screenshot: Add preview to color picker
With color picking implemented in the compositor, we can do better than letting the user pick a pixel with the crosshair cursor, and present them with a preview of the color that will be selected. Do this by replacing the cursor with a custom icon and apply a recoloring effect, where we replace a given color with the color of the currently hovered pixel (similar to a green screen). https://gitlab.gnome.org/GNOME/gnome-shell/issues/451
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
|
||||
/* exported ScreenshotService */
|
||||
|
||||
const { Clutter, Graphene, Gio, GObject, GLib, Meta, Shell, St } = imports.gi;
|
||||
const { Clutter, Gio, GObject, GLib, Meta, Shell, St } = imports.gi;
|
||||
|
||||
const GrabHelper = imports.ui.grabHelper;
|
||||
const Lightbox = imports.ui.lightbox;
|
||||
@@ -259,15 +259,13 @@ var ScreenshotService = class {
|
||||
}
|
||||
|
||||
async PickColorAsync(params, invocation) {
|
||||
let pickPixel = new PickPixel();
|
||||
const screenshot = this._createScreenshot(invocation, false);
|
||||
if (!screenshot)
|
||||
return;
|
||||
|
||||
const pickPixel = new PickPixel(screenshot);
|
||||
try {
|
||||
const coords = await pickPixel.pickAsync();
|
||||
|
||||
let screenshot = this._createScreenshot(invocation, false);
|
||||
if (!screenshot)
|
||||
return;
|
||||
|
||||
const [color] = await screenshot.pick_color(coords.x, coords.y);
|
||||
const color = await pickPixel.pickAsync();
|
||||
const { red, green, blue } = color;
|
||||
const retval = GLib.Variant.new('(a{sv})', [{
|
||||
color: GLib.Variant.new('(ddd)', [
|
||||
@@ -379,12 +377,145 @@ class SelectArea extends St.Widget {
|
||||
}
|
||||
});
|
||||
|
||||
var RecolorEffect = GObject.registerClass({
|
||||
Properties: {
|
||||
color: GObject.ParamSpec.boxed(
|
||||
'color', 'color', 'replacement color',
|
||||
GObject.ParamFlags.WRITABLE,
|
||||
Clutter.Color.$gtype),
|
||||
chroma: GObject.ParamSpec.boxed(
|
||||
'chroma', 'chroma', 'color to replace',
|
||||
GObject.ParamFlags.WRITABLE,
|
||||
Clutter.Color.$gtype),
|
||||
threshold: GObject.ParamSpec.float(
|
||||
'threshold', 'threshold', 'threshold',
|
||||
GObject.ParamFlags.WRITABLE,
|
||||
0.0, 1.0, 0.0),
|
||||
smoothing: GObject.ParamSpec.float(
|
||||
'smoothing', 'smoothing', 'smoothing',
|
||||
GObject.ParamFlags.WRITABLE,
|
||||
0.0, 1.0, 0.0),
|
||||
},
|
||||
}, class RecolorEffect extends Shell.GLSLEffect {
|
||||
_init(params) {
|
||||
this._color = new Clutter.Color();
|
||||
this._chroma = new Clutter.Color();
|
||||
this._threshold = 0;
|
||||
this._smoothing = 0;
|
||||
|
||||
this._colorLocation = null;
|
||||
this._chromaLocation = null;
|
||||
this._thresholdLocation = null;
|
||||
this._smoothingLocation = null;
|
||||
|
||||
super._init(params);
|
||||
|
||||
this._colorLocation = this.get_uniform_location('recolor_color');
|
||||
this._chromaLocation = this.get_uniform_location('chroma_color');
|
||||
this._thresholdLocation = this.get_uniform_location('threshold');
|
||||
this._smoothingLocation = this.get_uniform_location('smoothing');
|
||||
|
||||
this._updateColorUniform(this._colorLocation, this._color);
|
||||
this._updateColorUniform(this._chromaLocation, this._chroma);
|
||||
this._updateFloatUniform(this._thresholdLocation, this._threshold);
|
||||
this._updateFloatUniform(this._smoothingLocation, this._smoothing);
|
||||
}
|
||||
|
||||
_updateColorUniform(location, color) {
|
||||
if (!location)
|
||||
return;
|
||||
|
||||
this.set_uniform_float(location,
|
||||
3, [color.red / 255, color.green / 255, color.blue / 255]);
|
||||
this.queue_repaint();
|
||||
}
|
||||
|
||||
_updateFloatUniform(location, value) {
|
||||
if (!location)
|
||||
return;
|
||||
|
||||
this.set_uniform_float(location, 1, [value]);
|
||||
this.queue_repaint();
|
||||
}
|
||||
|
||||
set color(c) {
|
||||
if (this._color.equal(c))
|
||||
return;
|
||||
|
||||
this._color = c;
|
||||
this.notify('color');
|
||||
|
||||
this._updateColorUniform(this._colorLocation, this._color);
|
||||
}
|
||||
|
||||
set chroma(c) {
|
||||
if (this._chroma.equal(c))
|
||||
return;
|
||||
|
||||
this._chroma = c;
|
||||
this.notify('chroma');
|
||||
|
||||
this._updateColorUniform(this._chromaLocation, this._chroma);
|
||||
}
|
||||
|
||||
set threshold(value) {
|
||||
if (this._threshold === value)
|
||||
return;
|
||||
|
||||
this._threshold = value;
|
||||
this.notify('threshold');
|
||||
|
||||
this._updateFloatUniform(this._thresholdLocation, this._threshold);
|
||||
}
|
||||
|
||||
set smoothing(value) {
|
||||
if (this._smoothing === value)
|
||||
return;
|
||||
|
||||
this._smoothing = value;
|
||||
this.notify('smoothing');
|
||||
|
||||
this._updateFloatUniform(this._smoothingLocation, this._smoothing);
|
||||
}
|
||||
|
||||
vfunc_build_pipeline() {
|
||||
// Conversion parameters from https://en.wikipedia.org/wiki/YCbCr
|
||||
const decl = `
|
||||
vec3 rgb2yCrCb(vec3 c) { \n
|
||||
float y = 0.299 * c.r + 0.587 * c.g + 0.114 * c.b; \n
|
||||
float cr = 0.7133 * (c.r - y); \n
|
||||
float cb = 0.5643 * (c.b - y); \n
|
||||
return vec3(y, cr, cb); \n
|
||||
} \n
|
||||
\n
|
||||
uniform vec3 chroma_color; \n
|
||||
uniform vec3 recolor_color; \n
|
||||
uniform float threshold; \n
|
||||
uniform float smoothing; \n`;
|
||||
const src = `
|
||||
vec3 mask = rgb2yCrCb(chroma_color.rgb); \n
|
||||
vec3 yCrCb = rgb2yCrCb(cogl_color_out.rgb); \n
|
||||
float blend = \n
|
||||
smoothstep(threshold, \n
|
||||
threshold + smoothing, \n
|
||||
distance(yCrCb.gb, mask.gb)); \n
|
||||
cogl_color_out.rgb = \n
|
||||
mix(recolor_color, cogl_color_out.rgb, blend); \n`;
|
||||
|
||||
this.add_glsl_snippet(Shell.SnippetHook.FRAGMENT, decl, src, false);
|
||||
}
|
||||
});
|
||||
|
||||
var PickPixel = GObject.registerClass(
|
||||
class PickPixel extends St.Widget {
|
||||
_init() {
|
||||
_init(screenshot) {
|
||||
super._init({ visible: false, reactive: true });
|
||||
|
||||
this._screenshot = screenshot;
|
||||
|
||||
this._result = null;
|
||||
this._color = null;
|
||||
this._inPick = false;
|
||||
|
||||
Main.uiGroup.add_actor(this);
|
||||
|
||||
@@ -393,16 +524,44 @@ class PickPixel extends St.Widget {
|
||||
let constraint = new Clutter.BindConstraint({ source: global.stage,
|
||||
coordinate: Clutter.BindCoordinate.ALL });
|
||||
this.add_constraint(constraint);
|
||||
|
||||
const action = new Clutter.ClickAction();
|
||||
action.connect('clicked', async () => {
|
||||
await this._pickColor(...action.get_coords());
|
||||
this._result = this._color;
|
||||
this._grabHelper.ungrab();
|
||||
});
|
||||
this.add_action(action);
|
||||
|
||||
this._recolorEffect = new RecolorEffect({
|
||||
chroma: new Clutter.Color({
|
||||
red: 80,
|
||||
green: 219,
|
||||
blue: 181,
|
||||
}),
|
||||
threshold: 0.04,
|
||||
smoothing: 0.07,
|
||||
});
|
||||
this._previewCursor = new St.Icon({
|
||||
icon_name: 'color-pick',
|
||||
icon_size: Meta.prefs_get_cursor_size(),
|
||||
effect: this._recolorEffect,
|
||||
visible: false,
|
||||
});
|
||||
Main.uiGroup.add_actor(this._previewCursor);
|
||||
}
|
||||
|
||||
async pickAsync() {
|
||||
global.display.set_cursor(Meta.Cursor.CROSSHAIR);
|
||||
global.display.set_cursor(Meta.Cursor.BLANK);
|
||||
Main.uiGroup.set_child_above_sibling(this, null);
|
||||
this.show();
|
||||
|
||||
this._pickColor(...global.get_pointer());
|
||||
|
||||
await this._grabHelper.grabAsync({ actor: this });
|
||||
|
||||
global.display.set_cursor(Meta.Cursor.DEFAULT);
|
||||
this._previewCursor.destroy();
|
||||
|
||||
GLib.idle_add(GLib.PRIORITY_DEFAULT, () => {
|
||||
this.destroy();
|
||||
@@ -412,10 +571,25 @@ class PickPixel extends St.Widget {
|
||||
return this._result;
|
||||
}
|
||||
|
||||
vfunc_button_release_event(buttonEvent) {
|
||||
let { x, y } = buttonEvent;
|
||||
this._result = new Graphene.Point({ x, y });
|
||||
this._grabHelper.ungrab();
|
||||
async _pickColor(x, y) {
|
||||
if (this._inPick)
|
||||
return;
|
||||
|
||||
this._inPick = true;
|
||||
this._previewCursor.set_position(x, y);
|
||||
[this._color] = await this._screenshot.pick_color(x, y);
|
||||
this._inPick = false;
|
||||
|
||||
if (!this._color)
|
||||
return;
|
||||
|
||||
this._recolorEffect.color = this._color;
|
||||
this._previewCursor.show();
|
||||
}
|
||||
|
||||
vfunc_motion_event(motionEvent) {
|
||||
const { x, y } = motionEvent;
|
||||
this._pickColor(x, y);
|
||||
return Clutter.EVENT_PROPAGATE;
|
||||
}
|
||||
});
|
||||
|
Reference in New Issue
Block a user