to Main.overview._backgroundGroup
instead. Since we cannot use 2 different actors for dragging and scrolling
anymore. just disable the swipe tracker while dragging a window.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/2151
Now that both ThumbnailsBox and WorkspacesDisplay use single adjustments for
controlling indicator and scrolling, create the adjustment in OverviewControls
and pass it to both objects, effectively syncing indicator to scrolling.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/821
Instead of having a scroll adjustment in each WorkspacesView, and using the
one from primary screen in WorkspacesDisplay, have just one adjustment in
WorkspacesDisplay, and sync the changes between WorkspacesView.
This will allow to share the adjustment between WorkspacesDisplay and
ThumbnailsBox in the next commits.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/821
Since ES5, trailing commas in arrays and object literals are valid.
We generally haven't used them so far, but they are actually a good
idea, as they make additions and removals in diffs much cleaner.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
ES6 allows to omit property names where they match the name of the
assigned variable, which makes code less redunant and thus cleaner.
We will soon enforce that in our eslint rules, so make sure we use
the shorthand wherever possible.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
If an else block only contains an if statement, the two can be
combined into an if-else block, which cuts down on indentation
and usually helps legibility.
There are exceptions (for instance where the outer if and else
blocks are mirrored), but where it makes sense, change the code
to avoid lonely ifs.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
Remove the `this.actor = ...` and `this.actor._delegate = this` patterns in most
of classes, by inheriting all the actor container classes.
Uses interfaces when needed for making sure that multiple classes will implement
some required methods or to avoid redefining the same code multiple times.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
As arrow functions have an implicit return value, an assignment of
this.foo = bar could have been intended as a this.foo === bar
comparison. To catch those errors, we will disallow these kinds
of assignments unless they are marked explicitly by an extra pair
of parentheses.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/731
We now have everything in place to replace Tweener for all animatable
properties with implicit animations, which has the following benefits:
- they run entirely in C, while Tweener requires context switches
to JS each frame
- they are more reliable, as Tweener only detects when an animation
is overwritten with another Tween, while Clutter considers any
property change
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
The different units - seconds for Tweener and milliseconds for
timeouts - are not a big issue currently, as there is little
overlap. However this will change when we start using Clutter's
own animation framework (which uses milliseconds as well), in
particular where constants are shared between modules.
In order to prepare for the transition, define all animation times
as milliseconds and adjust them when passing them to Tweener.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/663
While we aren't using those destructured variables, they are still useful
to document the meaning of those elements. We don't want eslint to keep
warning about them though, so mark them accordingly.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
Just as we did for the workspace switcher popup, support workspaces
being laid out in a single row in the window picker.
Note that this takes care of the various workspace switch actions in
the overview (scrolling, panning, touch(pad) gestures) as well as the
switch animation, but not of the overview's workspace switcher component.
There are currently no plans to support other layouts there, as the
component is inherently vertical (in fact, it was the whole reason for
switching the layout in the first place).
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/575
For some reason, people are still seeing those after commit d5ebd8c8.
While this is something we really should figure out, we can work around
the issue by keeping the view actors hidden until the update is complete.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/1065
At the point it is disabled, it has got signal handlers connected but
this._workspacesView is uninitialized. This triggers:
(gnome-shell:3993): Gjs-WARNING **: 18:49:53.281: JS ERROR: Exception in callback for signal: cancel: TypeError: this._workspacesViews is undefined
_endTouchGesture@resource:///org/gnome/shell/ui/workspacesView.js:527:25
_emit@resource:///org/gnome/gjs/modules/signals.js:142:27
set enabled@resource:///org/gnome/shell/ui/windowManager.js:478:13
WorkspacesDisplay<@resource:///org/gnome/shell/ui/workspacesView.js:482:9
ViewSelector<@resource:///org/gnome/shell/ui/viewSelector.js:167:35
ControlsManager<@resource:///org/gnome/shell/ui/overviewControls.js:405:29
init@resource:///org/gnome/shell/ui/overview.js:234:26
_initializeUI@resource:///org/gnome/shell/ui/main.js:184:5
start@resource:///org/gnome/shell/ui/main.js:124:5
@<main>:1:31
On startup. Shuffling these two lines prevent this from happening.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/506
Now that the existing touch/touchpad gestures in windowManager only
handle normal mode, add corresponding gestures for the overview and
hook them up to the existing workspace scroll animations.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/516
ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
This attribute was previously only assigned in show(). hide() compares
this attribute to 0. If hide() is called before show() is first called,
the comparison would give the correct result (undefined > 0 is false)
but log a warning:
JS WARNING: [resource:///org/gnome/shell/ui/workspacesView.js 529]:
reference to undefined property "_restackedNotifyId"
Initialize this attribute in _init(), alongside _scrollEventId and
_keyPressEventId which are also used in hide().
Remove any usage of MetaScreen, as it has been removed from libmutter
in the API version 3. The corresponding functionality has been moved
into three different places: MetaDisplay, MetaX11Display (for X11
specific functionality) and MetaWorkspaceManager.
https://bugzilla.gnome.org/show_bug.cgi?id=759538
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.
https://bugzilla.gnome.org/show_bug.cgi?id=785084
It is odd to switch workspaces on the primary monitor when panning on
a monitor without workspaces, so reject the gesture on non-primary
monitors when workspaces-only-on-primary is disabled.
https://bugzilla.gnome.org/show_bug.cgi?id=766883
It is odd to switch workspaces using the scroll wheel when the pointer
is on a monitor without workspaces, so only handle scroll events on
non-primary monitors when workspaces-only-on-primary is disabled.
https://bugzilla.gnome.org/show_bug.cgi?id=766883
We allow activating a workspace by clicking it when we know that
the user did not try to select a window and missed (namely: the
workspace is empty). However we currently always check for an
empty workspace on the primary monitor, which doesn't make sense
when the click happened on a different monitor.
https://bugzilla.gnome.org/show_bug.cgi?id=766883
Initializing the upper bound to zero means that on panning we'd start
scrolling from the first workspace even if the current workspace when
entering the overview was different since StAdjustment clamps the
value to be inside bounds.
https://bugzilla.gnome.org/show_bug.cgi?id=766883
This works for pointers and touch on X11, there is however no pointer
emulation on evdev, so touch triggers ::clicked with button==0 which
is ignored.
https://bugzilla.gnome.org/show_bug.cgi?id=756748
To switch workspace by keyboard in the overview, the user currently
has to use the normal keybinding. However as the vertical alignment
of workspaces makes them very similar to pages in the app picker, it
makes sense to also support the standard pageUp/pageDown keys.
https://bugzilla.gnome.org/show_bug.cgi?id=742581
It is quite weird to have those calls/signals using WindowClone as an
argument, it is neater to pass MetaWindows around, and have each user
deal with their own representations of these.
https://bugzilla.gnome.org/show_bug.cgi?id=735972
And use it to lookup the local WindowClone that applies. Otherwise,
WorkspaceThumbnail.WindowClone objects may be mistakenly set, which
are not usable interchangeably with Workspace.WindowClone ones. This
may lead to several misbehaviors as fields available in the second
object but not in the first one are accessed, some those undefined
values get used in math ops, which result in NaNs over the place.
Likewise, the similar functions in WorkspacesViewBase subclasses take
now MetaWindow arguments too.
https://bugzilla.gnome.org/show_bug.cgi?id=735972
The zooming animation of the windows looks nice when animating
from the workspace display page, but looks weird from other pages
like apps page or search page since the windows come from nowhere
with an initial position not known to the user.
Instead of that just fade the desktop with the windows in its
original position.
https://bugzilla.gnome.org/show_bug.cgi?id=732901
They are different properties, they deserve different syncs.
Especially because a full allocation cycle sets both anyway, so
we should save some cycles this way.
https://bugzilla.gnome.org/show_bug.cgi?id=729823
By default, gesture actions no longer wait for the dnd threshold to
be reached before triggering, which breaks our mixing of click- and
pan actions. Fix this by only panning after reaching the threshold
and letting the click action go through if the pan is cancelled.
https://bugzilla.gnome.org/show_bug.cgi?id=722417
Workspaces can removed from any index, and in particular they
will be removed by the WorkspaceTracker if they stop containing
windows at some point. Make sure WorkspacesView is not confused
and destroyes the right Workspace objects.
https://bugzilla.gnome.org/show_bug.cgi?id=721417
Simply use St's existing key navigation system by making all the window
clones StWidgets, and making the WorkspacesView a focus group.
Since the workspace view is effectively "fake", we need to add a focus
delegator so that when key focus is assigned to the fake workspaces page,
we can keynav inside it properly.
https://bugzilla.gnome.org/show_bug.cgi?id=644306
Before, workspacesOnlyOnPrimary was implemented in quite a crazy manner:
* If workspacesOnlyOnPrimary was false, we'd create one WorkspacesView per
monitor, with the primary one being a bit special.
* If workspacesOnlyOnPrimary was true, we'd create one WorkspacesView, and
additional montiors would be handled inside that WorkspacesView as
"extra workspaces".
This caused numerous bugs as the two modes weren't consistently
implemented, and a lot of code was duplicated between all the modes.
Fix this by always creating WorkspaceViews, even if it only handles
one interface. We do this by having two different WorkspacesView-ish
classes: WorkspacesView handles the traditional combination of lots
of workspces, and a new ExtraWorkspaceView is in control of only one
workspace.
Right now, the workspace update code is complex and spread across parts:
WorkspacesView takes a set of workspaces and looks like it owns them, but
WorkspacesDisplay is actually in charge of setting them up and creating
new ones for each WorkspacesView.
Change initialization and handling to move all of the creation/destruction
responsibilities to WorkspacesView.
We pass in monitorIndex into each WorkspacesView, which is a lie in the
workspacesOnlyOnPrimary case, as the primary WorkspacesView currently has
the responsibility of handling the extra workspaces on all the other
monitors. The commit will clean this up and punt the responsibility back
to WorkspacesDisplay.
Commit 16fa186b63 attempted to fix the zoom animation problem
by throwing changes on the floor while the overview is animating. This has
the side effect that we might end up missing some positioning changes causes
windows to overlap the workspace thumbnails.
So revert those changes and fix it by simply by passing
WindowPositionFlags.ANIMATE during the overview animation.
This way the animation works as expected and we don't miss any position changes.
https://bugzilla.gnome.org/show_bug.cgi?id=703105
When the allocation of the workspacesView changes during the animation we override
the tween with one that does not animate causing the overview zoom animation
not to happen.
Fix that by ignoring the alloactionChanged notification during the overview
animation.
If we created a workspace after showing the view, we would never
set the geometry on it, which would cause an exception in the
window layout code and leave the DND state tracking in an undefined
state.
https://bugzilla.gnome.org/show_bug.cgi?id=699029
Instead of doing an entire recalculation of window positions when
sliding the thumbnails box, simply recalculate the position and scale
with basic aspect ratio math. This also ensures that windows won't
miraculously swap positions, even if we reposition windows while the
thumbnails box is expanded.
https://bugzilla.gnome.org/show_bug.cgi?id=694469
As we want to eventually track two geometries, we need to rename
our very plain "_x, _y, _width, _height". While we could just prefix
them, I think that stuffing them in an object makes more sense.
At the same time, make the variable and method name more descriptive
by adding such a prefix, as well as a bit of documentation.
https://bugzilla.gnome.org/show_bug.cgi?id=694469
To ensure that we don't recalculate window layouts when zooming
in or out, we need to always pass the full geometry. This will
break window repositioning when we zoom back in; for the purposes
of commit clarity, this breaks this feature for now. It will be
added back soon.
https://bugzilla.gnome.org/show_bug.cgi?id=694469
DND of windows has a lot of side effects, including the possibility of
current workspace disappering from under our feet. We need to account
for that when trying to activate it.
https://bugzilla.gnome.org/show_bug.cgi?id=685285