Before, workspacesOnlyOnPrimary was implemented in quite a crazy manner:
* If workspacesOnlyOnPrimary was false, we'd create one WorkspacesView per
monitor, with the primary one being a bit special.
* If workspacesOnlyOnPrimary was true, we'd create one WorkspacesView, and
additional montiors would be handled inside that WorkspacesView as
"extra workspaces".
This caused numerous bugs as the two modes weren't consistently
implemented, and a lot of code was duplicated between all the modes.
Fix this by always creating WorkspaceViews, even if it only handles
one interface. We do this by having two different WorkspacesView-ish
classes: WorkspacesView handles the traditional combination of lots
of workspces, and a new ExtraWorkspaceView is in control of only one
workspace.
Right now, the workspace update code is complex and spread across parts:
WorkspacesView takes a set of workspaces and looks like it owns them, but
WorkspacesDisplay is actually in charge of setting them up and creating
new ones for each WorkspacesView.
Change initialization and handling to move all of the creation/destruction
responsibilities to WorkspacesView.
We pass in monitorIndex into each WorkspacesView, which is a lie in the
workspacesOnlyOnPrimary case, as the primary WorkspacesView currently has
the responsibility of handling the extra workspaces on all the other
monitors. The commit will clean this up and punt the responsibility back
to WorkspacesDisplay.
Not because ClutterActor is bad or wrong, but because I always get
confused on the difference, and having them both in SlideLayout
makes the code a bit easier to read and understand.
The parent SlidingControl had an onOverviewShowing, but we had
overridden it with the same code in both subclasses. Just move it
back to SlidingControl.
When we create a result actor, cache it, so it can be used for
subsearches of the same initial. For now, to keep memory usage
and the stage graph relatively clean, don't persist the actors
across searches, but maybe we should do this in the future.
This also means that we don't query getResultMetas for items
that we've seen in the same initial search.
https://bugzilla.gnome.org/show_bug.cgi?id=704912
The existing provider system is split between a confusing mess of
RemoteSearch, SearchSystem, SearchDisplay, and ViewSelector, partly
because of the vestigal in-shell search system. Move most of the
logic to search.js so it's easier to read.
We fetch and store the list of providers from the search system when we
construct SearchResults, but we never update this list when providers are
changed at runtime, causing various bugs making the search not seem as
snappy as it should be. Make sure to always fetch the list of providers
from the search system.
While the existing comment is correct in that a source's notifications
will be destroyed first, the code takes a shortcut which prevents the
Source::count-updated signal from being emitted. Given that the purpose
of the signal is to keep notification counters up-to-date which is
pointless when the source is about to be destroyed, the shortcut makes
sense; just save notifications explicitly in that case.
https://bugzilla.gnome.org/show_bug.cgi?id=710596
search.js used to do a lot more, but now that most of the
functionality has been moved to the remote search system,
it doesn't do a lot. Merge searchDisplay.js into it.
It's been broken for quite a bit since we removed Panel.Animation,
and hasn't really ever worked with our new search results. It's also
the only non-remote provider left.
Maybe we'll add it back as a remote provider later, but for now, just
ditch it.