Users of GrabHelper.grab() espect that the actor parameter (or one of its
children) will receive focus, irrespective of the previous focus location.
This fixes the key focus on the chat entry when expanding the notification.
https://bugzilla.gnome.org/show_bug.cgi?id=683449
Hidden children are currently ignored in width requests; in the
case of submenu items, this results in abrupt width changes of
open menus when the corresponding SubMenuMenuItem is toggled.
To fix, only ignore SubMenu children when the corresponding
SubMenuMenuItem is hidden as well.
https://bugzilla.gnome.org/show_bug.cgi?id=683485
The special padding rules for submenu items currently ensure that
content aligns properly when the scrollbar is shown. While they
work nicely for the network menu, it looks odd for non-scrolled
submenus, so make this case explicit by introducing a :scrolled
pseudo class and adjust the style rules to use it.
https://bugzilla.gnome.org/show_bug.cgi?id=683009
The code here was trying to center the label, but that didn't
happen because we allocated the entire space to the label, which
still plonks it at the top.
Message tray sources cannot be reused after destruction, so connect
to 'destroy' signal and clear out the previous one.
Also, fix some code paths that used the autorun manager incorrectly.
https://bugzilla.gnome.org/show_bug.cgi?id=683377
Previous code was activating the networkAgent and telepathyClient
in the lock-screen, irrespective of the previous mode.
Now it checks if the session mode is locked down, and if so it refuses
to start new components.
https://bugzilla.gnome.org/show_bug.cgi?id=683400
Previous code had a mixture of fixed positioning and ClutterBinLayout,
and this was broken badly for autorun notifications.
Rewrite to use ClutterBinLayout and Clutter properties exclusively.
https://bugzilla.gnome.org/show_bug.cgi?id=683378
Panel already forces each item to be a PanelMenu.Button, so it's better
to have the latter handle the bin container too, instead of attaching
a private property that might collide with internal usage by the indicator.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
Previously we would only read the default sink and default source when
the connection to PulseAudio succeded. This worked because all VolumeMenu
users where initialized synchronously during shell load.
With the recent session mode changes though, the lock screen menu is
created on demand, and when it loads PA is already connected, so
it doesn't update the sliders.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
Have main.js call .showDialog() when going back from the lock-screen, instead
of using the return value of createUnlockDialog to know if the dialog
was persistent.
_keepDialog is still used as LoginDialog cannot really be destroyed,
and cancelling it does not destroy it.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
The sudden transition from the lock screen to the user session
may be a bit sudden and overwhelming. Make ourselves more shell-like
by resizing out the screen shield according to mockups.
https://bugzilla.gnome.org/show_bug.cgi?id=683170
It makes more sense to define session modes in terms of what you're
adding to the bare shell, not in terms of what you're taking away
from the user session.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
If we don't freeze the presence icon, we can end up in a place where
we'll be updating the icon before we fade out the panel indicators when
coming back from the lock screen.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
Components are pieces of the shell code that can be added/removed
at runtime, like extension, but are tied more directly to a session
mode. The session polkit agent, the network agent, autorun/automount,
are all components, keyring, recorder and telepathy client are all
now copmonents.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
Since we eventually want to add a system for changing the top panel
contents depending on the current state of the shell, let's use the
"session mode" feature for this, and add a mechanism for updating the
session mode at runtime. Add support for every key besides the two
functional keys, and make all the components update automatically when the
session mode is changed. Add a new lock-screen mode, and make the lock
screen change to this when locked.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
Instead of showing a notification, add a small message immediately
below the entry, and give the user two more attempts to login,
before going back to the welcome or lock screen.
https://bugzilla.gnome.org/show_bug.cgi?id=682544
The supposed reason for launching the calendar server in a peculiar
way was so that the process would be killed when the Shell was killed,
but that didn't actually work. Launch the calendar server through auto-start,
and persist all throughout the session.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
Commit 5c6b1fd0c modified the hierarchy of SummaryItem contents, by
introducing a notificationStackWidget in place of the StackView, but
forgot to update the bits in ScreenShield.NotificationsBox that accessed
and reparented that directly, causing a crash by invalid theme node access.
https://bugzilla.gnome.org/show_bug.cgi?id=682683
We already could build the right part of the panel declaratively according
to the session mode. Extend that to handle the left and center parts.
Also, move the mapping from the roles to the classes in panel.js, as it shared
by all modes.
https://bugzilla.gnome.org/show_bug.cgi?id=682546
Ensure that all async callbacks check and ignore G_IO_ERROR_CANCELLED.
Ensure that all runs of authentication have their own GCancellable, so
that .begin() can be called multiple times on the same user verifier.
Check for fingerprint reader when beginning authentication, and not
when reset by GDM.
https://bugzilla.gnome.org/show_bug.cgi?id=682544
Introduce a StShadowHelper to manage drop shadows from JS (which
cannot use Cogl directly), and use it in a new StWidget-derived
JS class to draw the arrow.
https://bugzilla.gnome.org/show_bug.cgi?id=682285
User testing has shown that it is not discoverable that the whole
lock screen can be dragged. A new mockup includes more arrows
and a short animation every 4 seconds.
https://bugzilla.gnome.org/show_bug.cgi?id=682285
Legacy tray icons may want to take a pointer grab to show a popup menu,
and this is incompatible with message tray modality. To solve this,
escape the tray when forwarding clicks to the tray icons, and wait
for the input mode change to actually synthetize the X event.
https://bugzilla.gnome.org/show_bug.cgi?id=682244
This makes sense if we want to follow what the following comment says:
// We also want to keep it onscreen, and separated from the
// edge by the same distance as the main part of the box is
// separated from its sourceActor
Using a magic number violates the "separated from the edge ...
separated from its sourceActor" part.
https://bugzilla.gnome.org/show_bug.cgi?id=682343
Each summary icon is 48x48 with a padding of 6px on each side. Thus,
each summary item is 60px wide. Therefore the summary mode should be
60px high instead of 72px.
Changed the tray actor to use a ClutterBinLayout so that it honors the
y-expand property of its children.
https://bugzilla.gnome.org/show_bug.cgi?id=682248