The DBus JS binding will complain if the signature of a method
or of a signal is undefined, so we need to define it even if it
is an empty string, and we need to use the correct property name
for signals.
https://bugzilla.gnome.org/show_bug.cgi?id=643374
runDialog and lookingGlass both implement a home-made history
manager, each working slightly differently than each other in
behavior and implementation.
Extract the behavior and implementation from runDialog, which
reads and saves to GSettings.
https://bugzilla.gnome.org/show_bug.cgi?id=642237
With workspace thumbnails, we don't switch workspaces when dragging windows
between workspaces or adding new workspaces, so we also shouldn't switch
on launch.
* Add workspace parameters to shell_doc_system_open(),
shell_app_activate, shell_app_open_new_window()
* Pass a 'params' object when activating items in the overview with
two currently defined parameters: workspace and timestamp. (timestamp
is only implemented where it is easy and doesn't require interface
changes - using the global current timestamp for the shell is almost
always right or at least good enough.)
https://bugzilla.gnome.org/show_bug.cgi?id=640996
Commit a65a0f03d4 changed the literal RegExp to a string-based
RegExp(). As backslashes are treated specially inside strings,
translating an expression as /\s/ to '\s' results in a faulty
regex of /s/, so escape backslashes where necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=639914
GenericDisplay used to provide a common base class for places and
recent items, none of which exists anymore. As of current mockups,
display items in "Finding and Reminding" should be based on
BaseIcon / IconGrid instead.
Since we have to use pkill, kludgily, for the right combination of
portability and featurefulness, put the code in one place rather than
duplicating it everywhere.
https://bugzilla.gnome.org/show_bug.cgi?id=635089
Add Util.spawn, Util.spawnCommandLine, and Util.spawnDesktop for
spawning a command/argv/.desktop file in the background, automatically
handling errors via MessageTray.SystemNotificationSource(), and
Util.trySpawn, Util.trySpawnCommandLine, and Utils.trySpawnDesktop
that don't do automatic error handling (but do at least clean up the
error message in the exception a bit).
Update various other bits of code around the shell to use the new
methods.
https://bugzilla.gnome.org/show_bug.cgi?id=635089
Rename imports.misc.utils to imports.misc.util for more consistency
(eg, with shell-util).
Also, use the string-based RegExp() constructor rather than a RegExp
literal, since the literal is extremely difficult to parse correctly,
and confuses emacs and probably other editors and thus messes up
autoindentation, etc.
https://bugzilla.gnome.org/show_bug.cgi?id=635089
Add an entry in config.js.in for PACKAGE_VERSION and GJS_VERSION,
to be used by the notification daemon and in the future by the
extension system.
https://bugzilla.gnome.org/show_bug.cgi?id=639255
The semantics of the first argument changed from literal -> regexp
if the 'g' option was specified. To remove ambiguity, stop using
the spidermonkey extension and create a standard RegExp object.
https://bugzilla.gnome.org/show_bug.cgi?id=630539
The current search system uses the OR operator to concatenate search
terms. While results which are matched multiple times sort before
other matches, it is almost guaranteed that adding an additional term
to the search increments the number of results, which is rather
surprising.
https://bugzilla.gnome.org/show_bug.cgi?id=610955
Sometimes it is useful to print numbers in hex format - add the
appropriate specifier. Also support a minimum field width to
pad the formatted string with spaces (or zeros if the width is
prefixed with '0').
https://bugzilla.gnome.org/show_bug.cgi?id=622597
Fetch the names of the user's "subscribed" contacts, and use the
SimplePresence interface to watch for available/away/busy/etc messages
and create notifications for them.
Currently we display notifications when switching between "available"
and "offline"/"extended away", but when switching between "available"
and "away"/"busy" we just add the information to the chat window
without popping up a notification, to avoid spamming the user with
"Bob's screensaver activated" messages.
https://bugzilla.gnome.org/show_bug.cgi?id=611613
Activate empathy when clicking on a chat icon by asking the
ChannelDispatcher to open the conversation in the default handler.
Also, remove the Approver and Handler for now, since until
telepathy-logger is stable, this means Empathy won't see (and log)
those conversations. This means that empathy's blinky status icon is
back; we'll have to do something else about that.
https://bugzilla.gnome.org/show_bug.cgi?id=611610
Cache avatars to avoid having to re-download them every session.
We use a cache format that is compatible with empathy's, but we don't
actually use empathy's. This could be changed if we wanted.
https://bugzilla.gnome.org/show_bug.cgi?id=614974
Also reorganizes the notification layout to use an StScrollView; very
tall notifications are now scrolled instead of just taking up more and
more of the screen.
https://bugzilla.gnome.org/show_bug.cgi?id=608999
Brute force merge these two by essentially replacing St.TextureCache
with a (renamed) Shell.TextureCache.
One function was added for convenience, namely "st_texture_cache_load_file_simple".
St.TextureCache had a function to load a texture from a filename, and it
returned NULL on error but only half the callers actually checked this. This
function is better.
https://bugzilla.gnome.org/show_bug.cgi?id=607500
The high level goal is to separate the concern of searching for
things with display of those things; for example in newer mockups,
applications are displayed exactly the same as they look in the
AppWell.
Another goal was optimizing for speed; for example,
application search was pushed mostly down into C, and we avoid
lowercasing and normalizing every item over and over.
https://bugzilla.gnome.org/show_bug.cgi?id=603523
Rather of calling .exists() synchronously for all documents, use
ShellDocSystem's async API to only stat docs we're showing.
Use the doc opening functionality in ShellDocSystem.
Also, more intelligently do redisplay(); don't recreate actors
for recent docs if we already have one for that URI. We may
need more intelligent caching here; if e.g. just the associated
application changes, we should probably reread the info.
https://bugzilla.gnome.org/show_bug.cgi?id=603522
This should not be required, since glib correctly deals with such
applications by giving them the local gvfs path, and those
applications which do support URIs keep being able to use the URIs in
GFiles.
Based on original work by Guido Günther <agx@sigxcpu.org>.
https://bugzilla.gnome.org/show_bug.cgi?id=601287
Fix to not trigger a warning like:
JS ERROR: !!! WARNING: 'anonymous function does not always return a value'
by adding a return ""; at the end of the anonymous function.
https://bugzilla.gnome.org/show_bug.cgi?id=595661
Add String formatting by extending the String object with a
format method.
Now we can do stuff like "Text: %s, %d".format(somevar, 5)
This is required for proper translation of some strings.
https://bugzilla.gnome.org/show_bug.cgi?id=595661
The design has smaller icons in two columns. Add a new
custom display to docDisplay for it.
Clean up some of the texture cache handling for recent URIs so
it's not size-dependent, since the dash size is now different
from the default GenericDisplay size.
Extend ShellTextureCache by adding the concept of a policy, which
we expose to the public API for loading URIs.
This lets us have the shell tell the cache to keep the information
icon texture around forever.
Secondly, fix the caching of recent info; we shouldn't always be
loading the backup pixbuf. Move recent info loading entirely
into ShellTextureCache.
Move thumbnail creation into ShellTextureCache. It's now asynchronous,
and we cache the result.
Create a DocManager class which keeps around the DocInfo objects between
invocations. This is also where we ensure we remove thumbnails for
recent items not known anymore.
Before, we looked up application data in several ways; the ShellAppSystem
exported just application ids (though it parsed the .desktop files internally),
and we'd create a Gio.DesktopAppInfo object (reparsing the desktop file again),
wrapping that inside a JavaScript AppInfo class, and finally the AppDisplay
would again parse the .desktop file to get the categories.
Also, to look up applications by id previously, we traversed the entire
menu structure each time.
Some qualities such as the NoDisplay flag were not easily exposed in the old
system. And if we wanted to expose them we'd have to change several different
application information wrapper classes.
All in all, it was quite suboptimal.
The theme of this new code is basically "just use libgnome-menus". We do
not call into Gio for app lookups anymore. The new Shell.AppInfo class
is a disguised pointer for the GMenuTreeEntry item.
To fix the caching, we keep a simple hash table of desktop id -> ShellAppInfo.
Clutter no longer allows using a clone of an actor that is not a part of
the scene graph. This is what used to happen when we created a clone for
the icon of the item that was being dragged, and then closed the More panes
with the original item, removing the icon from the scene graph. This was
also when happened when the user hit Esc while dragging, which prompted the
overlay to close, removing the original icon from the scene graph.
Rename getIcon() methods to createIcon() to better reflect on the fact that
a new icon is created each time the method is called (we do use cache in
some cases).
Remove a stray log message in overlay.js
Fixes http://bugzilla.gnome.org/show_bug.cgi?id=585490
and http://bugzilla.gnome.org/show_bug.cgi?id=585489
The new class AppWell implements the application favorite well
in the Dash component. The previous AppDisplay remains for use
in the More... mode now.
Delete DEFAULT_APPLICATIONS; this is now in GConf.
Rename getMostUsedApps to getTopApps since we now have the
idea of explicit favorites.
Delete some GenericDisplay-related calls from overlay related
to the seletion - we'll reimplement keyboard nav in a more
coherent way later.