Messages can be dismissed using a pointer device by clicking the
close button, there's no reason to not make the same action
available via keyboard as well. Delete looks like an obvious
choice ...
https://bugzilla.gnome.org/show_bug.cgi?id=745279
With the message tray no longer being a distinctive UI element,
the existing <super>m shortcut for viewing the notification list
is no longer mnemonic. It is also less convenient as it requires
both hands with most keyboards. So make <super>v the new default
to _view_ notifications, which matches the corresponding Windows
default.
The previous default is kept as secondary shortcut to ease the
transition.
https://bugzilla.gnome.org/show_bug.cgi?id=687986
The overview has a longer life-time than dash items, so we are
leaking a signal connection each time an item is destroyed.
Spotted by Michele (<micxgx@gmail.com>)
https://bugzilla.gnome.org/show_bug.cgi?id=744575
As it is impossible to interact with notification banners while a DND
operation is ongoing, we can temporarily hide the banner container from
picks so that DND works as expected even while a banner is showing.
https://bugzilla.gnome.org/show_bug.cgi?id=744912
Since commit e189a34, the trayBox uses a Contraint to cover the primary
monitor's work area. This allows banners to be clipped so they don't
leak into monitors above the primary one during animations. However even
without being reactive, the trayBox now interferes with operations like
Looking Glass' object picker and overview DND.
With the trayBox no longer being positioned manually, there's no strong
reason to keep it in LayoutManager, and handling it in MessageTray allows
to hide the actor while no banner is showing, which helps with the issue
outlined above.
https://bugzilla.gnome.org/show_bug.cgi?id=744912
The actor is supposed to be hidden while no notification banner
is displayed, and in addition to that when banners are temporarily
blocked (because the calendar is open). However the current code
always shows the actor when banners are not blocked, fix that.
https://bugzilla.gnome.org/show_bug.cgi?id=744912
The screen should be woken up when a new notification is shown on
the lock screen, but not when a notification arrives while disabled.
Add a missing condition to fix.
https://bugzilla.gnome.org/show_bug.cgi?id=744114
The problem is caused by '_askForUsernameAndBeginVerification' being
called multiply times. So when we click 'next', the old connected
function will also be executed.
The mode is never set after the removal of the bottom tray, so it
no longer makes sense to pass it to allowKeybinding(). We can also
safely remove it from the ActionModes flags altogether without
requiring a synchronized update with gnome-settings-daemon, as
the latter never used any flag value above LOGIN_SCREEN.
Commit 1c1f63a7d7 changed the shadow
pipeline to use cogl_framebuffer_ortographic() instead of cogl_ortho(),
but the two functions take their arguments in a different order.
Fixes graphical corruption for text shadows in the login screen.
https://bugzilla.gnome.org/show_bug.cgi?id=745061
When it comes to keybindings or gestures, there's not really a good
reason why popups associated with the top bar should behave differently
from any other shell menus. Just set the action mode generically for
all menus, so actions like screenshots or media-keys start working
with menus like the background- or app launcher context menus.
https://bugzilla.gnome.org/show_bug.cgi?id=745039
We reuse the old body text on useMarkup changes and for expanded
labels. However just taking it from the label actor does not work
when markup is used, as once applied it will be stripped from
ClutterText:text.
So to preserve markup, keep our own copy of the original string
around.
https://bugzilla.gnome.org/show_bug.cgi?id=744907