The pattern has become a lot less common, not least indicated
by the removal of the HeaderBar:subtitle property. And in this
case we are including an icon in the subtitle, which looks
completely out of place.
Address this by moving the URL/security information into a
popover menu, inspired by the similar drop-down in GNOME Web.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2690>
Years ago, the function used to clean up the cache when the
window was closed. But now that an ephemeral data manager is
used, nothing is cached anymore and the function is left as
a mere wrapper around this.destroy().
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2690>
The events that the draggable uses to initiate a drag operation
are the same as the ones a click action consumes for clicks.
It is still possible to combine the two, but it's finicky and far
from being straight-forward. To make this easier, add a dedicated
addClickAction() method to draggables that takes care of the
setup before adding the action to the draggable actor.
In the longer term, we'll want to turn DND into an action, and
have something like GTK's gesture group to allow combining actions
that would otherwise step on each other's toes.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2742>
Actions provide a higher-level API than event handlers, not unlike
GTK's event controllers (albeit less complete). Allowing them to
take care of the low-level bits where possible is generally a good
idea.
Menu items are a very straight-forward case, with a good amount
of code saving, so port them over.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2742>
The handler dates back to commit 50f248ec5b in 2011, and is
part of the original hack of making the activities button a
PanelMenu.Button while suppressing its menu.
By now, panel buttons without a menu have been properly supported
for years, but somehow that bit of the hack stuck around, even though
it is no longer actually needed (probably since the introduction of
DummyMenu.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2741>
When we can't detect a headphone by form factor, we do a string
match on the port name. A match on 'Headphone' isn't less likely
to be valid than a match on 'headphone', so make sure we ignore
capitalization.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2691>
Provided we use the correct version of the SpiderMonkey shell, we
can perform checks using the same engine that is used by gjs.
However some engine features are opt-in, so the set of features enabled
by gjs and js102 may differ. The obvious option for avoiding this is
replacing js102 with gjs for tests.
For that reason the check-potfiles.js script has been ported to gjs
and a second (simpler) script to replace `js102 --compileonly` was
added. This work happened in a separate repository to make sharing
between different JS-based projects easier.
Update the CI image to pull in those scripts and include gjs.
This will also address the issue that `js102 --compileonly` does not
handle modules.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2193>
Both the subdir and prepare arguments are very specific to
building the extensions-tool subproject stand-alone. In order
to make the script more generic, turn those required arguments
into optional --subdir and --prepare ones.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2712>
We currently remove the directory at the end of the script, but
that code is only reached when all previous operations were
successful.
Address this by first using an absolute directory path in /tmp
instead of a "random" location based on the CWD, then set a trap
to remove it on exit.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2712>
The script has four mandatory arguments, and also accepts optional
build options that are passed on to meson. Checking for the number
of arguments *before* filtering out the optional ones means that
`./install-meson-project.sh -Done=1 -Dtwo=2 -Dthree=3 -Dfour=4`
is considered valid, even though not a single required argument
is passed.
Fix this by filtering out the arguments before doing the usage
check. As it is a nice touch to have usage information at the
top of the script, move the message into a usage() function at
the top.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2712>
If we have multiple desktop ID's that share the same startup-wm class
and none of them is actually matching the desktop-id, then we should
exclude the ones that should not be shown in the current desktop.
This will help preventing cases such as the previous one in case no
desktop file ID would match the startup-wm-class exactly.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2721>
When fetching the desktop ids into a map of startup-wm classes we meant
to give the ones that match the desktop ID more priority, however
this did not happen because we were always comparing a desktop
file id, including the `.desktop` suffix, with a wm-class that generally
does not include that.
This is the case of gnome-system-monitor, that provides two desktop
files, one of which is OnlyShowIn=KDE but both have the same
StartupWMClass and thus the first parsed is preferred, even though its
desktop-id is gnome-system-monitor-kde.
As per this, remove the .desktop suffix when comparing it with the
startup-wm-class, keeping the old check just in case.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2721>
After the introduction of implicit grabs in Clutter, a release
event will now always be delivered to the actor that received
the corresponding press event.
This results in surprising behavior when moving the pointer
while pressed, as a button release will always activate the
original item, even when the pointer moved to a different item
or outside the menu altogether.
Address this by checking the hover state (that is, whether
the item contains the pointer actor) before activating it.
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6606
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2740>
When a WindowPreview is being destroyed, the class default handler for
the `destroy` signal is responsible for destroying its child actors.
This happens after the emission of the `destroy` signal, i.e. after
`WindowPreview::_onDestroy()` has been run.
The destruction of the WindowPreview's child actors now triggers a
re-pick, but due to WindowPreview having already being marked as
`CLUTTER_IN_DESTRUCTION`, it will not be picked, resulting in a `leave`
event if the cursor was on top of the WindowPreview at the time
`destroy()` was called on it.
So this leads to `WindowPreview::vfunc_leave_event()` being run after
`WindowPreview::_onDestroy()`, which means the idle started by the leave
event handler will not be removed and ends up accessing actors after
they have already been destroyed.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/5512
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6065
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2738>
Dash labels are children of the main uiGroup and so could be destroyed
before their logical-owner DashItemContainer during shutdown.
This implies that we could destroy them twice. To avoid this, unset them
when destroyed.
This is mostly visible when using dash-to-dock, but it's still
technically possible with upstream code:
** Message: 19:57:49.847: Shutting down GNOME Shell
(gnome-shell:2788214): Gjs-CRITICAL **: 19:57:49.933: Object St.Label
(0x55b33668eab0), has been already disposed — impossible to access it.
This might be caused by the object having been destroyed from C code using
something such as destroy(), dispose(), or remove() vfuncs.
== Stack trace for context 0x55b3345fd3d0 ==
#0 7ffeabd810d0 b /data/GNOME/gnome-shell/js/ui/dash.js:86
#1 55b335b62f88 i /data/GNOME/JHBUILD_HOME/.local/share/gnome-shell/extensions/dash-to-dock@micxgx.gmail.com/docking.js:487
#2 7ffeabd838f0 b self-hosted:1121
#3 55b335b62ec8 i /data/GNOME/gnome-shell/js/ui/layout.js:240
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2739>
The left/right navigation between top bar buttons is usually
handled by a key-press handler on the button's menu.
However when a DummyMenu is used, the button itself serves as
fake menu actor and will get grabbed when "opening" the menu.
Due to that grab, the event is not propagated to the stage,
and regular keynav does not work.
To avoid the focus getting stuck in that case, add an explicit
key-press handler that bypasses the grab.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2734>