Remove the `this.actor = ...` and `this.actor._delegate = this` patterns in most
of classes, by inheriting all the actor container classes.
Uses interfaces when needed for making sure that multiple classes will implement
some required methods or to avoid redefining the same code multiple times.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
Add a `animateLaunchAtPos()` method to the AppIcon class to animate the
launch of an app at a given position. This allows for a visual
indication of whether dropping an app icon using DnD was successful at
the position the drop happened in a later commit.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/121
We are currently inconsistent whether to put the operators in front
of the corresponding line or at the end of the preceding one. The
most dominant style for now is to put condition and first branch on
the same line, and then align the second branch:
let foo = condition ? fooValue
: notFooValue;
Unfortunately that's a style that eslint doesn't support, so to account
for it, our legacy configuration currently plainly ignores all indentation
in conditionals.
In order to drop that exception and not let messed up indentation slip
through, change all ternary operators to the non-legacy style.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/725
We're using a vfunc override for `get_paint_volume` to exclude children
with an opacity of 0 from the paint volume and thus decrease the size of
the area we need to paint.
Now if the paint volume is requested during the spring animation (the
real icons are hidden using an opacity of 0 and clones are used for the
animation), `get_paint_volume` returns a paint volume with a height of
0. After that, the spring animation finishes and the icon-opacities are
set to 255 in `_resetAnimationActors`, and since we cache paint volumes
and there's no reason for Clutter to assume it got invalid, the icons
end up not being painted.
Fix this by queuing a relayout of the grid when the opacity of a child
is changed from or to 0, which manually invalidates the paint volume.
The reason why this is not an issue with the paginated icon grid
(all-apps view) is probably because StScrollView invalidates the paint
volume a lot more often than regular containers.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1502
When cancelling the animations of the icon grid, right now we simply
destroy all the clones without resetting the opacity and making the
actor reactive again. So if the spring animation to show the grid is
cancelled by pressing a key to start a search, the icon clones would be
destroyed, but the icon-opacity would still be set to 0. Now if the
Escape key is pressed, viewSelector will show the last active page (ie.
the iconGrid) without a custom animation and only fade in the page, and
because the icons still have an opacity of 0, they will be invisible.
Fix this by always restoring the opacity and reactive property of the
original actors if the animation is cancelled instead of only destroying
the clones.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/678
After dropping an application into the folder icon, the
list of applications is updated but the folder icon itself
is not.
Introduce BaseIcon.update() and call it from FolderIcon
when redisplaying.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/664
We now have everything in place to replace Tweener for all animatable
properties with implicit animations, which has the following benefits:
- they run entirely in C, while Tweener requires context switches
to JS each frame
- they are more reliable, as Tweener only detects when an animation
is overwritten with another Tween, while Clutter considers any
property change
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
The different units - seconds for Tweener and milliseconds for
timeouts - are not a big issue currently, as there is little
overlap. However this will change when we start using Clutter's
own animation framework (which uses milliseconds as well), in
particular where constants are shared between modules.
In order to prepare for the transition, define all animation times
as milliseconds and adjust them when passing them to Tweener.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/663
While we aren't using those destructured variables, they are still useful
to document the meaning of those elements. We don't want eslint to keep
warning about them though, so mark them accordingly.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
meta_later_add() is modelled after g_idle_add() and friends, and
the handler's boolean return value determines whether it should
be scheduled again or removed. There are some places where we omit
the return value, add them (although the implicit return value of
"undefined" already gives us the intended result).
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/637
In some cases the style-changed signal hasn't been emitted when
_computeLayout() is called, resulting in the use of the default spacing
and item size values for the calculations.
One case where this happens is when starting a search. Right after the
initialization of GridSearchResults, _computeLayout() is called from
_getMaxDisplayedResults() and the style-changed signal hasn't been
emitted yet. The computed layout will be wrong and the maximum
number of results will also be wrong.
To prevent this from happening, make sure the style has been updated
before doing the calculations in _computeLayout().
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/110
Braces are optional for single-line arrow functions, but there's a
subtle difference:
Without braces, the expression is implicitly used as return value; with
braces, the function returns nothing unless there's an explicit return.
We currently reflect that in our style by only omitting braces when the
function is expected to have a return value, but that's not very obvious,
not an important differentiation to make, and not easy to express in an
automatic rule.
So just omit braces consistently as mandated by gjs' coding style.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
While we have some style inconsistencies - mostly regarding split lines,
i.e. aligning to the first arguments vs. a four-space indent - there are
a couple of places where the spacing is simply wrong. Fix those.
Spotted by eslint.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
We are currently inconsistent on whether case labels share the same
indentation level as the corresponding switch statement or not. gjs
goes with the default of no additional indentation, so go along with
that.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
When destructuring multiple return values, we often use trailing commas
to indicate that there are additional elements that we are ignoring.
There isn't anything inherently wrong with that, but it's a style that's
too confusing for eslint - on the one hand we require a space after a
comma, on the other hand we require no space before closing brackets.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/607
Since commit 520cea9394, the opacity of icon grid children is used
both to skip children outside the current viewport and to hide the
real icons while animating icon clones.
As a result, a grid animation during an animation now ends up showing the
icons that are being animated. Avoid that glitch by leaving children's
opacity alone when there's an ongoing animation.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/582
Hiding a child implies a parent reallocation, and IconGrid does it for the
children that doesn't fit in the available space, but this could lead to an
allocation recursion cycle. This has been introduced by commit 0e0574a0 to
reduce CPU usage not to using JS vfuncs.
To avoid this, toggle the children opacity instead so that we can achieve the
same visibility result, without any reallocation need.
In this way we also fix the case where hidden children can be shown again,
as _getVisibleChildren doesn't filter-out transparent ones, restoring the
pre-commit 0e0574a0 behavior.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1336https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
Since version 1.50.0, gjs defines GObject.NotImplementedError for throwing
errors when a "virtual" method that requires a subclass implementation is not
defined.
So use this instead of a generic JS Error in such cases.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/549
In order to replace GTK+'s GtkDirectionType. It's bit-compatible with it,
too. All callers have been updated to use it.
This is a purely accessory change in terms of X11 Display usage cleanup,
but helps see better what is left.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/317
Just like the "in" operator in the previous patch, "instanceof" has
a lower precedence than negation, resulting in the nonsense condition
of "true instanceof BaseIcon".
Add parentheses to get the intended behavior.
Spotted by eslint.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/375
The only reason for `vfunc_paint` and `vfunc_pick` existing was to
implement a culling optimization. Although that optimization actually
made performance worse than none at all because it forced the painting
and picking cycles to spend more time calling into JavaScript.
Turns out we don't have to choose between native code and culling though.
Just reimplement the culling using native ClutterActor functions and we
get the benefits of both.
Performance on an i7-7700:
Moving the cursor over the icon grid:
Before: 70% CPU, 5.5ms per frame
After : 60% CPU, 4.5ms per frame
Scrolling the icon grid:
Before: 60% CPU, 4.4ms per frame
After : 50% CPU, 3.3ms per frame
Helps with https://gitlab.gnome.org/GNOME/gnome-shell/issues/174
The `reactive` property of icon actors was being restored multiple times
over the course of the pulse animation, all at slightly different times
as each icon finished animating at different times.
The problem is that toggling `reactive` on an `StWidget` incurs a style
change of the `insensitive` pseudo class, and style changes would quickly
queue relayouts incurring full stage reallocation. This occurred many times
during a pulse animation, limiting its smoothness and performance.
The solution is to not toggle the `reactive` property in the pulse
animation at all, which avoids incurring multiple full stage relayouts.
As a bonus, this means the icon under the cursor pulses with the correct
selection highlight, appearing more seamless and responsive.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/261
The `reactive` property of icon actors was being restored 24 times over
the course of the spring animation, all at slightly different times as
each icon finished animating at different times.
The problem is that toggling `reactive` on an `StWidget` incurs a style
change of the `insensitive` pseudo class, and style changes would quickly
queue relayouts incurring full stage reallocation. This occurred many times
during a spring animation hogging the CPU and limiting the frame rate.
The solution is defer and batch the cleanup for all icons until after the
last icon has finished animating. This way the CPU impact of the style
change and stage relayout isn't felt during the animation so the frame
rate remains higher and smoother. The overall CPU usage of the animation
is also reduced as the remaining relayouts are much more likely to be
grouped into a single frame.
Icon spring animation performance on an i7-7700:
Before: 83% CPU and 47 FPS
After : 78% CPU and 54 FPS
which is about a 22% increase in performance per clock (FPS/CPU).
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/253
Removing Shell.GenericContainer from the IconGrid class was
challenging because it needs the "skip paint" API from it.
This API was added, too, as a workaround to the inability
to override vfuncs from GJS.
The overrides are largely copy-pasted and translated versions
of the Shell.GenericContainer code.
The IconGrid:key-focus-in signal was renamed to :child-focused
to avoid clashing with ClutterActor:key-focus-in.
In GridSearchResults, the internal IconGrid had it's y_expand
set to false, so it doesn't push other search elements (the
list results mainly) to the bottom of the screen.
Because skip paint wasn't and still isn't a GObject property,
rename it to _skipPaint to reflect that.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
As part of our quest to obsolete Shell.GenericContainer, IconGrid will
become a Clutter.Actor subclass. As the ::key-focus-in signal would
clash with Clutter.Actor::key-focus-in, rename it to ::child-focused.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
Pretty much like the previous patches, this extends St.Bin. The
most interesting aspect of this patch is that most of the sizing
routines of the icons is now delegated to the actors and layout
managers, removing quite a bunch of code.
The 'spacing' theme property is now redirected to StBoxLayout's
spacing property. Also adjust the Dash code to stop forcing a
potentially invalid width in the first icon too.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23