The instance is owned by the actor (being its child), and thus when the
disposal happens for the parent the text is disposed too, thus it's just
safer to nullify its reference so that we won't try to access to invalid
objects later, and this might be the case since the JS objects could be kept
around until they aren't finalized.
https://bugzilla.gnome.org/show_bug.cgi?id=788931
Call _st_set_text_from_style() when updating the entry's style, so
that CSS style properties such as text-decoration or letter-spacing
are applied over the internal ClutterText instance.
If an actor is pending a relayout when get_allocation_box() is called,
the method forces an allocation update. In case of StWidget, this might
then result in a style update and a consecutive invalidation of the
shadow spec.
A helper method that invalidates one of its parameters as a side effect
(and by extension its return value as well) is most unexpected, so cur-
rently _st_create_shadow_pipeline_from_actor() poses an easy trap to
callers to run into.
Remove that trap by calling get_size()/get_position() instead, which
don't have the unintended side effect - it is still a good idea to fix
callers who were running into this to not waste resources on creating
shadows that are invalidated before the next paint, but throwing un-
defined behavior at them is harsh ...
https://bugzilla.gnome.org/show_bug.cgi?id=788908
The st_button_release() call wouldn't happen because StButton does not
set priv->button_mask on touch events. And if we make it called, we can't
try to unset the device grab at the end of the function, as device/sequence
are unset earlier on.
When creating a shadow for a ClutterTexture, we currently use the
underlying CoglTexture directly instead of rendering the actor to
an offscreen buffer. This assumes that the CoglTexture is directly
suitable as shadow source, which isn't necessarily the case - it
may have a very different size than what is shown and scaled up or
down by the hardware. In that case we end up with a scaled shadow
texture as well, which messes up the desired blur effect - the
result will be too light when scaling up, or too sharp when scaling
down. To fix this, only take the shortcut when a ClutterTexture's
underlying texture has the correct size and fall back to offscreen
rendering otherwise.
https://bugzilla.gnome.org/show_bug.cgi?id=788039
Unlike pango_font_description_from_string(),
pango_font_description_set_family() requires a already properly
formatted font family string. The proper format is a comma seperated
list of font families, but we generated a "comma space" separated list.
Passing a incorrectly formatted font family string to pango seems to
cause wierd issues, where the wrong font is sometimes selected.
For example, this fixes a font selection issue on zh_TW.UTF-8 locale for
chinese characters, where previously the "Droid Sans" font was selected
instead of "Source Han Sans TW" even though fontconfig had placed
"Source Han Sans TW" before "Droid Sans".
https://bugzilla.gnome.org/show_bug.cgi?id=786868
Compiling the generated source for each consumer of the dependency
means we end up trying to register the enum types multiple times,
resulting in a fatal failure on startup. Luckily code outside libst
itself only depends on the header, which doesn't cause those issues.
st_built_sources contains the source and header generated by mkenums,
not any other generated sources. Clarify that in the name, as we are
about to use source and header separately.
We cannot rely on any build order, except the one we specify ourselves.
St depends on various generated files; other targets depend on those
files existing, so they can be included. There is no direct relationship
between targets and files, unless we declare a dependency, using the
Meson declare_dependency() constructor — which allows us to replace the
various `link_with` directives with the more appropriate `dependencies`
one, and also allows us to specify sources that must exist by the time
we build those targets.
In parallel builds we may end up with st-enum-types.c being built inside
separate targets outside of src/st which may not have the ST_COMPILATION
pre-processor symbol defined. For this reason, we need to define it
ourselves in the source file, before including other headers, to avoid
the single-include guard.
Meson is on track to replace autotools as the build system of choice,
so support it in addition to autotools. If all goes well, we'll
eventually be able to drop the latter ...
https://bugzilla.gnome.org/show_bug.cgi?id=783229
Even though the API documentation doesn't say so, the underlying
Cogl texture of a ClutterTexture may be unset, so check for that
case to avoid a runtime warning.
https://bugzilla.gnome.org/show_bug.cgi?id=784353
This allows a full ClutterActor to be used as hint in the entry, instead
of a simple string.
The string case has been now re-implemented on top of the hint actor.
https://bugzilla.gnome.org/show_bug.cgi?id=783484
This is the same as the previous commit, but for StEntry.
We don't have any need to explicitly destroy this actor in our dispose
implementation, and doing so breaks the assumption that we can access
the clutter_text from within destroy.
https://bugzilla.gnome.org/show_bug.cgi?id=783483
There's no need to explicitly destroy the ClutterText actor inside the
label; doing so is actually harmful, as it will break the normal
reference cycle between container and children.
As StLabel doesn't hold any extra reference to the ClutterText actor and
just uses clutter_actor_add_actor() to add it to itself, let the normal
container dispose cycle run to dispose of the reference.
https://bugzilla.gnome.org/show_bug.cgi?id=783483
Commit ffe4eaf00d broke the handler by fetching the instance private
from the wrong actor - as we don't use the ::primary-icon-clicked signal,
and the ::secondary-icon-clicked signal still works by accident, nobody
noticed until now ...
https://bugzilla.gnome.org/show_bug.cgi?id=782190
When extracting the sliced image, the GTask grants data ownership on
g_task_propagate_*, so the pixbuf list must be properly freed. On async
load, we just left a dangling reference when returning on the async
task.
https://bugzilla.gnome.org/show_bug.cgi?id=642652
st_theme_node_get_border_image() may return %NULL, leading to a
segfault in st_border_image_get_file() when glib is compiled with
G_DISABLE_CHECKS.
https://bugzilla.gnome.org/show_bug.cgi?id=780381
It isn't useful to move the keyboard focus to a hidden actor, so
only include visible actors in the focus chain - this is in fact
the documented behavior of st_widget_get_focus_chain(), so having
the default implementation return all children has always been
unexpected.
https://bugzilla.gnome.org/show_bug.cgi?id=778158
Sliced images are loaded into a group actor with one child actor
per slice. In case loading the image fails, we currently quietly
return the empty group actor, which makes diagnosing problems
unnecessarily hard - just be a bit more verbose on failure.
https://bugzilla.gnome.org/show_bug.cgi?id=774805
Other windows like the mutter Xwayland selection bridges might deal with
the clipboard, which would result in events visible on st-clipboard event
filters.
In order to avoid unintended results, ignore events that are not meant for
the clipboard window.
https://bugzilla.gnome.org/show_bug.cgi?id=760745
We're using an unitialized box resulting in an undefined shadow box
size.
_st_paint_shadow_with_opacity() already computes the shadow's bounding
box from the source actor's box so we just need to pass that along.
https://bugzilla.gnome.org/show_bug.cgi?id=767954
on_custom_stylesheet_changed() would set properties_computed to FALSE
without freeing the old properties, then the properties pointer would
be overwritten in ensure_properties().
https://bugzilla.gnome.org/show_bug.cgi?id=710230
Checking offscreen for COGL_INVALID_HANDLE is not sufficient,
as cogl_offscreen_new_with_texture doesn't initialize framebuffer
objects but lets Cogl solve this the lazy way.
cogl_offscreen_new_with_texture will never return COGL_INVALID_HANDLE
anyways.
https://bugzilla.gnome.org/show_bug.cgi?id=764898
For shortcuts that involve a letter (like <ctrl>c), we currently only
accept the lower-case variant. This makes shortcuts awkward to use when
caps-lock is active, and is inconsistent with GTK+, so accept upper-case
variants as well.
https://bugzilla.gnome.org/show_bug.cgi?id=766325
While CoglError is a define to GError, it doesn't follow the convention
of ignoring errors when NULL is passed, but rather treats the error as
fatal :-(
That's clearly unwanted for a compositor, so make sure to always pass
an error parameter where a runtime error is possible
https://bugzilla.gnome.org/show_bug.cgi?id=765061
If cogl_framebuffer_allocate fails in _st_create_shadow_pipeline_from_actor, the
CoglOffscreen* that was allocated earlier in the function is leaked.
https://bugzilla.gnome.org/show_bug.cgi?id=735705
Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
This never worked since the code landed but apparently no-one noticed
until now.
The intent here is to return the accessible's default role if none has
been explicitly set on the StWidget instance.
https://bugzilla.gnome.org/show_bug.cgi?id=760945
Commit ffe4eaf00d changed this code to
call st_widget_get_accessible_role() instead of using the value
directly which would be an infinite recursion if that function didn't
have a bug. As it is, this just resulted in
CRITICAL **: atk_object_get_role: assertion 'ATK_IS_OBJECT
(accessible)' failed
https://bugzilla.gnome.org/show_bug.cgi?id=760945
Since commit 48a54e8ac4, paint() has an explicit framebuffer parameter,
however a couple of submethods are still using the draw framebuffer,
which breaks when rendering to an offscreen buffer.
If we are trying to render a shadow at a size that is very large in one
direction, but small in the other direction (so that we don't 9-slice
the texture), then allocating the backing texture for the offscreen
buffer may fail due to texture-size limits. Don't crash in that case.
https://bugzilla.gnome.org/show_bug.cgi?id=757150
There are quite a few crashes in retrace.fedoraproject.org that are a result of
of cairo_pattern_get_surface() failing, then a subsequent call to
cairo_image_surface_get_width() crashing because no surface was returned to the
out parameter. Knowing what causes these is hard - my best guess is widgets getting
allocated at ridiculous sizes - but avoiding the crash makes sense in any case.
See https://bugzilla.redhat.com/show_bug.cgi?id=1206754https://bugzilla.gnome.org/show_bug.cgi?id=756983
Cut down on boilerplate by using the (no longer that) new helper
macros. We don't care about breaking ABI in private libraries, so
use G_DECLARE_FINAL_TYPE even where the class struct used to be
exposed in the header, except for types we inherit from ourselves
(obviously) or where the class exposes any vfuncs (where changes
could affect inheritance in extensions).
They are unused, as we don't use them ourselves and the class is not
exposed to introspection. Drop them to allow defining the type as final
in an upcoming commit.
There is nothing preventing callers from replacing the internal
layout manager, and as long as the replacement is a (or derives
from) ClutterBoxLayout, everything should work fine except for
losing a bit of automatic property mapping - and the latter is
easily fixable by moving the setup out of the constructor.
https://bugzilla.gnome.org/show_bug.cgi?id=708472
Since commit 4f1f226828 we only consider buttons clicked when the
release event had a corresponding press event. However as we use
the hover state to check whether a release event actually occurred
on the button, we dismiss any clicks in cases where we missed the
enter event - most likely due to some other actor holding a grab.
Instead, check whether the button contains the event's source, which
should be less error-prone.
https://bugzilla.gnome.org/show_bug.cgi?id=748919
GObject-Introspection started warning for wrong annotations, and
StGenericAccessible::set-current-value has a return value annotation
even if it returns nothing. This generates the warning:
src/st/st-generic-accessible.c:146: Warning: St:
StGenericAccessible::set-current-value: invalid return annotation
Which, coupled with fatal warnings, breaks the Shell build.
We currently don't have any code either in gnome-shell or
gnome-shell-extensions setting margins directly with the Clutter API.
On the other hand, the current behavior doesn't allow us to remove a
style class with margins and have that be reflected, so removing this
special casing seems like the right thing to do at this point.
https://bugzilla.gnome.org/show_bug.cgi?id=746902
If users click outside the search entry while it's empty we reset and
thus give up key focus. This means that when using an input method
with candidate popups, interacting with the popup with a mouse click
cancels the current input method context if there's no other text in
the entry besides the preedit string.
To avoid this we can check if the entry has preedit in addition to
checking if it has normal text.
https://bugzilla.gnome.org/show_bug.cgi?id=745167
Commit 1c1f63a7d7 changed the shadow
pipeline to use cogl_framebuffer_ortographic() instead of cogl_ortho(),
but the two functions take their arguments in a different order.
Fixes graphical corruption for text shadows in the login screen.
https://bugzilla.gnome.org/show_bug.cgi?id=745061
This is wasteful, since GResource does not support file monitoring.
Further, doing so will trigger a fallback code path in GLib that polls
every second in a thread, which is doubly wasteful.
https://bugzilla.gnome.org/show_bug.cgi?id=744013
GTK+ added support for a -gtk-icon-style property in themes to
enforce a particular icon style. Do the same for shell themes
with an -st-icon-style property, with the same set of possible
values as the GTK+ variant:
'requested' - use symbolic or fullcolor icon depending on the
icon name (default)
'regular' - enforce fullcolor icons
'symbolic' - enforce symbolic icons
https://bugzilla.gnome.org/show_bug.cgi?id=740447
The split between st_texture_cache_load_gicon() and load_gicon_with_colors()
no longer makes any sense, so just move the code into the public method.
https://bugzilla.gnome.org/show_bug.cgi?id=740447
It's implemented similar to the padding property, but instead of taking
into account the margin values at drawing time in node-drawing, we set
the clutter actor margins in StWidget when the style is computed.
In the case that a CSS margin is not specified, we don't to set a value
of 0 to the clutter actor margin. In this manner it allows to use
Clutter margin values set in the code. However, the margins that are set
both in the code and in the CSS on the same side, the result is
unpredictable.
We avoid to set the clutter actor margin values to 0 if there's no CSS
margin values defined, so we still allow clutter actors to use margin
set in the code.
https://bugzilla.gnome.org/show_bug.cgi?id=728437
GTK+ added a new PolicyType which currently triggers compiler warnings
about unhandled values in switch statements. We also have a use case for
it already, so add support for the new policy type.
https://bugzilla.gnome.org/show_bug.cgi?id=739379
The pointer to ->accessible was cleared too early in dispose, which
resulted in another accessible object being created when the actor
was removed from its parent in clutter_actor_dispose(). Use a
weak reference instead to clear the ->accessible pointer.
https://bugzilla.gnome.org/show_bug.cgi?id=738147
These keybindings are well-established on the CLI (e.g. "kill-line"
and "unix-line-discard" in readline(3)), and adding support for them
is cheap ...
https://bugzilla.gnome.org/show_bug.cgi?id=737346
The switch to GNOME_COMPILE_WARNINGS() caused -Wall and other
warnings to not actually be used since GNOME_COMPILE_WARNINGS()
just sets WARN_CFLAGS. Add WARN_CFLAGS to AM_CFLAGS so that
it takes effect.
Add -Wno-error=deprecated-declarations so that when -Werror is
enabled, we don't fail on all the deprecated cogl and clutter
symbols.
https://bugzilla.gnome.org/show_bug.cgi?id=730408
The hover state of a widget can become persistent if
the widget becomes reactive while a pointer grab.
To avoid that, remove hover state if the reactive property
is disabled.
https://bugzilla.gnome.org/show_bug.cgi?id=728343
We need to use a GdkPixbufLoader instead of the straightforward
gdk_pixbuf_new_from_file(), since we want to load the image already
scaled if possible - e.g. if it's an SVG file.
https://bugzilla.gnome.org/show_bug.cgi?id=726907
It's possible that FBO creation fails due to hw limits or the
driver not exposing the EXT_framebuffer_object extension.
In that case, just give up on creating square icons.
https://bugzilla.gnome.org/show_bug.cgi?id=724977
clutter_device_manager_get_core_device calls XIGetClientPointer, which
requires a round-trip to the server. Since we do this on StWidget
creation, this means a full round-trip for every created StWidget.
Replace this with get_device with the ID of the VCP/VCK, since mutter
doesn't support MPX, and we know this is what the device is.
Sorting actors by the distance in the axis of movement first and against
the axis otherwise means that if we have a situation like:
A F
B
where "F" is the focused actor, and it slightly overlaps with B vertically,
then we'll choose "B" to go left, rather than "A", which is most likely
what the user intended.
This is especially apparent in the overview where slight window size
differences mean we might not get an exact grid shape.
https://bugzilla.gnome.org/show_bug.cgi?id=644306
Commit 4095a58eb9 introduced a
regression, since we have to take into account four cases,
top, bottom, right, and left, and that can't be merged into
two like that commit did.
So fix it to make fade effect works again.
https://bugzilla.gnome.org/show_bug.cgi?id=708256
The vvalue and hvalue uniforms are only used to decide whether we
should do fade the edges or not based on the fade_edges uniform.
The result does not change accross fragments so there is no reason
to recompute it for every fragment (pixel) so just split the edge
fade into two uniforms and compute the "should we fade the edges"
boolean once for every direction (when setting the uniforms) instead
of for every single fragment twice.
This reduces the number of uniforms as well as the the number of instructions
which are limited on older hardware. It should also be more efficent.
https://bugzilla.gnome.org/show_bug.cgi?id=708007
We need to call into MetaScreen to set the cursor, but we can't
do that from libst, so add a hook that libgnome-shell can fill,
and remove more ClutterX11 usage.
https://bugzilla.gnome.org/show_bug.cgi?id=707467
It is expected that the primary and secondary icons in entries
change places in RTL locales. When doing so, the edit-clear
icon must be replaced by an rtl variant too.
http://bugzilla.gnome.org/show_bug.cgi?id=705779
Using the same idea that shell-generic-container. It implements
AtkValue with a dummy implementation based on signals. Javascript
code would connect to that and returns the proper value.
https://bugzilla.gnome.org/show_bug.cgi?id=648623
In the common case, the accessible object is created by the
own widget. In some cases it is needed to specify a custom
accessible, as some of the logic will be implemented on the
javascript code (extend functionality using Components vs Hierarchy).
https://bugzilla.gnome.org/show_bug.cgi?id=648623
With StBoxLayout using the Clutter layout manager, it will now respect
actors' expand/align properties. However for the change to be transparent,
we need to support the existing child meta properties as well. Do
this by simply translating them to the corresponding ClutterBoxChild
properties.
https://bugzilla.gnome.org/show_bug.cgi?id=703810
With the BoxLayout containers in St and Mx and the ClutterBoxLayout
manager, we now have three more or less diverged implementations of
the same layout policy.
While removing StBoxLayout entirely in favor of ClutterLayoutManager
would be the fashionable thing to do, there are obvious drawbacks:
- it is the only actor we have that implements the scrollable interface
- it conveniently exposes its spacing property in CSS
- last but not least, it is used all over the place
So do the next best thing and make our implementation use the
Clutter layout manager internally - that way, the change is
transparent to users, while we get to refer most of the tricky
bits to Clutter. win-win!
https://bugzilla.gnome.org/show_bug.cgi?id=703810
Commit cfecd063c9 changed the allocation logic to not allocate
scrollbars when the *_visible booleans are false. This breaks the
fade effect as well as the NEVER policy. We do not paint scrollbars
when they are not supposed to be visible, so not allocating them
and thus leaving them in a "needs allocation" state just causes problems.
I am not convinced that it solved any problem to begin with (we don't paint
them anyway).
As the previous condition has basically always been true, just do it
unconditionally.
https://bugzilla.gnome.org/show_bug.cgi?id=705664
We don't set :visible on the scrollbars, but use booleans to track
if they are visible. Thus check the booleans instead of the actor's
properties when allocating the scrollbars.
https://bugzilla.gnome.org/show_bug.cgi?id=704265
Use ClutterActor.allocate_align_fill() so we don't have to do
this math ourselves. At the same time, clean up the RTL handling
so that it's easier to follow.
https://bugzilla.gnome.org/show_bug.cgi?id=702539
When the St theme is changed, the StThemeContext unrefs all the theme
nodes cached in it's internal hash table, then emits a signal to
notify all theme nodes that the current theme has changed.
The problem is that the first StWidget to catch a theme changed signal
will trigger a "style-changed" signal catched by its children first.
So the theme changed signal can't be processed properly to cleanup
StThemeNodePaintState before recomputing the theme.
This patch adds a weak ref to the StThemeNode in the
StThemeNodePaintState to ensure paint states are properly cleaned up
when the associated StThemeNode is freed.
https://bugzilla.gnome.org/show_bug.cgi?id=703859
Commit 318283fc70 optimized box-shadow rendering by not recreating
shadow materials on every allocation change. Other handles cannot
be reused and are updated regularly, however the patch missed the
cached corner materials - while those can be reused, we still need
to ensure that the currently used paint state references them.
https://bugzilla.gnome.org/show_bug.cgi?id=703909
It is the job of layout containers to arrange their children; having
a hidden feature that *also* allows children to be positioned freely
outside the parent's allocation is just odd.
With the last user of the feature gone, kill it.
https://bugzilla.gnome.org/show_bug.cgi?id=703808
Currently the box-shadow is rendering is done like this :
The first time we want to render a node that requires a box-shadow, St
creates an cogl offscreen surface of the size of the allocation and
renders the box into this offscreen buffer using modulation on the
alpha channel, this buffer is then blurred according to the CSS
parameters.
The problem with this method is that every time an StWidget is
resized, its box-shadow offscreen buffer has to be resized and
therefore rendered and blurred.
This patches propose an optimization for this use case by rendering
the box-shadow only once but at a size that is independent of the
StWidget's size. Then every time we need to paint this box-shadow, we
just render this offscreen buffer using a 9-slices.
This method only works when the allocation of the widget is bigger
than the minimum shadow size on which we can apply a 9-slices, that is
given my the radius of the corners. If the allocation is smaller than
this minimum size, we then fallback to the fully render/blur the
shadow (like before this patch).
https://bugzilla.gnome.org/show_bug.cgi?id=689858
While it is obviously still an error to call get_theme_node() on a
widget that hasn't been added to the stage hierarchy yet, asserting
on it hasn't proven too successful in avoiding those errors - it's
likely the most frequent reason for crash reports. Just accept that
there'll always be code paths where we can hit this case and make
it non-fatal.
https://bugzilla.gnome.org/show_bug.cgi?id=610279
The shadows are currently rendered by painting the actor we want to
apply shadow on, in an offscreen buffer. The problem is that when this
actor has an allocation padding (ie allocation that isn't at 0x0
relatively to its parent), this padding is added within the offscreen
buffer and as a result the shadow rendering is truncated because the
offscreen buffer size is the size of the allocation box, not the
allocation box + padding.
This patch reposition the actor at 0x0 with rendering it by changing
the initial transformation matrix when rendering the actor offscreen.
https://bugzilla.gnome.org/show_bug.cgi?id=698301
This makes it much easier to implement correct popup-menu behavior
in the case of nested bins.
This fixes the context menu key in application search results when a
result has focus.
https://bugzilla.gnome.org/show_bug.cgi?id=699800
The comment clearly intended that for this to be the case, but a typo
prevented this from actually being done. This fixes the focused state
of the search field not working more than once.
https://bugzilla.gnome.org/show_bug.cgi?id=699799
In most cases, we'll transition between two states on hover / focus.
Instead of recalculating and repainting our resources on state change,
simply cache the last state when we transition.
https://bugzilla.gnome.org/show_bug.cgi?id=697274
The background image, background image shadow and border image are
allocation-indepedent, so we can keep these in the node. Given that these are
are likely cached in the StTextureCache, the slight increase in code complexity
may not be worth caching these textures and materials -- we might be better off
just computing when we need to paint.
https://bugzilla.gnome.org/show_bug.cgi?id=697274
This ensures that two widgets sharing the same theme node won't trample
on each other's prerendered materials if the actors are of different
sizes. This also tries to be very careful to share as much as possible
during a transition.
This has the side effect that if a widget changes state a bunch of times,
we won't cache every state. Since we expect that state changes are
infrequent and that most cases we'll be able to use the texture cache
to do most of the heavy lifting, this cost is much more insignificant
than rendering a number of different actors with the same theme node
and different sizes.
https://bugzilla.gnome.org/show_bug.cgi?id=697274
Since we now share theme nodes between, we shouldn't cache the paint state
across all nodes. As a first step towards putting this in the actor, split
out the state into another structure. Keep it in the theme node for now
so that we don't make too many changes in one commit.
It's possible that some of these pieces of drawing state could be shared
between theme nodes. For the sake of simplicity, assume that none of them
are shared or should be shared. A future commit could identify those that
could be shared and move them back into the theme node.
https://bugzilla.gnome.org/show_bug.cgi?id=697274
We want to put the paint state in the actor rather than in the theme
node, as having two actors with different sizes but the same theme node
is now much less efficient.
https://bugzilla.gnome.org/show_bug.cgi?id=697274
Similar to the existing generic getter methods, add lookup functions
for URL properties like the standard background-image/border-image
properties.
https://bugzilla.gnome.org/show_bug.cgi?id=693688
The changes from commit b4f5f1e461 and b394d184cc increased the
instructions required for the fade fragment shader. This is over the limit
for some hardware (like intel gen3), which causes the driver to fallback
to software rendering for the shader. The result is that painting a scrollview
that has a fade effect takes around 30 (!!) seconds.
So lets go back to the old effect for 3.8 until we find a solution.
https://bugzilla.gnome.org/show_bug.cgi?id=696404
Curently it is possible to copy the content of password entries,
and paste it elsewhere in clear text. This is undesirable, so
follow GTK+'s behavior and disable the cut/copy actions for
password entries.
https://bugzilla.gnome.org/show_bug.cgi?id=695104
Since commit b4f5f1e461, the effect is eased in at the scroll
view's edges so that it does not appear out of nowhere. However,
the linear easing used is not the best option, as now the effect
appears so late that content near the edges ends up just being
cut off rather than faded out.
So adjust the easing function to have the effect appear faster.
https://bugzilla.gnome.org/show_bug.cgi?id=694327
If enabled, scrollbars take away from the allocation given to the
view's content. This is usually preferrable to painting the bars on
top of the content, but there are exceptions, for instance when the
content needs to be centered with regard to the view as a whole.
Add a :overlay-scrollbars property to account for those cases.
https://bugzilla.gnome.org/show_bug.cgi?id=694261
We cannot reset the cursor at the next leave event, as that might
happen on a NULL stage and cause a BadWindow error, so do it on
unmap (which is guaranteed to happen before the stage is cleared).
https://bugzilla.gnome.org/show_bug.cgi?id=694057
While we were relying on gtk_icon_info_load_icon and friends being
thread-safe, there was no such guarantee, and recent caching that
was added to GTK+ made it non-threadsafe. To replace it, _async()
variants of the icon loading code were added that are thread-safe.
Use those instead of using our own worker threads.
https://bugzilla.gnome.org/show_bug.cgi?id=692845
Instead of using Clutter to add an event filter for X events it now
uses the GDK API. The Clutter API won't work if Clutter is not using
an X11-based backend such as if Mutter is directly running with the
KMS backend. This is a step towards making Mutter be its own display
server and a step towards being a Wayland compositor. In this case GDK
will still be using the X backend because it will connect to the
headless X server.
https://bugzilla.gnome.org/show_bug.cgi?id=693438
Before version 1.2 of GLSL it would not implicitly convert from int to
float which meant that if you compare a float variable with an integer
constant it will generate a compile error. In particular this means
that on GLES2 (which uses GLSL 1.0) the scroll view shader will not
compile on pedantic compilers, which includes Mesa. This patch just
changes it to use floating point constants.
https://bugzilla.gnome.org/show_bug.cgi?id=693339
Cogl sets this for us since commit 2701b93f159bf2d3387cedf2d06fe921ad5641f3.
Setting it twice is illegal and causes compile failures:
error C0204: version directive must be first statement and may not be repeated.
Clutter translates keyboard state internally, and clears the lock bits
from modifier state, so translating again results in the wrong keysym.
Given that Clutter already gives us a fine keysym, we don't need this.
https://bugzilla.gnome.org/show_bug.cgi?id=692586
As theme nodes keep a cache of matched properties, we need to make
sure to update it when the list of stylesheets changes. In particular
this fixes a regression from commit dc2ec0a8f9, which caused
extensions with stylesheets to crash the shell when re-enabled (for
instances when coming back from the lock screen).
https://bugzilla.gnome.org/show_bug.cgi?id=692994
StThemeNodes cache matched properties from stylesheets, so when the
list of custom stylesheets changes, the node may miss better matches
(when a stylesheet was added) or have pointers to invalid memory in
the list (when a stylesheet was removed).
In order to allow theme nodes to listen for stylesheet changes, add
an appropriate signal to StTheme.
https://bugzilla.gnome.org/show_bug.cgi?id=692994
According to css3-transition, transition-duration is expressed
as a time, that is, in seconds or milliseconds. Fix that by
recognizing numbers with units and implicitly converting to
milliseconds after parsing.
https://bugzilla.gnome.org/show_bug.cgi?id=681376
The code here before was added as dummy code to satisfy an error
in the missing switch, and wasn't ever tested due to the lack of XI2
in mutter. Use the same math as GtkRange does to calculate scroll bar
positions from raw XI2 deltas to allow for proper smooth scrolling.
https://bugzilla.gnome.org/show_bug.cgi?id=687573
realpath() does a series of lstat() on each path component to resolve
symbolic links, but we just want to get an absolute path, and we don't
really care if it is physical or not. Going through a GFile does the
canonicalization we need, and is a lot faster.
https://bugzilla.gnome.org/show_bug.cgi?id=687881
StWidget considers "same theme node" as an indication that the style
did not change, and skips emitting style-changed in that case. This
means that icon theme changes are not picked up by StIcon.
https://bugzilla.gnome.org/show_bug.cgi?id=689353
Decorations are fairly uncommon in gnome-shell, so it's
worthwhile to avoid effort creating empty attr lists. This
can also help prevent a relayout.
https://bugzilla.gnome.org/show_bug.cgi?id=689400
This was due to incorrect pixel clamping, which bounced the height
of the actor between values. Just remove pixel clamping, as Clutter
will correctly do it for us.
https://bugzilla.gnome.org/show_bug.cgi?id=689243
This doesn't (or shouldn't) change the visual appearance of the fade
effect, but does do all the testing math inside the shader, rather
than on the CPU. This will make fading the offset much easier in
the future.
https://bugzilla.gnome.org/show_bug.cgi?id=689249
GLSL 1.20 is a better language, and we'll rely on it in future updates.
This doesn't have any additional constraints, since GLSL 1.20 was
standardized before GLSL-supporting drivers came out.
https://bugzilla.gnome.org/show_bug.cgi?id=689249
Theme nodes are interned and shared with other widgets, so they cannot
be disposed, otherwise we blow useful resources, and in particular we
break the parent-child chain.
https://bugzilla.gnome.org/show_bug.cgi?id=689029
The AnimatedIcon does not have an API for controlling the animation but
relies on the :visible property changes to start and stop a timeout used
to update the frame.
This has the inconvenient of having a side effect when visible is set to
true multiple times, and is not really the API expected from such
component. Also, there is a race if it is displayed before the images
are loaded: there is no child yet and thus we get this._frame = NaN
which leads to a crash.
Switch to a play/stop API instead, and add a load event callback to the
TextureCache.load_slice_image to exactly know when we can start using
the images.
https://bugzilla.gnome.org/show_bug.cgi?id=687583
It appears to be somewhat common for st_widget_style_changed() to be
called when no style-relevant attributes have, in fact, changed. Now that
we cache theme nodes, we're likely to get the same theme node back from
the cache. If we do, we don't need to waste time asking whether its
geometry and painting are equal to itself: we can just note that nothing
really changed and get on with our lives.
Bug: https://bugzilla.gnome.org/show_bug.cgi?id=687465
Reviewed-by: Jasper St. Pierre <jstpierre@mecheye.net>
If you copy a theme node's paint state into itself, it should be an
inexpensive no-op. What actually happened was that we destroyed the
old paint state, re-initialized to blank, then copied the blank state
back into itself. In the process, we lost (for instance) the textures
for rounded corners.
Until I introduced the texture cache, this never actually happened,
because when st_widget_recompute_style() calls st_widget_get_theme_node(),
we'd always get a fresh theme node. Now, we get a theme node T back
from the cache, notice that paint_equal(T, T) is true, short-circuit
slightly by copying its drawing state into itself, and destroy drawing
state that we still needed.
I'm going to fix this in recompute_style() too, but as a general
principle, self-assignment ought to be harmless.
Bug: https://bugzilla.gnome.org/show_bug.cgi?id=687465
Reviewed-by: Jasper St. Pierre <jstpierre@mecheye.net>
Because we calculate and cache CSS properties once per StThemeNode,
and only a certain set of attributes can affect the CSS properties,
it's advantageous for as many widgets as possible to share a single
StThemeNode. Similarly, if a widget changes state and then changes back
(e.g. gaining and losing the :hover pseudo-class), it should ideally
get its original StThemeNode back again when it returns to the old
state.
Here, I'm using the StThemeContext as the location for a cache.
StThemeNodes are currently never freed: this seems OK for Shell's usage
(a finite number of IDs, classes, pseudo-classes and types).
Bug: https://bugzilla.gnome.org/show_bug.cgi?id=687465
Reviewed-by: Jasper St. Pierre <jstpierre@mecheye.net>
In my testing this cuts the longest time to dispatch(), when showing the
calendar menu for the first time, from 604 to 442 milliseconds,
while reducing additional_selector_matches_style() from 32% to 13% of
CPU time used.
Bug: https://bugzilla.gnome.org/show_bug.cgi?id=687465
Reviewed-by: Jasper St. Pierre <jstpierre@mecheye.net>
Rather than using a complicated set of function calls across
library boundaries and our own scanning logic, use strtok(),
which glibc already provides, and is probably much more optimized.
https://bugzilla.gnome.org/show_bug.cgi?id=687465
Currently we miss changes to a file referenced in background-image
or border-image.
Connect to the StTextureCache::texture-file-changed signal to keep
up with file changes and update the drawing state if necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=679268
For textures loaded from files, the cache might hide image changes
by keeping the data of a previous version around indefinitely. For
instance AccountsService will notify of avatar changes, but as new
image is copied over the old one, we will continue to use the old
image data.
Install a file monitor for each file resource we load and clear
the corresponding data from the cache on changes, emitting the
new StTextureCache::texture-file-changed signal.
https://bugzilla.gnome.org/show_bug.cgi?id=679268
ClutterText will only queue a relayout after font changes if it has
any contents other than the empty string. As a result, its height
request may change after the first character has been entered. To
avoid this visual glitch, force a relayout on actual font changes.
https://bugzilla.gnome.org/show_bug.cgi?id=685534
The actor's GtkIMContext is freed in dispose and reset in unrealize - as
ClutterActor's dispose will unrealize the actor if necessary, chaining
up to the parent after clearing the im context will result in warnings
if the actor is still realized, so chain up first.
https://bugzilla.gnome.org/show_bug.cgi?id=686016
For performance reasons, resources required to paint a widget are
aggressively cached; we know of at least one case where our caching
prevents updating the used background-image correctly, so add explicit
API to clear all associated cache data.
https://bugzilla.gnome.org/show_bug.cgi?id=679268
StThemeNode caches its resources aggressively to keep the required
work on paint to a minimum - right now, resources are only recreated
on allocation changes.
In order to update the background-image property correctly when the
underlying file changes, resources need to be recreated without a
size change, so add an explicit method for that.
https://bugzilla.gnome.org/show_bug.cgi?id=679268
The current API assumes that image data loaded from files remains
valid during the life time of the shell. This assumption is mostly
valid for image files we provide ourselves (with the exception being
designers working on those files), but not necessarily for "external"
files - provide API to explicitly remove cached data associated with
a URI for those cases.
https://bugzilla.gnome.org/show_bug.cgi?id=679268
Rather than unconditionally removing a focus root in remove_group(),
decrement a counter that add_group() increments, and only actually
remove a focus root when the counter drops to 0.
https://bugzilla.gnome.org/show_bug.cgi?id=682243
When using an input method like IBus, the IM is expected to process
key events before anything else. Currently this doesn't always work
as expected, as the event filtering is done in the default handlers
of the key-press and key-release events, e.g. only after other
handlers have been run.
To allow the IM to filter events earlier, move the code to a
captured-event handler instead.
https://bugzilla.gnome.org/show_bug.cgi?id=658325
If an actors is not mapped (visible and all parents visible), then don't
allow navigating focus to it.
This fixes a regression in the keyboard navigation of the panel with
invisibile items.
https://bugzilla.gnome.org/show_bug.cgi?id=683529
st_texture_cache_load_from_raw() enforces a square ClutterTexture,
resulting in the texture being stretched if the passed in image
data has a different width:height ratio.
Add padding in those cases as we already do when loading from pixbufs.
https://bugzilla.gnome.org/show_bug.cgi?id=683483
Introduce a StShadowHelper to manage drop shadows from JS (which
cannot use Cogl directly), and use it in a new StWidget-derived
JS class to draw the arrow.
https://bugzilla.gnome.org/show_bug.cgi?id=682285
Reroute setting those properties to a GIcon. API users are expected
to create GIcon directly now.
The advantage is that from a StIcon you can now create a similar one
by accessing :gicon.
https://bugzilla.gnome.org/show_bug.cgi?id=682540
StScrollBar was intercepting motion events by using captured-event on
the stage, which required additional dirty tricks, which required
additional hacks. Simplify it by just using clutter_grab_pointer()
instead.
https://bugzilla.gnome.org/show_bug.cgi?id=671001
Add support for the CSS "background-repeat" property. Currently, this
only supports on/off, rather than allowing tiling in each individual
dimension. It is supported for both the cogl and cairo rendering paths.
https://bugzilla.gnome.org/show_bug.cgi?id=680801
The :reactive property is used on StButton to like the :sensitive
property on GtkWidgets, that is, to indicate that the user is not
(yet) expected to click the button, and therefore should affect
styling too.
This allows to remove some code at the JS layer.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
clutter_actor_get_children returns a newly allocated GList and it was
not freed.
However, as there's no reason to copy the children list, switch to
iterator api.
https://bugzilla.gnome.org/show_bug.cgi?id=678406
Commit de8a66d4ce removed our own DPI handling for the one found
it Clutter, but broke resolution updates at runtime (for instance
when setting the "Large Text" option in Universal Access).
https://bugzilla.gnome.org/show_bug.cgi?id=677975
This swaps a use of GLfloat for a regular float. Cogl might stop
including a GL header in its public headers soon so this would fix a
compilation error.
https://bugzilla.gnome.org/show_bug.cgi?id=672711
Currently the scroll event code only handles scroll events if the
adjustment's value is within the "lower" and "upper" limits. The
likely intent was to pass events to a parent scroll view when
reaching the bounds (uh, nested scroll views!), but apparently
we never made use of this, as the upper bound is actually wrong
(an adjustment's maximum value is upper - page_size, not upper).
Just handle all scroll events unconditionally and rely on the
bound checks in StAdjustment.
https://bugzilla.gnome.org/show_bug.cgi?id=672413
Icon theme change signals aren't noticed immediately, they're usually
noticed when trying to load an icon. Since icon theme changes cause a
style change, and most icon widgets try to re-load their texture during
a style change, this means that we get a stack like this:
st_texture_cache_load_icon
gtk_icon_theme_lookup_icon
gtk_icon_theme_changed
st_widget_style_changed
st_texture_cache_load_icon
Rather than making every place that uses StTextureCache re-entrant,
punt the notifying of icon theme changes to an idle handler instead.
https://bugzilla.gnome.org/show_bug.cgi?id=673512
Currently compilation fails with -Werror, as we don't handle the
(newly introduced) smooth scroll events in switch statements; add
some basic support, which should make the compiler happy.
https://bugzilla.gnome.org/show_bug.cgi?id=672413
More than one outstanding request to the same URI should now be
deduplicated, and the framework is there if we want to cache async loaded
URIs as well
https://bugzilla.gnome.org/show_bug.cgi?id=672273
In the case that we don't have an icon corresponding to the gicon, it's
more than likely that the code calling load_gicon will know more about
what it wants as a fallback than the texture-cache itself. In fact -
we had a whole lot of dead code that would try to fall back, but never
did because we always returned a valid actor.
This was causing certain applications with invalid icons to not get the
fallback icon because an icon couldn't be found. Fix up the one place
where we don't have an explicit fallback icon codepath, and then stop
doing what we were doing.
https://bugzilla.gnome.org/show_bug.cgi?id=671656
This assignment was shadowed by the giant switch above. Since the
switch has a comment or two explaining the logic inside of it,
keep that instead of the assignment.
Since the invoker for navigate_focus has an extra parameter, annotations
from the invoker aren't applied on the vfunc itself. Fix that by annotating
the vfunc separately.
This allows us to do directional keyboard navigation when there's no
actor inside the horizontal or vertical strip extending from the
origin actor but there are other actors to the sides of that strip
that could still be used as targets even if that means the focus would
move diagonally.
https://bugzilla.gnome.org/show_bug.cgi?id=663901
For arrow keys navigation, when moving from a widget which isn't a
descendant of the widget we are going to, it's unexpected that focus
moves to the target's first descendant instead of the closest to the
source widget.
This requires us to use absolute coordinates to compare widgets since
we no longer have the guarantee that the widgets we are comparing are
siblings.
https://bugzilla.gnome.org/show_bug.cgi?id=663901
When porting from st_container_get_children_list to this code, I accidentally
broke StTable by a copy/paste error. This broke notifications that updated,
leaving them with what they think were 0 columns and 0 rows.
https://bugzilla.gnome.org/show_bug.cgi?id=670640
The very similar clutter_actor_allocate_align_fill is close enough
that this is just needless duplication. Additionally, allocate_fill
already inverts the align if the text direction is RTL, so we don't
need to do that here.
https://bugzilla.gnome.org/show_bug.cgi?id=670034
Now that StWidget is a group of sorts, it needs to account for its children
in its paint volume. Unfortunately, this causes havoc for StBoxLayout, so it
needs fixing - it's unknown why it worked when chaining up to near-identical
code in StContainer.
https://bugzilla.gnome.org/show_bug.cgi?id=670034
The get_focus_chain() implementation in StWidget just returns all
children, it should filter for visible children instead. This
breaks keyboard navigation in various places since commit 72dad591
removed the correct implementation in StContainer.
https://bugzilla.gnome.org/show_bug.cgi?id=670904
Now that ClutterActor has a ClutterContainer implementation, we
can start removing StContainer. To help make this a bit more
understandable, instead of converting everything at once, make
StContainer a compatible API wrapper around the ClutterActor
implementation, and then we'll remove those wrappers in later
commits.
https://bugzilla.gnome.org/show_bug.cgi?id=670034
Since an StWidget now has children, it needs to allocate those children
properly. Defer to the currently installed layout manager, like Clutter
does.
Now that we have something that allocates children in St, to prevent
double allocations, we use clutter_actor_set_allocation rather than
chaining up to StWidget::allocate.
https://bugzilla.gnome.org/show_bug.cgi?id=670034