Make the dialog a widget itself, removing the `_group` property used for
handling the actor.
Update all the inherited classes to be also GObject implementations, moving all
the signals to proper object ones.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/55
This gdk_display_sync() call was added in commit a40daa3c22 so the alt-f2
dialog is able to spawn commands that trigger grabs on startup (eg. xmag/
xkill).
This seems worthwhile to do only on the X11 backend, and handling it in
mutter backend code seems cleaner.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/317
ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
Remove any usage of MetaScreen, as it has been removed from libmutter
in the API version 3. The corresponding functionality has been moved
into three different places: MetaDisplay, MetaX11Display (for X11
specific functionality) and MetaWorkspaceManager.
https://bugzilla.gnome.org/show_bug.cgi?id=759538
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
Commit 1c7a3ee61b broke setting the initial key focus for default
buttons added via addButton(). Fix this by allowing the dialog class
to provide a different default widget to ModalDialog than the entire
dialog itself.
https://bugzilla.gnome.org/show_bug.cgi?id=788282
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.
https://bugzilla.gnome.org/show_bug.cgi?id=785084
This is the basic dialog actor implementation, which will allow us to
use the same implementation on the session-global modal dialogs. The
ModalDialog class now uses it underneath, and so do all users of it.
https://bugzilla.gnome.org/show_bug.cgi?id=762083
Follow the design we have in gtk+ for buttons dialogs,
which are at the bottom and they expand full width, having
the same amount of space for each one.
Also, since this removes any space for non-button widgets
in the button area, move the spinner present in the auth prompt
dialog next to the password entry.
https://bugzilla.gnome.org/show_bug.cgi?id=746108
Support was added to Mutter to allow it to trigger a restart
to allow for restarts when switching in or out of stereo mode.
Hook up to the new signals on MetaDisplay to show the restart
message and reexec. Meta.is_restart() is used to suppress
the startup animation.
This also allows us to do 'Alt-F2 r' restarts more cleanly
without a visual flash and animation.
https://bugzilla.gnome.org/show_bug.cgi?id=733026
Use a new ShellGLSLQuad actor class to build a RadialEffect that can be
enabled on Lightboxes to achieve a radial effect similar to the overview
one. Then enable it for modal dialogs.
https://bugzilla.gnome.org/show_bug.cgi?id=669798
All our modal dialogs are given a fixed width and grow vertically
as necessary. Set the request mode accordingly, so that wrapped
labels are considered correctly during size request, and not only
at allocation time (where they'll either take away from the padding
or even cause the dialog to overflow).
https://bugzilla.gnome.org/show_bug.cgi?id=704015
The class is generally useful, so it only makes sense in panel.js
for historical reasons. Because other parts of the code are
using it, though, problems are cropping up that require a
workaround like:
placeSpinner: function(...) {
/* This is here because of recursive imports */
const Panel = imports.ui.panel;
Panel.AnimatedIcon(spinnerIcon, WORK_SPINNER_ICON_SIZE);
...
}
This commit moves AnimatedIcon to its own file so we can drop that
workaround.
https://bugzilla.gnome.org/show_bug.cgi?id=702818
Commit e98eb57e3e added flags to expand the dialog's background
stack, which works fine with the current clutter-1.16 branch, but
breaks on clutter-1.14 (as shipped with GNOME 3.8).
Using an St.Widget with a Clutter.BinLayout fixes this, and is more
modern Clutter usage.
https://bugzilla.gnome.org/show_bug.cgi?id=699877
Currently a system modal dialog's actor hierarchy depends on whether
events should be blocked while the dialog is shown or not. Change
it to always contain a stack, to allow subclasses to add additional
background elements.
https://bugzilla.gnome.org/show_bug.cgi?id=694912
It turns out that we never destroyed modal dialogs when closing
them, causing them to still linger in the scene graph even when
there were no references to them in the JS. The one case where
we don't want to destroy modal dialogs after being closed is
endSessionDialog, so provide a parameter that allows classes
to override this behavior.
https://bugzilla.gnome.org/show_bug.cgi?id=697295
Shell modal dialogs can take their action on a certain key's
key-release-event. For example on <enter> the affirmative action is
usually run.
Make sure that the key was also pressed on the dialog and we're not
seeing a spurious key-release-event from a key that was pressed before
the dialog was displayed.
https://bugzilla.gnome.org/show_bug.cgi?id=692937
Opening and closing a modal dialog is not instant. There
is a transition animation involved. When the dialog is
finished opening, it currently emits the "opened" signal.
When it's finished closing, however, it doesn't emit a
"closed" signal. This means, there's not a good way to
know when the dialog finishes closing.
This commit adds the "closed" signal.
https://bugzilla.gnome.org/show_bug.cgi?id=694296
In a gdm session, we may not know what mouse orientation the user
may be in, so it makes sense to support both the left and right
mouse buttons to activate login or other items.
Additionally, add the behavior to all modal dialog items, even in
a user session, because it's unlikely that the user will right-click
on buttons, and it makes for an easier implementation.
https://bugzilla.gnome.org/show_bug.cgi?id=688748
The "Sign In" button of the login dialog has its look disabled when the
entry is empty, but it can still be triggered by the Enter key.
This fixes the modal dialog so it does not trigger the action of an
insensitive button, and also means we do not need to connect to the
"activate" signal of the entry anymore.
https://bugzilla.gnome.org/show_bug.cgi?id=687113
Make the button layout public for callers to be able to have more
control over like adding custom widgets. Also, the clearButtons and
addButton methods are added as convenience for the most frequent usage.
https://bugzilla.gnome.org/show_bug.cgi?id=687113