panel: move the corners into the panel actor
Rather than having the panel corners as independent bits of chrome and manually syncing their positions, put them inside the panel actor, and update the panel's allocation code to position them correctly. https://bugzilla.gnome.org/show_bug.cgi?id=655813
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parent
a376cd1610
commit
fde200d084
197
js/ui/panel.js
197
js/ui/panel.js
@ -697,12 +697,11 @@ function PanelCorner(panel, side) {
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}
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PanelCorner.prototype = {
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_init: function(panel, side) {
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this._panel = panel;
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_init: function(side) {
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this._side = side;
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this.actor = new St.DrawingArea({ style_class: 'panel-corner' });
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this.actor.connect('style-changed', Lang.bind(this, this._styleChanged));
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this.actor.connect('repaint', Lang.bind(this, this._repaint));
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this.actor.connect('style-changed', Lang.bind(this, this.relayout));
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},
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_repaint: function() {
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@ -765,20 +764,14 @@ PanelCorner.prototype = {
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cr.restore();
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},
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relayout: function() {
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_styleChanged: function() {
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let node = this.actor.get_theme_node();
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let cornerRadius = node.get_length("-panel-corner-radius");
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let innerBorderWidth = node.get_length('-panel-corner-inner-border-width');
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this.actor.set_size(cornerRadius,
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innerBorderWidth + cornerRadius);
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if (this._side == St.Side.LEFT)
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this.actor.set_position(this._panel.actor.x,
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this._panel.actor.y + this._panel.actor.height - innerBorderWidth);
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else
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this.actor.set_position(this._panel.actor.x + this._panel.actor.width - cornerRadius,
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this._panel.actor.y + this._panel.actor.height - innerBorderWidth);
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this.actor.set_size(cornerRadius, innerBorderWidth + cornerRadius);
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this.actor.set_anchor_point(0, innerBorderWidth);
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}
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};
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@ -789,9 +782,8 @@ function Panel() {
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Panel.prototype = {
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_init : function() {
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this.actor = new St.BoxLayout({ style_class: 'menu-bar',
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name: 'panel',
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reactive: true });
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this.actor = new Shell.GenericContainer({ name: 'panel',
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reactive: true });
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this.actor._delegate = this;
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this._statusArea = {};
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@ -808,82 +800,20 @@ Panel.prototype = {
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this._menus = new PopupMenu.PopupMenuManager(this);
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this._leftBox = new St.BoxLayout({ name: 'panelLeft' });
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this.actor.add_actor(this._leftBox);
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this._centerBox = new St.BoxLayout({ name: 'panelCenter' });
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this.actor.add_actor(this._centerBox);
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this._rightBox = new St.BoxLayout({ name: 'panelRight' });
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this.actor.add_actor(this._rightBox);
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this._leftCorner = new PanelCorner(this, St.Side.LEFT);
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this._rightCorner = new PanelCorner(this, St.Side.RIGHT);
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this._leftCorner = new PanelCorner(St.Side.LEFT);
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this.actor.add_actor(this._leftCorner.actor);
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this._rightCorner = new PanelCorner(St.Side.RIGHT);
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this.actor.add_actor(this._rightCorner.actor);
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/* This box container ensures that the centerBox is positioned in the *absolute*
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* center, but can be pushed aside if necessary. */
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this._boxContainer = new Shell.GenericContainer();
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this.actor.add(this._boxContainer, { expand: true });
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this._boxContainer.add_actor(this._leftBox);
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this._boxContainer.add_actor(this._centerBox);
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this._boxContainer.add_actor(this._rightBox);
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this._boxContainer.connect('get-preferred-width', Lang.bind(this, function(box, forHeight, alloc) {
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let children = box.get_children();
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for (let i = 0; i < children.length; i++) {
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let [childMin, childNatural] = children[i].get_preferred_width(forHeight);
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alloc.min_size += childMin;
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alloc.natural_size += childNatural;
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}
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}));
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this._boxContainer.connect('get-preferred-height', Lang.bind(this, function(box, forWidth, alloc) {
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let children = box.get_children();
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for (let i = 0; i < children.length; i++) {
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let [childMin, childNatural] = children[i].get_preferred_height(forWidth);
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if (childMin > alloc.min_size)
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alloc.min_size = childMin;
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if (childNatural > alloc.natural_size)
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alloc.natural_size = childNatural;
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}
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}));
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this._boxContainer.connect('allocate', Lang.bind(this, function(container, box, flags) {
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let allocWidth = box.x2 - box.x1;
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let allocHeight = box.y2 - box.y1;
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let [leftMinWidth, leftNaturalWidth] = this._leftBox.get_preferred_width(-1);
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let [centerMinWidth, centerNaturalWidth] = this._centerBox.get_preferred_width(-1);
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let [rightMinWidth, rightNaturalWidth] = this._rightBox.get_preferred_width(-1);
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let sideWidth, centerWidth;
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centerWidth = centerNaturalWidth;
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sideWidth = (allocWidth - centerWidth) / 2;
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let childBox = new Clutter.ActorBox();
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childBox.y1 = 0;
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childBox.y2 = allocHeight;
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if (this.actor.get_direction() == St.TextDirection.RTL) {
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childBox.x1 = allocWidth - Math.min(Math.floor(sideWidth),
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leftNaturalWidth);
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childBox.x2 = allocWidth;
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} else {
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childBox.x1 = 0;
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childBox.x2 = Math.min(Math.floor(sideWidth),
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leftNaturalWidth);
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}
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this._leftBox.allocate(childBox, flags);
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childBox.x1 = Math.ceil(sideWidth);
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childBox.y1 = 0;
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childBox.x2 = childBox.x1 + centerWidth;
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childBox.y2 = allocHeight;
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this._centerBox.allocate(childBox, flags);
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childBox.y1 = 0;
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childBox.y2 = allocHeight;
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if (this.actor.get_direction() == St.TextDirection.RTL) {
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childBox.x1 = 0;
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childBox.x2 = Math.min(Math.floor(sideWidth),
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rightNaturalWidth);
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} else {
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childBox.x1 = allocWidth - Math.min(Math.floor(sideWidth),
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rightNaturalWidth);
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childBox.x2 = allocWidth;
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}
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this._rightBox.allocate(childBox, flags);
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}));
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this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
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this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
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this.actor.connect('allocate', Lang.bind(this, this._allocate));
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/* Button on the left side of the panel. */
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this._activitiesButton = new ActivitiesButton();
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@ -942,8 +872,6 @@ Panel.prototype = {
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Main.statusIconDispatcher.connect('status-icon-removed', Lang.bind(this, this._onTrayIconRemoved));
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Main.chrome.addActor(this.actor, { affectsStruts: true });
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Main.chrome.addActor(this._leftCorner.actor, { affectsInputRegion: false });
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Main.chrome.addActor(this._rightCorner.actor, { affectsInputRegion: false });
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Main.ctrlAltTabManager.addGroup(this.actor, _("Top Bar"), 'start-here',
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{ sortGroup: CtrlAltTab.SortGroup.TOP });
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@ -952,6 +880,80 @@ Panel.prototype = {
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this._relayout();
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},
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_getPreferredWidth: function(actor, forHeight, alloc) {
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alloc.min_size = -1;
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alloc.natural_size = Main.layoutManager.primaryMonitor.width;
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},
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_getPreferredHeight: function(actor, forWidth, alloc) {
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// We don't need to implement this; it's forced by the CSS
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alloc.min_size = -1;
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alloc.natural_size = -1;
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},
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_allocate: function(actor, box, flags) {
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let allocWidth = box.x2 - box.x1;
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let allocHeight = box.y2 - box.y1;
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let [leftMinWidth, leftNaturalWidth] = this._leftBox.get_preferred_width(-1);
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let [centerMinWidth, centerNaturalWidth] = this._centerBox.get_preferred_width(-1);
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let [rightMinWidth, rightNaturalWidth] = this._rightBox.get_preferred_width(-1);
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let sideWidth, centerWidth;
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centerWidth = centerNaturalWidth;
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sideWidth = (allocWidth - centerWidth) / 2;
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let childBox = new Clutter.ActorBox();
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childBox.y1 = 0;
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childBox.y2 = allocHeight;
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if (this.actor.get_direction() == St.TextDirection.RTL) {
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childBox.x1 = allocWidth - Math.min(Math.floor(sideWidth),
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leftNaturalWidth);
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childBox.x2 = allocWidth;
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} else {
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childBox.x1 = 0;
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childBox.x2 = Math.min(Math.floor(sideWidth),
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leftNaturalWidth);
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}
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this._leftBox.allocate(childBox, flags);
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childBox.x1 = Math.ceil(sideWidth);
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childBox.y1 = 0;
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childBox.x2 = childBox.x1 + centerWidth;
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childBox.y2 = allocHeight;
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this._centerBox.allocate(childBox, flags);
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childBox.y1 = 0;
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childBox.y2 = allocHeight;
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if (this.actor.get_direction() == St.TextDirection.RTL) {
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childBox.x1 = 0;
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childBox.x2 = Math.min(Math.floor(sideWidth),
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rightNaturalWidth);
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} else {
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childBox.x1 = allocWidth - Math.min(Math.floor(sideWidth),
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rightNaturalWidth);
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childBox.x2 = allocWidth;
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}
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this._rightBox.allocate(childBox, flags);
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let [cornerMinWidth, cornerWidth] = this._leftCorner.actor.get_preferred_width(-1);
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let [cornerMinHeight, cornerHeight] = this._leftCorner.actor.get_preferred_width(-1);
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childBox.x1 = 0;
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childBox.x2 = cornerWidth;
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childBox.y1 = allocHeight;
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childBox.y2 = allocHeight + cornerHeight;
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this._leftCorner.actor.allocate(childBox, flags);
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let [cornerMinWidth, cornerWidth] = this._rightCorner.actor.get_preferred_width(-1);
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let [cornerMinHeight, cornerHeight] = this._rightCorner.actor.get_preferred_width(-1);
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childBox.x1 = allocWidth - cornerWidth;
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childBox.x2 = allocWidth;
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childBox.y1 = allocHeight;
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childBox.y2 = allocHeight + cornerHeight;
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this._rightCorner.actor.allocate(childBox, flags);
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},
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startStatusArea: function() {
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for (let i = 0; i < STANDARD_TRAY_ICON_ORDER.length; i++) {
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let role = STANDARD_TRAY_ICON_ORDER[i];
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@ -980,20 +982,6 @@ Panel.prototype = {
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time: STARTUP_ANIMATION_TIME,
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transition: 'easeOutQuad'
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});
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let oldCornerY = this._leftCorner.actor.y;
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this._leftCorner.actor.y = oldCornerY - this.actor.height;
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this._rightCorner.actor.y = oldCornerY - this.actor.height;
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Tweener.addTween(this._leftCorner.actor,
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{ y: oldCornerY,
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time: STARTUP_ANIMATION_TIME,
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transition: 'easeOutQuad'
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});
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Tweener.addTween(this._rightCorner.actor,
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{ y: oldCornerY,
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time: STARTUP_ANIMATION_TIME,
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transition: 'easeOutQuad'
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});
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},
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_relayout: function() {
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@ -1015,9 +1003,6 @@ Panel.prototype = {
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global.create_pointer_barrier(primary.x + primary.width, primary.y,
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primary.x + primary.width, primary.y + this.actor.height,
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4 /* BarrierNegativeX */);
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this._leftCorner.relayout();
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this._rightCorner.relayout();
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},
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_onTrayIconAdded: function(o, icon, role) {
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