This makes the method usable in places where the associated window actor
might not have the right size (such as from window manager animations).
Also, make the method public from LayoutManager.
https://bugzilla.gnome.org/show_bug.cgi?id=690241
If we overwrite a map animation (for example because the actor is now destroyed),
we need to complete it first, otherwise it starts off from a random
middle point. This is the same treatment opacity gets for normal windows.
https://bugzilla.gnome.org/show_bug.cgi?id=690241
The thumbnail controls are not a separate actor in the overview group
yet, so we need to ensure a spacing between them and the workspaces
view.
Instead of exporting the overview spacing, just add a temporary style
class to the workspaces-view actor for it. It will be removed in the
future when we change the layout of overview elements.
https://bugzilla.gnome.org/show_bug.cgi?id=690174
realpath() does a series of lstat() on each path component to resolve
symbolic links, but we just want to get an absolute path, and we don't
really care if it is physical or not. Going through a GFile does the
canonicalization we need, and is a lot faster.
https://bugzilla.gnome.org/show_bug.cgi?id=687881
Adjust the layout of the overview and window thumbnails to make them
bigger. Also, make the background shade darker to compensate for the
increased thumbnail density.
https://bugzilla.gnome.org/show_bug.cgi?id=689876
Recreating icons on every style change -- like hover, can have
disasterous effects. Not only is the quick creation/destruction of
the actors bad, but adding/removing actors at runtime queues many
relayouts, which makes the whole system slower as a lot of unnecessary
reallocations are figured out.
While an optimization was here before, it was broken because it
broke high-contrast themes. Connect explicitly to the texture cache
to know when the icon theme has changed, instead of removing a valuable
optimization.
https://bugzilla.gnome.org/show_bug.cgi?id=672941
The message tray actor also includes notifications themselves. We want
our ghost to be sized as the base part of the tray instead.
Just make sure to use the same style class as the base actor then, as
its height is specified by the CSS.
https://bugzilla.gnome.org/show_bug.cgi?id=690174
The new privacy panel offers separate settings for the user name
visibility in lock screen and normal mode. The code to support
either setting is already in place, but we need to make sure to
update the user name on session mode changes to pick up the correct
one.
https://bugzilla.gnome.org/show_bug.cgi?id=690049
This is causing more confusion than anything else these days; the DBus
API is properly documented now and that's what people are expected to
use, the rest are implementation details we're not interested in
exposing.
https://bugzilla.gnome.org/show_bug.cgi?id=681797
These are for all search results except apps (and Wanda).
We also simplify a bit the packing of search results, which removes some
ugly code in navigateFocus() where we needed to call
st_widget_navigate_focus() twice, since the grid icon was composed by
two nested boxes, both focusable.
https://bugzilla.gnome.org/show_bug.cgi?id=681797
Display a '+' icon on the provider icon if there are more results that are
hidden. If the provider icon is clicked, ask the provider to launch itself and
perform a search with the current terms.
https://bugzilla.gnome.org/show_bug.cgi?id=681797
When pressing the overlay key three times, things went like this:
* show(), push a modal
* hide(), will pop a modal after hiding is done
* show(), push a modal
Thus, when the showing is done, and then it activated the hiding,
it popped one modal, but not the other. This patch changes things
to be:
* show(), push a modal
* hide(), will pop a modal after hiding is done
* hide(), no-op
That is, mashing the overlay-key when it's showing will always make
it hide, not mashing an odd number of times.
https://bugzilla.gnome.org/show_bug.cgi?id=688589
BoxPointer's API changed to take a BoxPointer.PopupAnimation
enumeration value, but the code was accidentally replaced with
older code when porting the PopupMenuManager code to GrabHelper.
https://bugzilla.gnome.org/show_bug.cgi?id=689954
"toggle" is used when clicking on the source actor. As we don't
actually have a menu, we don't want to actually take any grabs
through the menu system, so make it a no-op rather than have it
toggle the menu state.
https://bugzilla.gnome.org/show_bug.cgi?id=689954