grabHelper: Use captured-event for escape ungrabs
I have no idea why we used 'event' rather than 'captured-event' before. 'event' has some really strange quirks that came up when porting PopupMenu to the GrabHelper
This commit is contained in:
parent
485d16ca4e
commit
ef9006fa65
@ -43,7 +43,6 @@ const GrabHelper = new Lang.Class({
|
||||
|
||||
this._actors = [];
|
||||
this._capturedEventId = 0;
|
||||
this._eventId = 0;
|
||||
this._keyFocusNotifyId = 0;
|
||||
this._focusWindowChangedId = 0;
|
||||
this._ignoreRelease = false;
|
||||
@ -171,7 +170,6 @@ const GrabHelper = new Lang.Class({
|
||||
return false;
|
||||
|
||||
this._capturedEventId = global.stage.connect('captured-event', Lang.bind(this, this._onCapturedEvent));
|
||||
this._eventId = global.stage.connect('event', Lang.bind(this, this._onEvent));
|
||||
}
|
||||
|
||||
this._modalCount++;
|
||||
@ -188,11 +186,6 @@ const GrabHelper = new Lang.Class({
|
||||
this._capturedEventId = 0;
|
||||
}
|
||||
|
||||
if (this._eventId > 0) {
|
||||
global.stage.disconnect(this._eventId);
|
||||
this._eventId = 0;
|
||||
}
|
||||
|
||||
Main.popModal(this._owner);
|
||||
global.sync_pointer();
|
||||
},
|
||||
@ -323,6 +316,12 @@ const GrabHelper = new Lang.Class({
|
||||
if (Main.keyboard.shouldTakeEvent(event))
|
||||
return false;
|
||||
|
||||
if (type == Clutter.EventType.KEY_PRESS &&
|
||||
event.get_key_symbol() == Clutter.KEY_Escape) {
|
||||
this.ungrab();
|
||||
return true;
|
||||
}
|
||||
|
||||
if (button) {
|
||||
// If we have a press event, ignore the next event,
|
||||
// which should be a release event.
|
||||
@ -334,18 +333,6 @@ const GrabHelper = new Lang.Class({
|
||||
return this._modalCount > 0;
|
||||
},
|
||||
|
||||
// We catch 'event' rather than 'key-press-event' so that we get
|
||||
// a chance to run before the overview's own Escape check
|
||||
_onEvent: function(actor, event) {
|
||||
if (event.type() == Clutter.EventType.KEY_PRESS &&
|
||||
event.get_key_symbol() == Clutter.KEY_Escape) {
|
||||
this.ungrab();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
},
|
||||
|
||||
_onKeyFocusChanged: function() {
|
||||
let focus = global.stage.key_focus;
|
||||
if (!focus || !this._isWithinGrabbedActor(focus))
|
||||
|
Loading…
Reference in New Issue
Block a user