With workspace thumbnails, we want to make workspace switching
something that happens largely under the users control, so don't
switch to newly added workspaces in the overview.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
Add workspace thumbnails to the workspace controls area. The user can
click on the thumbnail to switch workspaces and can also drag windows
out of the thumbnail to other workspaces.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
Moving the base tracking of restacking to WorkspacesDisplay will allow
us to use it to update stacking in the workspace thumbnails as well as
in the main workspaces.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
Instead of having a separation between popping the controls out on hover
and zooming out for DND, always do both at once. This is necessary because
when we added workspace thumbnails the controls will get bigger, so we need
to make sure we zoom out far enough so that the windows don't overlap the
controls.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
When checking the type of a DND source, instead of checking
'instanceof Workspaces.WindowClone' accept any actor with realWindow
and metaWindow properties. This will be useful to support a separate
type of actor dragged from workspace thumbnails.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
The new plans for a row of workspace thumbnails on the right side of the
overview means that the mental model we present to the user will be
vertical, so switch the Metacity workspace layout to be vertical and
adjust the keybinding handling, animations, and workspace layout in
the overview to match.
(This commit does not change the workspace switching indicator pending
finalization of what we want to do with that - it still shows workspaces
arranged vertically.)
https://bugzilla.gnome.org/show_bug.cgi?id=640996
St.Button 'clicked' signal now has two arguments, and because we are also
passing an action id as an argument to the _onActionInvoked() callback,
we need to have the number of the signal arguments reflected accurately in
the function arguments.
https://bugzilla.gnome.org/show_bug.cgi?id=641809
This makes the animation feel more stable and keeps the left-most item expanded
when you move the mouse to the left in the tray.
The following behavior details are implemented by this patch:
- we wait to collapse an expanded item till after the tray is hidden if
we are hiding the tray
- we don't collapse an expanded item if the summary notification associated
with it is being shown, unless a different summary item is hovered over
- we don't consider the mouse hovering over a summary notification as
hovering over the tray, which allows us to collapse an expanded summary
item if it is not associated with the summary notification being shown
https://bugzilla.gnome.org/show_bug.cgi?id=636930
For historical reasons, we had both StClickable and StButton, which
were nearly identical. StButton was more widely-used, so keep that and
port all StClickable users to that.
https://bugzilla.gnome.org/show_bug.cgi?id=640583
It doesn't currently work, so hide it for now.
It's not clear it's going to stay around long term,
anyway. If it doesn't we can delete the code, then.
Otherwise, we can add the code back when we have
something that works.
https://bugzilla.gnome.org/show_bug.cgi?id=636680
Commit 91d8a32f25 let WindowClone forward the size-changed signal
of the "real" window, disconnecting the signal handler when the
clone is destroyed. In case the clone was destroyed due to the
MetaWindowActor being closed, this results in a warning
(gsignal.c:2392: instance `0x2a3fac0' has no handler with id `2955').
Handle the case where the original window is destroyed before its
clone.
1. Both functions leaked the nodes in priv->children
2. st_container_remove_all wasn't properly updating first_child and last_child
3. remove_all() is almost never right since it won't cause signal handlers
on the children to be removed. In the rare cases where it might be needed
the caller can simply use clutter_container_remove().
https://bugzilla.gnome.org/show_bug.cgi?id=640781
In non-US locales, Monday is generally considered the first day
of the week. Take this into account when building the event
lists displayed under "This week"/"Next week".
https://bugzilla.gnome.org/show_bug.cgi?id=641049
Signed-off-by: David Zeuthen <davidz@redhat.com>
When the current day does not exist in the next/prev month (like 31 Feb),
the next/prev buttons end up skipping the month.
Fix that by going to the last day of the month instead.
https://bugzilla.gnome.org/show_bug.cgi?id=641067
There are multiple code passes that can result in Notification::destroy()
being called, such as a notification being closed by the application
when it exits and the associated source being removed at the same time.
However, we should only emit 'destroy' for the notification and
do the associated work once.
Notification::destroy() now takes 'reason' as an optional argument.
Calling Notification::destroy() directly when connecting to 'destroy'
on Source, as we did before, was inadvertently passing 'source' as an
argument to the function.
https://bugzilla.gnome.org/show_bug.cgi?id=640976
This fixes emitting NotificationClosed for resident notifications
that are clicked, but are not actually destroyed.
This also ensures that we emit NotificationClosed in all cases when
a notification is destroyed, which can happen when:
- a non-resident notification is clicked
- an action is invoked on a non-resident notification
- an application the notification was associated with is focused
- a transient notification is done showing
- a notification was requested to be closed by the application
- a tray icon the notification was associated with is removed
https://bugzilla.gnome.org/show_bug.cgi?id=638071
Windows may change their size while the overview is open, e.g. when
switching panels in the control center. Make sure that the preview's
position and overlay are updated in that case.
https://bugzilla.gnome.org/show_bug.cgi?id=640560
On button-release, a threshold is used to determine if the gesture
should be considered a click and thus ignored. While the drag is
active though, the controlled actor is dragged immediately. As a
result, dragging by a tiny amount does not trigger a snap back when
the action is interpreted as a click. As a fix, do not update the
dragged actor's position until the same threshold is passed.
https://bugzilla.gnome.org/show_bug.cgi?id=640494