style: Use space after catch
We are currently inconsistent with whether or not to put a space after catch clauses. While the predominant style is to omit it, that's inconsistent with the style we use for any other statement. There's not really a good reason to stick with it, so switch to the style gjs/eslint default to. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/607
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@ -235,7 +235,7 @@ var ExtensionFinder = class {
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: ExtensionType.SYSTEM;
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try {
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extension = createExtensionObject(uuid, extensionDir, type);
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} catch(e) {
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} catch (e) {
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logError(e, 'Could not load extension %s'.format(uuid));
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return;
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}
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@ -62,7 +62,7 @@ var IBusManager = class {
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try {
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Gio.Subprocess.new(['ibus-daemon', '--xim', '--panel', 'disable'],
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Gio.SubprocessFlags.NONE);
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} catch(e) {
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} catch (e) {
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log('Failed to launch ibus-daemon: ' + e.message);
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}
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}
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@ -138,7 +138,7 @@ var IBusManager = class {
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engine = this._ibus.get_global_engine_async_finish(result);
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if (!engine)
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return;
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} catch(e) {
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} catch (e) {
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return;
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}
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this._engineChanged(this._ibus, engine.get_name());
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@ -43,7 +43,7 @@ function canLock() {
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let version = result.deep_unpack()[0].deep_unpack();
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return haveSystemd() && versionCompare('3.5.91', version);
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} catch(e) {
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} catch (e) {
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return false;
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}
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}
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@ -185,7 +185,7 @@ var LoginManagerSystemd = class {
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let [outVariant, fdList] = proxy.call_with_unix_fd_list_finish(result);
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fd = fdList.steal_fds()[0];
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callback(new Gio.UnixInputStream({ fd: fd }));
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} catch(e) {
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} catch (e) {
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logError(e, "Error getting systemd inhibitor");
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callback(null);
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}
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@ -94,7 +94,7 @@ var ObjectManager = class {
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(initable, result) => {
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try {
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initable.init_finish(result);
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} catch(e) {
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} catch (e) {
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logError(e, 'could not initialize proxy for interface ' + interfaceName);
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if (onFinished)
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@ -156,7 +156,7 @@ var ObjectManager = class {
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_onManagerProxyLoaded(initable, result) {
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try {
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initable.init_finish(result);
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} catch(e) {
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} catch (e) {
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logError(e, 'could not initialize object manager for object ' + this._serviceName);
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this._tryToCompleteLoad();
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@ -93,7 +93,7 @@ function spawnApp(argv) {
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let context = global.create_app_launch_context(0, -1);
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app.launch([], context);
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} catch(err) {
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} catch (err) {
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_handleSpawnError(argv[0], err);
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}
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}
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@ -178,7 +178,7 @@ var WeatherClient = class {
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(o, res) => {
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try {
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this._gclueService = Geoclue.Simple.new_finish(res);
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} catch(e) {
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} catch (e) {
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log('Failed to connect to Geoclue2 service: ' + e.message);
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this._setLocation(this._mostRecentLocation);
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return;
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