layout: Skip strut computation in the no-monitor case

It's possible for updateRegions() to be called before monitors have
been properly initialized. Instead of throwing an error in that case,
just skip the strut computation (that doesn't make sense anyway without
a monitor).

https://bugzilla.gnome.org/show_bug.cgi?id=781471
This commit is contained in:
Florian Müllner 2017-07-13 15:53:04 +02:00
parent 70f1f2d7be
commit ebc74957c8

View File

@ -969,7 +969,11 @@ const LayoutManager = new Lang.Class({
if (actorData.affectsInputRegion && wantsInputRegion && actorData.actor.get_paint_visibility())
rects.push(new Meta.Rectangle({ x: x, y: y, width: w, height: h }));
if (actorData.affectsStruts) {
let monitor = null;
if (actorData.affectsStruts)
monitor = this.findMonitorForActor(actorData.actor);
if (monitor) {
// Limit struts to the size of the screen
let x1 = Math.max(x, 0);
let x2 = Math.min(x + w, global.screen_width);
@ -986,7 +990,6 @@ const LayoutManager = new Lang.Class({
// spans the width/height across the middle of the
// screen, then we don't create a strut for it at all.
let monitor = this.findMonitorForActor(actorData.actor);
let side;
if (x1 <= monitor.x && x2 >= monitor.x + monitor.width) {
if (y1 <= monitor.y)