Lightbox: complete radial effect for modal dialogs

Rework the radial effect to use similar code to MetaBackground,
and adjust parameters to make it more noticeable.

https://bugzilla.gnome.org/show_bug.cgi?id=725830
This commit is contained in:
Giovanni Campagna
2014-03-06 16:17:36 +01:00
parent 821768a414
commit fc4bc5277a
4 changed files with 123 additions and 46 deletions

View File

@ -11,30 +11,60 @@ const Params = imports.misc.params;
const Tweener = imports.ui.tweener;
const DEFAULT_FADE_FACTOR = 0.4;
const VIGNETTE_BRIGHTNESS = 0.8;
const VIGNETTE_SHARPNESS = 0.7;
const GLSL_DIM_EFFECT_DECLARATIONS = '\
float compute_dim_factor (const vec2 coords) {\
vec2 dist = coords - vec2(0.5, 0.5); \
float elipse_radius = 0.5; \
/* interpolate darkening value, based on distance from screen center */ \
float val = min(length(dist), elipse_radius); \
return mix(0.3, 1.0, val / elipse_radius) * 0.4; \
}';
const GLSL_DIM_EFFECT_CODE = '\
float a = compute_dim_factor (cogl_tex_coord0_in.xy);\
cogl_color_out = vec4(0, 0, 0, cogl_color_in.a * a);'
;
const VIGNETTE_DECLARATIONS = '\
uniform float brightness;\n\
uniform float vignette_sharpness;\n';
const VIGNETTE_CODE = '\
cogl_color_out.a = cogl_color_in.a;\n\
cogl_color_out.rgb = vec3(0.0, 0.0, 0.0);\n\
vec2 position = cogl_tex_coord_in[0].xy - 0.5;\n\
float t = length(2.0 * position);\n\
t = clamp(t, 0.0, 1.0);\n\
float pixel_brightness = mix(1.0, 1.0 - vignette_sharpness, t);\n\
cogl_color_out.a = cogl_color_out.a * (1 - pixel_brightness * brightness);';
const RadialShaderQuad = new Lang.Class({
Name: 'RadialShaderQuad',
Extends: Shell.GLSLQuad,
_init: function(params) {
this.parent(params);
this._brightnessLocation = this.get_uniform_location('brightness');
this._sharpnessLocation = this.get_uniform_location('vignette_sharpness');
this.brightness = 1.0;
this.vignetteSharpness = 0.0;
},
vfunc_build_pipeline: function() {
this.add_glsl_snippet(Shell.SnippetHook.FRAGMENT,
GLSL_DIM_EFFECT_DECLARATIONS,
GLSL_DIM_EFFECT_CODE,
true);
VIGNETTE_DECLARATIONS, VIGNETTE_CODE, true);
},
get brightness() {
return this._brightness;
},
set brightness(v) {
this._brightness = v;
this.set_uniform_float(this._brightnessLocation,
1, [this._brightness]);
},
get vignetteSharpness() {
return this._sharpness;
},
set vignetteSharpness(v) {
this._sharpness = v;
this.set_uniform_float(this._sharpnessLocation,
1, [this._sharpness]);
}
});
/**
@ -75,6 +105,7 @@ const Lightbox = new Lang.Class({
this._container = container;
this._children = container.get_children();
this._fadeFactor = params.fadeFactor;
this._radialEffect = params.radialEffect;
if (params.radialEffect)
this.actor = new RadialShaderQuad({ x: 0,
y: 0,
@ -82,6 +113,7 @@ const Lightbox = new Lang.Class({
else
this.actor = new St.Bin({ x: 0,
y: 0,
opacity: 0,
style_class: 'lightbox',
reactive: params.inhibitEvents });
@ -133,9 +165,18 @@ const Lightbox = new Lang.Class({
fadeInTime = fadeInTime || 0;
Tweener.removeTweens(this.actor);
if (fadeInTime != 0) {
this.shown = false;
this.actor.opacity = 0;
if (this._radialEffect) {
Tweener.addTween(this.actor,
{ brightness: VIGNETTE_BRIGHTNESS,
vignetteSharpness: VIGNETTE_SHARPNESS,
time: fadeInTime,
transition: 'easeOutQuad',
onComplete: Lang.bind(this, function() {
this.shown = true;
this.emit('shown');
})
});
} else {
Tweener.addTween(this.actor,
{ opacity: 255 * this._fadeFactor,
time: fadeInTime,
@ -145,11 +186,8 @@ const Lightbox = new Lang.Class({
this.emit('shown');
})
});
} else {
this.actor.opacity = 255 * this._fadeFactor;
this.shown = true;
this.emit('shown');
}
this.actor.show();
},
@ -158,7 +196,18 @@ const Lightbox = new Lang.Class({
this.shown = false;
Tweener.removeTweens(this.actor);
if (fadeOutTime != 0) {
if (this._radialEffect) {
Tweener.addTween(this.actor,
{ brightness: 1.0,
vignetteSharpness: 0.0,
opacity: 0,
time: fadeOutTime,
transition: 'easeOutQuad',
onComplete: Lang.bind(this, function() {
this.actor.hide();
})
});
} else {
Tweener.addTween(this.actor,
{ opacity: 0,
time: fadeOutTime,
@ -167,8 +216,6 @@ const Lightbox = new Lang.Class({
this.actor.hide();
})
});
} else {
this.actor.hide();
}
},