We are currently inconsistent whether to put the operators in front
of the corresponding line or at the end of the preceding one. The
most dominant style for now is to put condition and first branch on
the same line, and then align the second branch:
let foo = condition ? fooValue
: notFooValue;
Unfortunately that's a style that eslint doesn't support, so to account
for it, our legacy configuration currently plainly ignores all indentation
in conditionals.
In order to drop that exception and not let messed up indentation slip
through, change all ternary operators to the non-legacy style.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/725
We currently use no less than three different ways of indenting
object literals:
let obj1 = {
foo: 42,
bar: 23,
};
let obj2 = { foo: 42,
bar: 23 };
let obj3 = { foo: 42,
bar: 23
};
The first is the one we want to use everywhere eventually, while the
second is the most commonly used "legacy" style.
It is the third one that is most problematic, as it throws off eslint
fairly badly: It violates both the rule to have consistent line breaks
in braces as well as the indentation style of both regular and legacy
configurations.
Fortunately the third style was mostly used for tween parameters, so
is quite rare after the Tweener purge. Get rid of the remaining ones
to cut down on pre-existing eslint errors.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/716
We now have everything in place to replace Tweener for all animatable
properties with implicit animations, which has the following benefits:
- they run entirely in C, while Tweener requires context switches
to JS each frame
- they are more reliable, as Tweener only detects when an animation
is overwritten with another Tween, while Clutter considers any
property change
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
When expanding a submenu, we currently use a single tween to animate
both the submenu actor and the source arrow. We do this by tweening
a monkey-patched JS property on the main actor, which we then use
to update the arrow's GObject property on updates. As Clutter cannot
animate random JS properties, this trick will prevent us from using
implicit animations here.
The only reason I can think of for using a single tween is to keep
both animations in perfect lock step, but as expansion and rotation
are visually quite distinct, this shouldn't be required, so just
set up separate animations for each actor.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/22
Those unused arguments aren't bugs - unbeknownst to eslint, they all
correspond to valid signal parameters - but they don't contribute
anything to clarity, so just remove them anyway.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/627
Braces are optional for single-line arrow functions, but there's a
subtle difference:
Without braces, the expression is implicitly used as return value; with
braces, the function returns nothing unless there's an explicit return.
We currently reflect that in our style by only omitting braces when the
function is expected to have a return value, but that's not very obvious,
not an important differentiation to make, and not easy to express in an
automatic rule.
So just omit braces consistently as mandated by gjs' coding style.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
While we have some style inconsistencies - mostly regarding split lines,
i.e. aligning to the first arguments vs. a four-space indent - there are
a couple of places where the spacing is simply wrong. Fix those.
Spotted by eslint.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
We are currently inconsistent on whether case labels share the same
indentation level as the corresponding switch statement or not. gjs
goes with the default of no additional indentation, so go along with
that.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/608
A menu item activation might lead to a call to `itemActivated` which eventually
will close the menu which leads to a `PopupMenu.removeAll` that destroys all the
items, stopping the emission of the 'activate' signal for them.
Before commit 4258ae3e this was not happening because destroy'ing a javascript
object wasn't really disposing it and thus stopping the signal emissions.
So, ensure that `itemActivated` is called after that all the other callbacks
have been consumed, and so that the menu is closed as last thing.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1326https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/557
Don't use composition for PopupBaseMenuItem, but instead inherit from BoxLayout.
So remove the internal actor, making all the menu items actor themselves.
Add an actor property as fallback to avoid warnings for usage in menus.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/499
Menu items use a single 'active' state that follows both hover and
keyboard focus. It therefore makes sense for the active item to always
grab the focus, in particular as an item that is sensitive but not
focusable by keynav would be rather weird.
As it turns out, we do have a case that is weird enough where we want
exactly that, so only grab focus if the actor's :can-focus property
allows it.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/171
In order to replace GTK+'s GtkDirectionType. It's bit-compatible with it,
too. All callers have been updated to use it.
This is a purely accessory change in terms of X11 Display usage cleanup,
but helps see better what is left.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/317
In order to replace GTK+'s GtkPolicyType. It's bit-compatible with it, too.
All callers have been updated to use it.
This is a purely accessory change in terms of X11 Display usage cleanup,
but helps see better what is left.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/317
ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
Add exception to handle a keypress if numlock is enabled as we already do for
capslock. This uses Clutter.ModifierType.MOD2_MASK because at the moment there
is not a more explicit way to refer to the numlock mask.
Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/550
Pretty much like dd4709bb2, BoxPointer's show() and hide()
functions will clash with Clutter.Actor's ones.
In addition to that, on a conceptual level, the current API
is not great, because calling boxPointer.hide() won't result
in boxPointer.actor.visible == false.
For these reasons, rename show() and hide() to open() and
close(). A compatibility layer will be added in a following
commit, warning about the usage of show() and hide().
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/153
Key events involved in a keyboard shortcut are not completely consumed by
Mutter. That means that if the popupMenu is bound to a shortcut (e.g.
Alt<Space>) and the user keeps the keys pressed, the same key-event will be
delivered to the popupMenu. We can workaround this issue filtering out all the
events where a a modifier is down (except capslock).
Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/372
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
Commit 28ca96064b added support for setting PopupImageMenuItem's icons
via GIcons as well as via strings. However as the check whether an object
implements the GIcon interface only works on GObjects, specifying an icon
name was broken. Fix that to actually allow both strings and GIcons.
https://bugzilla.gnome.org/show_bug.cgi?id=789018
We are already closing top bar menus on session mode changes, but
as this behavior makes sense for any other menus as well - dash
context menus or the background menu for instance - just generalize
the behavior.
https://bugzilla.gnome.org/show_bug.cgi?id=787676
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.
https://bugzilla.gnome.org/show_bug.cgi?id=785084
We are moving the icon to be added before the text instead of after,
which is consistent with other menu items in other popup menus, such
as the ones in the system indicator's popup menu.
https://bugzilla.gnome.org/show_bug.cgi?id=782166
This allows passing an optional icon parameter to addAction()
so that a PopupImageMenuItem instance is created instead of a
PopupMenuItem if an icon is specified.
https://bugzilla.gnome.org/show_bug.cgi?id=782166
Add an extra check to setIcon() so that either a GIcon or an string
with the icon's name is handlded, so that we can create menu items
in different ways (e.g. by passing a GIcon created from a resource).
https://bugzilla.gnome.org/show_bug.cgi?id=782166
Generalizing menu toggling via keyboard in commit 1d58ea25ab
fixed keynav in many places, but it turns out that it also adds
unexpected interactions in some cases where the source is not
button-like, as for example the entry context menus provided by
ShellEntry. Commit e33c68a415 fixed one case, however it is still
possible for plain enter/space to unexpectedly trigger the menu
if the entry itself doesn't consume the event, which is the case
when ClutterText:editable is false. However for a general fix, it
makes more sense to consider the source actor's :reactive property
and disable toggling menus via keyboard when they cannot be toggled
by pointer either - expecting non-editable entries to be non-reactive
as well seems like a reasonable assumption, and indeed all our code
follows that pattern.
https://bugzilla.gnome.org/show_bug.cgi?id=758873
commit 1d58ea25ab changed the
popupMenu code to handle key presses on source actors directly.
This fixed keynav into the session gear menu at the login screen.
Unfortunately, it also causes spurious pop ups if a modifier happens
to be held down.
This commit checks for modifiers and short circuits the up front
key handling if any are found.
https://bugzilla.gnome.org/show_bug.cgi?id=740043
It overrides ::button-release-event in order to implement the
hidden/shown toggling, it must do the same on TOUCH_END, otherwise
menus stay shown on touch.
https://bugzilla.gnome.org/show_bug.cgi?id=756748
* switch to a one-column layout (and adjust strings/widths
accordingly
* remove separator before system menu
* add link to account settings to user submenu for consistency
https://bugzilla.gnome.org/show_bug.cgi?id=751377
When it comes to keybindings or gestures, there's not really a good
reason why popups associated with the top bar should behave differently
from any other shell menus. Just set the action mode generically for
all menus, so actions like screenshots or media-keys start working
with menus like the background- or app launcher context menus.
https://bugzilla.gnome.org/show_bug.cgi?id=745039
So we can style it differently than :hover.
We already have a active state for the menu items which includes
more than hover. For example, when the keyboard focus moves to a item
or we select programatically a item.
For this reason we need a style class named active for the meaning we
give to it in menu items, and a pseudo class active with the meaning
CSS has.
https://bugzilla.gnome.org/show_bug.cgi?id=744680
Since commit e04e507659, we will already get the right icon for the
submenu arrow, so we must not mirror it again. However we do need to
take the text direction into account for the rotation now (but that's
not actually too bad - the resulting code gets quite a bit easier).
https://bugzilla.gnome.org/show_bug.cgi?id=736343
When you open or close a PopupSubMenu the arrow icon rotates, but
the code previously assumed that the starting angle was a multiple
of 90. If you click the submenu fast enough the rotation could overlap
with the previous rotation and you'd get something that wasn't a multiple
of 90.
Now we ensure that the ending arrowRotation angle is always a multiple
of 90 regardless of what the starting angle is.
https://bugzilla.gnome.org/show_bug.cgi?id=728927
The code from PanelMenu.Button assumed menus would open below their
source actor, making KEY_Down a good choice; however with the new
generic code, we should base the key used on the actual menu position.
https://bugzilla.gnome.org/show_bug.cgi?id=735614
The behavior of opening/closing/navigating a menu from its source
actor is generic enough to not limit it to PanelMenu.Buttons, so
move the code into PopupMenu itself.
https://bugzilla.gnome.org/show_bug.cgi?id=735614
The optional label support introduced in commit af063dc2f2 broke
the centering of separators, as the label still adds additional
spacing even when empty.
Properly hide the label actor in that case to fix the alignment.
https://bugzilla.gnome.org/show_bug.cgi?id=730753
Until now the arrows were the associated arrow
character of the font. This cause some problems like
different arrows for different fonts, and size can be
altered because of the font size.
To solve that, use an image for the arrows.
https://bugzilla.gnome.org/show_bug.cgi?id=720206
Currently the animation of the arrows doesn't take
into account previous rotation.
Since in a incoming patch we will use one arrow
and rotate it to generate the four directions, we
need that the animation use relative rotation.
https://bugzilla.gnome.org/show_bug.cgi?id=720206
Currently destroying a menu's actor and calling its destroy() method
are subtly different - the latter will also result in the menu being
removed from the corresponding menu manager.
There is no good justification for that behavior, so make both actions
behave the same.
https://bugzilla.gnome.org/show_bug.cgi?id=724690
Since the agregate menu does 120% of font-size, make this
for all dropdown arrows in gnome-shell and rename the css
class to make clear that it is used in overall gnome-shell
https://bugzilla.gnome.org/show_bug.cgi?id=709564
Before, separators naively checked whether their siblings were visible
using actor visibility. However, if section actors are visible but have
no visible children, this will fail. Special-case separators when doing
visiblity checks.
https://bugzilla.gnome.org/show_bug.cgi?id=707801
Triangles should be flipped in RTL. This is the easiest way to do it that
doesn't rely on modifying the rotating logic, though it is a bit hacky since
the ClutterActor "scale-x" property technically considers the lower bound
to be 0. It works, though.
When the triangle rotates (when sub-menu is expanded), it seems as if
the triangle pivots from one corner even though rotation center is set
to Clutter.Gravity.CENTER. Hence the rotation center is set nearer to
the edge than to the corner ([0.3, 0.5] instead of [0.5, 0.5]) so that
it doesn't appear odd.
Also pivot_point is used instead of rotation_center_z_gravity as it is
deprecated.
http://bugzilla.gnome.org/show_bug.cgi?id=703109
This code is too complicated to keep, and the last straw came after the
fixed width menu in the aggregate menu design.
This will break some existing popup menus that rely on the fixed width,
but this will soon be replaced with the aggregate menu. We'll also soon
clean this up further by replacing PopupBaseMenuItem's custom layout code
with an StBoxLayout.
https://bugzilla.gnome.org/show_bug.cgi?id=705845