Commit Graph

82 Commits

Author SHA1 Message Date
Martin Szulecki
5226d8b086 st: Init framebuffer early to fix gnome-shell crash on NVIDIA drivers
Checking offscreen for COGL_INVALID_HANDLE is not sufficient,
as cogl_offscreen_new_with_texture doesn't initialize framebuffer
objects but lets Cogl solve this the lazy way.
cogl_offscreen_new_with_texture will never return COGL_INVALID_HANDLE
anyways.

https://bugzilla.gnome.org/show_bug.cgi?id=764898
2016-05-17 15:00:04 +02:00
Florian Müllner
8416ba25de st: Don't assert when corner texture creation fails 2016-04-15 19:05:04 +02:00
Florian Müllner
63f6ff9151 Do not skip CoglError parameters
While CoglError is a define to GError, it doesn't follow the convention
of ignoring errors when NULL is passed, but rather treats the error as
fatal :-(
That's clearly unwanted for a compositor, so make sure to always pass
an error parameter where a runtime error is possible

https://bugzilla.gnome.org/show_bug.cgi?id=765061
2016-04-15 18:22:18 +02:00
Florian Müllner
03bf6fa399 theme-node: Use the correct framebuffer in paint_* methods
Since commit 48a54e8ac4, paint() has an explicit framebuffer parameter,
however a couple of submethods are still using the draw framebuffer,
which breaks when rendering to an offscreen buffer.
2015-11-19 14:08:14 +01:00
Florian Müllner
f777e761c0 st: Fix some more cogl deprecations
Replace the remaining cogl_set_source* calls with the explicit
pipeline/framebuffer API.
2015-11-19 14:07:24 +01:00
Owen W. Taylor
8b7464c648 st_theme_node_prerender_shadow: guard against failure to allocate a texture
If we are trying to render a shadow at a size that is very large in one
direction, but small in the other direction (so that we don't 9-slice
the texture), then allocating the backing texture for the offscreen
buffer may fail due to texture-size limits. Don't crash in that case.

https://bugzilla.gnome.org/show_bug.cgi?id=757150
2015-10-27 15:51:40 -04:00
Owen W. Taylor
6d22670307 Defend against failure of cairo_pattern_get_surface()
There are quite a few crashes in retrace.fedoraproject.org that are a result of
of cairo_pattern_get_surface() failing, then a subsequent call to
cairo_image_surface_get_width() crashing because no surface was returned to the
out parameter. Knowing what causes these is hard - my best guess is widgets getting
allocated at ridiculous sizes - but avoiding the crash makes sense in any case.

See https://bugzilla.redhat.com/show_bug.cgi?id=1206754

https://bugzilla.gnome.org/show_bug.cgi?id=756983
2015-10-22 15:14:55 -04:00
Florian Müllner
48a54e8ac4 theme-node: Pass an explicit framebuffer to paint()
This allows us to paint to an offscreen buffer without using the
deprecated cogl_push_framebuffer/cogl_pop_framebuffer functions.
2015-10-16 00:16:38 +02:00
Florian Müllner
113a854048 st: Rename *material to *pipeline
... since the last commit changed the type from CoglMaterial to
CoglPipeline.
2015-10-15 23:42:19 +02:00
Florian Müllner
882f5fa79e st: Fix a bunch of cogl deprecations 2015-10-15 23:05:11 +02:00
Florian Müllner
f5e7530fc7 st: Add default case to switch statements 2015-09-23 21:32:50 +02:00
Florian Müllner
627a393ed6 st: Don't mix declarations and code 2015-09-23 21:32:50 +02:00
Florian Müllner
18b6f13395 st: Fix signed-unsigned comparisons 2015-09-23 21:32:50 +02:00
Jasper St. Pierre
1c1f63a7d7 st-private: Update shadow APIs for Cogl deprecations 2015-02-20 17:40:46 -08:00
Cosimo Cecchi
328bb1c21b st: always use GFile internally
We're moving the theme infrastructure towards GResource, so as a first
step move all the loading to use GFiles instead of URIs or paths.

https://bugzilla.gnome.org/show_bug.cgi?id=736936
2014-10-14 18:53:39 -07:00
Jasper St. Pierre
0810ab62db Port to cogl_texture_2d_new_from_data 2014-08-07 14:49:55 -04:00
Cosimo Cecchi
9ecf466ce1 texture-cache: use scale factor to load background and borders
https://bugzilla.gnome.org/show_bug.cgi?id=726907
2014-03-28 10:53:01 -07:00
Lionel Landwerlin
fd83990d8a st-theme-node: reset paint state when theme node changes
https://bugzilla.gnome.org/show_bug.cgi?id=704430
2013-07-18 01:12:44 +01:00
Lionel Landwerlin
fde01f0b71 st-theme-node: invalidate cached size when initializing paint state
https://bugzilla.gnome.org/show_bug.cgi?id=703997
2013-07-13 08:31:18 +01:00
Lionel Landwerlin
1c04ae3216 st-theme-node: fix obvious size comparison error
https://bugzilla.gnome.org/show_bug.cgi?id=703997
2013-07-13 08:31:14 +01:00
Lionel Landwerlin
a18fb27d0f st-theme-node: let paint states take weak ref on theme nodes
When the St theme is changed, the StThemeContext unrefs all the theme
nodes cached in it's internal hash table, then emits a signal to
notify all theme nodes that the current theme has changed.

The problem is that the first StWidget to catch a theme changed signal
will trigger a "style-changed" signal catched by its children first.
So the theme changed signal can't be processed properly to cleanup
StThemeNodePaintState before recomputing the theme.

This patch adds a weak ref to the StThemeNode in the
StThemeNodePaintState to ensure paint states are properly cleaned up
when the associated StThemeNode is freed.

https://bugzilla.gnome.org/show_bug.cgi?id=703859
2013-07-10 20:27:38 +01:00
Florian Müllner
e031a5d28b st-theme-node: Update corner textures on allocation size changes
Commit 318283fc70 optimized box-shadow rendering by not recreating
shadow materials on every allocation change. Other handles cannot
be reused and are updated regularly, however the patch missed the
cached corner materials - while those can be reused, we still need
to ensure that the currently used paint state references them.

https://bugzilla.gnome.org/show_bug.cgi?id=703909
2013-07-10 17:35:11 +02:00
Florian Müllner
f9b32474b0 st-theme-node: Don't update resources on each paint
Up to commit 318283fc70, resources were only updated when
the allocated size had changed. There is no good reason to change
this for theme nodes without box shadows.

https://bugzilla.gnome.org/show_bug.cgi?id=703909
2013-07-10 17:35:11 +02:00
Lionel Landwerlin
9391d9d11b st-theme-node: reuse box-shadow materials between paint states when possible 2013-07-09 11:25:24 +01:00
Lionel Landwerlin
aee90a3116 st-theme-node: refactor calls to render css box 2013-07-09 11:24:26 +01:00
Lionel Landwerlin
318283fc70 st: optimize box-shadow rendering
Currently the box-shadow is rendering is done like this :

The first time we want to render a node that requires a box-shadow, St
creates an cogl offscreen surface of the size of the allocation and
renders the box into this offscreen buffer using modulation on the
alpha channel, this buffer is then blurred according to the CSS
parameters.

The problem with this method is that every time an StWidget is
resized, its box-shadow offscreen buffer has to be resized and
therefore rendered and blurred.

This patches propose an optimization for this use case by rendering
the box-shadow only once but at a size that is independent of the
StWidget's size. Then every time we need to paint this box-shadow, we
just render this offscreen buffer using a 9-slices.

This method only works when the allocation of the widget is bigger
than the minimum shadow size on which we can apply a 9-slices, that is
given my the radius of the corners. If the allocation is smaller than
this minimum size, we then fallback to the fully render/blur the
shadow (like before this patch).

https://bugzilla.gnome.org/show_bug.cgi?id=689858
2013-07-09 11:24:26 +01:00
Jasper St. Pierre
a2fcbb7e65 st-widget: Cache two paint states
In most cases, we'll transition between two states on hover / focus.
Instead of recalculating and repainting our resources on state change,
simply cache the last state when we transition.

https://bugzilla.gnome.org/show_bug.cgi?id=697274
2013-05-03 15:56:05 -04:00
Jasper St. Pierre
c29aaa047d st-theme-node: Move some allocation-independent textures back to the theme node
The background image, background image shadow and border image are
allocation-indepedent, so we can keep these in the node. Given that these are
are likely cached in the StTextureCache, the slight increase in code complexity
may not be worth caching these textures and materials -- we might be better off
just computing when we need to paint.

https://bugzilla.gnome.org/show_bug.cgi?id=697274
2013-05-03 14:44:03 -04:00
Jasper St. Pierre
49064ed56d st: Move the theme node drawing state to StWidget
This ensures that two widgets sharing the same theme node won't trample
on each other's prerendered materials if the actors are of different
sizes. This also tries to be very careful to share as much as possible
during a transition.

This has the side effect that if a widget changes state a bunch of times,
we won't cache every state. Since we expect that state changes are
infrequent and that most cases we'll be able to use the texture cache
to do most of the heavy lifting, this cost is much more insignificant
than rendering a number of different actors with the same theme node
and different sizes.

https://bugzilla.gnome.org/show_bug.cgi?id=697274
2013-05-03 10:50:30 -04:00
Jasper St. Pierre
72bc46d339 st-theme-node-drawing: Move most of the cached paint state to another struct
Since we now share theme nodes between, we shouldn't cache the paint state
across all nodes. As a first step towards putting this in the actor, split
out the state into another structure. Keep it in the theme node for now
so that we don't make too many changes in one commit.

It's possible that some of these pieces of drawing state could be shared
between theme nodes. For the sake of simplicity, assume that none of them
are shared or should be shared. A future commit could identify those that
could be shared and move them back into the theme node.

https://bugzilla.gnome.org/show_bug.cgi?id=697274
2013-05-03 10:50:30 -04:00
Jasper St. Pierre
40b895d16b st-theme-node-drawing: Depend less on the paint state in some helper functions
We want to put the paint state in the actor rather than in the theme
node, as having two actors with different sizes but the same theme node
is now much less efficient.

https://bugzilla.gnome.org/show_bug.cgi?id=697274
2013-05-03 10:50:30 -04:00
Lionel Landwerlin
36fc3a5c96 st: fix rendering of corners in the box-shadow
https://bugzilla.gnome.org/show_bug.cgi?id=689789
2012-12-06 18:42:37 +00:00
Adel Gadllah
d8540819af st-theme-node-drawing: Group multiple cogl_rectangle calls
Calling cogl_rectangles is more efficent then using multiple cogl_rectangle calls.

https://bugzilla.gnome.org/show_bug.cgi?id=688475
2012-11-16 19:28:47 +01:00
Simon McVittie
08d2ca300a st_theme_node_copy_cached_paint_state: allow self-assignment
If you copy a theme node's paint state into itself, it should be an
inexpensive no-op. What actually happened was that we destroyed the
old paint state, re-initialized to blank, then copied the blank state
back into itself. In the process, we lost (for instance) the textures
for rounded corners.

Until I introduced the texture cache, this never actually happened,
because when st_widget_recompute_style() calls st_widget_get_theme_node(),
we'd always get a fresh theme node. Now, we get a theme node T back
from the cache, notice that paint_equal(T, T) is true, short-circuit
slightly by copying its drawing state into itself, and destroy drawing
state that we still needed.

I'm going to fix this in recompute_style() too, but as a general
principle, self-assignment ought to be harmless.

Bug: https://bugzilla.gnome.org/show_bug.cgi?id=687465
Reviewed-by: Jasper St. Pierre <jstpierre@mecheye.net>
2012-11-15 17:07:42 +00:00
Florian Müllner
c4c470c1f3 st-theme-node: Add method to invalidate drawing state
StThemeNode caches its resources aggressively to keep the required
work on paint to a minimum - right now, resources are only recreated
on allocation changes.
In order to update the background-image property correctly when the
underlying file changes, resources need to be recreated without a
size change, so add an explicit method for that.

https://bugzilla.gnome.org/show_bug.cgi?id=679268
2012-09-24 22:03:05 +02:00
Jasper St. Pierre
7dbc78c95f st-theme-node: Add repeating backgrounds
Add support for the CSS "background-repeat" property. Currently, this
only supports on/off, rather than allowing tiling in each individual
dimension. It is supported for both the cogl and cairo rendering paths.

https://bugzilla.gnome.org/show_bug.cgi?id=680801
2012-08-03 12:27:20 -03:00
Jasper St. Pierre
3ffa1e35e8 st-theme-node: Clean up
Replace some faulty indentation, group some booleans to reduce
a bit of memory usage

https://bugzilla.gnome.org/show_bug.cgi?id=680801
2012-08-03 12:27:20 -03:00
Neil Roberts
5d98e2bf04 st-theme-node-drawing: Don't use GL types
This swaps a use of GLfloat for a regular float. Cogl might stop
including a GL header in its public headers soon so this would fix a
compilation error.

https://bugzilla.gnome.org/show_bug.cgi?id=672711
2012-04-25 15:47:04 +01:00
Jasper St. Pierre
3dbf06420d st-theme-node-drawing: Fix implementation of cover and contain
The math was incorrect for non-square containers

https://bugzilla.gnome.org/show_bug.cgi?id=672321
2012-03-18 09:33:30 -04:00
Jasper St. Pierre
5c730dc53d st-theme-node-drawing: Remove possible subtexturing
Since our implementation of background-size is now CSS-compliant, we
do not need this subtexture hack that clips a "leak". The comment here
is also incorrect.

https://bugzilla.gnome.org/show_bug.cgi?id=633462
2012-02-06 08:01:33 -05:00
Jasper St. Pierre
5a3de8d663 st-theme-node-drawing: Fix implementation of background-size
It seems that accidentally, two variables were swapped in one code path
of the background-size implementation, causing interesting but wrong
images for some elements.

https://bugzilla.gnome.org/show_bug.cgi?id=633462
2012-02-06 08:01:33 -05:00
Owen W. Taylor
e58c82fc04 theme-node-drawing: don't crash if st_theme_node_paint() is called on an empty area
When st_theme_node_paint() was called with zero width or height and a theme
node with a shadow, we'd crash because we'd fail to allocate a texture with
an empty size, then unreference the NULL pointer.

https://bugzilla.redhat.com/show_bug.cgi?id=748293
https://bugzilla.gnome.org/show_bug.cgi?id=668050
2012-01-16 17:38:38 -05:00
Owen W. Taylor
91ca86ffe4 st-theme-node-drawing: clear border buffer before drawing on it
A new texture has undefined contents - when we're creating a shadow,
we need to clear the contents of the texture before drawing the border
and background into it.

https://bugzilla.gnome.org/show_bug.cgi?id=668048
2012-01-16 17:38:38 -05:00
Quentin Glidic
25948f214e St: Implement background-size CSS property
Implement the background-size CSS property, specified by the CSS
Backgrounds and Borders Module Level 3, including the keywords
"contain", "cover", and fixed-size backgrounds.

https://bugzilla.gnome.org/show_bug.cgi?id=633462
2011-12-23 14:23:23 -05:00
Jasper St. Pierre
cecb1a41fb st-texture-cache: Fix a minor crash when computing our border-radius
If we add a 0-sized actor with a border-radius, we will crash as we try to
allocate a 0-sized texture in Cogl. Bail out early instead of doing that.

https://bugzilla.gnome.org/show_bug.cgi?id=661617
2011-10-13 14:15:18 -04:00
Jasper St. Pierre
f9b37a21e8 StThemeNodeDrawing: Remove useless LoadCornerData
Done as part of my quest to merge Mx and St:

https://github.com/magcius/mx/tree/st-rebase

https://bugzilla.gnome.org/show_bug.cgi?id=660968
2011-10-05 12:24:28 -04:00
Jasper St. Pierre
0ccb280008 st-theme-node-drawing: Fix centering when the image needs to be scaled
The translate coordinates are calculated as the offset after the scale, so it
needs to be applied after the scale as well. This fixes random centering issues
in the UI.

https://bugzilla.gnome.org/show_bug.cgi?id=660674
2011-10-04 15:46:01 -04:00
Adel Gadllah
0f49f36519 Use CLUTTER_CAIRO_FORMAT_ARGB32: rather then doing a byte order check
Clutter 1.7.x introduced CLUTTER_CAIRO_FORMAT_ARGB32: which can be used when
sharing textures/data with cairo without having to do check the
byte order and choose the appropriate format by hand.

https://bugzilla.gnome.org/show_bug.cgi?id=654577
2011-07-13 23:10:38 +02:00
Jasper St. Pierre
325462d9bf St: Take the cairo fallback for large corners
The cogl path pads the corners out to the maximum corner radius to make the
math and painting logic easier. Unfortunately, when the radius exceeds the
actor's halfsize, the padding ends up interfering with other corners, creating
a big mess of rendering errors.

It'd be extremely complicated to fix this properly in the Cogl code,
so take the Cairo fallback.

https://bugzilla.gnome.org/show_bug.cgi?id=649513
2011-07-09 18:05:07 -04:00
Jasper St. Pierre
ee4ae62946 St: Implement CSS3 specification for reducing border-radius
Currently, any cases of overlapping corners were just ignored and rendered incorrectly.
Implement the corner overlap algorithm as specified by the W3C to fix this.

https://bugzilla.gnome.org/show_bug.cgi?id=649513
2011-07-09 18:04:51 -04:00