Make panel more menu-like, initial application menu
Change the panel into a menu-like actor, where elements can add menu items. Implement the initial application menu. https://bugzilla.gnome.org/show_bug.cgi?id=613804
This commit is contained in:
parent
47dae0832b
commit
fdcb73d93e
@ -114,7 +114,53 @@ StTooltip {
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padding-left: 4px;
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}
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.panel-button:pressed {
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background-color: rgba(50,76,111,0.98);
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border-radius: 4px;
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}
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.panel-menu-boxpointer {
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-arrow-border-radius: 9px;
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-arrow-background-color: rgba(0,0,0,0.9);
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-arrow-border-width: 2px;
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-arrow-border-color: #5f5f5f;
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-arrow-base: 30px;
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-arrow-rise: 15px;
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}
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.panel-menu {
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color: #ffffff;
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font-size: 16px;
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}
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.panel-menu-content {
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padding: 20px 0px;
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}
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.panel-menu-item {
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padding: 6px 30px;
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}
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.panel-menu-item:hover {
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background-color: #4c4c4c;
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}
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.panel-image-menu-item {
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spacing: 6px;
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}
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.panel-separator-menu-item {
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background: #4c4c4c;
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height: 1px;
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}
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#appMenu {
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spacing: 4px;
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}
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.app-menu-icon {
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width: 24px;
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height: 24px;
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}
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.panel-button {
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392
js/ui/panel.js
392
js/ui/panel.js
@ -16,6 +16,7 @@ const AppDisplay = imports.ui.appDisplay;
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const Calendar = imports.ui.calendar;
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const Main = imports.ui.main;
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const StatusMenu = imports.ui.statusMenu;
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const BoxPointer = imports.ui.boxpointer;
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const PANEL_HEIGHT = 26;
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@ -123,36 +124,379 @@ TextShadower.prototype = {
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}
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};
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function PanelMenuItem(text) {
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this._init(text);
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}
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PanelMenuItem.prototype = {
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_init: function (text) {
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this.actor = new St.Bin({ style_class: 'panel-menu-item',
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reactive: true,
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track_hover: true,
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x_fill: true,
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y_fill: true,
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x_align: St.Align.START });
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this.actor.set_child(new St.Label({ text: text }));
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this.actor.connect('button-release-event', Lang.bind(this, function (actor, event) {
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this.emit('activate', event);
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}));
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}
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}
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Signals.addSignalMethods(PanelMenuItem.prototype);
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function PanelSeparatorMenuItem(text) {
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this._init(text);
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}
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PanelSeparatorMenuItem.prototype = {
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_init: function (text) {
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this.actor = new St.Bin({ x_fill: true, y_fill: true });
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this.actor.set_child(new St.Bin({ style_class: 'panel-separator-menu-item' }));
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}
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}
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Signals.addSignalMethods(PanelSeparatorMenuItem.prototype);
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function PanelImageMenuItem(text, iconName) {
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this._init(text, iconName);
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}
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PanelImageMenuItem.prototype = {
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_init: function (text, iconName) {
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this.actor = new St.BoxLayout({ style_class: 'panel-menu-item panel-image-menu-item',
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reactive: true,
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track_hover: true });
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this.actor.add(St.TextureCache.get_default().load_icon_name(iconName, 16), { y_fill: false });
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this.actor.add(new St.Label({ text: text }), { expand: true });
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this.actor.connect('button-release-event', Lang.bind(this, function (actor, event) {
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this.emit('activate', event);
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}));
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}
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}
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Signals.addSignalMethods(PanelImageMenuItem.prototype);
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function PanelMenu(sourceButton) {
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this._init(sourceButton);
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}
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PanelMenu.prototype = {
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_init: function(sourceButton) {
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this._sourceButton = sourceButton;
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this._boxPointer = new BoxPointer.BoxPointer(St.Side.TOP, this._sourceButton,
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{ x_fill: true, y_fill: true, x_align: St.Align.START });
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this.actor = this._boxPointer.actor;
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this.actor.style_class = 'panel-menu-boxpointer';
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this._box = new St.BoxLayout({ style_class: 'panel-menu-content',
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vertical: true });
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this._boxPointer.bin.set_child(this._box);
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this.actor.add_style_class_name('panel-menu');
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},
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addAction: function(title, callback) {
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var menuItem = new PanelMenuItem(title);
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this.addMenuItem(menuItem);
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menuItem.connect('activate', Lang.bind(this, function (menuItem, event) {
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callback(event);
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}));
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},
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addMenuItem: function(menuItem) {
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this._box.add(menuItem.actor);
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menuItem.connect('activate', Lang.bind(this, function (menuItem, event) {
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this.emit('activate');
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}));
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},
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addActor: function(actor) {
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this._box.add(actor);
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},
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setArrowOrigin: function(origin) {
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this._boxPointer.setArrowOrigin(origin);
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}
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}
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Signals.addSignalMethods(PanelMenu.prototype);
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function PanelMenuButton(menuAlignment) {
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this._init(menuAlignment);
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}
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PanelMenuButton.prototype = {
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State: {
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OPEN: 0,
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TRANSITIONING: 1,
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CLOSED: 2
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},
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_init: function(menuAlignment) {
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this._menuAlignment = menuAlignment;
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this.actor = new St.Bin({ style_class: 'panel-button',
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reactive: true,
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x_fill: true,
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y_fill: true,
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track_hover: true });
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this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
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// FIXME - this will trigger a warning about a queued allocation from inside
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// allocate; hard to solve without a way to express a high level positioning
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// constraint between actors
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this.actor.connect('notify::allocation', Lang.bind(this, this._repositionMenu));
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this._state = this.State.CLOSED;
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this.menu = new PanelMenu(this.actor);
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this.menu.connect('activate', Lang.bind(this, this._onActivated));
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this.menu.actor.connect('notify::allocation', Lang.bind(this, this._repositionMenuArrow));
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Main.chrome.addActor(this.menu.actor, { visibleInOverview: true,
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affectsStruts: false });
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this.menu.actor.hide();
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},
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open: function() {
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if (this._state != this.State.CLOSED)
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return;
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this._state = this.State.OPEN;
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let panelActor = Main.panel.actor;
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this.menu.actor.lower(panelActor);
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this.menu.actor.show();
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this._repositionMenu();
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this.actor.add_style_pseudo_class('pressed');
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this.emit('open-state-changed', true);
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},
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_onActivated: function(button) {
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this.emit('activate');
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this.close();
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},
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_onButtonPress: function(actor, event) {
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this.toggle();
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},
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_repositionMenu: function() {
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let primary = global.get_primary_monitor();
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// Positioning for the source button
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let [buttonX, buttonY] = this.actor.get_transformed_position();
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let [buttonWidth, buttonHeight] = this.actor.get_transformed_size();
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// We need to reset the size here; otherwise get_preferred_size will
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// just return what we set below
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this.menu.actor.set_size(-1, -1);
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let [minWidth, minHeight, natWidth, natHeight] = this.menu.actor.get_preferred_size();
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// Adjust X position for alignment
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let stageX = buttonX;
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switch (this._menuAlignment) {
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case St.Align.END:
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stageX -= (natWidth - buttonWidth);
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break;
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case St.Align.MIDDLE:
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stageX -= Math.floor((natWidth - buttonWidth) / 2);
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break;
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}
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// Ensure we fit on the x position
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stageX = Math.min(stageX, primary.x + primary.width - natWidth);
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stageX = Math.max(stageX, primary.x);
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// Actually set the position
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let panelActor = Main.panel.actor;
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this.menu.actor.x = stageX;
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this.menu.actor.width = natWidth;
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this.menu.actor.y = Math.floor(panelActor.y + panelActor.height);
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// TODO - we could scroll here
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this.menu.actor.height = natHeight;
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},
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_repositionMenuArrow: function() {
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let [buttonX, buttonY] = this.actor.get_transformed_position();
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let [buttonWidth, buttonHeight] = this.actor.get_transformed_size();
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let [menuX, menuY] = this.menu.actor.get_transformed_position();
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this.menu.setArrowOrigin((buttonX - menuX) + Math.floor(buttonWidth / 2));
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},
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close: function() {
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if (this._state != this.State.OPEN)
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return;
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this._state = this.State.CLOSED;
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this.menu.actor.hide();
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this.actor.remove_style_pseudo_class('pressed');
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this.emit('open-state-changed', false);
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},
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toggle: function() {
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if (this._state == this.State.OPEN)
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this.close();
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else
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this.open();
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}
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}
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Signals.addSignalMethods(PanelMenuButton.prototype);
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/* Basic implementation of a menu container.
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* Call _addMenu to add menu buttons.
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*/
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function PanelMenuBar() {
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this._init();
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}
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PanelMenuBar.prototype = {
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_init: function() {
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this.actor = new St.BoxLayout({ style_class: 'menu-bar',
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reactive: true });
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this.isMenuOpen = false;
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// these are more "private"
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this._eventCaptureId = 0;
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this._activeMenuButton = null;
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this._menus = [];
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},
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_addMenu: function(button) {
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this._menus.push(button);
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button.actor.connect('enter-event', Lang.bind(this, this._onMenuEnter, button));
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button.actor.connect('leave-event', Lang.bind(this, this._onMenuLeave, button));
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button.actor.connect('button-press-event', Lang.bind(this, this._onMenuPress, button));
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button.connect('open-state-changed', Lang.bind(this, this._onMenuOpenState));
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button.connect('activate', Lang.bind(this, this._onMenuActivated));
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},
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_onMenuOpenState: function(button, isOpen) {
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if (!isOpen && button == this._activeMenuButton) {
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this._activeMenuButton = null;
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} else if (isOpen) {
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this._activeMenuButton = button;
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}
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},
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_onMenuEnter: function(actor, event, button) {
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if (!this.isMenuOpen || button == this._activeMenuButton)
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return false;
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if (this._activeMenuButton != null)
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this._activeMenuButton.close();
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button.open();
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return false;
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},
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_onMenuLeave: function(actor, event, button) {
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return false;
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},
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_onMenuPress: function(actor, event, button) {
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if (this.isMenuOpen)
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return false;
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Main.pushModal(this.actor);
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this._eventCaptureId = global.stage.connect('captured-event', Lang.bind(this, this._onEventCapture));
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this.isMenuOpen = true;
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return false;
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},
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_onMenuActivated: function(button) {
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if (this.isMenuOpen)
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this._closeMenu();
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},
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_containsActor: function(container, actor) {
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let parent = actor;
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while (parent != null) {
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if (parent == container)
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return true;
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parent = parent.get_parent();
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}
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return false;
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},
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_eventIsOnActiveMenu: function(event) {
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let src = event.get_source();
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return this._activeMenuButton != null
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&& (this._containsActor(this._activeMenuButton.actor, src) ||
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this._containsActor(this._activeMenuButton.menu.actor, src));
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},
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_eventIsOnAnyMenuButton: function(event) {
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let src = event.get_source();
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for (let i = 0; i < this._menus.length; i++) {
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let actor = this._menus[i].actor;
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if (this._containsActor(actor, src))
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return true;
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}
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return false;
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},
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_onEventCapture: function(actor, event) {
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if (!this.isMenuOpen)
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return false;
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let activeMenuContains = this._eventIsOnActiveMenu(event);
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let eventType = event.type();
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if (eventType == Clutter.EventType.BUTTON_RELEASE) {
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if (activeMenuContains) {
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return false;
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} else {
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if (this._activeMenuButton != null)
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this._activeMenuButton.close();
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this._closeMenu();
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return true;
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}
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} else if ((eventType == Clutter.EventType.BUTTON_PRESS && !activeMenuContains)
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|| (eventType == Clutter.EventType.KEY_PRESS && event.get_key_symbol() == Clutter.Escape)) {
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if (this._activeMenuButton != null)
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this._activeMenuButton.close();
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this._closeMenu();
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return true;
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} else if (activeMenuContains || this._eventIsOnAnyMenuButton(event)) {
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return false;
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}
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return true;
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},
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_closeMenu: function() {
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global.stage.disconnect(this._eventCaptureId);
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this._eventCaptureId = 0;
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Main.popModal(this.actor);
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this.isMenuOpen = false;
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}
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}
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/**
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* AppPanelMenu:
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* AppMenuButton:
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*
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* This class manages the "application menu" component. It tracks the
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* currently focused application. However, when an app is launched,
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* this menu also handles startup notification for it. So when we
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* have an active startup notification, we switch modes to display that.
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*/
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function AppPanelMenu() {
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function AppMenuButton() {
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this._init();
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}
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AppPanelMenu.prototype = {
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AppMenuButton.prototype = {
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__proto__: PanelMenuButton.prototype,
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_init: function() {
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PanelMenuButton.prototype._init.call(this, St.Align.START);
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this._metaDisplay = global.screen.get_display();
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this._focusedApp = null;
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this.actor = new St.Bin({ name: 'appMenu' });
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let bin = new St.Bin({ name: 'appMenu' });
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this.actor.set_child(bin);
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this._container = new Shell.GenericContainer();
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this.actor.set_child(this._container);
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this._container.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
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this._container.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
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this._container.connect('allocate', Lang.bind(this, this._allocate));
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bin.set_child(this._container);
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this._container.connect('get-preferred-width', Lang.bind(this, this._getContentPreferredWidth));
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this._container.connect('get-preferred-height', Lang.bind(this, this._getContentPreferredHeight));
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this._container.connect('allocate', Lang.bind(this, this._contentAllocate));
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this._iconBox = new Shell.Slicer({ name: 'appMenuIcon' });
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this._container.add_actor(this._iconBox);
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this._label = new TextShadower();
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this._container.add_actor(this._label.actor);
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this.menu.addAction(_("Quit"), Lang.bind(this, this._onQuit));
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Main.overview.connect('hiding', Lang.bind(this, function () {
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this.actor.opacity = 255;
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}));
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@ -171,7 +515,7 @@ AppPanelMenu.prototype = {
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this._sync();
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},
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_getPreferredWidth: function(actor, forHeight, alloc) {
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_getContentPreferredWidth: function(actor, forHeight, alloc) {
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let [minSize, naturalSize] = this._iconBox.get_preferred_width(forHeight);
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alloc.min_size = minSize;
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alloc.natural_size = naturalSize;
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@ -180,18 +524,18 @@ AppPanelMenu.prototype = {
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alloc.natural_size = alloc.natural_size + Math.max(0, naturalSize - Math.floor(alloc.natural_size / 2));
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},
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_getPreferredHeight: function(actor, forWidth, alloc) {
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_getContentPreferredHeight: function(actor, forWidth, alloc) {
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let [minSize, naturalSize] = this._iconBox.get_preferred_height(forWidth);
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alloc.min_size = minSize;
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alloc.natural_size = naturalSize;
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[minSize, naturalSize] = this._label.actor.get_preferred_height(forWidth);
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[minSizfe, naturalSize] = this._label.actor.get_preferred_height(forWidth);
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if (minSize > alloc.min_size)
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alloc.min_size = minSize;
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if (naturalSize > alloc.natural_size)
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alloc.natural_size = naturalSize;
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},
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_allocate: function(actor, box, flags) {
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_contentAllocate: function(actor, box, flags) {
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let allocWidth = box.x2 - box.x1;
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let allocHeight = box.y2 - box.y1;
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let childBox = new Clutter.ActorBox();
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@ -230,6 +574,12 @@ AppPanelMenu.prototype = {
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this._label.actor.allocate(childBox, flags);
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},
|
||||
|
||||
_onQuit: function() {
|
||||
if (this._focusedApp == null)
|
||||
return;
|
||||
this._focusedApp.request_quit();
|
||||
},
|
||||
|
||||
_sync: function() {
|
||||
let tracker = Shell.WindowTracker.get_default();
|
||||
|
||||
@ -255,16 +605,18 @@ AppPanelMenu.prototype = {
|
||||
}
|
||||
};
|
||||
|
||||
Signals.addSignalMethods(AppPanelMenu.prototype);
|
||||
Signals.addSignalMethods(AppMenuButton.prototype);
|
||||
|
||||
function Panel() {
|
||||
this._init();
|
||||
}
|
||||
|
||||
Panel.prototype = {
|
||||
_init : function() {
|
||||
__proto__: PanelMenuBar.prototype,
|
||||
|
||||
this.actor = new St.BoxLayout({ name: 'panel' });
|
||||
_init : function() {
|
||||
PanelMenuBar.prototype._init.call(this);
|
||||
this.actor.name = 'panel';
|
||||
this.actor._delegate = this;
|
||||
|
||||
this._leftBox = new St.BoxLayout({ name: 'panelLeft' });
|
||||
@ -398,8 +750,10 @@ Panel.prototype = {
|
||||
this._leftBox.add(this._hotCornerEnvirons);
|
||||
this._leftBox.add(this._hotCorner);
|
||||
|
||||
let appMenu = new AppPanelMenu();
|
||||
this._leftBox.add(appMenu.actor);
|
||||
let appMenuButton = new AppMenuButton();
|
||||
this._leftBox.add(appMenuButton.actor);
|
||||
|
||||
this._addMenu(appMenuButton);
|
||||
|
||||
/* center */
|
||||
|
||||
@ -656,6 +1010,8 @@ Panel.prototype = {
|
||||
},
|
||||
|
||||
_onHotCornerEntered : function() {
|
||||
if (this.isMenuOpen)
|
||||
return false;
|
||||
if (!this._hotCornerEntered) {
|
||||
this._hotCornerEntered = true;
|
||||
if (!Main.overview.animationInProgress) {
|
||||
@ -676,6 +1032,8 @@ Panel.prototype = {
|
||||
},
|
||||
|
||||
_onHotCornerClicked : function() {
|
||||
if (this.isMenuOpen)
|
||||
return false;
|
||||
if (!Main.overview.animationInProgress) {
|
||||
this._maybeToggleOverviewOnClick();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user