Alt-Tab away from a monitor sized on the primary monitor results into the top
panel being displayed on top of the window which looks very bad.
So just hide those windows by minimizing them.
The icon geometry animation does not really make sense for fullscreen windows
so just fade them out.
https://bugzilla.gnome.org/show_bug.cgi?id=693991
meta_display_add_keybinding() returns a keybinding action ID for
dynamically registered keybindings which can be used to match a
keycode/mask pair to the action it is bound to.
https://bugzilla.gnome.org/show_bug.cgi?id=682315
We previously scaled windows to (primary.x, 0), which is wrong if the
primary monitor is not at y == 0. At the same time, change the policy
to pick the hot corner on the monitor the window is on, because that's
closest to where it will appear in the overview.
https://bugzilla.gnome.org/show_bug.cgi?id=690241
If we overwrite a map animation (for example because the actor is now destroyed),
we need to complete it first, otherwise it starts off from a random
middle point. This is the same treatment opacity gets for normal windows.
https://bugzilla.gnome.org/show_bug.cgi?id=690241
Now that we use the new 'switch-applications' keybinding for the
application-based alt-tab popup, we can use the 'switch-windows'
keybinding for a more traditional switcher.
Based heavily on the alternate-tab extension from Giovanni Campagna.
https://bugzilla.gnome.org/show_bug.cgi?id=688913
The Shell's alt-tab popup is application-based, so using the
'switch-windows' keybinding for it never really made sense.
Use the newly added 'switch-applications' keybinding instead.
https://bugzilla.gnome.org/show_bug.cgi?id=688913
The original condition the property was based on was added to make
the a11y switcher available in the login screen, though it did never
work properly - after popping up the switcher, additional tab key
presses were ignored. As we are now able to filter bindings much more
selectively, we can simplify the check and drop the sessionMode property.
https://bugzilla.gnome.org/show_bug.cgi?id=688202
With the new flexible system in place, there's no point explicitly
hardcoding some built-in keybindings; just use the generic mechanism
for everything.
https://bugzilla.gnome.org/show_bug.cgi?id=688202
Currently we hardcode the set of keybindings that are available in the
overview; add a generic mechanism to specify in which KeybindingModes
a keybinding should be available.
https://bugzilla.gnome.org/show_bug.cgi?id=688202
We are currently using a hack to allow a select set of keybindings
in the overview. Implement the new MetaPlugin keybinding_filter
hook, which provides a cleaner way to achieve the same.
https://bugzilla.gnome.org/show_bug.cgi?id=688202
The fade animation we started using after centering attached
modal dialogs didn't work too well. So after going back to the
scale animation, adjust it to scale from the center rather
than the top, which works quite well.
https://bugzilla.gnome.org/show_bug.cgi?id=681601
The combination of desaturating and lowering the brightness does
not work too well in all cases, in particular for applications
using the dark theme variant. Dropping the desaturation effect and
making the brightness adjustment more profound gives a better
result.
https://bugzilla.gnome.org/show_bug.cgi?id=681601
Changing the number of workspaces while the popup was visible (which
happens when moving windows on the last non empty workspace) resulted
in a wrong layout. Fix that, by listening to workspace-added and
workspace-removed signals, and by always requesting an updated size
from the actor.
https://bugzilla.gnome.org/show_bug.cgi?id=679005
While modal dialogs were attached to the parent's titlebar, it
made sense to leave the top of the parent window at full color.
With the new position of modal dialogs, it makes more sense to dim
the entire parent window, so we can use a combination of Clutter's
BrightnessContrast- and DesaturateEffect instead of our own custom
shader.
https://bugzilla.gnome.org/show_bug.cgi?id=674499
With modal dialogs no longer being attached to their parents'
titlebar, the current animation no longer works too well. Use
a simple fade animation instead.
https://bugzilla.gnome.org/show_bug.cgi?id=674499
Right now the "move to workspace" keyboard shortcut transition isn't smooth. It
shows the window disappearing, hopping to the next workspace, and then sliding
into view. "Pin" the window to the stage while the animation is in progress,
then release it afterwards.
https://bugzilla.gnome.org/show_bug.cgi?id=660839
Install a custom handler for move-to-workspace-* keybindings that
shows the workspace switcher, which gives the user a sense of
direction when navigating with the keyboard.
https://bugzilla.gnome.org/show_bug.cgi?id=674104
Most of code implementing workspace switches was repeated with
minor differences on each direction. Instead, consolidate it
and use the new meta_workspace_get_neighbor.
https://bugzilla.gnome.org/show_bug.cgi?id=674104
With the application menu now being more than a stub, it has
become a much more interesting target, so add a keyboard shortcut
to open it directly.
This should also ease some of the pain for focus-follows-mouse users.
https://bugzilla.gnome.org/show_bug.cgi?id=672909
The last patch in the sequence. Every place that was previously
setting prototype has been ported to Lang.Class, to make code more
concise and allow for better toString().
https://bugzilla.gnome.org/show_bug.cgi?id=664436
js2-mode is no longer developed and we recommend js-mode these days,
so switch the modelines to specify that, and make them consistent
across all files.
https://bugzilla.gnome.org/show_bug.cgi?id=660358
While we allow for arbitrary modifiers in keybindings, both the
alt-tab and ctrl-alt-tab popups close when ALT is not present in
the modifier mask, resulting in ALT being de-facto hardcoded.
Instead, pass the actual modifier mask when invoking the popups.
https://bugzilla.gnome.org/show_bug.cgi?id=645200
Applying the "dim window" effect to the MetaWindowActor has two avantages:
first it avoids triggering bugs where ClutterOffscreenEffect doesn't handle
clone paint correctly. Second, it avoids showing the window as dimmed in
alt-Tab and the overview, which is weird.
The small downside of this is that the shadow becomes slightly gray when
the window dimmed, which is wrong - if we switched from blending with gray
to a combination of desaturation and darkening, this problem wouldn't
happen.
Revert out the addition of startY to the shader, since we don't need it
and fix the application of alpha, since we need to handle alpha correctly
for the shadow.
https://bugzilla.gnome.org/show_bug.cgi?id=659634
Without this, the dim "fade" will start at the top of the untrimmed actor. With
a large enough draggable_border_width setting, this will show no fade at all.
https://bugzilla.gnome.org/show_bug.cgi?id=659302
The way the window dimmer shader is applied will cause rendering errors with
the rounded corners, invisible borders or shaped textures since it doesn't deal
well with the multitexturing used by the MetaShapedTexture. Use an off-screen
buffer to flatten the texture before being applied.
https://bugzilla.gnome.org/show_bug.cgi?id=659302