Pass the error variable to g_key_file_load_from_data_dirs in
Shell.AppSystem.get_default().load_from_desktop_file again, and
use a try/catch in places.js.
This fixes Shell.TextureCache.get_default().load_thumbnail so
that it can be used to get thumbnails (with an icon matching
the mimetype or, in the worst case, gtk-file, as fallback) for
items which don't have a GtkRecentlyUsed object. This is needed
for the Zeitgeist integration.
- Avoid error '"iconname" may be used uninitialized in this function'
by initializing said variable to NULL.
- Define shell_util_get_file_description as static (like the other
similar functions) to avoid another compiler error.
- Don't save errors from g_key_file_load_from_data_dirs into the
variable "error" (ie. pass NULL to it instead). Without this,
gnome-shell crashes if the key file can't be found (with message
"Error invoking Shell.load_from_desktop_file: Valid key file could
not be found in search dirs").
- Check the result of the load_from_desktop_file() call in places.js,
as it may be null.
Previously, ShellAppSystem only loaded (and cached) the set of
.desktop files from applications.menu and settings.menu, using
the gnome-menus library. The ShellAppInfo structure was
a "hidden typedef" for GMenuTreeEntry.
But we need to support loading an arbitrary .desktop file. Thus,
refactor the ShellAppInfo into a real struct, with a refcount,
and allow it to point to either a GMenuTreeEntry or a GKeyFile.
Also, in the case where we fail to lookup an icon for an
application, ensure we return a 0 opacity texture.
Use ShellGenericContainer to implement a fully dynamic layout
for the application well. It's still fixed to 4 columns by default,
but no longer requires a fixed width to be passed in on start.
With another chunk of work, it could likely try to adjust to
the case where we can only fit fewer than 4 items in the well.
Remove the border highlighting on mouseover, since that caused
reallocations, and the grid layout isn't trivial.
Delete the unused shell_global_get_word_with function.
For both of these, because of optimizations a few patches ago, we
ended up relying on hash table ordering which caused instability
in the application well among other things. Define an ordering
for both.
The favorites is just the order of the GConf keys, and new items
get appended. In the future we should allow insertion at any
point which the grid could use.
For running applications order, define a new "initially_seen_sequence"
transient variable which is just an monotonically incrementing
integer assigned to an application for the first time we saw it
running in this session. When an application is closed, it's reset.
When exiting from --replace mode, we want to start the new
gnome-panel with a reasonable working directory so that if, you say,
open a terminal from it it doesn't start off in the gnome-shell
directory.
(gnome-shell itself is running in $HOME because mutter changes
directory itself at startup.)
Reported by Mathieu Bridon
http://bugzilla.gnome.org/show_bug.cgi?id=591145
Some C library versions have __attribute__((warn_unused_result)) on
fgets(). We really don't care since we are just throwing the data
away, but check the result anyways.
When AM_SILENT_RULES is available, use it to strip down the output
of make so we can see what's important rather than gigantic long
compile lines.
Use 'make V=1' to see everything again.
Fix a couple of places where we had 'cmp' rather than 'cmp' and were
getting standard-error spew about missing files when generating
enum-types.h files.
http://bugzilla.gnome.org/show_bug.cgi?id=591002
src/shell-global.c src/shell-process.c: Remove dead code
src/shell-texture-cache.c src/shell-status-menu.c: Remove
<foo>_new() functions that weren't in the header file and
not used anyways:
src/shell-texture-cache.[ch]: Fix a prototype that used ()
when (void) was intended.
http://bugzilla.gnome.org/show_bug.cgi?id=590998
Move the GStreamer initialization from the Javascript code into
shell_recorder_init(). This avoids a dependency on the GStreamer
introspection information and will make it easier to drop the
gir-repository module dependency.
Said function in genericDisplay.js was returning the index of the
actor based upon its position in the entire list, while everywhere
else indexes relative to the currently displayed page were used.
This made actions in the details pane break (bug #590949), so I
replace it with a new function in shell-overflow-list.c,
shell_overflow_list_get_actor_index, which is page based.
Subclass ClutterGroup (to avoid having to implement all of dispose,
raise, lower, add, etc.), and have it proxy the allocation requests
out into signals. We have to group up the two out parameters
into a struct unfortunately.
Included example code in the C file source for now.
The previous application monitoring code was originally designed
to be based on WM_CLASS, which was then resolved on a server.
We have that resolution code locally now, so instead
of saving WM_CLASS data, save application IDs.
Also, inside the WM we have a much better
infrastructure for tracking windows. In particular, rather
than polling, we can just watch for focus notification on
the display, and window add/remove.
Instead of polling XScreensaver, use DBus to watch org.gnome.Session
which already has an idle time watch.
Now there is no polling at all inside the monitor.
When we fail to load a texture, make sure we keep it 0 opacity to avoid
a white square. Also this is useful to avoid the square while loading
a texture asynchronously.
Corresponding with the design, if an application is in a running
state (has > 0 windows open), draw a glow behind the name.
To make the display look a bit nicer, set the width of each item
to be equal to the longest word among all the items.
Make sure that we calculate the next update time correctly.
Store timeout time instead of the timeout delta, so that it doesn't get outdated.
Create a new callback when the time update happens for the original callback.
Make sure last visited time is updated in the details pane by keeping track
of the description actors created for the detail actors.
Add comments to the new functions.
Avoid depending on gdb for replacing an existing panel, since it
requires debuginfo and gdb installed.
Instead we grab the org.gnome.Panel DBus name, using DBus name
replacement semantics.
Extend ShellTextureCache by adding the concept of a policy, which
we expose to the public API for loading URIs.
This lets us have the shell tell the cache to keep the information
icon texture around forever.
Secondly, fix the caching of recent info; we shouldn't always be
loading the backup pixbuf. Move recent info loading entirely
into ShellTextureCache.
GenericDisplay wasn't quite completely converted to the ShellOverflowList
model. Since the list now holds all actors, the indexing/wrapping
was incorrect.
Add a property which lets us keep track of how many items are displayed,
use this in genericDisplay.
Avoid setting selectedIndex to -2 when going up with no items.
If we're not displaying any results at all, don't attempt keynav (for now).
Make the ClutterText and ClutterTexture from the status menu
button available to JavaScript, and from there improve the
font definition of the user name.
shell-status-menu.[ch]: Add public get_name() and get_icon()
functions that return the user name label and icon
texture, remove the markup from update_name_text().
panel.js: Set the font for the button consistently with that
of the other panel labels.
Move thumbnail creation into ShellTextureCache. It's now asynchronous,
and we cache the result.
Create a DocManager class which keeps around the DocInfo objects between
invocations. This is also where we ensure we remove thumbnails for
recent items not known anymore.
Before, we looked up application data in several ways; the ShellAppSystem
exported just application ids (though it parsed the .desktop files internally),
and we'd create a Gio.DesktopAppInfo object (reparsing the desktop file again),
wrapping that inside a JavaScript AppInfo class, and finally the AppDisplay
would again parse the .desktop file to get the categories.
Also, to look up applications by id previously, we traversed the entire
menu structure each time.
Some qualities such as the NoDisplay flag were not easily exposed in the old
system. And if we wanted to expose them we'd have to change several different
application information wrapper classes.
All in all, it was quite suboptimal.
The theme of this new code is basically "just use libgnome-menus". We do
not call into Gio for app lookups anymore. The new Shell.AppInfo class
is a disguised pointer for the GMenuTreeEntry item.
To fix the caching, we keep a simple hash table of desktop id -> ShellAppInfo.
ShellDrawingArea is a size-independent wrapper for a ClutterCairoTexture.
Useful when drawing non-fixed size areas.
ShellStack is a simple container class which holds items
in a completely overlapping Z stack. The main difference
from ClutterGroup is that items will be constrained to
(and allocated) the size of the stack, not getting their
preferred size always.
Although methods like gconf_client_get/set_bool() and such are usable
from gjs, get_list/set_list is not, since there's only one method for
all list types. So ShellGConf wraps GConfClient and adds separate
typed list methods.
Also, add a detailed "changed" signal that can easily be connected to
from js, since we can't currently use gconf_client_notify_add()
directly.