diff --git a/src/st/st-box-layout.c b/src/st/st-box-layout.c index 5062c0709..eede854e2 100644 --- a/src/st/st-box-layout.c +++ b/src/st/st-box-layout.c @@ -256,13 +256,7 @@ st_box_container_add_actor (ClutterContainer *container, { StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv; - clutter_actor_set_parent (actor, CLUTTER_ACTOR (container)); - - priv->children = g_list_append (priv->children, actor); - - clutter_actor_queue_relayout (CLUTTER_ACTOR (container)); - - g_signal_emit_by_name (container, "actor-added", actor); + _st_container_add_actor (container, actor, &priv->children); } static void @@ -271,28 +265,7 @@ st_box_container_remove_actor (ClutterContainer *container, { StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv; - GList *item = NULL; - - item = g_list_find (priv->children, actor); - - if (item == NULL) - { - g_warning ("Actor of type '%s' is not a child of container of type '%s'", - g_type_name (G_OBJECT_TYPE (actor)), - g_type_name (G_OBJECT_TYPE (container))); - return; - } - - g_object_ref (actor); - - priv->children = g_list_delete_link (priv->children, item); - clutter_actor_unparent (actor); - - g_signal_emit_by_name (container, "actor-removed", actor); - - g_object_unref (actor); - - clutter_actor_queue_relayout ((ClutterActor*) container); + _st_container_remove_actor (container, actor, &priv->children); } static void @@ -302,7 +275,8 @@ st_box_container_foreach (ClutterContainer *container, { StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv; - g_list_foreach (priv->children, (GFunc) callback, callback_data); + _st_container_foreach (container, callback, callback_data, + &priv->children); } static void @@ -312,40 +286,7 @@ st_box_container_lower (ClutterContainer *container, { StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv; - /* copied from clutter/clutter/clutter-group.c */ - - priv->children = g_list_remove (priv->children, actor); - - /* Push to bottom */ - if (!sibling) - { - GList *last_item; - - last_item = g_list_first (priv->children); - - if (last_item) - sibling = last_item->data; - - priv->children = g_list_prepend (priv->children, actor); - } - else - { - gint pos; - - pos = g_list_index (priv->children, sibling); - - priv->children = g_list_insert (priv->children, actor, pos); - } - - /* See comment in group_raise for this */ - if (sibling && - clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor)) - { - clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling)); - } - - if (CLUTTER_ACTOR_IS_VISIBLE (container)) - clutter_actor_queue_redraw (CLUTTER_ACTOR (container)); + _st_container_lower (container, actor, sibling, &priv->children); } static void @@ -355,52 +296,15 @@ st_box_container_raise (ClutterContainer *container, { StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv; - priv->children = g_list_remove (priv->children, actor); - - /* copied from clutter/clutter/clutter-group.c */ - - /* Raise at the top */ - if (!sibling) - { - GList *last_item; - - last_item = g_list_last (priv->children); - - if (last_item) - sibling = last_item->data; - - priv->children = g_list_append (priv->children, actor); - } - else - { - gint pos; - - pos = g_list_index (priv->children, sibling) + 1; - - priv->children = g_list_insert (priv->children, actor, pos); - } - - /* set Z ordering a value below, this will then call sort - * as values are equal ordering shouldn't change but Z - * values will be correct. - * - * FIXME: optimise - */ - if (sibling && - clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor)) - { - clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling)); - } - - if (CLUTTER_ACTOR_IS_VISIBLE (container)) - clutter_actor_queue_redraw (CLUTTER_ACTOR (container)); + _st_container_raise (container, actor, sibling, &priv->children); } static void st_box_container_sort_depth_order (ClutterContainer *container) { - /* XXX: not yet implemented */ - g_warning ("%s() not yet implemented", __FUNCTION__); + StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv; + + _st_container_sort_depth_order (container, &priv->children); } static void diff --git a/src/st/st-overflow-box.c b/src/st/st-overflow-box.c index 624939831..567067aaa 100644 --- a/src/st/st-overflow-box.c +++ b/src/st/st-overflow-box.c @@ -74,13 +74,7 @@ st_overflow_box_add_actor (ClutterContainer *container, { StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv; - clutter_actor_set_parent (actor, CLUTTER_ACTOR (container)); - - priv->children = g_list_append (priv->children, actor); - - clutter_actor_queue_relayout (CLUTTER_ACTOR (container)); - - g_signal_emit_by_name (container, "actor-added", actor); + _st_container_add_actor (container, actor, &priv->children); } static void @@ -89,28 +83,7 @@ st_overflow_box_remove_actor (ClutterContainer *container, { StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv; - GList *item = NULL; - - item = g_list_find (priv->children, actor); - - if (item == NULL) - { - g_warning ("Actor of type '%s' is not a child of container of type '%s'", - g_type_name (G_OBJECT_TYPE (actor)), - g_type_name (G_OBJECT_TYPE (container))); - return; - } - - g_object_ref (actor); - - priv->children = g_list_delete_link (priv->children, item); - clutter_actor_unparent (actor); - - g_signal_emit_by_name (container, "actor-removed", actor); - - g_object_unref (actor); - - clutter_actor_queue_relayout ((ClutterActor*) container); + _st_container_remove_actor (container, actor, &priv->children); } static void @@ -120,7 +93,8 @@ st_overflow_box_foreach (ClutterContainer *container, { StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv; - g_list_foreach (priv->children, (GFunc) callback, callback_data); + _st_container_foreach (container, callback, callback_data, + &priv->children); } static void @@ -130,40 +104,7 @@ st_overflow_box_lower (ClutterContainer *container, { StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv; - /* copied from clutter/clutter/clutter-group.c */ - - priv->children = g_list_remove (priv->children, actor); - - /* Push to bottom */ - if (!sibling) - { - GList *last_item; - - last_item = g_list_first (priv->children); - - if (last_item) - sibling = last_item->data; - - priv->children = g_list_prepend (priv->children, actor); - } - else - { - gint pos; - - pos = g_list_index (priv->children, sibling); - - priv->children = g_list_insert (priv->children, actor, pos); - } - - /* See comment in group_raise for this */ - if (sibling && - clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor)) - { - clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling)); - } - - if (CLUTTER_ACTOR_IS_VISIBLE (container)) - clutter_actor_queue_redraw (CLUTTER_ACTOR (container)); + _st_container_lower (container, actor, sibling, &priv->children); } static void @@ -173,52 +114,15 @@ st_overflow_box_raise (ClutterContainer *container, { StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv; - priv->children = g_list_remove (priv->children, actor); - - /* copied from clutter/clutter/clutter-group.c */ - - /* Raise at the top */ - if (!sibling) - { - GList *last_item; - - last_item = g_list_last (priv->children); - - if (last_item) - sibling = last_item->data; - - priv->children = g_list_append (priv->children, actor); - } - else - { - gint pos; - - pos = g_list_index (priv->children, sibling) + 1; - - priv->children = g_list_insert (priv->children, actor, pos); - } - - /* set Z ordering a value below, this will then call sort - * as values are equal ordering shouldn't change but Z - * values will be correct. - * - * FIXME: optimise - */ - if (sibling && - clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor)) - { - clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling)); - } - - if (CLUTTER_ACTOR_IS_VISIBLE (container)) - clutter_actor_queue_redraw (CLUTTER_ACTOR (container)); + _st_container_raise (container, actor, sibling, &priv->children); } static void st_overflow_box_sort_depth_order (ClutterContainer *container) { - /* XXX: not yet implemented */ - g_warning ("%s() not yet implemented", __FUNCTION__); + StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv; + + _st_container_sort_depth_order (container, &priv->children); } static void diff --git a/src/st/st-private.c b/src/st/st-private.c index 7586e2b79..e0fee5a59 100644 --- a/src/st/st-private.c +++ b/src/st/st-private.c @@ -310,3 +310,231 @@ _st_set_text_from_style (ClutterText *text, pango_attr_list_unref (attribs); } + +/** + * _st_container_add_actor: + * @container: a #ClutterContainer + * @actor: a #ClutterActor + * @children: pointer to @container's list of children + * + * A basic implementation for clutter_container_add_actor(). + * Mostly copied from clutter_group_real_add(). + */ +void +_st_container_add_actor (ClutterContainer *container, + ClutterActor *actor, + GList **children) +{ + g_object_ref (actor); + + *children = g_list_append (*children, actor); + clutter_actor_set_parent (actor, CLUTTER_ACTOR (container)); + + /* queue a relayout, to get the correct positioning inside + * the ::actor-added signal handlers + */ + clutter_actor_queue_relayout (CLUTTER_ACTOR (container)); + + g_signal_emit_by_name (container, "actor-added", actor); + + clutter_container_sort_depth_order (container); + + g_object_unref (actor); +} + +/** + * _st_container_remove_actor: + * @container: a #ClutterContainer + * @actor: a #ClutterActor + * @children: pointer to @container's list of children + * + * A basic implementation for clutter_container_remove_actor(). + * Mostly copied from clutter_group_real_remove(). + */ +void +_st_container_remove_actor (ClutterContainer *container, + ClutterActor *actor, + GList **children) +{ + g_object_ref (actor); + + *children = g_list_remove (*children, actor); + clutter_actor_unparent (actor); + + /* queue a relayout, to get the correct positioning inside + * the ::actor-removed signal handlers + */ + clutter_actor_queue_relayout (CLUTTER_ACTOR (container)); + + /* at this point, the actor passed to the "actor-removed" signal + * handlers is not parented anymore to the container but since we + * are holding a reference on it, it's still valid + */ + g_signal_emit_by_name (container, "actor-removed", actor); + + if (CLUTTER_ACTOR_IS_VISIBLE (container)) + clutter_actor_queue_redraw (CLUTTER_ACTOR (container)); + + g_object_unref (actor); +} + +/** + * _st_container_raise: + * @container: a #ClutterContainer + * @callback: callback + * @user_data: data for @callback + * @children: pointer to @container's list of children + * + * A basic implementation for clutter_container_foreach(). + * Mostly copied from clutter_group_real_foreach(). + */ +void +_st_container_foreach (ClutterContainer *container, + ClutterCallback callback, + gpointer user_data, + GList **children) +{ + GList *l; + + for (l = *children; l; l = l->next) + (* callback) (CLUTTER_ACTOR (l->data), user_data); +} + +/** + * _st_container_raise: + * @container: a #ClutterContainer + * @actor: a #ClutterActor to raise + * @sibling: the sibling to raise to, or %NULL to put on top + * @children: pointer to @container's list of children + * + * A basic implementation for clutter_container_raise(). + * Mostly copied from clutter_group_real_raise(). + */ +void +_st_container_raise (ClutterContainer *container, + ClutterActor *actor, + ClutterActor *sibling, + GList **children) +{ + *children = g_list_remove (*children, actor); + + /* Raise at the top */ + if (!sibling) + { + GList *last_item; + + last_item = g_list_last (*children); + + if (last_item) + sibling = last_item->data; + + *children = g_list_append (*children, actor); + } + else + { + gint pos; + + pos = g_list_index (*children, sibling) + 1; + + *children = g_list_insert (*children, actor, pos); + } + + /* set Z ordering a value below, this will then call sort + * as values are equal ordering shouldn't change but Z + * values will be correct. + * + * FIXME: optimise + */ + if (sibling && + clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor)) + { + clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling)); + } + + if (CLUTTER_ACTOR_IS_VISIBLE (container)) + clutter_actor_queue_redraw (CLUTTER_ACTOR (container)); +} + +/** + * _st_container_lower: + * @container: a #ClutterContainer + * @actor: a #ClutterActor to lower + * @sibling: the sibling to lower to, or %NULL to put on bottom + * @children: pointer to @container's list of children + * + * A basic implementation for clutter_container_lower(). + * Mostly copied from clutter_group_real_lower(). + */ +void +_st_container_lower (ClutterContainer *container, + ClutterActor *actor, + ClutterActor *sibling, + GList **children) +{ + *children = g_list_remove (*children, actor); + + /* Push to bottom */ + if (!sibling) + { + GList *last_item; + + last_item = g_list_first (*children); + + if (last_item) + sibling = last_item->data; + + *children = g_list_prepend (*children, actor); + } + else + { + gint pos; + + pos = g_list_index (*children, sibling); + + *children = g_list_insert (*children, actor, pos); + } + + /* See comment in _st_container_raise() for this */ + if (sibling && + clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor)) + { + clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling)); + } + + if (CLUTTER_ACTOR_IS_VISIBLE (container)) + clutter_actor_queue_redraw (CLUTTER_ACTOR (container)); +} + +static gint +sort_z_order (gconstpointer a, + gconstpointer b) +{ + float depth_a, depth_b; + + depth_a = clutter_actor_get_depth (CLUTTER_ACTOR (a)); + depth_b = clutter_actor_get_depth (CLUTTER_ACTOR (b)); + + if (depth_a < depth_b) + return -1; + if (depth_a > depth_b) + return 1; + return 0; +} + +/** + * _st_container_sort_depth_order: + * @container: a #ClutterContainer + * @children: pointer to @container's list of children + * + * A basic implementation for clutter_container_sort_depth_order(). + * Mostly copied from clutter_group_real_sort_depth_order(). + */ +void +_st_container_sort_depth_order (ClutterContainer *container, + GList **children) +{ + *children = g_list_sort (*children, sort_z_order); + + if (CLUTTER_ACTOR_IS_VISIBLE (container)) + clutter_actor_queue_redraw (CLUTTER_ACTOR (container)); +} diff --git a/src/st/st-private.h b/src/st/st-private.h index 83686659c..d22e11f1d 100644 --- a/src/st/st-private.h +++ b/src/st/st-private.h @@ -72,4 +72,25 @@ void _st_allocate_fill (StWidget *parent, void _st_set_text_from_style (ClutterText *text, StThemeNode *theme_node); +void _st_container_add_actor (ClutterContainer *container, + ClutterActor *actor, + GList **children); +void _st_container_remove_actor (ClutterContainer *container, + ClutterActor *actor, + GList **children); +void _st_container_foreach (ClutterContainer *container, + ClutterCallback callback, + gpointer user_data, + GList **children); +void _st_container_raise (ClutterContainer *container, + ClutterActor *actor, + ClutterActor *sibling, + GList **children); +void _st_container_lower (ClutterContainer *container, + ClutterActor *actor, + ClutterActor *sibling, + GList **children); +void _st_container_sort_depth_order (ClutterContainer *container, + GList **children); + #endif /* __ST_PRIVATE_H__ */ diff --git a/src/st/st-table.c b/src/st/st-table.c index 878af0fee..c79a9ef44 100644 --- a/src/st/st-table.c +++ b/src/st/st-table.c @@ -64,7 +64,7 @@ enum struct _StTablePrivate { - GSList *children; + GList *children; gint col_spacing; gint row_spacing; @@ -89,11 +89,11 @@ struct _StTablePrivate guint homogeneous : 1; }; -static void st_container_iface_init (ClutterContainerIface *iface); +static void st_table_container_iface_init (ClutterContainerIface *iface); G_DEFINE_TYPE_WITH_CODE (StTable, st_table, ST_TYPE_WIDGET, G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER, - st_container_iface_init)); + st_table_container_iface_init)); @@ -101,95 +101,72 @@ G_DEFINE_TYPE_WITH_CODE (StTable, st_table, ST_TYPE_WIDGET, * ClutterContainer Implementation */ static void -st_container_add_actor (ClutterContainer *container, - ClutterActor *actor) +st_table_add_actor (ClutterContainer *container, + ClutterActor *actor) { StTablePrivate *priv = ST_TABLE (container)->priv; - clutter_actor_set_parent (actor, CLUTTER_ACTOR (container)); - - - priv->children = g_slist_append (priv->children, actor); - - clutter_actor_queue_relayout (CLUTTER_ACTOR (container)); - - g_signal_emit_by_name (container, "actor-added", actor); + _st_container_add_actor (container, actor, &priv->children); } static void -st_container_remove_actor (ClutterContainer *container, - ClutterActor *actor) +st_table_remove_actor (ClutterContainer *container, + ClutterActor *actor) { StTablePrivate *priv = ST_TABLE (container)->priv; - GSList *item = NULL; - - item = g_slist_find (priv->children, actor); - - if (item == NULL) - { - g_warning ("Widget of type '%s' is not a child of container of type '%s'", - g_type_name (G_OBJECT_TYPE (actor)), - g_type_name (G_OBJECT_TYPE (container))); - return; - } - - g_object_ref (actor); - - priv->children = g_slist_delete_link (priv->children, item); - clutter_actor_unparent (actor); - - clutter_actor_queue_relayout (CLUTTER_ACTOR (container)); - - g_signal_emit_by_name (container, "actor-removed", actor); - - g_object_unref (actor); + _st_container_remove_actor (container, actor, &priv->children); } static void -st_container_foreach (ClutterContainer *container, - ClutterCallback callback, - gpointer callback_data) +st_table_foreach (ClutterContainer *container, + ClutterCallback callback, + gpointer callback_data) { StTablePrivate *priv = ST_TABLE (container)->priv; - g_slist_foreach (priv->children, (GFunc) callback, callback_data); + _st_container_foreach (container, callback, callback_data, + &priv->children); } static void -st_container_lower (ClutterContainer *container, - ClutterActor *actor, - ClutterActor *sibling) +st_table_lower (ClutterContainer *container, + ClutterActor *actor, + ClutterActor *sibling) { - /* XXX: not yet implemented */ - g_warning ("%s() not yet implemented", __FUNCTION__); + StTablePrivate *priv = ST_TABLE (container)->priv; + + _st_container_lower (container, actor, sibling, &priv->children); } static void -st_container_raise (ClutterContainer *container, - ClutterActor *actor, - ClutterActor *sibling) +st_table_raise (ClutterContainer *container, + ClutterActor *actor, + ClutterActor *sibling) { - /* XXX: not yet implemented */ - g_warning ("%s() not yet implemented", __FUNCTION__); + StTablePrivate *priv = ST_TABLE (container)->priv; + + _st_container_raise (container, actor, sibling, &priv->children); } static void -st_container_sort_depth_order (ClutterContainer *container) +st_table_sort_depth_order (ClutterContainer *container) { - /* XXX: not yet implemented */ - g_warning ("%s() not yet implemented", __FUNCTION__); + StTablePrivate *priv = ST_TABLE (container)->priv; + + _st_container_sort_depth_order (container, &priv->children); } static void -st_container_iface_init (ClutterContainerIface *iface) +st_table_container_iface_init (ClutterContainerIface *iface) { - iface->add = st_container_add_actor; - iface->remove = st_container_remove_actor; - iface->foreach = st_container_foreach; - iface->lower = st_container_lower; - iface->raise = st_container_raise; - iface->sort_depth_order = st_container_sort_depth_order; + iface->add = st_table_add_actor; + iface->remove = st_table_remove_actor; + iface->foreach = st_table_foreach; + iface->lower = st_table_lower; + iface->raise = st_table_raise; + iface->sort_depth_order = st_table_sort_depth_order; + iface->child_meta_type = ST_TYPE_TABLE_CHILD; } @@ -283,7 +260,7 @@ st_table_homogeneous_allocate (ClutterActor *self, const ClutterActorBox *content_box, gboolean flags) { - GSList *list; + GList *list; gfloat col_width, row_height; gint row_spacing, col_spacing; StTablePrivate *priv = ST_TABLE (self)->priv; @@ -299,7 +276,7 @@ st_table_homogeneous_allocate (ClutterActor *self, - (row_spacing * (priv->n_rows - 1))) / priv->n_rows; - for (list = priv->children; list; list = g_slist_next (list)) + for (list = priv->children; list; list = list->next) { gint row, col, row_span, col_span; StTableChild *meta; @@ -357,7 +334,7 @@ st_table_calculate_col_widths (StTable *table, gboolean *is_expand_col; gint extra_col_width, n_expanded_cols = 0, expanded_cols = 0; gint *pref_widths, *min_widths; - GSList *list; + GList *list; g_array_set_size (priv->is_expand_col, 0); g_array_set_size (priv->is_expand_col, priv->n_cols); @@ -371,7 +348,7 @@ st_table_calculate_col_widths (StTable *table, g_array_set_size (priv->min_widths, priv->n_cols); min_widths = (gint *) priv->min_widths->data; - for (list = priv->children; list; list = g_slist_next (list)) + for (list = priv->children; list; list = list->next) { gint row, col; gfloat w_min, w_pref; @@ -459,7 +436,7 @@ st_table_calculate_row_heights (StTable *table, gint * col_widths) { StTablePrivate *priv = ST_TABLE (table)->priv; - GSList *list; + GList *list; gint *is_expand_row, *min_heights, *pref_heights, *row_heights, extra_row_height; gint i, total_min_height; gint expanded_rows = 0; @@ -482,7 +459,7 @@ st_table_calculate_row_heights (StTable *table, pref_heights = (gboolean *) priv->pref_heights->data; /* calculate minimum row widths and column heights */ - for (list = priv->children; list; list = g_slist_next (list)) + for (list = priv->children; list; list = list->next) { gint row, col, cell_width; gfloat h_min, h_pref; @@ -633,7 +610,7 @@ st_table_preferred_allocate (ClutterActor *self, const ClutterActorBox *content_box, gboolean flags) { - GSList *list; + GList *list; gint row_spacing, col_spacing; gint i; gint *col_widths, *row_heights; @@ -659,7 +636,7 @@ st_table_preferred_allocate (ClutterActor *self, ltr = (st_widget_get_direction (ST_WIDGET (self)) == ST_TEXT_DIRECTION_LTR); - for (list = priv->children; list; list = g_slist_next (list)) + for (list = priv->children; list; list = list->next) { gint row, col, row_span, col_span; gint col_width, row_height; @@ -803,7 +780,7 @@ st_table_get_preferred_width (ClutterActor *self, gfloat total_min_width, total_pref_width; StTablePrivate *priv = ST_TABLE (self)->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self)); - GSList *list; + GList *list; gint i; if (priv->n_cols < 1) @@ -825,7 +802,7 @@ st_table_get_preferred_width (ClutterActor *self, pref_widths = (gint *) priv->pref_widths->data; /* calculate minimum row widths */ - for (list = priv->children; list; list = g_slist_next (list)) + for (list = priv->children; list; list = list->next) { gint col, col_span; gfloat w_min, w_pref; @@ -878,7 +855,7 @@ st_table_get_preferred_height (ClutterActor *self, gfloat total_min_height, total_pref_height; StTablePrivate *priv = ST_TABLE (self)->priv; StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self)); - GSList *list; + GList *list; gint i; gint *min_widths; @@ -906,7 +883,7 @@ st_table_get_preferred_height (ClutterActor *self, pref_heights = (gint *) priv->pref_heights->data; /* calculate minimum row heights */ - for (list = priv->children; list; list = g_slist_next (list)) + for (list = priv->children; list; list = list->next) { gint row, col, col_span, cell_width, row_span; gfloat min, pref; @@ -961,12 +938,12 @@ static void st_table_paint (ClutterActor *self) { StTablePrivate *priv = ST_TABLE (self)->priv; - GSList *list; + GList *list; /* make sure the background gets painted first */ CLUTTER_ACTOR_CLASS (st_table_parent_class)->paint (self); - for (list = priv->children; list; list = g_slist_next (list)) + for (list = priv->children; list; list = list->next) { ClutterActor *child = CLUTTER_ACTOR (list->data); if (CLUTTER_ACTOR_IS_VISIBLE (child)) @@ -979,12 +956,12 @@ st_table_pick (ClutterActor *self, const ClutterColor *color) { StTablePrivate *priv = ST_TABLE (self)->priv; - GSList *list; + GList *list; /* Chain up so we get a bounding box painted (if we are reactive) */ CLUTTER_ACTOR_CLASS (st_table_parent_class)->pick (self, color); - for (list = priv->children; list; list = g_slist_next (list)) + for (list = priv->children; list; list = list->next) { if (CLUTTER_ACTOR_IS_VISIBLE (list->data)) clutter_actor_paint (CLUTTER_ACTOR (list->data)); @@ -995,7 +972,7 @@ static void st_table_show_all (ClutterActor *table) { StTablePrivate *priv = ST_TABLE (table)->priv; - GSList *l; + GList *l; for (l = priv->children; l; l = l->next) clutter_actor_show_all (CLUTTER_ACTOR (l->data)); @@ -1007,7 +984,7 @@ static void st_table_hide_all (ClutterActor *table) { StTablePrivate *priv = ST_TABLE (table)->priv; - GSList *l; + GList *l; clutter_actor_hide (table);