commit 1d58ea25ab changed the
popupMenu code to handle key presses on source actors directly.
This fixed keynav into the session gear menu at the login screen.
Unfortunately, it also causes spurious pop ups if a modifier happens
to be held down.
This commit checks for modifiers and short circuits the up front
key handling if any are found.
https://bugzilla.gnome.org/show_bug.cgi?id=740043
It overrides ::button-release-event in order to implement the
hidden/shown toggling, it must do the same on TOUCH_END, otherwise
menus stay shown on touch.
https://bugzilla.gnome.org/show_bug.cgi?id=756748
* switch to a one-column layout (and adjust strings/widths
accordingly
* remove separator before system menu
* add link to account settings to user submenu for consistency
https://bugzilla.gnome.org/show_bug.cgi?id=751377
When it comes to keybindings or gestures, there's not really a good
reason why popups associated with the top bar should behave differently
from any other shell menus. Just set the action mode generically for
all menus, so actions like screenshots or media-keys start working
with menus like the background- or app launcher context menus.
https://bugzilla.gnome.org/show_bug.cgi?id=745039
So we can style it differently than :hover.
We already have a active state for the menu items which includes
more than hover. For example, when the keyboard focus moves to a item
or we select programatically a item.
For this reason we need a style class named active for the meaning we
give to it in menu items, and a pseudo class active with the meaning
CSS has.
https://bugzilla.gnome.org/show_bug.cgi?id=744680
Since commit e04e507659, we will already get the right icon for the
submenu arrow, so we must not mirror it again. However we do need to
take the text direction into account for the rotation now (but that's
not actually too bad - the resulting code gets quite a bit easier).
https://bugzilla.gnome.org/show_bug.cgi?id=736343
When you open or close a PopupSubMenu the arrow icon rotates, but
the code previously assumed that the starting angle was a multiple
of 90. If you click the submenu fast enough the rotation could overlap
with the previous rotation and you'd get something that wasn't a multiple
of 90.
Now we ensure that the ending arrowRotation angle is always a multiple
of 90 regardless of what the starting angle is.
https://bugzilla.gnome.org/show_bug.cgi?id=728927
The code from PanelMenu.Button assumed menus would open below their
source actor, making KEY_Down a good choice; however with the new
generic code, we should base the key used on the actual menu position.
https://bugzilla.gnome.org/show_bug.cgi?id=735614
The behavior of opening/closing/navigating a menu from its source
actor is generic enough to not limit it to PanelMenu.Buttons, so
move the code into PopupMenu itself.
https://bugzilla.gnome.org/show_bug.cgi?id=735614
The optional label support introduced in commit af063dc2f2 broke
the centering of separators, as the label still adds additional
spacing even when empty.
Properly hide the label actor in that case to fix the alignment.
https://bugzilla.gnome.org/show_bug.cgi?id=730753
Until now the arrows were the associated arrow
character of the font. This cause some problems like
different arrows for different fonts, and size can be
altered because of the font size.
To solve that, use an image for the arrows.
https://bugzilla.gnome.org/show_bug.cgi?id=720206
Currently the animation of the arrows doesn't take
into account previous rotation.
Since in a incoming patch we will use one arrow
and rotate it to generate the four directions, we
need that the animation use relative rotation.
https://bugzilla.gnome.org/show_bug.cgi?id=720206
Currently destroying a menu's actor and calling its destroy() method
are subtly different - the latter will also result in the menu being
removed from the corresponding menu manager.
There is no good justification for that behavior, so make both actions
behave the same.
https://bugzilla.gnome.org/show_bug.cgi?id=724690
Since the agregate menu does 120% of font-size, make this
for all dropdown arrows in gnome-shell and rename the css
class to make clear that it is used in overall gnome-shell
https://bugzilla.gnome.org/show_bug.cgi?id=709564
Before, separators naively checked whether their siblings were visible
using actor visibility. However, if section actors are visible but have
no visible children, this will fail. Special-case separators when doing
visiblity checks.
https://bugzilla.gnome.org/show_bug.cgi?id=707801
Triangles should be flipped in RTL. This is the easiest way to do it that
doesn't rely on modifying the rotating logic, though it is a bit hacky since
the ClutterActor "scale-x" property technically considers the lower bound
to be 0. It works, though.
When the triangle rotates (when sub-menu is expanded), it seems as if
the triangle pivots from one corner even though rotation center is set
to Clutter.Gravity.CENTER. Hence the rotation center is set nearer to
the edge than to the corner ([0.3, 0.5] instead of [0.5, 0.5]) so that
it doesn't appear odd.
Also pivot_point is used instead of rotation_center_z_gravity as it is
deprecated.
http://bugzilla.gnome.org/show_bug.cgi?id=703109
This code is too complicated to keep, and the last straw came after the
fixed width menu in the aggregate menu design.
This will break some existing popup menus that rely on the fixed width,
but this will soon be replaced with the aggregate menu. We'll also soon
clean this up further by replacing PopupBaseMenuItem's custom layout code
with an StBoxLayout.
https://bugzilla.gnome.org/show_bug.cgi?id=705845