screenshot: Add preview to color picker
With color picking implemented in the compositor, we can do better than letting the user pick a pixel with the crosshair cursor, and present them with a preview of the color that will be selected. Do this by replacing the cursor with a custom icon and apply a recoloring effect, where we replace a given color with the color of the currently hovered pixel (similar to a green screen). https://gitlab.gnome.org/GNOME/gnome-shell/issues/451
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@ -6,6 +6,7 @@
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<file>checkbox-off-focused.svg</file>
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<file>checkbox-off.svg</file>
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<file>checkbox.svg</file>
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<file alias="icons/color-pick.svg">color-pick.svg</file>
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<file>dash-placeholder.svg</file>
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<file>gnome-shell.css</file>
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<file>gnome-shell-high-contrast.css</file>
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94
data/theme/color-pick.svg
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94
data/theme/color-pick.svg
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@ -0,0 +1,94 @@
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After Width: | Height: | Size: 3.7 KiB |
@ -1,7 +1,7 @@
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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/* exported ScreenshotService */
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const { Clutter, Graphene, Gio, GObject, GLib, Meta, Shell, St } = imports.gi;
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const { Clutter, Gio, GObject, GLib, Meta, Shell, St } = imports.gi;
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const GrabHelper = imports.ui.grabHelper;
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const Lightbox = imports.ui.lightbox;
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@ -259,15 +259,13 @@ var ScreenshotService = class {
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}
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async PickColorAsync(params, invocation) {
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let pickPixel = new PickPixel();
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const screenshot = this._createScreenshot(invocation, false);
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if (!screenshot)
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return;
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const pickPixel = new PickPixel(screenshot);
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try {
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const coords = await pickPixel.pickAsync();
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let screenshot = this._createScreenshot(invocation, false);
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if (!screenshot)
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return;
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const [color] = await screenshot.pick_color(coords.x, coords.y);
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const color = await pickPixel.pickAsync();
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const { red, green, blue } = color;
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const retval = GLib.Variant.new('(a{sv})', [{
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color: GLib.Variant.new('(ddd)', [
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@ -379,12 +377,145 @@ class SelectArea extends St.Widget {
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}
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});
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var RecolorEffect = GObject.registerClass({
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Properties: {
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color: GObject.ParamSpec.boxed(
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'color', 'color', 'replacement color',
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GObject.ParamFlags.WRITABLE,
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Clutter.Color.$gtype),
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chroma: GObject.ParamSpec.boxed(
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'chroma', 'chroma', 'color to replace',
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GObject.ParamFlags.WRITABLE,
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Clutter.Color.$gtype),
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threshold: GObject.ParamSpec.float(
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'threshold', 'threshold', 'threshold',
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GObject.ParamFlags.WRITABLE,
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0.0, 1.0, 0.0),
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smoothing: GObject.ParamSpec.float(
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'smoothing', 'smoothing', 'smoothing',
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GObject.ParamFlags.WRITABLE,
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0.0, 1.0, 0.0),
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},
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}, class RecolorEffect extends Shell.GLSLEffect {
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_init(params) {
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this._color = new Clutter.Color();
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this._chroma = new Clutter.Color();
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this._threshold = 0;
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this._smoothing = 0;
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this._colorLocation = null;
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this._chromaLocation = null;
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this._thresholdLocation = null;
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this._smoothingLocation = null;
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super._init(params);
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this._colorLocation = this.get_uniform_location('recolor_color');
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this._chromaLocation = this.get_uniform_location('chroma_color');
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this._thresholdLocation = this.get_uniform_location('threshold');
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this._smoothingLocation = this.get_uniform_location('smoothing');
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this._updateColorUniform(this._colorLocation, this._color);
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this._updateColorUniform(this._chromaLocation, this._chroma);
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this._updateFloatUniform(this._thresholdLocation, this._threshold);
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this._updateFloatUniform(this._smoothingLocation, this._smoothing);
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}
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_updateColorUniform(location, color) {
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if (!location)
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return;
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this.set_uniform_float(location,
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3, [color.red / 255, color.green / 255, color.blue / 255]);
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this.queue_repaint();
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}
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_updateFloatUniform(location, value) {
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if (!location)
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return;
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this.set_uniform_float(location, 1, [value]);
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this.queue_repaint();
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}
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set color(c) {
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if (this._color.equal(c))
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return;
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this._color = c;
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this.notify('color');
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this._updateColorUniform(this._colorLocation, this._color);
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}
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set chroma(c) {
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if (this._chroma.equal(c))
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return;
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this._chroma = c;
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this.notify('chroma');
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this._updateColorUniform(this._chromaLocation, this._chroma);
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}
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set threshold(value) {
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if (this._threshold === value)
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return;
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this._threshold = value;
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this.notify('threshold');
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this._updateFloatUniform(this._thresholdLocation, this._threshold);
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}
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set smoothing(value) {
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if (this._smoothing === value)
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return;
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this._smoothing = value;
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this.notify('smoothing');
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this._updateFloatUniform(this._smoothingLocation, this._smoothing);
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}
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vfunc_build_pipeline() {
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// Conversion parameters from https://en.wikipedia.org/wiki/YCbCr
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const decl = `
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vec3 rgb2yCrCb(vec3 c) { \n
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float y = 0.299 * c.r + 0.587 * c.g + 0.114 * c.b; \n
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float cr = 0.7133 * (c.r - y); \n
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float cb = 0.5643 * (c.b - y); \n
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return vec3(y, cr, cb); \n
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} \n
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\n
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uniform vec3 chroma_color; \n
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uniform vec3 recolor_color; \n
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uniform float threshold; \n
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uniform float smoothing; \n`;
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const src = `
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vec3 mask = rgb2yCrCb(chroma_color.rgb); \n
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vec3 yCrCb = rgb2yCrCb(cogl_color_out.rgb); \n
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float blend = \n
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smoothstep(threshold, \n
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threshold + smoothing, \n
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distance(yCrCb.gb, mask.gb)); \n
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cogl_color_out.rgb = \n
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mix(recolor_color, cogl_color_out.rgb, blend); \n`;
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this.add_glsl_snippet(Shell.SnippetHook.FRAGMENT, decl, src, false);
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}
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});
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var PickPixel = GObject.registerClass(
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class PickPixel extends St.Widget {
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_init() {
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_init(screenshot) {
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super._init({ visible: false, reactive: true });
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this._screenshot = screenshot;
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this._result = null;
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this._color = null;
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this._inPick = false;
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Main.uiGroup.add_actor(this);
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@ -393,16 +524,44 @@ class PickPixel extends St.Widget {
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let constraint = new Clutter.BindConstraint({ source: global.stage,
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coordinate: Clutter.BindCoordinate.ALL });
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this.add_constraint(constraint);
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const action = new Clutter.ClickAction();
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action.connect('clicked', async () => {
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await this._pickColor(...action.get_coords());
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this._result = this._color;
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this._grabHelper.ungrab();
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});
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this.add_action(action);
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this._recolorEffect = new RecolorEffect({
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chroma: new Clutter.Color({
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red: 80,
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green: 219,
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blue: 181,
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}),
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threshold: 0.04,
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smoothing: 0.07,
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});
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this._previewCursor = new St.Icon({
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icon_name: 'color-pick',
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icon_size: Meta.prefs_get_cursor_size(),
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effect: this._recolorEffect,
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visible: false,
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});
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Main.uiGroup.add_actor(this._previewCursor);
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}
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async pickAsync() {
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global.display.set_cursor(Meta.Cursor.CROSSHAIR);
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global.display.set_cursor(Meta.Cursor.BLANK);
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Main.uiGroup.set_child_above_sibling(this, null);
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this.show();
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this._pickColor(...global.get_pointer());
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await this._grabHelper.grabAsync({ actor: this });
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global.display.set_cursor(Meta.Cursor.DEFAULT);
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this._previewCursor.destroy();
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GLib.idle_add(GLib.PRIORITY_DEFAULT, () => {
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this.destroy();
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@ -412,10 +571,25 @@ class PickPixel extends St.Widget {
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return this._result;
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}
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vfunc_button_release_event(buttonEvent) {
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let { x, y } = buttonEvent;
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this._result = new Graphene.Point({ x, y });
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this._grabHelper.ungrab();
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async _pickColor(x, y) {
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if (this._inPick)
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return;
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this._inPick = true;
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this._previewCursor.set_position(x, y);
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[this._color] = await this._screenshot.pick_color(x, y);
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this._inPick = false;
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if (!this._color)
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return;
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this._recolorEffect.color = this._color;
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this._previewCursor.show();
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}
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vfunc_motion_event(motionEvent) {
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const { x, y } = motionEvent;
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this._pickColor(x, y);
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return Clutter.EVENT_PROPAGATE;
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}
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});
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