GenericDisplay wasn't quite completely converted to the ShellOverflowList
model. Since the list now holds all actors, the indexing/wrapping
was incorrect.
Add a property which lets us keep track of how many items are displayed,
use this in genericDisplay.
Avoid setting selectedIndex to -2 when going up with no items.
If we're not displaying any results at all, don't attempt keynav (for now).
Make the ClutterText and ClutterTexture from the status menu
button available to JavaScript, and from there improve the
font definition of the user name.
shell-status-menu.[ch]: Add public get_name() and get_icon()
functions that return the user name label and icon
texture, remove the markup from update_name_text().
panel.js: Set the font for the button consistently with that
of the other panel labels.
Move thumbnail creation into ShellTextureCache. It's now asynchronous,
and we cache the result.
Create a DocManager class which keeps around the DocInfo objects between
invocations. This is also where we ensure we remove thumbnails for
recent items not known anymore.
Before, we looked up application data in several ways; the ShellAppSystem
exported just application ids (though it parsed the .desktop files internally),
and we'd create a Gio.DesktopAppInfo object (reparsing the desktop file again),
wrapping that inside a JavaScript AppInfo class, and finally the AppDisplay
would again parse the .desktop file to get the categories.
Also, to look up applications by id previously, we traversed the entire
menu structure each time.
Some qualities such as the NoDisplay flag were not easily exposed in the old
system. And if we wanted to expose them we'd have to change several different
application information wrapper classes.
All in all, it was quite suboptimal.
The theme of this new code is basically "just use libgnome-menus". We do
not call into Gio for app lookups anymore. The new Shell.AppInfo class
is a disguised pointer for the GMenuTreeEntry item.
To fix the caching, we keep a simple hash table of desktop id -> ShellAppInfo.
ShellDrawingArea is a size-independent wrapper for a ClutterCairoTexture.
Useful when drawing non-fixed size areas.
ShellStack is a simple container class which holds items
in a completely overlapping Z stack. The main difference
from ClutterGroup is that items will be constrained to
(and allocated) the size of the stack, not getting their
preferred size always.
Although methods like gconf_client_get/set_bool() and such are usable
from gjs, get_list/set_list is not, since there's only one method for
all list types. So ShellGConf wraps GConfClient and adds separate
typed list methods.
Also, add a detailed "changed" signal that can easily be connected to
from js, since we can't currently use gconf_client_notify_add()
directly.
Searching across NoDisplay desktop items can produce weird
results to the user (including duplicates, and items that
aren't really applications at all.) So, don't include them
normally.
But continue including NoDisplay items when we look up the
desktop file for a window, since we want to catch applications
like Evince and Nautilus which are otherwise NoDisplay.
http://bugzilla.gnome.org/show_bug.cgi?id=587548
This is not a complete patch; it doesn't attempt to handle the homogenous
property or column major.
(Based on patch by Colin Walters <walters@verbum.org>)
http://bugzilla.gnome.org/show_bug.cgi?id=587720
Add a GConf key for favorites, and API for retrieving them.
Also add shell_app_system_lookup_basename, which we use from
the app monitor to look up WM_CLASS ids.
Track all windows; at the time of opening (and shell startup)
we call into ShellAppSystem to take the WM_CLASS property and
try to find an associated .desktop file.
Add mozilla-firefox to the list of our WM_CLASS workarounds.
Add shell_global_get_screen, since it's often used.
Fix up the comments about the horizontal gradient code and use 8x1 texture
instead of 8x8.
Make sure the values we assign to the three-stop horizontal gradient
require the use of the three stop gradient, with the middle value not being
right between the side values.
Display the results pane above the workspaces. The results pane is somewhat
transparent and has a blue gradient background. The dash pane is slightly
transparent and also has a blue gradient background.
The results pane shows up when a More control is clicked. It disappears when
a Less control is clicked, an area outside of the dash area is clicked,
an item starts being dragged, or the overlay mode is exited.
Add shell_global_create_horizontal_gradient() to shell-global.[ch]
Currently we position the user status menu at the upper left of
the user status button. Then, because Mutter is inappropriately
positioning override-redirect windows it get shoved into the
workarea. Once that bug is fixed (bug 582639), we'll have to
position the menu ourselves.
This patch aligns the user status menu at the left end of
and beneath the top panel.
http://bugzilla.gnome.org/show_bug.cgi?id=586156
Currently function shell_get_thumbnail_for_recent_info located in
src/shell-global.c is used to get thumbnails for recently used files.
However, it only works if you have a GtkRecentInfo object for the file,
even though the thumbnail generation code doesn't depend on it. This commit
renames the function to shell_get_thumbnail and makes it generic so that it
just takes two strings: a filename and a mimetype.
When there is no root pixmap, the result will be a CoglMaterial
with a layer with no texture, and that causes a crash.
Work around this by supressing painting the root pixmap actor
when there is no root pixmap.
http://bugzilla.gnome.org/show_bug.cgi?id=585196
- clutter_actor_get_transformed_position()/size() return floats
- clutter_stage_get_actor_at_pos() takes a pick mode
- ClutterTimeline no longer has a concept of frames
- ClutterUnit is now replaced by float
- cogl_texture_new_from_data() signature changed
http://bugzilla.gnome.org/show_bug.cgi?id=585013
With clutter changes, we can now no longer clone an actor unless
it is part of a stage. So, we hide the root pixmap source, and
add it.
This means that the logic to free the source actor when the
last clone disappears no longer applies, since the stage will also
reference it; so we just leave the actor around permanently.
http://bugzilla.gnome.org/show_bug.cgi?id=585012
We need a foreach_with_internals() function that includes the
background_texture/background_rectangle actors, so that states
will properly be updated on map/unmap/etc.
http://bugzilla.gnome.org/show_bug.cgi?id=585007
- ClutterUnit is now replaced with float
- allocate() now takes flags rather than absolute_origin_changed boolean
- cogl_texture_new_from_data() signature changed
http://bugzilla.gnome.org/show_bug.cgi?id=585007
The code here is significantly cleaner if we use the data Metacity
already has cached and validated, rather than talking to X directly.
Also some preparatory work for extending the monitor API by
clarifying the name of the (current) main entry point.
To avoid loading applications from two different systems, use
ShellAppSystem solely. This unifies the initial load and the
reload.
Extend ShellAppSystem to also load settings/preferences, and
ensure they appear in the search.
We need to include the icon size in the data we pass to on_pixbuf_loaded()
so that we can include it in the key we use when caching the icon
Currently we save icons in the cache at size 0 but look them up at size 48
so no caching occurs.
http://bugzilla.gnome.org/show_bug.cgi?id=583503
Recent gjs changes have made it log most types of messages (including
log() calls) only to a configured log file and not to stderr. So,
set GJS_DEBUG_OUTPUT=stderr to make *stderr* the log file and get
our log() calls back.
Add a ShellTextureCache class which loads (and can cache)
pixmap->texture conversions. This fixes a problem with the
async code in ClutterTexture that it was lower priority
than animations, and also ensures we're really only
loading these pixbufs once in the icon case.