st/viewport: Keep painting, clipping and transforms pixel-aligned
Which means adjustments always converted to ints in the same way. Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6835 Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2828>
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@ -370,10 +370,10 @@ st_viewport_apply_transform (ClutterActor *actor,
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graphene_point3d_t p = GRAPHENE_POINT3D_INIT_ZERO;
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if (priv->hadjustment)
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p.x = -get_hadjustment_value (viewport);
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p.x = -(int)get_hadjustment_value (viewport);
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if (priv->vadjustment)
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p.y = -st_adjustment_get_value (priv->vadjustment);
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p.y = -(int)st_adjustment_get_value (priv->vadjustment);
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graphene_matrix_translate (matrix, &p);
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@ -384,8 +384,8 @@ st_viewport_apply_transform (ClutterActor *actor,
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* up or the background and borders will be drawn in the wrong place */
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static void
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get_border_paint_offsets (StViewport *viewport,
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double *x,
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double *y)
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int *x,
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int *y)
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{
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StViewportPrivate *priv = st_viewport_get_instance_private (viewport);
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@ -408,7 +408,7 @@ st_viewport_paint (ClutterActor *actor,
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StViewport *viewport = ST_VIEWPORT (actor);
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StViewportPrivate *priv = st_viewport_get_instance_private (viewport);
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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double x, y;
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int x, y;
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ClutterActorBox allocation_box;
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ClutterActorBox content_box;
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ClutterActor *child;
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@ -418,7 +418,7 @@ st_viewport_paint (ClutterActor *actor,
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if (x != 0 || y != 0)
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{
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cogl_framebuffer_push_matrix (fb);
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cogl_framebuffer_translate (fb, (int)x, (int)y, 0);
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cogl_framebuffer_translate (fb, x, y, 0);
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}
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st_widget_paint_background (ST_WIDGET (actor), paint_context);
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@ -465,7 +465,7 @@ st_viewport_pick (ClutterActor *actor,
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StViewport *viewport = ST_VIEWPORT (actor);
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StViewportPrivate *priv = st_viewport_get_instance_private (viewport);
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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double x, y;
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int x, y;
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g_autoptr (ClutterActorBox) allocation_box = NULL;
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ClutterActorBox content_box;
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ClutterActor *child;
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@ -506,7 +506,7 @@ st_viewport_get_paint_volume (ClutterActor *actor,
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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ClutterActorBox allocation_box;
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ClutterActorBox content_box;
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double x, y;
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int x, y;
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/* Setting the paint volume does not make sense when we don't have any allocation */
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if (!clutter_actor_has_allocation (actor))
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