We no longer need the timeout for checking if an item is drawn under
the pointer because we display search results in the main pane and there is
no lowering/raising of other overview actors going on as the results are
being displayed.
Select an item by default when the search results are displayed.
Enable moving from one section of search results to another with key navigation.
Reset the selection when the search is updated or a new page is displayed
or the transition between viewing multiple sections and viewing just one is made.
The windows we considered for both the app monitor and the overview
workspaces were the same, but the code was duplicated once in C, once
in Javascript.
Make Button class purely about adding visuals, and use ShellButtonBox
for behavior. API equivalences:
shell.button => shell.actor [for consistency]
staysPressed parameter to constructor => replaced by manually setting
the 'active' property of button.actor as appropriate
pressIn/release => button.actor.active = true/false
enter-event/leave-event signals => button.actor notify::hover
Along the way, this fixes a bug with the user status menu where it was
not getting set to active because the button was getting a leave
(triggered by the menu popping up and grabbing the pointer) before for
button release, which disabled the staysPressed behavior.
Reported by Michael Meeks
http://bugzilla.gnome.org/show_bug.cgi?id=593471
Use bigger font and brighter color for the search results section headers.
Add more padding.
Display "(see all)" tooltip in the section headers on mouse-over.
(Still TODO: supressing that tooltip when all results are already being shown.)
All our font sizes were in px, other than the size for the text in
the search entry. Switch that from 12 to 16px (which is the same size
at the standard 96dpi), it doesn't become out of scale if the DPI
is different. (Using fixed px sizes isn't probably what we want to
do in the long term; moving to style sheets will be a good place to
fix that. But better to be consistent.)
http://bugzilla.gnome.org/show_bug.cgi?id=593212
When we are modal, examine keypresses and look for:
- 'Print': Run the screenshot command in any mode; very useful for
bug filing, reviews, etc.
- Release of Super_L/Super_R - if in the overview, toggle back
out of the overview.
http://bugzilla.gnome.org/show_bug.cgi?id=593427
shell-global.[ch]: Add shell_global_display_is_grabbed() that
uses the newly added meta_display_get_grab_op() to check
for existing grabs.
shell-status-menu.[ch]: Add shell_status_menu_is_active() to
check if the menu is popped up. Check for active grabs before
popping the menu up. Use gtk_menu_popdown() rather than
gtk_widget_hide(). Remove an excess gtk_widget_show() and
some excess casts.
panel.js: Check whether the status menu is popped up after button
release, and if it's not popped up, unhighlight the button.
Reported by Nuno Donato
http://bugzilla.gnome.org/show_bug.cgi?id=593362
For Firefox/OpenOffice, right now we have a workaround in the
code where we look at their "title" property. However, we
weren't monitoring that property for changes, and I'm fairly
certain Firefox at least was mapping a window and then very
quickly changing its title after. So we need to handle
dynamic changes.
Split out the wm_class mapping from the title hack. It was
messy and weird to have the two mixed because they're not
at all related, and we're not trying to handle WM_CLASS changes
right now.
Explicitly connect to notify::title in the case where we had
a title fallback. When a title changes, just treat it as
an add+remove.
In the Application Menu area in the panel, hook up to app-added
and app-removed so we get notification of the active app changing.
Display only first page of search results by default for each section and
allow clicking on the section header to view all the results for a given
section. This design will allow us to easily move from paging to scrolling
without having to stack multiple scrollbars in a single pane.
Display a total results count next to the section name. This serves as an
indicator that there are more results. The section header pre-lights to
indicate that it can be clicked on.
Make sure we go back to the first page of results when we exit a single
section mode. Make sure we re-instate all result sections if the search
mode is left.
Close the only section search mode on Esc, and only close the search
when Esc is hit again.
We now have functionality in Mutter to grab the keyboard on behalf
of a plugin. This avoids interactions with the key handling code
in Mutter that could leave the user with an inconsistent state
and no way to get out of it.
src/shell-global.[ch]: Change shell_global_grab_keyboard() and
shell_global_grab_keyboard() to shell_global_begin_modal()
shell_global_end_modal() and call mutter_plugin_begin_modal()
mutter_plugin_end_modal() rather than directly grabbing the
keyboard.
main.js: Call global.begin_modal/end_modal from Main.startModal()
and Main.endModal()
altTab.js; Remove call to Main.startModal() - we're letting Mutter
handle modality for Alt-Tab.
main.js lookingGlass.js overview.js runDialog.js: Rename
Main.startModal() to Main.beginModal() for consistency with
naming in mutter and ShellGlobal.
http://bugzilla.gnome.org/show_bug.cgi?id=590686
Display search results in the dash instead of showing them in a separate pane.
We get dynamic allocation for the section height based on the number of
results, but a lot of the problems with the previous search results display,
such as displaying empty sections and paging overflow are still present.
Also, we don't yet close the browse pane for applications or documents when
we display the search results and only replace it if we are showing the
details pane, so all that looks weird. We'll need to work out the interaction
for these cases.
This fixes a bug where we were already using this._hotCorner
in _onHotCornerEnvironsLeft() and were incorrectly setting
this._hotCornerEntered to false when the hot corner was
re-entered from the environs.
Rather than just launching if we weren't already running, always
relaunch, which happens to make Firefox, etc. work. See
the comment in the commit for more explanation.
Add drag and drop. We need to be able to recreate the icon texture,
so instead of passing it directly into PlaceDisplay, pass
a factory function which knows how to create a new texture.
The design has smaller icons in two columns. Add a new
custom display to docDisplay for it.
Clean up some of the texture cache handling for recent URIs so
it's not size-dependent, since the dash size is now different
from the default GenericDisplay size.
We had multiple copies of the code to position a drag actor given a particular
source. Instead, just put it inside dnd.js.
Second, rather than test for GenericDisplay/WellDisplayItem etc.,
in various places, add a new method on each source "shellWorkspaceLaunch"
which both marks the item as being droppable on a workspace, and is
called by the workspaces code to launch the item.
Use MetaGroup for a window when looking up applications. If
we know the application for a TYPE_NORMAL window in the group,
use that.
However, we aren't always going to know the application for a window. In
that case, create a fake one.
ShellAppInfo has a "transient" flag so we know not to write these
fake apps to the usage file.
Clean up the idle focus handler to better handle the case where
no window is focused, and where we don't want to track the
particular window.
Update track_window to create the fake window.
When a window goes away, we want to delete the usage.
Rewrite shell_app_monitor_get_running_apps to be based
on the window_to_app hash, because that's what has the pointer
to ShellAppInfo*. Before we were looking up all ids through
ShellAppSystem, but that shouldn't be holding a ref to transients.
Change the well display icon to be centered, since our icons for
window apps aren't 48 pixels.
Using a larger area around the hot corner to decide if the user has left the
hot corner prevents triggering the hot corner multiple times due to an
accidental jitter.
We need to use the -lib variant which in turn uses the
GETTEXT_PACKAGE define, because the default translation
domain is actually mutter, not gnome-shell.
We don't have a lot of strings, and what ones we do have we've
been avoiding duplication. This patch adds calls to _() i.e. gettext
for those strings we do have.
The maximize effect looked really ugly. In the absence of any cooler
effects, none at all is better than what we have. Current compiz
doesn't have one either.
Note that in the future when we merge the frame into the panel
in the maximize case, we may want an effect for that.
Instead of counting on the implicit sizing of ClutterGroup, which isn't
going to work well because of current limitations of ClutterClone, set
the size of workspace explicitly based on the screen size.
This should fix various problems with drag-and-drop being unreliable;
if a workspace was sized to big it could overlap other workspaces or
elements of the overview.
http://bugzilla.gnome.org/show_bug.cgi?id=591643
There was some weirdness relating to when the search pane is shown
in a timeout, and how that relates to setSearch. Instead of doing
this in the timeout, just call setSearch() in the timeout. The
pane hide/show state is directly controlled from the handler.
Currently ShellAppMonitor relies on all the .desktop files being
loaded. We should initialize it very early to ensure that anything
that uses it has up-to-date information right away.
Remove the last use of passing width into Dash by having the
Pane with the previews scaling dynamically and relying on
Clutter scaling.
If we only have one workspace, don't display a selection frame
for it.
Rework Dash into a searchArea and sectionArea, which get
explicitly sized by overlay.js. We use the workspaces size
to choose the size of those dash areas.
Switch dash colors/boxes etc. to ones from shell-black02.
Add a gradient to the panel.
Add a magnifier.svg for use in search.
minWidth and minHeight arguments of the Button class were not used.
Panel buttons need their height to be explicitly specified as
PANEL_HEIGHT to take up full panel height. This fixes the problem with the
user not being able to click at the very top edge of the panel to activate
the button.
This is a start at the "Active Appliction Item" component of the
shell design. Currently we just show the currently focused
application. When launching a new application, we show that as well.
The implementation here is not complete; basically when launching
we de-focus the active one, and the application well shows the
most recent startup sequence.
This kind of fails in the case of multiple sequences, and we
also don't correctly de-focus the current window in other
launch paths.
There was lots of fixed positioning in the Panel; now it is completely
dynamic, and width/height is driven from main.js. We still have a
global constant Panel.PANEL_HEIGHT, but this is a big step towards
eliminating it.
Also, this avoids overdraw in the "way too many tray icons" case. The
clock will shift left.
Replace 'overlay' with the more descriptive name 'overview'
where the Activities Overview is meant. Call it Overview
(capitalized) in code comments.
The overlay-group and overlay-key provided by Mutter are not
affected, since they may be used for other components than
the Activities Overview.
Instead of only transforming the active workspace, create a
zooming effect when showing or hiding the overlay. This makes
the transitions simpler: the workspaces are now fixed to the
overlay actor group and will not slide over the Dash.
overlay.js: Add zoom animations, fade in/out Dash during those,
remove obsolete Dash clipping and stacking logic, add public
get[Scale|Position]() and getZoomedIn[Scale|Position]()
functions.
workspaces.js: Remove zoom animations, add fade animations for
the remove button, add helper functions for the overlay
zooming, keep the movement of windows linear to that of
their workspaces, remove the updatePosition() and
updateInOverlay() functions and fullSize variables that
were left from the old overlay design.
The "expanded background" that is behind the workspaces etc. in the overview
should be removed. It isn't in the designs, it is distracting, and it breaks
the overview metaphor.
At least temporarily, just make the background of the overview black.
Change the pane popup to black as well, but keep a blue border so that
it is visually distinguished from the background.
Based on a patch by Colin Walters, with fixes from Marina Zhurakhinskaya.
It's both intuitive to go to the corner of the screen
and click the activities button at the same time.
Both actions bring up the overlay, but combined
they cancel each other out. This commit makes
clicking the hot corner not cancel the act of
going to the hot corner.
Based on a patch from Ray Strode.
The scale of windows within a workspace is determined by the
scale of the workspace since we never scale a window bigger
than the original size of the window. So when we rescale
workspaces we have to rerun Workspace.positionWindows().
http://bugzilla.gnome.org/show_bug.cgi?id=591124
The onComplete when positioning windows may come before the
final stage of the workspace positioning animation. So we can't
use actor.get_transformed_position() to figure out where to put
the icons. Compute the final position manually ourselves instead.
http://bugzilla.gnome.org/show_bug.cgi?id=591123
Both the position and size of the frame actor depend on the scale
of the workspace, so update them both when the scale changes.
On the other hand, the the frame actor doesn't need to be
repositioned when the workspace moves (since it is relative to the
workspace). We do base the frame position of the desktop actor, but
that will presumably stay fixed (at 0,0) in most all cases.
http://bugzilla.gnome.org/show_bug.cgi?id=591122
When Workspace._positionWindows is called, the clone might nto
yet have its final size (because of the clone is is a clone of
the window texture and the window texture isn't updated until
right before painting.) So get the size from the MetaWindow
instead ... the MetaWindow size is determined synchronously when
the window is managed.
http://bugzilla.gnome.org/show_bug.cgi?id=590741
Take everything in the ~/.gtk-bookmark lines after the URI
as label, not only the first word. (eg. if there's a line like
"file:///home/rainct/Ubuntu%20One Ubuntu One", now "Ubuntu One"
is taken as the label, instead of only "Ubuntu").
Pass the error variable to g_key_file_load_from_data_dirs in
Shell.AppSystem.get_default().load_from_desktop_file again, and
use a try/catch in places.js.
- Avoid error '"iconname" may be used uninitialized in this function'
by initializing said variable to NULL.
- Define shell_util_get_file_description as static (like the other
similar functions) to avoid another compiler error.
- Don't save errors from g_key_file_load_from_data_dirs into the
variable "error" (ie. pass NULL to it instead). Without this,
gnome-shell crashes if the key file can't be found (with message
"Error invoking Shell.load_from_desktop_file: Valid key file could
not be found in search dirs").
- Check the result of the load_from_desktop_file() call in places.js,
as it may be null.
Previously, ShellAppSystem only loaded (and cached) the set of
.desktop files from applications.menu and settings.menu, using
the gnome-menus library. The ShellAppInfo structure was
a "hidden typedef" for GMenuTreeEntry.
But we need to support loading an arbitrary .desktop file. Thus,
refactor the ShellAppInfo into a real struct, with a refcount,
and allow it to point to either a GMenuTreeEntry or a GKeyFile.
Also, in the case where we fail to lookup an icon for an
application, ensure we return a 0 opacity texture.
When WellGrid had no child it was doing a division by zero,
which screwed up the calculation for the height request and
having it ask for a negative number. This commit fixes this
by always requesting 0 in this case.
I've done some little modifications to the window positioning code
used in the overlay so that it considers the height of the windows
and they don't overlap or get out of the workspace.
I've also raised the hard-coded scales a bit to have the windows as
big as possible without overlapping (this could use some testing on
a non-widescreen monitor).
Use ShellGenericContainer to implement a fully dynamic layout
for the application well. It's still fixed to 4 columns by default,
but no longer requires a fixed width to be passed in on start.
With another chunk of work, it could likely try to adjust to
the case where we can only fit fewer than 4 items in the well.
Remove the border highlighting on mouseover, since that caused
reallocations, and the grid layout isn't trivial.
Delete the unused shell_global_get_word_with function.
The variables this._yOffset and this._xOffset are included in the
drop coordinates, but as far as I can tell never defined. Looking
back on the commit that introduced this code, they weren't removed
from anywhere else either.
The drop coordinates seem correct without them, so just delete them.
Use the 1x1 actor in the top left corner of the screen to enter and leave
the overview mode by just moving the mouse over to it.
No delay is used for triggering the hot corner because a delay significant
enough to allow moving away the mouse to avoid triggering it ruins the desired
flow when triggering the hot corner is actually intended.
The hot corner is not enabled in the full screen mode because the application
or the virtual system might have a hot corner of its own in that place.
It's easier to explicitly call Main.overlay.hide() instead
of chaining activation signals, this got lost in a mix between
the big dash rewrite and ongoing changes to the Application well.
To better distinguish between vast fields of white of which many
windows are composed, add the application icon to the bottom
right of the window.
We fade them in to avoid an abrupt feel. The icons are in the
workspaces group, not individual workspace groups to avoid
having to adjust them when we scale the workspaces.
Replace Workspace._lookupIndexAndClone with Workspace.lookupIndex,
and make the caller go from index to clone, or clone and index.
Emit the signal at the correct time to take action
on snapback (i.e. after the end of the snapback animation).
Add a boolean to the drag-end signal saying whether it was accepted,
which ensures consumers know whether the drag was successful.
Tweak arrangements with 2,3,4,5 windows in a desktop so:
- Windows are a bit bigger
- All windows for 5 windows are equally sized instead of making
the windows in the bottom row larger
This does cause some more problems with tall windows overlapping
or running off the edge of the workspace, but it's an overall
small improvement to the behavior.
Move the GStreamer initialization from the Javascript code into
shell_recorder_init(). This avoids a dependency on the GStreamer
introspection information and will make it easier to drop the
gir-repository module dependency.
Said function in genericDisplay.js was returning the index of the
actor based upon its position in the entire list, while everywhere
else indexes relative to the currently displayed page were used.
This made actions in the details pane break (bug #590949), so I
replace it with a new function in shell-overflow-list.c,
shell_overflow_list_get_actor_index, which is page based.
This patch is a near-total rewrite of the Dash. First, the dash
code moves into a separate file, dash.js.
Inside dash.js, the components are more broken up into separate
classes; in particular there's now a Pane class and a MoreLink
class. Instead of each section of the dash, when activated,
attempting to close all N-1 other sections, instead there
is the concept of a single "active pane", and when e.g. activating
the More link for documents, if we know there's an active pane
which happens to be the apps, close it.
Many redundant containers were removed from the dash, and all
manual width, height and x/y offsets are entirely gone. We move
the visual apperance closer to the design by using the view-more.svg,
etc.
To complete the removal of height/width calculations from the dash,
we also had to do the same for GenericDisplay. Also clean up
the positioning inside overlay.js so calculation of children's
positioning is inside a single function that flows from screen.width
and screen.height, so in the future we can stop passing the width
into the Dash constructor and call this once and work on screen
resizing.
The previous application monitoring code was originally designed
to be based on WM_CLASS, which was then resolved on a server.
We have that resolution code locally now, so instead
of saving WM_CLASS data, save application IDs.
Also, inside the WM we have a much better
infrastructure for tracking windows. In particular, rather
than polling, we can just watch for focus notification on
the display, and window add/remove.
Instead of polling XScreensaver, use DBus to watch org.gnome.Session
which already has an idle time watch.
Now there is no polling at all inside the monitor.
Add a Notebook class which we then use to pack in separate Hierarchy
and Properties tabs.
Split out the inspector into its own class to avoid bloat in the
main class.
5 seconds is should help ensure we lose work less often on
Alt-f2 restart.
Avoid saving empty lines to history, and filter them out if
we find them.
Minor fixes for the still-not-enabled inspector.
This patch attempts to adjust if we have many tray icons; currently
the simple algorithm is to drop down to a spacing of 8 if we have
more than 6. In the future we should fix the panel layout so that
the clock moves to the side.
Add a dropdown pane triggered by Alt-F2, "lg" which supports interactive
JavaScript evaluation, saving/restoring a history file, as well as
an inspector element to pick by using the mouse.
Using an internal boolean rather than the visibility property seems
more reliable to me. Add a list of internal functions rather than
an if/else chain, so for example an extension could hook something on.
Delete the javascript evaluator in favor of the upcoming lookingGlass.js.
We had duplicate code in appDisplay and workspaces for handling activating
a window; unify that inside workspaces, add an API to Main.overlay to
access it from both contexts.
Also, explicitly raise the clone we're activating to the top
before starting the animation to leave the overlay.