tests: Stop bundling "perf" tests with gnome-shell
Now that scripts are loaded as external modules, there's no reason anymore for bundling them with the gnome-shell executable. Just move the scripts into a dedicated folder in tests/ and run them from there. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2812>
This commit is contained in:
@ -35,12 +35,6 @@
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<file>misc/util.js</file>
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<file>misc/weather.js</file>
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<file>perf/basic.js</file>
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<file>perf/closeWithActiveWindows.js</file>
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<file>perf/core.js</file>
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<file>perf/headlessStart.js</file>
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<file>perf/hwtest.js</file>
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<file>ui/accessDialog.js</file>
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<file>ui/altTab.js</file>
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<file>ui/animation.js</file>
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156
js/perf/basic.js
156
js/perf/basic.js
@ -1,156 +0,0 @@
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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/* eslint camelcase: ["error", { properties: "never", allow: ["^script_"] }] */
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const St = imports.gi.St;
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const Main = imports.ui.main;
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const MessageTray = imports.ui.messageTray;
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const Scripting = imports.ui.scripting;
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// This script tests the most important (basic) functionality of the shell.
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export var METRICS = {};
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export async function run() {
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console.debug('Running basic perf test');
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/* eslint-disable no-await-in-loop */
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Scripting.defineScriptEvent('topBarNavStart', 'Starting to navigate the top bar');
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Scripting.defineScriptEvent('topBarNavDone', 'Done navigating the top bar');
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Scripting.defineScriptEvent('notificationShowStart', 'Showing a notification');
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Scripting.defineScriptEvent('notificationShowDone', 'Done showing a notification');
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Scripting.defineScriptEvent('notificationCloseStart', 'Closing a notification');
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Scripting.defineScriptEvent('notificationCloseDone', 'Done closing a notification');
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Scripting.defineScriptEvent('overviewShowStart', 'Starting to show the overview');
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Scripting.defineScriptEvent('overviewShowDone', 'Overview finished showing');
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Scripting.defineScriptEvent('applicationsShowStart', 'Starting to switch to applications view');
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Scripting.defineScriptEvent('applicationsShowDone', 'Done switching to applications view');
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Main.overview.connect('shown',
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() => Scripting.scriptEvent('overviewShowDone'));
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await Scripting.sleep(1000);
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// navigate through top bar
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console.debug('Navigate through top bar');
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Scripting.scriptEvent('topBarNavStart');
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Main.panel.statusArea.quickSettings.menu.open();
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await Scripting.sleep(400);
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const { menuManager } = Main.panel;
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while (menuManager.activeMenu &&
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Main.panel.navigate_focus(menuManager.activeMenu.sourceActor,
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St.DirectionType.TAB_BACKWARD, false))
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await Scripting.sleep(400);
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Scripting.scriptEvent('topBarNavDone');
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await Scripting.sleep(1000);
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// notification
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console.debug('Show notification message');
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const source = new MessageTray.SystemNotificationSource();
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Main.messageTray.add(source);
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Scripting.scriptEvent('notificationShowStart');
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source.connect('notification-show',
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() => Scripting.scriptEvent('notificationShowDone'));
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const notification = new MessageTray.Notification(source,
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'A test notification');
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source.showNotification(notification);
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await Scripting.sleep(400);
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console.debug('Show date menu');
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Main.panel.statusArea.dateMenu.menu.open();
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await Scripting.sleep(400);
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Scripting.scriptEvent('notificationCloseStart');
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notification.connect('destroy',
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() => Scripting.scriptEvent('notificationCloseDone'));
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console.debug('Destroy notification message');
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notification.destroy();
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await Scripting.sleep(400);
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console.debug('Close date menu');
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Main.panel.statusArea.dateMenu.menu.close();
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await Scripting.waitLeisure();
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await Scripting.sleep(1000);
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// overview (window picker)
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Scripting.scriptEvent('overviewShowStart');
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Main.overview.show();
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await Scripting.waitLeisure();
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Main.overview.hide();
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await Scripting.waitLeisure();
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await Scripting.sleep(1000);
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// overview (app picker)
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console.debug('Showing overview');
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Main.overview.show();
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await Scripting.waitLeisure();
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Scripting.scriptEvent('applicationsShowStart');
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console.debug('Showing applications');
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// eslint-disable-next-line require-atomic-updates
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Main.overview.dash.showAppsButton.checked = true;
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await Scripting.waitLeisure();
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Scripting.scriptEvent('applicationsShowDone');
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console.debug('Hiding applications');
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// eslint-disable-next-line require-atomic-updates
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Main.overview.dash.showAppsButton.checked = false;
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await Scripting.waitLeisure();
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console.debug('Hiding overview');
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Main.overview.hide();
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await Scripting.waitLeisure();
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/* eslint-enable no-await-in-loop */
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console.debug('Finished basic perf test');
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}
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let topBarNav = false;
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let notificationShown = false;
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let notificationClosed = false;
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let windowPickerShown = false;
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let appPickerShown = false;
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export function script_topBarNavDone() {
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topBarNav = true;
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}
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export function script_notificationShowDone() {
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notificationShown = true;
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}
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export function script_notificationCloseDone() {
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notificationClosed = true;
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}
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export function script_overviewShowDone() {
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windowPickerShown = true;
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}
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export function script_applicationsShowDone() {
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appPickerShown = true;
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}
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export function finish() {
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if (!topBarNav)
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throw new Error('Failed to navigate top bar');
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if (!notificationShown)
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throw new Error('Failed to show notification');
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if (!notificationClosed)
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throw new Error('Failed to close notification');
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if (!windowPickerShown)
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throw new Error('Failed to show window picker');
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if (!appPickerShown)
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throw new Error('Failed to show app picker');
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}
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@ -1,35 +0,0 @@
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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/* eslint camelcase: ["error", { properties: "never", allow: ["^script_", "^malloc", "^glx", "^clutter"] }] */
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const Clutter = imports.gi.Clutter;
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const Main = imports.ui.main;
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const Scripting = imports.ui.scripting;
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/** Run test. */
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export async function run() {
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/* eslint-disable no-await-in-loop */
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/* Make created windows remain visible during exit. */
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await Scripting.disableHelperAutoExit();
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const seat = Clutter.get_default_backend().get_default_seat();
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const virtualDevice_ =
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seat.create_virtual_device(Clutter.InputDeviceType.KEYBOARD_DEVICE);
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Main.overview.hide();
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await Scripting.waitLeisure();
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await Scripting.sleep(1000);
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await Scripting.createTestWindow({
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width: 640,
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height: 480,
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textInput: true,
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});
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await Scripting.waitTestWindows();
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await Scripting.waitLeisure();
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await Scripting.sleep(1000);
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/* eslint-enable no-await-in-loop */
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}
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267
js/perf/core.js
267
js/perf/core.js
@ -1,267 +0,0 @@
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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/* eslint camelcase: ["error", { properties: "never", allow: ["^script_", "^malloc", "^glx", "^clutter"] }] */
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const System = imports.system;
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const Main = imports.ui.main;
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const Scripting = imports.ui.scripting;
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// This performance script measure the most important (core) performance
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// metrics for the shell. By looking at the output metrics of this script
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// someone should be able to get an idea of how well the shell is performing
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// on a particular system.
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export var METRICS = {
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overviewLatencyFirst: {
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description: 'Time to first frame after triggering overview, first time',
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units: 'us',
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},
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overviewFpsFirst: {
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description: 'Frame rate when going to the overview, first time',
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units: 'frames / s',
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},
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overviewLatencySubsequent: {
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description: 'Time to first frame after triggering overview, second time',
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units: 'us',
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},
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overviewFpsSubsequent: {
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description: 'Frames rate when going to the overview, second time',
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units: 'frames / s',
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},
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overviewFps5Windows: {
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description: 'Frames rate when going to the overview, 5 windows open',
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units: 'frames / s',
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},
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overviewFps10Windows: {
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description: 'Frames rate when going to the overview, 10 windows open',
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units: 'frames / s',
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},
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overviewFps5Maximized: {
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description: 'Frames rate when going to the overview, 5 maximized windows open',
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units: 'frames / s',
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},
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overviewFps10Maximized: {
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description: 'Frames rate when going to the overview, 10 maximized windows open',
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units: 'frames / s',
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},
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overviewFps5Alpha: {
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description: 'Frames rate when going to the overview, 5 alpha-transparent windows open',
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units: 'frames / s',
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},
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overviewFps10Alpha: {
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description: 'Frames rate when going to the overview, 10 alpha-transparent windows open',
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units: 'frames / s',
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},
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usedAfterOverview: {
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description: "Malloc'ed bytes after the overview is shown once",
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units: 'B',
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},
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leakedAfterOverview: {
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description: "Additional malloc'ed bytes the second time the overview is shown",
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units: 'B',
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},
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applicationsShowTimeFirst: {
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description: 'Time to switch to applications view, first time',
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units: 'us',
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},
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applicationsShowTimeSubsequent: {
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description: 'Time to switch to applications view, second time',
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units: 'us',
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},
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};
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const WINDOW_CONFIGS = [{
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width: 640, height: 480,
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alpha: false, maximized: false, count: 1, metric: 'overviewFpsSubsequent',
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}, {
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width: 640, height: 480,
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alpha: false, maximized: false, count: 5, metric: 'overviewFps5Windows',
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}, {
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width: 640, height: 480,
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alpha: false, maximized: false, count: 10, metric: 'overviewFps10Windows',
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}, {
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width: 640, height: 480,
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alpha: false, maximized: true, count: 5, metric: 'overviewFps5Maximized',
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}, {
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width: 640, height: 480,
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alpha: false, maximized: true, count: 10, metric: 'overviewFps10Maximized',
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}, {
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width: 640, height: 480,
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alpha: true, maximized: false, count: 5, metric: 'overviewFps5Alpha',
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}, {
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width: 640, height: 480,
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alpha: true, maximized: false, count: 10, metric: 'overviewFps10Alpha',
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}];
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export async function run() {
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/* eslint-disable no-await-in-loop */
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Scripting.defineScriptEvent("overviewShowStart", "Starting to show the overview");
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Scripting.defineScriptEvent("overviewShowDone", "Overview finished showing");
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Scripting.defineScriptEvent("afterShowHide", "After a show/hide cycle for the overview");
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Scripting.defineScriptEvent("applicationsShowStart", "Starting to switch to applications view");
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Scripting.defineScriptEvent("applicationsShowDone", "Done switching to applications view");
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// Enable recording of timestamps for different points in the frame cycle
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global.frame_timestamps = true;
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Main.overview.connect('shown', () => {
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Scripting.scriptEvent('overviewShowDone');
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});
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await Scripting.sleep(1000);
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for (let i = 0; i < 2 * WINDOW_CONFIGS.length; i++) {
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// We go to the overview twice for each configuration; the first time
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// to calculate the mipmaps for the windows, the second time to get
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// a clean set of numbers.
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if ((i % 2) == 0) {
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let config = WINDOW_CONFIGS[i / 2];
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await Scripting.destroyTestWindows();
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for (let k = 0; k < config.count; k++) {
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await Scripting.createTestWindow({
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width: config.width,
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height: config.height,
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alpha: config.alpha,
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maximized: config.maximized,
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});
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}
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await Scripting.waitTestWindows();
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await Scripting.sleep(1000);
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await Scripting.waitLeisure();
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}
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Scripting.scriptEvent('overviewShowStart');
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Main.overview.show();
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await Scripting.waitLeisure();
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Main.overview.hide();
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await Scripting.waitLeisure();
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System.gc();
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await Scripting.sleep(1000);
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Scripting.collectStatistics();
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Scripting.scriptEvent('afterShowHide');
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}
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await Scripting.destroyTestWindows();
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await Scripting.sleep(1000);
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Main.overview.show();
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await Scripting.waitLeisure();
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for (let i = 0; i < 2; i++) {
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Scripting.scriptEvent('applicationsShowStart');
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// eslint-disable-next-line require-atomic-updates
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Main.overview.dash.showAppsButton.checked = true;
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await Scripting.waitLeisure();
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Scripting.scriptEvent('applicationsShowDone');
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// eslint-disable-next-line require-atomic-updates
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Main.overview.dash.showAppsButton.checked = false;
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await Scripting.waitLeisure();
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}
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/* eslint-enable no-await-in-loop */
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}
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let showingOverview = false;
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let finishedShowingOverview = false;
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let overviewShowStart;
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let overviewFrames;
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let overviewLatency;
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let mallocUsedSize = 0;
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let overviewShowCount = 0;
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let haveSwapComplete = false;
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let applicationsShowStart;
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let applicationsShowCount = 0;
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export function script_overviewShowStart(time) {
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showingOverview = true;
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finishedShowingOverview = false;
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overviewShowStart = time;
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overviewFrames = 0;
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}
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export function script_overviewShowDone(_time) {
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// We've set up the state at the end of the zoom out, but we
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// need to wait for one more frame to paint before we count
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// ourselves as done.
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finishedShowingOverview = true;
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}
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export function script_applicationsShowStart(time) {
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applicationsShowStart = time;
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}
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export function script_applicationsShowDone(time) {
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applicationsShowCount++;
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if (applicationsShowCount == 1)
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METRICS.applicationsShowTimeFirst.value = time - applicationsShowStart;
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else
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METRICS.applicationsShowTimeSubsequent.value = time - applicationsShowStart;
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}
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export function script_afterShowHide(_time) {
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if (overviewShowCount == 1)
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METRICS.usedAfterOverview.value = mallocUsedSize;
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else
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METRICS.leakedAfterOverview.value = mallocUsedSize - METRICS.usedAfterOverview.value;
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}
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||||
export function malloc_usedSize(time, bytes) {
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mallocUsedSize = bytes;
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||||
}
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||||
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||||
function _frameDone(time) {
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||||
if (showingOverview) {
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||||
if (overviewFrames == 0)
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||||
overviewLatency = time - overviewShowStart;
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||||
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||||
overviewFrames++;
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||||
}
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||||
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||||
if (finishedShowingOverview) {
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||||
showingOverview = false;
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||||
finishedShowingOverview = false;
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overviewShowCount++;
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||||
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let dt = (time - (overviewShowStart + overviewLatency)) / 1000000;
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||||
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||||
// If we see a start frame and an end frame, that would
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||||
// be 1 frame for a FPS computation, hence the '- 1'
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||||
let fps = (overviewFrames - 1) / dt;
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if (overviewShowCount == 1) {
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||||
METRICS.overviewLatencyFirst.value = overviewLatency;
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METRICS.overviewFpsFirst.value = fps;
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} else if (overviewShowCount == 2) {
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METRICS.overviewLatencySubsequent.value = overviewLatency;
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||||
}
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||||
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||||
// Other than overviewFpsFirst, we collect FPS metrics the second
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||||
// we show each window configuration. overviewShowCount is 1,2,3...
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||||
if (overviewShowCount % 2 == 0) {
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||||
let config = WINDOW_CONFIGS[(overviewShowCount / 2) - 1];
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||||
METRICS[config.metric].value = fps;
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||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export function glx_swapComplete(time, swapTime) {
|
||||
haveSwapComplete = true;
|
||||
|
||||
_frameDone(swapTime);
|
||||
}
|
||||
|
||||
export function clutter_stagePaintDone(time) {
|
||||
// If we aren't receiving GLXBufferSwapComplete events, then we approximate
|
||||
// the time the user sees a frame with the time we finished doing drawing
|
||||
// commands for the frame. This doesn't take into account the time for
|
||||
// the GPU to finish painting, and the time for waiting for the buffer
|
||||
// swap, but if this are uniform - every frame takes the same time to draw -
|
||||
// then it won't upset our FPS calculation, though the latency value
|
||||
// will be slightly too low.
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||||
|
||||
if (!haveSwapComplete)
|
||||
_frameDone(time);
|
||||
}
|
@ -1,107 +0,0 @@
|
||||
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
|
||||
/* eslint camelcase: ["error", { properties: "never", allow: ["^script_"] }] */
|
||||
|
||||
const GLib = imports.gi.GLib;
|
||||
const MetaTest = imports.gi.MetaTest;
|
||||
const Shell = imports.gi.Shell;
|
||||
|
||||
const Main = imports.ui.main;
|
||||
const Scripting = imports.ui.scripting;
|
||||
|
||||
// This script tests that the shell handles connecting monitors after startup
|
||||
// is properly handled.
|
||||
|
||||
export var METRICS = {};
|
||||
|
||||
let _testMonitor = null;
|
||||
|
||||
/**
|
||||
* init:
|
||||
*/
|
||||
export function init() {
|
||||
global.connect('shutdown', () => {
|
||||
_testMonitor?.destroy();
|
||||
});
|
||||
GLib.timeout_add_seconds(
|
||||
GLib.PRIORITY_LOW, 2,
|
||||
() => {
|
||||
log('Connecting 1280x720 test monitor');
|
||||
_testMonitor = MetaTest.TestMonitor.new(
|
||||
global.context, 1280, 720, 60.0);
|
||||
});
|
||||
Scripting.defineScriptEvent('monitorsChanged', 'Monitors changed');
|
||||
|
||||
const display = global.display;
|
||||
console.assert(display.get_n_monitors() === 0, 'Not running headless');
|
||||
|
||||
const monitorManager = global.backend.get_monitor_manager();
|
||||
const monitorsChangedHandlerId = monitorManager.connect('monitors-changed',
|
||||
() => {
|
||||
console.assert(display.get_n_monitors() === 1,
|
||||
'Expected a single monitor');
|
||||
Scripting.scriptEvent('monitorsChanged');
|
||||
monitorManager.disconnect(monitorsChangedHandlerId);
|
||||
});
|
||||
Shell.PerfLog.get_default().set_enabled(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* run:
|
||||
*/
|
||||
export async function run() {
|
||||
/* eslint-disable no-await-in-loop */
|
||||
Scripting.defineScriptEvent('overviewShowDone', 'Overview finished showing');
|
||||
Scripting.defineScriptEvent('overviewHideDone', 'Overview finished hiding');
|
||||
|
||||
Main.overview.connect('shown',
|
||||
() => Scripting.scriptEvent('overviewShowDone'));
|
||||
Main.overview.connect('hidden',
|
||||
() => Scripting.scriptEvent('overviewHideDone'));
|
||||
|
||||
Main.overview.hide();
|
||||
await Scripting.waitLeisure();
|
||||
|
||||
Main.overview.show();
|
||||
await Scripting.waitLeisure();
|
||||
|
||||
/* eslint-enable no-await-in-loop */
|
||||
}
|
||||
|
||||
let monitorsChanged = false;
|
||||
let overviewHidden = false;
|
||||
let overviewShown = false;
|
||||
|
||||
/**
|
||||
* script_monitorsChanged:
|
||||
*/
|
||||
export function script_monitorsChanged() {
|
||||
monitorsChanged = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* script_overviewHideDone:
|
||||
*/
|
||||
export function script_overviewHideDone() {
|
||||
overviewHidden = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* script_overviewShowDone:
|
||||
*/
|
||||
export function script_overviewShowDone() {
|
||||
overviewShown = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* finish:
|
||||
*/
|
||||
export function finish() {
|
||||
if (!monitorsChanged)
|
||||
throw new Error('Monitors never changed');
|
||||
|
||||
if (!overviewHidden)
|
||||
throw new Error('Failed to hide overview');
|
||||
|
||||
if (!overviewShown)
|
||||
throw new Error('Failed to show overview');
|
||||
}
|
@ -1,313 +0,0 @@
|
||||
/* eslint camelcase: ["error", { properties: "never", allow: ["^script_", "^clutter"] }] */
|
||||
const Clutter = imports.gi.Clutter;
|
||||
const Gio = imports.gi.Gio;
|
||||
const Shell = imports.gi.Shell;
|
||||
const Main = imports.ui.main;
|
||||
const Scripting = imports.ui.scripting;
|
||||
|
||||
export var METRICS = {
|
||||
timeToDesktop: {
|
||||
description: 'Time from starting graphical.target to desktop showing',
|
||||
units: 'us',
|
||||
},
|
||||
|
||||
overviewShowTime: {
|
||||
description: 'Time to switch to overview view, first time',
|
||||
units: 'us',
|
||||
},
|
||||
|
||||
applicationsShowTime: {
|
||||
description: 'Time to switch to applications view, first time',
|
||||
units: 'us',
|
||||
},
|
||||
|
||||
mainViewRedrawTime: {
|
||||
description: 'Time to redraw the main view, full screen',
|
||||
units: 'us',
|
||||
},
|
||||
|
||||
overviewRedrawTime: {
|
||||
description: 'Time to redraw the overview, full screen, 5 windows',
|
||||
units: 'us',
|
||||
},
|
||||
|
||||
applicationRedrawTime: {
|
||||
description: 'Time to redraw frame with a maximized application update',
|
||||
units: 'us',
|
||||
},
|
||||
|
||||
geditStartTime: {
|
||||
description: 'Time from gedit launch to window drawn',
|
||||
units: 'us',
|
||||
},
|
||||
};
|
||||
|
||||
function waitAndDraw(milliseconds) {
|
||||
let cb;
|
||||
|
||||
let timeline = new Clutter.Timeline({ duration: milliseconds });
|
||||
timeline.start();
|
||||
|
||||
timeline.connect('new-frame', (_timeline, _frame) => {
|
||||
global.stage.queue_redraw();
|
||||
});
|
||||
|
||||
timeline.connect('completed', () => {
|
||||
timeline.stop();
|
||||
if (cb)
|
||||
cb();
|
||||
});
|
||||
|
||||
return callback => (cb = callback);
|
||||
}
|
||||
|
||||
function waitSignal(object, signal) {
|
||||
let cb;
|
||||
|
||||
let id = object.connect(signal, () => {
|
||||
object.disconnect(id);
|
||||
if (cb)
|
||||
cb();
|
||||
});
|
||||
|
||||
return callback => (cb = callback);
|
||||
}
|
||||
|
||||
function extractBootTimestamp() {
|
||||
const sp = Gio.Subprocess.new([
|
||||
'journalctl', '-b',
|
||||
'MESSAGE_ID=7d4958e842da4a758f6c1cdc7b36dcc5',
|
||||
'UNIT=graphical.target',
|
||||
'-o',
|
||||
'json',
|
||||
], Gio.SubprocessFlags.STDOUT_PIPE);
|
||||
let result = null;
|
||||
|
||||
let datastream = Gio.DataInputStream.new(sp.get_stdout_pipe());
|
||||
while (true) { // eslint-disable-line no-constant-condition
|
||||
let [line, length_] = datastream.read_line_utf8(null);
|
||||
if (line === null)
|
||||
break;
|
||||
|
||||
let fields = JSON.parse(line);
|
||||
result = Number(fields['__MONOTONIC_TIMESTAMP']);
|
||||
}
|
||||
datastream.close(null);
|
||||
return result;
|
||||
}
|
||||
|
||||
export async function run() {
|
||||
/* eslint-disable no-await-in-loop */
|
||||
Scripting.defineScriptEvent("desktopShown", "Finished initial animation");
|
||||
Scripting.defineScriptEvent("overviewShowStart", "Starting to show the overview");
|
||||
Scripting.defineScriptEvent("overviewShowDone", "Overview finished showing");
|
||||
Scripting.defineScriptEvent("applicationsShowStart", "Starting to switch to applications view");
|
||||
Scripting.defineScriptEvent("applicationsShowDone", "Done switching to applications view");
|
||||
Scripting.defineScriptEvent("mainViewDrawStart", "Drawing main view");
|
||||
Scripting.defineScriptEvent("mainViewDrawDone", "Ending timing main view drawing");
|
||||
Scripting.defineScriptEvent("overviewDrawStart", "Drawing overview");
|
||||
Scripting.defineScriptEvent("overviewDrawDone", "Ending timing overview drawing");
|
||||
Scripting.defineScriptEvent("redrawTestStart", "Drawing application window");
|
||||
Scripting.defineScriptEvent("redrawTestDone", "Ending timing application window drawing");
|
||||
Scripting.defineScriptEvent("collectTimings", "Accumulate frame timings from redraw tests");
|
||||
Scripting.defineScriptEvent("geditLaunch", "gedit application launch");
|
||||
Scripting.defineScriptEvent("geditFirstFrame", "first frame of gedit window drawn");
|
||||
|
||||
await Scripting.waitLeisure();
|
||||
Scripting.scriptEvent('desktopShown');
|
||||
|
||||
let interfaceSettings = new Gio.Settings({
|
||||
schema_id: 'org.gnome.desktop.interface',
|
||||
});
|
||||
interfaceSettings.set_boolean('enable-animations', false);
|
||||
|
||||
Scripting.scriptEvent('overviewShowStart');
|
||||
Main.overview.show();
|
||||
await Scripting.waitLeisure();
|
||||
Scripting.scriptEvent('overviewShowDone');
|
||||
|
||||
await Scripting.sleep(1000);
|
||||
|
||||
Scripting.scriptEvent('applicationsShowStart');
|
||||
// eslint-disable-next-line require-atomic-updates
|
||||
Main.overview.dash.showAppsButton.checked = true;
|
||||
|
||||
await Scripting.waitLeisure();
|
||||
Scripting.scriptEvent('applicationsShowDone');
|
||||
|
||||
await Scripting.sleep(1000);
|
||||
|
||||
Main.overview.hide();
|
||||
await Scripting.waitLeisure();
|
||||
|
||||
// --------------------- //
|
||||
// Tests of redraw speed //
|
||||
// --------------------- //
|
||||
|
||||
global.frame_timestamps = true;
|
||||
global.frame_finish_timestamp = true;
|
||||
|
||||
for (let k = 0; k < 5; k++)
|
||||
await Scripting.createTestWindow({ maximized: true });
|
||||
await Scripting.waitTestWindows();
|
||||
|
||||
await Scripting.sleep(1000);
|
||||
|
||||
Scripting.scriptEvent('mainViewDrawStart');
|
||||
await waitAndDraw(1000);
|
||||
Scripting.scriptEvent('mainViewDrawDone');
|
||||
|
||||
Main.overview.show();
|
||||
Scripting.waitLeisure();
|
||||
|
||||
await Scripting.sleep(1500);
|
||||
|
||||
Scripting.scriptEvent('overviewDrawStart');
|
||||
await waitAndDraw(1000);
|
||||
Scripting.scriptEvent('overviewDrawDone');
|
||||
|
||||
await Scripting.destroyTestWindows();
|
||||
Main.overview.hide();
|
||||
|
||||
await Scripting.createTestWindow({
|
||||
maximized: true,
|
||||
redraws: true,
|
||||
});
|
||||
await Scripting.waitTestWindows();
|
||||
|
||||
await Scripting.sleep(1000);
|
||||
|
||||
Scripting.scriptEvent('redrawTestStart');
|
||||
await Scripting.sleep(1000);
|
||||
Scripting.scriptEvent('redrawTestDone');
|
||||
|
||||
await Scripting.sleep(1000);
|
||||
Scripting.scriptEvent('collectTimings');
|
||||
|
||||
await Scripting.destroyTestWindows();
|
||||
|
||||
global.frame_timestamps = false;
|
||||
global.frame_finish_timestamp = false;
|
||||
|
||||
await Scripting.sleep(1000);
|
||||
|
||||
let appSys = Shell.AppSystem.get_default();
|
||||
let app = appSys.lookup_app('org.gnome.gedit.desktop');
|
||||
|
||||
Scripting.scriptEvent('geditLaunch');
|
||||
app.activate();
|
||||
|
||||
let windows = app.get_windows();
|
||||
if (windows.length > 0)
|
||||
throw new Error('gedit was already running');
|
||||
|
||||
while (windows.length == 0) {
|
||||
await waitSignal(global.display, 'window-created');
|
||||
windows = app.get_windows();
|
||||
}
|
||||
|
||||
let actor = windows[0].get_compositor_private();
|
||||
await waitSignal(actor, 'first-frame');
|
||||
Scripting.scriptEvent('geditFirstFrame');
|
||||
|
||||
await Scripting.sleep(1000);
|
||||
|
||||
windows[0].delete(global.get_current_time());
|
||||
|
||||
await Scripting.sleep(1000);
|
||||
|
||||
interfaceSettings.set_boolean('enable-animations', true);
|
||||
/* eslint-enable no-await-in-loop */
|
||||
}
|
||||
|
||||
let overviewShowStart;
|
||||
let applicationsShowStart;
|
||||
let stagePaintStart;
|
||||
let redrawTiming;
|
||||
let redrawTimes = {};
|
||||
let geditLaunchTime;
|
||||
|
||||
export function script_desktopShown(time) {
|
||||
let bootTimestamp = extractBootTimestamp();
|
||||
METRICS.timeToDesktop.value = time - bootTimestamp;
|
||||
}
|
||||
|
||||
export function script_overviewShowStart(time) {
|
||||
overviewShowStart = time;
|
||||
}
|
||||
|
||||
export function script_overviewShowDone(time) {
|
||||
METRICS.overviewShowTime.value = time - overviewShowStart;
|
||||
}
|
||||
|
||||
export function script_applicationsShowStart(time) {
|
||||
applicationsShowStart = time;
|
||||
}
|
||||
|
||||
export function script_applicationsShowDone(time) {
|
||||
METRICS.applicationsShowTime.value = time - applicationsShowStart;
|
||||
}
|
||||
|
||||
export function script_mainViewDrawStart(_time) {
|
||||
redrawTiming = 'mainView';
|
||||
}
|
||||
|
||||
export function script_mainViewDrawDone(_time) {
|
||||
redrawTiming = null;
|
||||
}
|
||||
|
||||
export function script_overviewDrawStart(_time) {
|
||||
redrawTiming = 'overview';
|
||||
}
|
||||
|
||||
export function script_overviewDrawDone(_time) {
|
||||
redrawTiming = null;
|
||||
}
|
||||
|
||||
export function script_redrawTestStart(_time) {
|
||||
redrawTiming = 'application';
|
||||
}
|
||||
|
||||
export function script_redrawTestDone(_time) {
|
||||
redrawTiming = null;
|
||||
}
|
||||
|
||||
export function script_collectTimings(_time) {
|
||||
for (let timing in redrawTimes) {
|
||||
let times = redrawTimes[timing];
|
||||
times.sort((a, b) => a - b);
|
||||
|
||||
let len = times.length;
|
||||
let median;
|
||||
|
||||
if (len == 0)
|
||||
median = -1;
|
||||
else if (len % 2 == 1)
|
||||
median = times[(len - 1) / 2];
|
||||
else
|
||||
median = Math.round((times[len / 2 - 1] + times[len / 2]) / 2);
|
||||
|
||||
METRICS[`${timing}RedrawTime`].value = median;
|
||||
}
|
||||
}
|
||||
|
||||
export function script_geditLaunch(time) {
|
||||
geditLaunchTime = time;
|
||||
}
|
||||
|
||||
export function script_geditFirstFrame(time) {
|
||||
METRICS.geditStartTime.value = time - geditLaunchTime;
|
||||
}
|
||||
|
||||
export function clutter_stagePaintStart(time) {
|
||||
stagePaintStart = time;
|
||||
}
|
||||
|
||||
export function clutter_paintCompletedTimestamp(time) {
|
||||
if (redrawTiming != null && stagePaintStart != null) {
|
||||
if (!(redrawTiming in redrawTimes))
|
||||
redrawTimes[redrawTiming] = [];
|
||||
redrawTimes[redrawTiming].push(time - stagePaintStart);
|
||||
}
|
||||
stagePaintStart = null;
|
||||
}
|
Reference in New Issue
Block a user