StThemeNode: Split -st-shadow into three attributes

Currently, "-st-shadow" can mean one of three very
different things:

1) shadow based on alpha of the background image
2) shadow the "border box" of the node
3) shadow applied to the content of a StIcon

It isn't well defined which of the above 3 cases
-st-shadow will mean for any given node, however.

This commit splits the property into three
different properties, "box-shadow",
"-st-background-image-shadow", and "icon-shadow"
to make it all very explicit.

https://bugzilla.gnome.org/show_bug.cgi?id=636976
This commit is contained in:
Ray Strode 2011-01-13 18:27:24 -05:00
parent 412c50b939
commit e727c184ef
7 changed files with 322 additions and 134 deletions

View File

@ -313,7 +313,7 @@ StTooltip StLabel {
background-image: url("close-window.svg"); background-image: url("close-window.svg");
height: 24px; height: 24px;
width: 24px; width: 24px;
-st-shadow: -2px 2px 6px rgba(0,0,0,0.5); -st-background-image-shadow: -2px 2px 6px rgba(0,0,0,0.5);
-shell-close-overlap: 16px; -shell-close-overlap: 16px;
} }
@ -374,7 +374,7 @@ StTooltip StLabel {
background-gradient-direction: vertical; background-gradient-direction: vertical;
color: rgb(64, 64, 64); color: rgb(64, 64, 64);
font-weight: bold; font-weight: bold;
-st-shadow: 0px 0px 6px 2px rgba(255,255,255,0.9); box-shadow: 0px 0px 6px 2px rgba(255,255,255,0.9);
transition-duration: 0; transition-duration: 0;
} }
@ -506,7 +506,7 @@ StTooltip StLabel {
.remove-favorite-icon:hover { .remove-favorite-icon:hover {
color: white; color: white;
-st-shadow: black 0px 2px 2px; icon-shadow: black 0px 2px 2px;
} }
.app-well-app > .overview-icon, .app-well-app > .overview-icon,
@ -851,7 +851,7 @@ StTooltip StLabel {
color: #545454; color: #545454;
background-color: #e8e8e8; background-color: #e8e8e8;
caret-color: #545454; caret-color: #545454;
-st-shadow: 0px 0px 6px 2px rgba(255,255,255,0.9); box-shadow: 0px 0px 6px 2px rgba(255,255,255,0.9);
} }
/* The spacing and padding on the summary is tricky; we want to keep /* The spacing and padding on the summary is tricky; we want to keep

View File

@ -62,6 +62,7 @@ struct _StIconPrivate
CoglHandle shadow_material; CoglHandle shadow_material;
float shadow_width; float shadow_width;
float shadow_height; float shadow_height;
StShadow *shadow_spec;
}; };
static void st_icon_update (StIcon *icon); static void st_icon_update (StIcon *icon);
@ -164,6 +165,12 @@ st_icon_dispose (GObject *gobject)
priv->shadow_material = COGL_INVALID_HANDLE; priv->shadow_material = COGL_INVALID_HANDLE;
} }
if (priv->shadow_spec)
{
st_shadow_unref (priv->shadow_spec);
priv->shadow_spec = NULL;
}
G_OBJECT_CLASS (st_icon_parent_class)->dispose (gobject); G_OBJECT_CLASS (st_icon_parent_class)->dispose (gobject);
} }
@ -249,8 +256,6 @@ st_icon_paint (ClutterActor *actor)
{ {
if (priv->shadow_material) if (priv->shadow_material)
{ {
StThemeNode *node = st_widget_get_theme_node (ST_WIDGET (actor));
StShadow *shadow_spec = st_theme_node_get_shadow (node);
ClutterActorBox allocation; ClutterActorBox allocation;
float width, height; float width, height;
@ -262,7 +267,7 @@ st_icon_paint (ClutterActor *actor)
allocation.x2 = allocation.x1 + priv->shadow_width; allocation.x2 = allocation.x1 + priv->shadow_width;
allocation.y2 = allocation.y1 + priv->shadow_height; allocation.y2 = allocation.y1 + priv->shadow_height;
_st_paint_shadow_with_opacity (shadow_spec, _st_paint_shadow_with_opacity (priv->shadow_spec,
priv->shadow_material, priv->shadow_material,
&allocation, &allocation,
clutter_actor_get_paint_opacity (priv->icon_texture)); clutter_actor_get_paint_opacity (priv->icon_texture));
@ -279,6 +284,13 @@ st_icon_style_changed (StWidget *widget)
StThemeNode *theme_node = st_widget_get_theme_node (widget); StThemeNode *theme_node = st_widget_get_theme_node (widget);
StIconPrivate *priv = self->priv; StIconPrivate *priv = self->priv;
if (priv->shadow_spec)
{
st_shadow_unref (priv->shadow_spec);
priv->shadow_spec = NULL;
}
priv->shadow_spec = st_theme_node_get_shadow (theme_node, "icon-shadow");
priv->theme_icon_size = (int)(0.5 + st_theme_node_get_length (theme_node, "icon-size")); priv->theme_icon_size = (int)(0.5 + st_theme_node_get_length (theme_node, "icon-size"));
st_icon_update_icon_size (self); st_icon_update_icon_size (self);
st_icon_update (self); st_icon_update (self);
@ -353,8 +365,6 @@ static void
st_icon_update_shadow_material (StIcon *icon) st_icon_update_shadow_material (StIcon *icon)
{ {
StIconPrivate *priv = icon->priv; StIconPrivate *priv = icon->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (icon));
StShadow *shadow_spec = st_theme_node_get_shadow (theme_node);
if (priv->shadow_material) if (priv->shadow_material)
{ {
@ -362,14 +372,15 @@ st_icon_update_shadow_material (StIcon *icon)
priv->shadow_material = COGL_INVALID_HANDLE; priv->shadow_material = COGL_INVALID_HANDLE;
} }
if (shadow_spec) if (priv->shadow_spec)
{ {
CoglHandle material; CoglHandle material;
gint width, height; gint width, height;
clutter_texture_get_base_size (CLUTTER_TEXTURE (priv->icon_texture), clutter_texture_get_base_size (CLUTTER_TEXTURE (priv->icon_texture),
&width, &height); &width, &height);
material = _st_create_shadow_material_from_actor (shadow_spec,
material = _st_create_shadow_material_from_actor (priv->shadow_spec,
priv->icon_texture); priv->icon_texture);
priv->shadow_material = material; priv->shadow_material = material;
priv->shadow_width = width; priv->shadow_width = width;

View File

@ -637,8 +637,8 @@ _st_theme_node_free_drawing_state (StThemeNode *node)
cogl_handle_unref (node->border_texture); cogl_handle_unref (node->border_texture);
if (node->border_material != COGL_INVALID_HANDLE) if (node->border_material != COGL_INVALID_HANDLE)
cogl_handle_unref (node->border_material); cogl_handle_unref (node->border_material);
if (node->border_shadow_material != COGL_INVALID_HANDLE) if (node->box_shadow_material != COGL_INVALID_HANDLE)
cogl_handle_unref (node->border_shadow_material); cogl_handle_unref (node->box_shadow_material);
for (corner_id = 0; corner_id < 4; corner_id++) for (corner_id = 0; corner_id < 4; corner_id++)
if (node->corner_material[corner_id] != COGL_INVALID_HANDLE) if (node->corner_material[corner_id] != COGL_INVALID_HANDLE)
@ -655,7 +655,7 @@ _st_theme_node_init_drawing_state (StThemeNode *node)
node->background_texture = COGL_INVALID_HANDLE; node->background_texture = COGL_INVALID_HANDLE;
node->background_material = COGL_INVALID_HANDLE; node->background_material = COGL_INVALID_HANDLE;
node->background_shadow_material = COGL_INVALID_HANDLE; node->background_shadow_material = COGL_INVALID_HANDLE;
node->border_shadow_material = COGL_INVALID_HANDLE; node->box_shadow_material = COGL_INVALID_HANDLE;
node->border_texture = COGL_INVALID_HANDLE; node->border_texture = COGL_INVALID_HANDLE;
node->border_material = COGL_INVALID_HANDLE; node->border_material = COGL_INVALID_HANDLE;
@ -674,7 +674,8 @@ st_theme_node_render_resources (StThemeNode *node,
{ {
StTextureCache *texture_cache; StTextureCache *texture_cache;
StBorderImage *border_image; StBorderImage *border_image;
StShadow *shadow_spec; StShadow *box_shadow_spec;
StShadow *background_image_shadow_spec;
const char *background_image; const char *background_image;
texture_cache = st_texture_cache_get_default (); texture_cache = st_texture_cache_get_default ();
@ -691,7 +692,7 @@ st_theme_node_render_resources (StThemeNode *node,
_st_theme_node_ensure_background (node); _st_theme_node_ensure_background (node);
_st_theme_node_ensure_geometry (node); _st_theme_node_ensure_geometry (node);
shadow_spec = st_theme_node_get_shadow (node); box_shadow_spec = st_theme_node_get_box_shadow (node);
/* Load referenced images from disk and draw anything we need with cairo now */ /* Load referenced images from disk and draw anything we need with cairo now */
@ -714,11 +715,11 @@ st_theme_node_render_resources (StThemeNode *node,
else else
node->border_material = COGL_INVALID_HANDLE; node->border_material = COGL_INVALID_HANDLE;
if (shadow_spec) if (box_shadow_spec)
{ {
if (node->border_texture != COGL_INVALID_HANDLE) if (node->border_texture != COGL_INVALID_HANDLE)
node->border_shadow_material = _st_create_shadow_material (shadow_spec, node->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
node->border_texture); node->border_texture);
else if (node->background_color.alpha > 0 || else if (node->background_color.alpha > 0 ||
node->border_width[ST_SIDE_TOP] > 0 || node->border_width[ST_SIDE_TOP] > 0 ||
node->border_width[ST_SIDE_LEFT] > 0 || node->border_width[ST_SIDE_LEFT] > 0 ||
@ -743,23 +744,25 @@ st_theme_node_render_resources (StThemeNode *node,
cogl_pop_framebuffer (); cogl_pop_framebuffer ();
cogl_handle_unref (offscreen); cogl_handle_unref (offscreen);
node->border_shadow_material = _st_create_shadow_material (shadow_spec, node->box_shadow_material = _st_create_shadow_material (box_shadow_spec,
buffer); buffer);
} }
cogl_handle_unref (buffer); cogl_handle_unref (buffer);
} }
} }
background_image = st_theme_node_get_background_image (node); background_image = st_theme_node_get_background_image (node);
background_image_shadow_spec = st_theme_node_get_background_image_shadow (node);
if (background_image != NULL) if (background_image != NULL)
{ {
node->background_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, background_image); node->background_texture = st_texture_cache_load_file_to_cogl_texture (texture_cache, background_image);
node->background_material = _st_create_texture_material (node->background_texture); node->background_material = _st_create_texture_material (node->background_texture);
if (shadow_spec) if (background_image_shadow_spec)
{ {
node->background_shadow_material = _st_create_shadow_material (shadow_spec, node->background_shadow_material = _st_create_shadow_material (background_image_shadow_spec,
node->background_texture); node->background_texture);
} }
} }
@ -1240,9 +1243,9 @@ st_theme_node_paint (StThemeNode *node,
* border_image and a single background image above it. * border_image and a single background image above it.
*/ */
if (node->border_shadow_material) if (node->box_shadow_material)
_st_paint_shadow_with_opacity (node->shadow, _st_paint_shadow_with_opacity (node->box_shadow,
node->border_shadow_material, node->box_shadow_material,
&allocation, &allocation,
paint_opacity); paint_opacity);
@ -1278,7 +1281,7 @@ st_theme_node_paint (StThemeNode *node,
* like boder and background color into account). * like boder and background color into account).
*/ */
if (node->background_shadow_material != COGL_INVALID_HANDLE) if (node->background_shadow_material != COGL_INVALID_HANDLE)
_st_paint_shadow_with_opacity (node->shadow, _st_paint_shadow_with_opacity (node->background_image_shadow,
node->background_shadow_material, node->background_shadow_material,
&background_box, &background_box,
paint_opacity); paint_opacity);
@ -1316,8 +1319,8 @@ st_theme_node_copy_cached_paint_state (StThemeNode *node,
if (other->background_shadow_material) if (other->background_shadow_material)
node->background_shadow_material = cogl_handle_ref (other->background_shadow_material); node->background_shadow_material = cogl_handle_ref (other->background_shadow_material);
if (other->border_shadow_material) if (other->box_shadow_material)
node->border_shadow_material = cogl_handle_ref (other->border_shadow_material); node->box_shadow_material = cogl_handle_ref (other->box_shadow_material);
if (other->background_texture) if (other->background_texture)
node->background_texture = cogl_handle_ref (other->background_texture); node->background_texture = cogl_handle_ref (other->background_texture);
if (other->background_material) if (other->background_material)

View File

@ -65,7 +65,8 @@ struct _StThemeNode {
char *background_image; char *background_image;
StBorderImage *border_image; StBorderImage *border_image;
StShadow *shadow; StShadow *box_shadow;
StShadow *background_image_shadow;
StShadow *text_shadow; StShadow *text_shadow;
StIconColors *icon_colors; StIconColors *icon_colors;
@ -86,7 +87,8 @@ struct _StThemeNode {
guint background_computed : 1; guint background_computed : 1;
guint foreground_computed : 1; guint foreground_computed : 1;
guint border_image_computed : 1; guint border_image_computed : 1;
guint shadow_computed : 1; guint box_shadow_computed : 1;
guint background_image_shadow_computed : 1;
guint text_shadow_computed : 1; guint text_shadow_computed : 1;
guint link_type : 2; guint link_type : 2;
@ -95,7 +97,7 @@ struct _StThemeNode {
float alloc_height; float alloc_height;
CoglHandle background_shadow_material; CoglHandle background_shadow_material;
CoglHandle border_shadow_material; CoglHandle box_shadow_material;
CoglHandle background_texture; CoglHandle background_texture;
CoglHandle background_material; CoglHandle background_material;
CoglHandle border_texture; CoglHandle border_texture;

View File

@ -122,10 +122,16 @@ st_theme_node_finalize (GObject *object)
node->font_desc = NULL; node->font_desc = NULL;
} }
if (node->shadow) if (node->box_shadow)
{ {
st_shadow_unref (node->shadow); st_shadow_unref (node->box_shadow);
node->shadow = NULL; node->box_shadow = NULL;
}
if (node->background_image_shadow)
{
st_shadow_unref (node->background_image_shadow);
node->background_image_shadow = NULL;
} }
if (node->text_shadow) if (node->text_shadow)
@ -2606,16 +2612,17 @@ st_theme_node_get_vertical_padding (StThemeNode *node)
return padding; return padding;
} }
static void static GetFromTermResult
parse_shadow_property (StThemeNode *node, parse_shadow_property (StThemeNode *node,
CRDeclaration *decl, CRDeclaration *decl,
ClutterColor *color, ClutterColor *color,
gdouble *xoffset, gdouble *xoffset,
gdouble *yoffset, gdouble *yoffset,
gdouble *blur, gdouble *blur,
gdouble *spread) gdouble *spread)
{ {
/* Set value for width/color/blur in any order */ /* Set value for width/color/blur in any order */
GetFromTermResult result;
CRTerm *term; CRTerm *term;
int n_offsets = 0; int n_offsets = 0;
@ -2628,8 +2635,6 @@ parse_shadow_property (StThemeNode *node,
for (term = decl->value; term; term = term->next) for (term = decl->value; term; term = term->next)
{ {
GetFromTermResult result;
if (term->type == TERM_NUMBER) if (term->type == TERM_NUMBER)
{ {
gdouble value; gdouble value;
@ -2637,7 +2642,16 @@ parse_shadow_property (StThemeNode *node,
multiplier = (term->unary_op == MINUS_UOP) ? -1. : 1.; multiplier = (term->unary_op == MINUS_UOP) ? -1. : 1.;
result = get_length_from_term (node, term, FALSE, &value); result = get_length_from_term (node, term, FALSE, &value);
if (result != VALUE_NOT_FOUND)
if (result == VALUE_INHERIT)
{
/* we only allow inherit on the line by itself */
if (n_offsets > 0)
return VALUE_NOT_FOUND;
else
return VALUE_INHERIT;
}
else if (result == VALUE_FOUND)
{ {
switch (n_offsets++) switch (n_offsets++)
{ {
@ -2665,57 +2679,200 @@ parse_shadow_property (StThemeNode *node,
} }
result = get_color_from_term (node, term, color); result = get_color_from_term (node, term, color);
if (result != VALUE_NOT_FOUND)
if (result == VALUE_INHERIT)
{
if (n_offsets > 0)
return VALUE_NOT_FOUND;
else
return VALUE_INHERIT;
}
else if (result == VALUE_FOUND)
{ {
continue; continue;
} }
} }
/* The only required terms are the x and y offsets
*/
if (n_offsets >= 2)
return VALUE_FOUND;
else
return VALUE_NOT_FOUND;
} }
/** /**
* st_theme_node_get_shadow: * st_theme_node_lookup_shadow:
* @node: a #StThemeNode * @node: a #StThemeNode
* @property_name: The name of the shadow property
* @inherit: if %TRUE, if a value is not found for the property on the
* node, then it will be looked up on the parent node, and then on the
* parent's parent, and so forth. Note that if the property has a
* value of 'inherit' it will be inherited even if %FALSE is passed
* in for @inherit; this only affects the default behavior for inheritance.
* @shadow: (out): location to store the shadow
* *
* Gets the value for the -st-shadow style property * If the property is not found, the value in the shadow variable will not
* be changed.
* *
* Return value: (transfer none): the node's shadow, or %NULL * Generically looks up a property containing a set of shadow values. When
* if node has no shadow * specific getters (like st_theme_node_get_box_shadow ()) exist, they
* should be used instead. They are cached, so more efficient, and have
* handling for shortcut properties and other details of CSS.
*
* See also st_theme_node_get_shadow(), which provides a simpler API.
*
* Return value: %TRUE if the property was found in the properties for this
* theme node (or in the properties of parent nodes when inheriting.)
*/ */
StShadow * gboolean
st_theme_node_get_shadow (StThemeNode *node) st_theme_node_lookup_shadow (StThemeNode *node,
const char *property_name,
gboolean inherit,
StShadow **shadow)
{ {
ClutterColor color = { 0., };
gdouble xoffset = 0.;
gdouble yoffset = 0.;
gdouble blur = 0.;
gdouble spread = 0.;
int i; int i;
if (node->shadow_computed)
return node->shadow;
node->shadow = NULL;
node->shadow_computed = TRUE;
ensure_properties (node); ensure_properties (node);
for (i = node->n_properties - 1; i >= 0; i--) for (i = node->n_properties - 1; i >= 0; i--)
{ {
CRDeclaration *decl = node->properties[i]; CRDeclaration *decl = node->properties[i];
if (strcmp (decl->property->stryng->str, "-st-shadow") == 0) if (strcmp (decl->property->stryng->str, property_name) == 0)
{ {
ClutterColor color; GetFromTermResult result = parse_shadow_property (node,
gdouble xoffset; decl,
gdouble yoffset; &color,
gdouble blur; &xoffset,
gdouble spread; &yoffset,
&blur,
parse_shadow_property (node, decl, &spread);
&color, &xoffset, &yoffset, &blur, &spread); if (result == VALUE_FOUND)
{
node->shadow = st_shadow_new (&color, *shadow = st_shadow_new (&color, xoffset, yoffset, blur, spread);
xoffset, yoffset, return TRUE;
blur, spread); }
else if (result == VALUE_INHERIT)
return node->shadow; {
if (node->parent_node)
return st_theme_node_lookup_shadow (node->parent_node,
property_name,
inherit,
shadow);
else
break;
}
} }
} }
if (inherit && node->parent_node)
return st_theme_node_lookup_shadow (node->parent_node,
property_name,
inherit,
shadow);
return FALSE;
}
/**
* st_theme_node_get_shadow:
* @node: a #StThemeNode
* @property_name: The name of the shadow property
*
* Generically looks up a property containing a set of shadow values. When
* specific getters (like st_theme_node_get_box_shadow()) exist, they
* should be used instead. They are cached, so more efficient, and have
* handling for shortcut properties and other details of CSS.
*
* Like st_theme_get_length(), this does not print a warning if the property is
* not found; it just returns %NULL
*
* See also st_theme_node_lookup_shadow (), which provides more options.
*
* Return value: (transfer full): the shadow, or %NULL if the property was not found.
*/
StShadow *
st_theme_node_get_shadow (StThemeNode *node,
const char *property_name)
{
StShadow *shadow;
if (st_theme_node_lookup_shadow (node, property_name, FALSE, &shadow))
return shadow;
else
return NULL;
}
/**
* st_theme_node_get_box_shadow:
* @node: a #StThemeNode
*
* Gets the value for the box-shadow style property
*
* Return value: (transfer none): the node's shadow, or %NULL
* if node has no shadow
*/
StShadow *
st_theme_node_get_box_shadow (StThemeNode *node)
{
StShadow *shadow;
if (node->box_shadow_computed)
return node->box_shadow;
node->box_shadow = NULL;
node->box_shadow_computed = TRUE;
if (st_theme_node_lookup_shadow (node,
"box-shadow",
FALSE,
&shadow))
{
node->box_shadow = shadow;
return node->box_shadow;
}
return NULL;
}
/**
* st_theme_node_get_background_image_shadow:
* @node: a #StThemeNode
*
* Gets the value for the -st-background-image-shadow style property
*
* Return value: (transfer none): the node's background image shadow, or %NULL
* if node has no such shadow
*/
StShadow *
st_theme_node_get_background_image_shadow (StThemeNode *node)
{
StShadow *shadow;
if (node->background_image_shadow_computed)
return node->background_image_shadow;
node->background_image_shadow = NULL;
node->background_image_shadow_computed = TRUE;
if (st_theme_node_lookup_shadow (node,
"-st-background-image-shadow",
FALSE,
&shadow))
{
node->background_image_shadow = shadow;
return node->background_image_shadow;
}
return NULL; return NULL;
} }
@ -2732,43 +2889,25 @@ StShadow *
st_theme_node_get_text_shadow (StThemeNode *node) st_theme_node_get_text_shadow (StThemeNode *node)
{ {
StShadow *result = NULL; StShadow *result = NULL;
int i;
if (node->text_shadow_computed) if (node->text_shadow_computed)
return node->text_shadow; return node->text_shadow;
ensure_properties (node); ensure_properties (node);
for (i = node->n_properties - 1; i >= 0; i--) if (!st_theme_node_lookup_shadow (node,
"text-shadow",
FALSE,
&result))
{ {
CRDeclaration *decl = node->properties[i]; if (node->parent_node)
if (strcmp (decl->property->stryng->str, "text-shadow") == 0)
{ {
ClutterColor color; result = st_theme_node_get_text_shadow (node->parent_node);
gdouble xoffset; if (result)
gdouble yoffset; st_shadow_ref (result);
gdouble blur;
gdouble spread;
parse_shadow_property (node, decl,
&color, &xoffset, &yoffset, &blur, &spread);
result = st_shadow_new (&color,
xoffset, yoffset,
blur, spread);
break;
} }
} }
if (!result && node->parent_node)
{
result = st_theme_node_get_text_shadow (node->parent_node);
if (result)
st_shadow_ref (result);
}
node->text_shadow = result; node->text_shadow = result;
node->text_shadow_computed = TRUE; node->text_shadow_computed = TRUE;
@ -3102,7 +3241,8 @@ st_theme_node_get_paint_box (StThemeNode *node,
const ClutterActorBox *actor_box, const ClutterActorBox *actor_box,
ClutterActorBox *paint_box) ClutterActorBox *paint_box)
{ {
StShadow *shadow; StShadow *box_shadow;
StShadow *background_image_shadow;
ClutterActorBox shadow_box; ClutterActorBox shadow_box;
int outline_width; int outline_width;
@ -3110,26 +3250,41 @@ st_theme_node_get_paint_box (StThemeNode *node,
g_return_if_fail (actor_box != NULL); g_return_if_fail (actor_box != NULL);
g_return_if_fail (paint_box != NULL); g_return_if_fail (paint_box != NULL);
shadow = st_theme_node_get_shadow (node); box_shadow = st_theme_node_get_box_shadow (node);
background_image_shadow = st_theme_node_get_background_image_shadow (node);
outline_width = st_theme_node_get_outline_width (node); outline_width = st_theme_node_get_outline_width (node);
if (!shadow && !outline_width)
*paint_box = *actor_box;
if (!box_shadow && !background_image_shadow && !outline_width)
return;
paint_box->x1 -= outline_width;
paint_box->x2 += outline_width;
paint_box->y1 -= outline_width;
paint_box->y2 += outline_width;
if (box_shadow)
{ {
*paint_box = *actor_box; st_shadow_get_box (box_shadow, actor_box, &shadow_box);
return;
paint_box->x1 = MIN (paint_box->x1, shadow_box.x1);
paint_box->x2 = MAX (paint_box->x2, shadow_box.x2);
paint_box->y1 = MIN (paint_box->y1, shadow_box.y1);
paint_box->y2 = MAX (paint_box->y2, shadow_box.y2);
} }
if (shadow) if (background_image_shadow)
st_shadow_get_box (shadow, actor_box, &shadow_box); {
else st_shadow_get_box (background_image_shadow, actor_box, &shadow_box);
shadow_box = *actor_box;
paint_box->x1 = MIN (actor_box->x1 - outline_width, shadow_box.x1); paint_box->x1 = MIN (paint_box->x1, shadow_box.x1);
paint_box->x2 = MAX (actor_box->x2 + outline_width, shadow_box.x2); paint_box->x2 = MAX (paint_box->x2, shadow_box.x2);
paint_box->y1 = MIN (actor_box->y1 - outline_width, shadow_box.y1); paint_box->y1 = MIN (paint_box->y1, shadow_box.y1);
paint_box->y2 = MAX (actor_box->y2 + outline_width, shadow_box.y2); paint_box->y2 = MAX (paint_box->y2, shadow_box.y2);
}
} }
/** /**
* st_theme_node_geometry_equal: * st_theme_node_geometry_equal:
* @node: a #StThemeNode * @node: a #StThemeNode
@ -3240,8 +3395,17 @@ st_theme_node_paint_equal (StThemeNode *node,
if (border_image != NULL && !st_border_image_equal (border_image, other_border_image)) if (border_image != NULL && !st_border_image_equal (border_image, other_border_image))
return FALSE; return FALSE;
shadow = st_theme_node_get_shadow (node); shadow = st_theme_node_get_box_shadow (node);
other_shadow = st_theme_node_get_shadow (other); other_shadow = st_theme_node_get_box_shadow (other);
if ((shadow == NULL) != (other_shadow == NULL))
return FALSE;
if (shadow != NULL && !st_shadow_equal (shadow, other_shadow))
return FALSE;
shadow = st_theme_node_get_background_image_shadow (node);
other_shadow = st_theme_node_get_background_image_shadow (other);
if ((shadow == NULL) != (other_shadow == NULL)) if ((shadow == NULL) != (other_shadow == NULL))
return FALSE; return FALSE;

View File

@ -133,6 +133,10 @@ gboolean st_theme_node_lookup_length (StThemeNode *node,
const char *property_name, const char *property_name,
gboolean inherit, gboolean inherit,
gdouble *length); gdouble *length);
gboolean st_theme_node_lookup_shadow (StThemeNode *node,
const char *property_name,
gboolean inherit,
StShadow **shadow);
/* Easier-to-use variants of the above, for application-level use */ /* Easier-to-use variants of the above, for application-level use */
void st_theme_node_get_color (StThemeNode *node, void st_theme_node_get_color (StThemeNode *node,
@ -142,6 +146,8 @@ gdouble st_theme_node_get_double (StThemeNode *node,
const char *property_name); const char *property_name);
gdouble st_theme_node_get_length (StThemeNode *node, gdouble st_theme_node_get_length (StThemeNode *node,
const char *property_name); const char *property_name);
StShadow *st_theme_node_get_shadow (StThemeNode *node,
const char *property_name);
/* Specific getters for particular properties: cached /* Specific getters for particular properties: cached
*/ */
@ -195,9 +201,11 @@ StTextAlign st_theme_node_get_text_align (StThemeNode *node);
const PangoFontDescription *st_theme_node_get_font (StThemeNode *node); const PangoFontDescription *st_theme_node_get_font (StThemeNode *node);
StBorderImage *st_theme_node_get_border_image (StThemeNode *node); StBorderImage *st_theme_node_get_border_image (StThemeNode *node);
StShadow *st_theme_node_get_shadow (StThemeNode *node); StShadow *st_theme_node_get_box_shadow (StThemeNode *node);
StShadow *st_theme_node_get_text_shadow (StThemeNode *node); StShadow *st_theme_node_get_text_shadow (StThemeNode *node);
StShadow *st_theme_node_get_background_image_shadow (StThemeNode *node);
StIconColors *st_theme_node_get_icon_colors (StThemeNode *node); StIconColors *st_theme_node_get_icon_colors (StThemeNode *node);
/* Helpers for get_preferred_width()/get_preferred_height() ClutterActor vfuncs */ /* Helpers for get_preferred_width()/get_preferred_height() ClutterActor vfuncs */

View File

@ -93,14 +93,14 @@ function addGradientCase(direction, borderWidth, borderRadius, extra) {
framedGradients.add(gradientBox, { x_fill: false, y_fill: false } ); framedGradients.add(gradientBox, { x_fill: false, y_fill: false } );
} }
addGradientCase ('horizontal', 0, 5, '-st-shadow: 0px 0px 0px 0px rgba(0,0,0,0.5);'); addGradientCase ('horizontal', 0, 5, 'box-shadow: 0px 0px 0px 0px rgba(0,0,0,0.5);');
addGradientCase ('horizontal', 2, 5, '-st-shadow: 0px 2px 0px 0px rgba(0,255,0,0.5);'); addGradientCase ('horizontal', 2, 5, 'box-shadow: 0px 2px 0px 0px rgba(0,255,0,0.5);');
addGradientCase ('horizontal', 5, 2, '-st-shadow: 2px 0px 0px 0px rgba(0,0,255,0.5);'); addGradientCase ('horizontal', 5, 2, 'box-shadow: 2px 0px 0px 0px rgba(0,0,255,0.5);');
addGradientCase ('horizontal', 5, 20, '-st-shadow: 0px 0px 4px 0px rgba(255,0,0,0.5);'); addGradientCase ('horizontal', 5, 20, 'box-shadow: 0px 0px 4px 0px rgba(255,0,0,0.5);');
addGradientCase ('vertical', 0, 5, '-st-shadow: 0px 0px 0px 4px rgba(0,0,0,0.5);'); addGradientCase ('vertical', 0, 5, 'box-shadow: 0px 0px 0px 4px rgba(0,0,0,0.5);');
addGradientCase ('vertical', 2, 5, '-st-shadow: 0px 0px 4px 4px rgba(0,0,0,0.5);'); addGradientCase ('vertical', 2, 5, 'box-shadow: 0px 0px 4px 4px rgba(0,0,0,0.5);');
addGradientCase ('vertical', 5, 2, '-st-shadow: -2px -2px 6px 0px rgba(0,0,0,0.5);'); addGradientCase ('vertical', 5, 2, 'box-shadow: -2px -2px 6px 0px rgba(0,0,0,0.5);');
addGradientCase ('vertical', 5, 20, '-st-shadow: -2px -2px 0px 6px rgba(0,0,0,0.5);'); addGradientCase ('vertical', 5, 20, 'box-shadow: -2px -2px 0px 6px rgba(0,0,0,0.5);');
box.add(new St.Label({ text: "Rounded, framed, shadowed images" })); box.add(new St.Label({ text: "Rounded, framed, shadowed images" }));
@ -119,15 +119,15 @@ function addBackgroundImageCase(borderWidth, borderRadius, width, height, extra)
} }
addBackgroundImageCase (0, 0, 32, 32, 'background-position: 2px 5px'); addBackgroundImageCase (0, 0, 32, 32, 'background-position: 2px 5px');
addBackgroundImageCase (0, 0, 16, 16, '-st-shadow: 1px 1px 4px 0px rgba(0,0,0,0.5); background-color: rgba(0,0,0,0)'); addBackgroundImageCase (0, 0, 16, 16, '-st-background-image-shadow: 1px 1px 4px 0px rgba(0,0,0,0.5); background-color: rgba(0,0,0,0)');
addBackgroundImageCase (0, 5, 32, 32, '-st-shadow: 0px 0px 0px 0px rgba(0,0,0,0.5);'); addBackgroundImageCase (0, 5, 32, 32, '-st-background-image-shadow: 0px 0px 0px 0px rgba(0,0,0,0.5);');
addBackgroundImageCase (2, 5, 32, 32, '-st-shadow: 0px 2px 0px 0px rgba(0,255,0,0.5);'); addBackgroundImageCase (2, 5, 32, 32, '-st-background-image-shadow: 0px 2px 0px 0px rgba(0,255,0,0.5);');
addBackgroundImageCase (5, 2, 32, 32, '-st-shadow: 2px 0px 0px 0px rgba(0,0,255,0.5);'); addBackgroundImageCase (5, 2, 32, 32, '-st-background-image-shadow: 2px 0px 0px 0px rgba(0,0,255,0.5);');
addBackgroundImageCase (5, 20, 32, 32, '-st-shadow: 0px 0px 4px 0px rgba(255,0,0,0.5);'); addBackgroundImageCase (5, 20, 32, 32, '-st-background-image-shadow: 0px 0px 4px 0px rgba(255,0,0,0.5);');
addBackgroundImageCase (0, 5, 48, 48, '-st-shadow: 0px 0px 0px 4px rgba(0,0,0,0.5);'); addBackgroundImageCase (0, 5, 48, 48, '-st-background-image-shadow: 0px 0px 0px 4px rgba(0,0,0,0.5);');
addBackgroundImageCase (5, 5, 48, 48, '-st-shadow: 0px 0px 4px 4px rgba(0,0,0,0.5);'); addBackgroundImageCase (5, 5, 48, 48, '-st-background-image-shadow: 0px 0px 4px 4px rgba(0,0,0,0.5);');
addBackgroundImageCase (0, 5, 64, 64, '-st-shadow: -2px -2px 6px 0px rgba(0,0,0,0.5);'); addBackgroundImageCase (0, 5, 64, 64, '-st-background-image-shadow: -2px -2px 6px 0px rgba(0,0,0,0.5);');
addBackgroundImageCase (5, 5, 64, 64, '-st-shadow: -2px -2px 0px 6px rgba(0,0,0,0.5);'); addBackgroundImageCase (5, 5, 64, 64, '-st-background-image-shadow: -2px -2px 0px 6px rgba(0,0,0,0.5);');
addBackgroundImageCase (0, 5, 32, 32, 'background-position: 2px 5px'); addBackgroundImageCase (0, 5, 32, 32, 'background-position: 2px 5px');
stage.show(); stage.show();