Currently only the org.gnome.shell.keybindings schema is marked
as child schema. There's no harm with that, it's just nice to be
consistent, and having schemas show up in `gsettings list-children`
is a nice, touch.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2617>
Device additions/removals are tracked by GvcMixerControl, which
doesn't change when unsetting the stream. So clearing the menu
manually was a workaround, not a fix.
It's also worth noting that I failed to reproduce the original
issue again, so it's possible that we were working around a
pipewire bug that has since been fixed.
This reverts commit 1b62b7ea0a.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2616>
The on-screen keyboard only handles a single keyval per key, so the
current upper-case version of the German "ß" ends up as "S" instead
of the expected "SS".
It is possible to change the keyboard code to emulate multiple key
presses/releases for that particular case, but then luckily a proper
upper-case form exists nowadays: "ẞ".
That seems more appropriate for a single key than a dedicated "SS"
key, so replace it in all layouts that include it. Anybody who prefers
the traditional "SS" can easily tap "S" twice.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2612>
The tool was added in 2018 to migrate to per-desktop overrides from the
old overrides system.
5 years later, everyone who’s going to migrate probably has migrated, so
we can delete the script and remove a process running on every login.
Signed-off-by: Philip Withnall <pwithnall@endlessos.org>
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2611>
Since commit 7bd98f3f5f animateOutAndDestroy() destroys
the placeholder right away when animations are disabled. Connect to the destroy signal
before calling the function.
This fixes the following error:
Gjs-CRITICAL **: 16:51:35.195: Object .Gjs_ui_dash_DragPlaceholderItem (0x55b9a946da20),
has been already disposed — impossible to connect to any signal on it. This might be
caused by the object having been destroyed from C code using something such as destroy(),
dispose(), or remove() vfuncs.
== Stack trace for context 0x55b9a70d08f0 ==
#0 7ffe161bd070 b resource:///org/gnome/shell/ui/dash.js:835 (df3d61d32e0 @ 98)
#1 7ffe161bd170 b resource:///org/gnome/shell/ui/dash.js:901 (df3d61d33d0 @ 779)
#2 7ffe161bd290 b resource:///org/gnome/shell/ui/dnd.js:562 (3d4da0cfd420 @ 909)
#3 7ffe161bd360 b self-hosted:1115 (3d4da0c7ef10 @ 407)
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2604>
Dropping a icon from the dash to the application grid will set this._placeholder
to null. However the AppIcon is still used to represent the application in the
application grid. If we click on it we emit a pressed event. Stop assuming
that this._placeholder is still valid in the callback, use the icon parameter
instead.
This fixes the following error:
```
Gjs-CRITICAL **: 18:22:39.003: JS ERROR: TypeError: this._placeholder is null
_ensurePlaceholder/<@resource:///org/gnome/shell/ui/appDisplay.js:1477:17
vfunc_button_press_event@resource:///org/gnome/shell/ui/appDisplay.js:3121:27
```
Fixes: 6fc93b78bc
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6317
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2606>
The videos directory doesn't necessarily have to exist, users are free to
delete it. Right now we don't handle this case and screencasting fails.
Let's handle it and fall back to the users home directory instead when
xdg-videos doesn't exist.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2594>
- increase the font size of clock elements
- increase the size of user avatars
- combines lock and login scss into one file
- clean up the css for avatars
- adjust the blur parameters of the screen shield
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2564>
In addition to the "overshoot/bumping into monitor edge" behavior we already
have, we also want to switch pages when simply hovering above the prev/next
page indicators.
This page switch shouldn't happen immediately though, it needs to be kicked
off using a timeout instead. The reason for that is that the next/prev page
indicators are large areas, and simply dragging there isn't enough of a
gesture to really interpret as "the user wants to switch pages".
After this page switch has been toggled once, it can be repeated using the
same "repeat" timeout we introduced with the last commit.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2581>
Right now we have a behavior in the appGrid where "bumping" the cursor
against the monitor edge during DND switches the page immediately, and
holding it there (at the monitor edge) switches pages again after a timeout.
With the next commit we'll introduce another way of switching pages during
DND, that is hovering over the next/prev page indicator to switch pages. To
allow those two methods to play well together, refactor the "overshoot" page
switching to make the timeout into a more generic "repeat" timeout. This
means we can now divide page switching can be roughly divided into two
different steps:
- Switch page immediately when bumping cursor against screen edge, also
works when repeatedly "bumping"
- Switch page automatically again after a second when keeping the cursor at
the screen edge without moving
We'll reuse the "repeat" timeout that's introduced here in the next commit,
where we'll introduce page switching by hovering the next/prev indicators.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2581>
With MR https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2335,
the page navigation in the app grid was redone and prominent, always visible
navigation arrows were added. This larger change in the navigation of the
app grid also involved changes to the drag and drop behavior.
Before those changes (in GNOME 42), switching pages during DND in the app
grid worked like this: By "bumping" the cursor against the monitor/appGrid
edge, an immediate page switch would be triggered. Leaving the cursor in
that edge area would then trigger repeated page switches every second. By
repeating the "bump" gesture (moving cursor back into the grid, then
"bumping" against the edge again), it was possible to switch pages even
faster than every second.
When adding the always visible navigation arrows, we briefly tried out a
different way of page-switching during DND with commit 09b975fa: The "bump
against monitor edge" gesture (or "overshoot" behavior as it's called in the
code) was replaced with a hover timeout on the navigation arrows. The idea
behind that was to allow hovering the navigation arrow during DND to
eventually trigger a page switch, which also makes sense.
The replacement of the "overshoot" behavior made some people unhappy though,
so it was decided to bring back the old "overshoot" behavior with commit
4dcae8dd. Due to time pressure before the release that didn't go very well
and we ended up with a mixup of both approaches that doesn't feel too
polished.
So let's try to fix that by first going back to the working "overshoot"
implementation as it was in 42, then slightly refactoring that
implementation, to finally incorporate the new "page indicator hover"
behavior that https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2335
originally intended to use.
This reverts commit 4dcae8ddd2.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2581>