Add support for chatting directly from IM notifications
Also reorganizes the notification layout to use an StScrollView; very tall notifications are now scrolled instead of just taking up more and more of the screen. https://bugzilla.gnome.org/show_bug.cgi?id=608999
This commit is contained in:
parent
5bce103a40
commit
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@ -723,6 +723,18 @@ StTooltip {
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padding-bottom: 38px;
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}
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#notification-scrollview {
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max-height: 10em;
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}
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#notification-scrollview > .top-shadow, #notification-scrollview > .bottom-shadow {
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height: 1em;
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}
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#notification-body {
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spacing: 5px;
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}
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#notification-actions {
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spacing: 5px;
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}
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@ -745,6 +757,24 @@ StTooltip {
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background: #808080;
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}
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.chat-received {
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background-gradient-direction: horizontal;
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background-gradient-start: #606060;
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background-gradient-end: #000000;
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min-width: 20em;
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}
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.chat-sent {
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background-gradient-direction: horizontal;
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background-gradient-start: #000000;
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background-gradient-end: #606060;
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}
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.chat-response {
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border: 1px solid white;
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}
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/* The spacing and padding on the summary is tricky; we want to keep
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* the icons from touching each other or the edges of the screen, but
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* we also want them to be "Fitts"-y with respect to the edges, so the
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@ -215,6 +215,10 @@ const ChannelTextIface = {
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{ name: 'AcknowledgePendingMessages',
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inSignature: 'au',
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outSignature: ''
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},
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{ name: 'Send',
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inSignature: 'us',
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outSignature: ''
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}
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],
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signals: [
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@ -1,6 +1,7 @@
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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const Gtk = imports.gi.Gtk;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Pango = imports.gi.Pango;
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@ -46,11 +47,15 @@ function _cleanMarkup(text) {
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// @source's icon, @title (in bold) and @banner, all on a single line
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// (with @banner ellipsized if necessary).
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//
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// Additional notification details can be added via addBody(),
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// addAction(), and addActor(). If any of these are called, then the
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// notification will expand to show the additional actors (while
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// hiding the @banner) if the pointer is moved into it while it is
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// visible.
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// Additional notification details can be added, in which case the
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// notification can be expanded by moving the pointer into it. In
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// expanded mode, the banner text disappears, and there can be one or
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// more rows of additional content. This content is put inside a
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// scrollview, so if it gets too tall, the notification will scroll
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// rather than continuing to grow. In addition to this main content
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// area, there is also a single-row "action area", which is not
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// scrolled and can contain a single actor. There are also convenience
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// methods for creating a button box in the action area.
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//
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// If @bannerBody is %true, then @banner will also be used as the body
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// of the notification (as with addBody()) when the banner is expanded.
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@ -71,39 +76,44 @@ Notification.prototype = {
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this.emit('dismissed');
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}));
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this.actor = new St.Table({ name: 'notification' });
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this.actor = new St.Table({ name: 'notification',
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reactive: true });
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this.update(title, banner, true);
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},
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// update:
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// @title: the new title
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// @banner: the new banner
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// @clear: whether or not to clear out extra actors
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// @clear: whether or not to clear out body and action actors
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//
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// Updates the notification by regenerating its icon and updating
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// the title/banner. If @clear is %true, it will also remove any
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// additional actors/action buttons previously added.
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update: function(title, banner, clear) {
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let children = this.actor.get_children();
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for (let i = 0; i < children.length; i++) {
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let meta = this.actor.get_child_meta(children[i]);
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if (clear || meta.row == 0 || (this._bannerBody && meta.row == 1))
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children[i].destroy();
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if (this._icon)
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this._icon.destroy();
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if (this._bannerBox)
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this._bannerBox.destroy();
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if (this._scrollArea && (this._bannerBody || clear)) {
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this._scrollArea.destroy();
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this._scrollArea = null;
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this._contentArea = null;
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}
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if (clear) {
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this.actions = {};
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this._actionBox = null;
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if (this._actionArea && clear) {
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this._actionArea.destroy();
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this._actionArea = null;
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this._buttonBox = null;
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}
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let icon = this.source.createIcon(ICON_SIZE);
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icon.reactive = true;
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this.actor.add(icon, { row: 0,
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this._icon = this.source.createIcon(ICON_SIZE);
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this._icon.reactive = true;
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this.actor.add(this._icon, { row: 0,
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col: 0,
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x_expand: false,
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y_expand: false,
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y_fill: false });
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icon.connect('button-release-event', Lang.bind(this,
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this._icon.connect('button-release-event', Lang.bind(this,
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function () {
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this.source.clicked();
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}));
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@ -139,64 +149,32 @@ Notification.prototype = {
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},
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// addActor:
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// @actor: actor to add to the notification
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// @props: (optional) child properties
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// @actor: actor to add to the body of the notification
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//
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// Adds @actor to the notification's St.Table, using @props.
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//
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// If @props does not specify a %row, then @actor will be added
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// to the bottom of the notification (unless there are action
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// buttons present, in which case it will be added above them).
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//
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// If @props does not specify a %col, it will default to column 1.
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// (Normally only the icon is in column 0.)
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//
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// If @props specifies an already-occupied cell, then the existing
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// contents of the table will be shifted down to make room for it.
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addActor: function(actor, props) {
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if (!props)
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props = {};
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if (!('col' in props))
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props.col = 1;
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if ('row' in props) {
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let children = this.actor.get_children();
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let i, meta, collision = false;
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for (i = 0; i < children.length; i++) {
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meta = this.actor.get_child_meta(children[i]);
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if (meta.row == props.row && meta.col == props.col) {
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collision = true;
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break;
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}
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// Appends @actor to the notification's body
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addActor: function(actor) {
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if (!this._scrollArea) {
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this._scrollArea = new St.ScrollView({ name: 'notification-scrollview',
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vscrollbar_policy: Gtk.PolicyType.AUTOMATIC,
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hscrollbar_policy: Gtk.PolicyType.NEVER,
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vshadows: true });
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this.actor.add(this._scrollArea, { row: 1,
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col: 1 });
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this._contentArea = new St.BoxLayout({ name: 'notification-body',
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vertical: true });
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this._scrollArea.add_actor(this._contentArea);
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}
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if (collision) {
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for (i = 0; i < children.length; i++) {
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meta = this.actor.get_child_meta(children[i]);
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if (meta.row >= props.row)
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meta.row++;
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}
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}
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} else {
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if (this._actionBox) {
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props.row = this.actor.row_count - 1;
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this.actor.get_child_meta(this._actionBox).row++;
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} else {
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props.row = this.actor.row_count;
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}
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}
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this.actor.add(actor, props);
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this._contentArea.add(actor);
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},
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// addBody:
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// @text: the text
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// @props: (optional) properties for addActor()
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//
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// Adds a multi-line label containing @text to the notification.
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addBody: function(text, props) {
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//
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// Return value: the newly-added label
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addBody: function(text) {
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let body = new St.Label();
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body.clutter_text.line_wrap = true;
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body.clutter_text.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
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@ -205,15 +183,56 @@ Notification.prototype = {
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text = text ? _cleanMarkup(text) : '';
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body.clutter_text.set_markup(text);
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this.addActor(body, props);
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this.addActor(body);
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return body;
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},
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_addBannerBody: function() {
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this.addBody(this._bannerBodyText, { row: 1 });
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this.addBody(this._bannerBodyText);
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this._bannerBodyText = null;
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},
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// addAction:
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// scrollTo:
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// @side: St.Side.TOP or St.Side.BOTTOM
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//
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// Scrolls the content area (if scrollable) to the indicated edge
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scrollTo: function(side) {
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// Hack to force a relayout, since the caller probably
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// just added or removed something to scrollArea, and
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// the adjustment needs to reflect that.
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global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, 0, 0);
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let adjustment = this._scrollArea.vscroll.adjustment;
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if (side == St.Side.TOP)
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adjustment.value = adjustment.lower;
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else if (side == St.Side.BOTTOM)
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adjustment.value = adjustment.upper;
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},
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// setActionArea:
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// @actor: the actor
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// @props: (option) St.Table child properties
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//
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// Puts @actor into the action area of the notification, replacing
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// the previous contents
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setActionArea: function(actor, props) {
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if (this._actionArea) {
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this._actionArea.destroy();
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this._actionArea = null;
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if (this._buttonBox)
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this._buttonBox = null;
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}
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this._actionArea = actor;
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if (!props)
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props = {};
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props.row = 2;
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props.col = 1;
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this.actor.add(this._actionArea, props);
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},
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// addButton:
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// @id: the action ID
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// @label: the label for the action's button
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//
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@ -223,21 +242,21 @@ Notification.prototype = {
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//
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// If the button is clicked, the notification will emit the
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// %action-invoked signal with @id as a parameter
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addAction: function(id, label) {
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if (!this._actionBox) {
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addButton: function(id, label) {
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if (!this._buttonBox) {
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if (this._bannerBodyText)
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this._addBannerBody();
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let box = new St.BoxLayout({ name: 'notification-actions' });
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this.addActor(box, { x_expand: false,
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this.setActionArea(box, { x_expand: false,
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x_fill: false,
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x_align: St.Align.END });
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this._actionBox = box;
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this._buttonBox = box;
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}
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let button = new St.Button({ style_class: 'notification-button',
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label: label });
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this._actionBox.add(button);
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this._buttonBox.add(button);
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button.connect('clicked', Lang.bind(this, function() { this.emit('action-invoked', id); }));
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},
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@ -563,6 +582,19 @@ MessageTray.prototype = {
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return null;
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},
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lock: function() {
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this._locked = true;
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},
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unlock: function() {
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this._locked = false;
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this.actor.sync_hover();
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this._summary.sync_hover();
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this._updateState();
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},
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_onNotify: function(source, notification) {
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if (this._getNotification(notification.id, source) == null) {
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notification.connect('destroy',
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@ -647,7 +679,7 @@ MessageTray.prototype = {
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let notificationsPending = this._notificationQueue.length > 0;
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let notificationPinned = this._pointerInTray && !this._pointerInSummary && !this._notificationRemoved;
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let notificationExpanded = this._notificationBin.y < 0;
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let notificationExpired = (this._notificationTimeoutId == 0 && !this._pointerInTray) || this._notificationRemoved;
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let notificationExpired = (this._notificationTimeoutId == 0 && !this._pointerInTray && !this._locked) || this._notificationRemoved;
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if (this._notificationState == State.HIDDEN) {
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if (notificationsPending)
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@ -778,6 +810,11 @@ MessageTray.prototype = {
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_hideNotification: function() {
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this._notification.popIn();
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if (this._reExpandNotificationId) {
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this._notificationBin.disconnect(this._reExpandNotificationId);
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this._reExpandNotificationId = 0;
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}
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this._tween(this._notificationBin, "_notificationState", State.HIDDEN,
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{ y: this.actor.height,
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opacity: 0,
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@ -802,6 +839,9 @@ MessageTray.prototype = {
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time: ANIMATION_TIME,
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transition: "easeOutQuad"
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});
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if (!this._reExpandNotificationId)
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this._reExpandNotificationId = this._notificationBin.connect('notify::height', Lang.bind(this, this._expandNotification));
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}
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},
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@ -207,7 +207,7 @@ NotificationDaemon.prototype = {
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if (actions.length) {
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for (let i = 0; i < actions.length - 1; i += 2)
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notification.addAction(actions[i], actions[i + 1]);
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notification.addButton(actions[i], actions[i + 1]);
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notification.connect('action-invoked', Lang.bind(this, this._actionInvoked, source, id));
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}
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@ -1,5 +1,6 @@
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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const DBus = imports.dbus;
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const Lang = imports.lang;
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const Shell = imports.gi.Shell;
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@ -11,6 +12,11 @@ const Telepathy = imports.misc.telepathy;
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let avatarManager;
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// See Notification.appendMessage
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const SCROLLBACK_RECENT_TIME = 15 * 60; // 15 minutes
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const SCROLLBACK_RECENT_LENGTH = 20;
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const SCROLLBACK_IDLE_LENGTH = 5;
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// This is GNOME Shell's implementation of the Telepathy "Client"
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// interface. Specifically, the shell is a Telepathy "Approver", which
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// lets us control the routing of incoming messages, a "Handler",
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@ -316,7 +322,7 @@ Source.prototype = {
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}
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this._channelText = new Telepathy.ChannelText(DBus.session, connName, channelPath);
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this._receivedId = this._channelText.connect('Received', Lang.bind(this, this._receivedMessage));
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this._receivedId = this._channelText.connect('Received', Lang.bind(this, this._messageReceived));
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this._channelText.ListPendingMessagesRemote(false, Lang.bind(this, this._gotPendingMessages));
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},
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@ -330,7 +336,7 @@ Source.prototype = {
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return;
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for (let i = 0; i < msgs.length; i++)
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this._receivedMessage.apply(this, [this._channel].concat(msgs[i]));
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this._messageReceived.apply(this, [this._channel].concat(msgs[i]));
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},
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_channelClosed: function() {
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@ -339,26 +345,131 @@ Source.prototype = {
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this.destroy();
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},
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_receivedMessage: function(channel, id, timestamp, sender,
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_messageReceived: function(channel, id, timestamp, sender,
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type, flags, text) {
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if (!Main.messageTray.contains(this))
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Main.messageTray.add(this);
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let notification = new Notification(this._targetId, this, text);
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this.notify(notification);
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if (!this._notification)
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this._notification = new Notification(this._targetId, this);
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this._notification.appendMessage(text);
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this.notify(this._notification);
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this._channelText.AcknowledgePendingMessagesRemote([id]);
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},
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respond: function(text) {
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this._channelText.SendRemote(Telepathy.ChannelTextMessageType.NORMAL, text);
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}
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};
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function Notification(id, source, text) {
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this._init(id, source, text);
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function Notification(id, source) {
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this._init(id, source);
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}
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Notification.prototype = {
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__proto__: MessageTray.Notification.prototype,
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_init: function(id, source, text) {
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MessageTray.Notification.prototype._init.call(this, id, source, source.name, text, true);
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_init: function(id, source) {
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MessageTray.Notification.prototype._init.call(this, id, source, source.name);
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this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
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this._responseEntry = new St.Entry({ style_class: 'chat-response' });
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this._responseEntry.clutter_text.connect('key-focus-in', Lang.bind(this, this._onEntryFocused));
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this._responseEntry.clutter_text.connect('activate', Lang.bind(this, this._onEntryActivated));
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this.setActionArea(this._responseEntry);
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this._history = [];
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},
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appendMessage: function(text) {
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this.update(this.source.name, text);
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this._append(text, 'chat-received');
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},
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_append: function(text, style) {
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let body = this.addBody(text);
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body.add_style_class_name(style);
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this.scrollTo(St.Side.BOTTOM);
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let now = new Date().getTime() / 1000;
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this._history.unshift({ actor: body, time: now });
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if (this._history.length > 1) {
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||||
// Keep the scrollback from growing too long. If the most
|
||||
// recent message (before the one we just added) is within
|
||||
// SCROLLBACK_RECENT_TIME, we will keep
|
||||
// SCROLLBACK_RECENT_LENGTH previous messages. Otherwise
|
||||
// we'll keep SCROLLBACK_IDLE_LENGTH messages.
|
||||
|
||||
let lastMessageTime = this._history[1].time;
|
||||
let maxLength = (lastMessageTime < now - SCROLLBACK_RECENT_TIME) ?
|
||||
SCROLLBACK_IDLE_LENGTH : SCROLLBACK_RECENT_LENGTH;
|
||||
if (this._history.length > maxLength) {
|
||||
let expired = this._history.splice(maxLength);
|
||||
for (let i = 0; i < expired.length; i++)
|
||||
expired[i].actor.destroy();
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
_onButtonPress: function(notification, event) {
|
||||
if (!this._active)
|
||||
return false;
|
||||
|
||||
let source = event.get_source ();
|
||||
while (source) {
|
||||
if (source == notification)
|
||||
return false;
|
||||
source = source.get_parent();
|
||||
}
|
||||
|
||||
// @source is outside @notification, which has to mean that
|
||||
// we have a pointer grab, and the user clicked outside the
|
||||
// notification, so we should deactivate.
|
||||
this._deactivate();
|
||||
return true;
|
||||
},
|
||||
|
||||
_onEntryFocused: function() {
|
||||
if (this._active)
|
||||
return;
|
||||
|
||||
if (!Main.pushModal(this.actor))
|
||||
return;
|
||||
Clutter.grab_pointer(this.actor);
|
||||
|
||||
this._active = true;
|
||||
Main.messageTray.lock();
|
||||
},
|
||||
|
||||
_onEntryActivated: function() {
|
||||
let text = this._responseEntry.get_text();
|
||||
if (text == '') {
|
||||
this._deactivate();
|
||||
return;
|
||||
}
|
||||
|
||||
this._responseEntry.set_text('');
|
||||
this._append(text, 'chat-sent');
|
||||
this.source.respond(text);
|
||||
},
|
||||
|
||||
_deactivate: function() {
|
||||
if (this._active) {
|
||||
Clutter.ungrab_pointer(this.actor);
|
||||
Main.popModal(this.actor);
|
||||
global.stage.set_key_focus(null);
|
||||
|
||||
// We have to do this after calling popModal(), because
|
||||
// that will return the keyboard focus to
|
||||
// this._responseEntry (because that's where it was when
|
||||
// pushModal() was called), which will cause
|
||||
// _onEntryFocused() to be called again, but we don't want
|
||||
// it to do anything.
|
||||
this._active = false;
|
||||
|
||||
Main.messageTray.unlock();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user