We currently block banners while the time+date menu is open, as it
would obscure the notification. However it is not necessarily the
only menu for which this is the case, so generalize the behavior
to all menus that would overlap banners when open.
https://bugzilla.gnome.org/show_bug.cgi?id=745910
As notifications appear in the time+date dropdown's message list, there's
a strong relationship between notification banners and the menu. However
while the time+date menu is centered by default, which matches the banner
position, its actual position depends on the session mode - in particular
it is moved to the right in classic mode.
Reinforce the relationship in these cases by moving notification banners
underneath the time+date menu.
https://bugzilla.gnome.org/show_bug.cgi?id=745910
When it comes to keybindings or gestures, there's not really a good
reason why popups associated with the top bar should behave differently
from any other shell menus. Just set the action mode generically for
all menus, so actions like screenshots or media-keys start working
with menus like the background- or app launcher context menus.
https://bugzilla.gnome.org/show_bug.cgi?id=745039
We will soon replace regular menu items in the calendar drop-down
with more complex elements.
However there will still be items that should close the drop down
when activated - rather than making the menu available throughout
the hierarchy (and eventually from outside as well when we add the
notifications list), have a public method on a global object just
like the ubiquitous Main.overview.hide().
https://bugzilla.gnome.org/show_bug.cgi?id=744817
Using a separate property to show when the application is busy rather
than cramming it into the state property makes the code clearer. In most
places we only care if an app is running or not, not whether it is
actually busy.
https://bugzilla.gnome.org/show_bug.cgi?id=736492
Both Panel.ActivitiesButton and its parent class Panel.MenuButton would
attempt to connect their own _onEvent() function to Clutter::event,
which counterintuitively was connecting the child class' _onEvent()
function twice.
So, actually chain up on the signal handler, and don't connect twice
to the signal. Both methods were calling this.menu.close(), so only
do that on the parent class handler, since we're chaining up and doing
the right thing now.
https://bugzilla.gnome.org/show_bug.cgi?id=733840
Until now the arrows were the associated arrow
character of the font. This cause some problems like
different arrows for different fonts, and size can be
altered because of the font size.
To solve that, use an image for the arrows.
https://bugzilla.gnome.org/show_bug.cgi?id=720206
Now that we are indicating 'geolocation in use' to user, we better also
provide at least a way to disable geolocation. Once this is in place, we
can provide slightly better controls rather than simply on/off switch.
https://bugzilla.gnome.org/show_bug.cgi?id=723684
Since the agregate menu does 120% of font-size, make this
for all dropdown arrows in gnome-shell and rename the css
class to make clear that it is used in overall gnome-shell
https://bugzilla.gnome.org/show_bug.cgi?id=709564
When we show(), we need to make sure that the hiding animation
doesn't reach the end, otherwise we would hide the actor but
still have _visible = true.
We were relying on tweener overwriting to do this, but it
doesn't quite work, so better be explicit and do it ourselves.
https://bugzilla.gnome.org/show_bug.cgi?id=707814
This will replace the indicator painted on the stage right now.
This unfortunately does not work for the recorder triggered by the
keybinding -- we'll simply replace the in-shell code with a keybinding
powered by gnome-settings-daemon.
The existing app menu was a kludge of legacy code that tried to manage
a bunch of state, and had a number of issues:
* It didn't properly manage visibility when combined with multiple
apps and the overview.
* It didn't properly manage reactivity when tabbing away from a busy
app to another app.
* It didn't properly disconnect signals when going from one app
to nothing.
and countless others. Rewrite it to use the new "sync" code pattern,
where we centralize all state management and do transitions from that,
rather than strange and quirky control flow.
https://bugzilla.gnome.org/show_bug.cgi?id=705898
To align the arrows, we need to allocate panel buttons the full
height of the tray. Fix up all of the panel buttons to support this,
and align the arrows in the middle.
https://bugzilla.gnome.org/show_bug.cgi?id=705845
Swap out the implementation of SystemIndicator with a dummy,
and build the aggregate menu. At the same time, remove the
poweroff and login screen menus, as those were fake aggregate
menus beforehand.
We lose some flexibility as we lose session-mode-based menu
layout, but as each component of the aggregate menu is supposed
to be "smart" in response to updating itself when session
state changes, I believe it's better than a declarative model.
https://bugzilla.gnome.org/show_bug.cgi?id=705845
The point of fading the icon is to make the text displayed over the
icon more legible. In RTL layouts, the text is displayed on the left
of the icon, so fading the right-hand-side of the icon doesn't work
well.
https://bugzilla.gnome.org/show_bug.cgi?id=704583
The duality of the Clutter's key focus and mutter's window focus has long been
a problem for us in lots of case, and caused us to create large and complicated
hacks to get around the issue, including GrabHelper's focus grab model.
Instead of doing this, tie basic focus management into the core of gnome-shell,
instead of requiring complex "application-level" management to get it done
right.
Do this by making sure that only one of an actor or window can be focused at
the same time, and apply the appropriate logic to drop one or the other,
reactively.
Modals are considered a special case, as we grab all keyboard events, but at
the X level, the client window still has focus. Make sure to not do any input
synchronization when we have a modal.
At the same time, remove the FOCUSED input mode, as it's no longer necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=700735
The class is generally useful, so it only makes sense in panel.js
for historical reasons. Because other parts of the code are
using it, though, problems are cropping up that require a
workaround like:
placeSpinner: function(...) {
/* This is here because of recursive imports */
const Panel = imports.ui.panel;
Panel.AnimatedIcon(spinnerIcon, WORK_SPINNER_ICON_SIZE);
...
}
This commit moves AnimatedIcon to its own file so we can drop that
workaround.
https://bugzilla.gnome.org/show_bug.cgi?id=702818
It makes sense to allow closing the app menu with the same shortcut
that is used to open it, so make it a toggle action and allow it
TOPBAR_POPUP mode.
https://bugzilla.gnome.org/show_bug.cgi?id=686756
If for some reason an extension needs to destroy the AppMenu object,
currently it is not possible to do this cleanly due to these signals
remaining connected.
https://bugzilla.gnome.org/show_bug.cgi?id=698531