If a new SwitcherPopup is created and there are no windows or apps to
switch through found, instead of returning from _init(), still
initialize the SwitcherPopup and let the check in SwitcherPopup.show()
return false to terminate the popup.
In both cases, with or without the return statements,
WindowManager._startSwitcher() will call SwicherPopup.destroy(), which
will try to disconnect signal handlers, destroy actors etc. Now if the
constructor can't finish creating the popup, some of the functions
called from _onDestroy() will fail and throw errors.
One of those cases is when window-switcher is limited to the current
workspace, and a WindowCyclerPopup is initiated on an empty workspace.
Because this._highlight hasn't been created, _onDestroy() will fail when
trying to destroy the actor of this._highlight.
Also, the actor of this._switcherList will not get destroyed in case
show() returns because this._items is empty. For example, this will
happen when a new AppSwitcherPopup is initialized with at least 1
running app, but 0 windows on the active workspace.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/168
Instead of removing all button shadows forcibly with
`box-shadow: none !important`, remove only the drop shadows selectively
with button(). This allows %bubble_button to preserve the focus ring
while eliminating the drop shadows.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/2088
- Move the more generic %button style before %bubble_button to reduce
ugly overrides.
- Remove sizing factors from _drawing.scss to reduce ugly !importants.
- Make the %bubble_button style more consistent.
- Add missing focus styling to %notification_bubble.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/931
When pressing the menu key to show the popupMenu inside a ShellEntry,
the menu is currently aligned with the end of the entered text, this
causes a bug in case the text is overflowing the width of the entry: The
menu will be shown outside of the entry field, because it's aligned with
the (invisible) end of the text.
Fix that by simply aligning the popup menu with the cursor of the entry,
which is a behavior that makes sense when pressing the menu-key anyway.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/934
`MessageDialogContent.messageBox` is not really needed and was only
needed to show icons, which is now no longer supported. The styling can
also be done using other CSS classes and this makes it a bit more
straightforward to add actors to the MessageDialogContent.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/886
Since MessageDialogContent.messageBox is going to be removed in a
subsequent commit, move the parts where it's used out of messageBox and
into the contentLayout instead. This will introduce wrong spacings in
some dialogs, which we're going to fix when implementing the redesigned
individual dialogs.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/886
Since the last commit we set the gicon property of StIcon to NULL if an
empty string was given when setting the icon name, this means
`st_icon_get_icon_name()` will return NULL instead of an empty string.
When `getIndicatorIcon()` returns an empty string, the icon_name
property will now be set to NULL, so compare it to NULL here.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/888
Don't try to create a GIcon if the given icon name is empty, it will
lead to failure when loading the icon anyway, instead set the gicon to
NULL just as we do in the `set_gicon()` API when unsetting an icon.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/888
Animating the icon spring using the `translation-x/y` properties instead
of the `x/y` properties avoids relayouts. There are still other non-icon
actors moving, but it's a big improvement.
Before: 595 relayouts per spring
After: 94 relayouts per spring
Reducing relayouts reduces reallocation, which reduces CPU-intensive
JavaScript execution.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/926
String.prototype.substr() doesn't support a negative length value
(to subtract from the full length), so we end up with a filename
of '' when hitting that code paths (a relative filename with '.png'
suffix).
Fix this by switching to String.prototype.replace() instead.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/2091
Replace existing panning and touchpad scrolling by SwipeTracker.
Since SwipeTracker only references one actor, redirect scroll events
from page indicators to the main scroll view.
Change programmatic scroll animation to use easeOutCubic interpolator
to match the gesture.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/826
Add a unified swipe tracker supporting dragging, four-finger swipe on both
touchscreen and touchpad, and touchpad scrolling.
The shared logic is largely same as the one in WebKit and libhandy.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/826
Commit 24e631ffe2 changed the shield animation to use translation
instead of position.
However once the shield is raised, only an animation will lower it
again, which means the shield is missing when it's supposed to be
shown without animation (for example after an idle blank).
Fix this by resetting the translation-y property in that case.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/927
The brightness property of ShellBlurEffect is of float type, but
we are calling g_value_set_int() in the GObject::get_property()
handler, which throws warnings when trying to set the property
via g_object_set() and family.
Use g_value_set_float() instead.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/924