st: Do not force allocation updates during shadow creation
If an actor is pending a relayout when get_allocation_box() is called, the method forces an allocation update. In case of StWidget, this might then result in a style update and a consecutive invalidation of the shadow spec. A helper method that invalidates one of its parameters as a side effect (and by extension its return value as well) is most unexpected, so cur- rently _st_create_shadow_pipeline_from_actor() poses an easy trap to callers to run into. Remove that trap by calling get_size()/get_position() instead, which don't have the unintended side effect - it is still a good idea to fix callers who were running into this to not waste resources on creating shadows that are invalidated before the next paint, but throwing un- defined behavior at them is harsh ... https://bugzilla.gnome.org/show_bug.cgi?id=788908
This commit is contained in:
parent
4900eea72d
commit
e6ba36062d
@ -414,11 +414,9 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec,
|
||||
ClutterActor *actor)
|
||||
{
|
||||
CoglPipeline *shadow_pipeline = NULL;
|
||||
ClutterActorBox box;
|
||||
float width, height;
|
||||
|
||||
clutter_actor_get_allocation_box (actor, &box);
|
||||
clutter_actor_box_get_size (&box, &width, &height);
|
||||
clutter_actor_get_size (actor, &width, &height);
|
||||
|
||||
if (width == 0 || height == 0)
|
||||
return NULL;
|
||||
@ -441,6 +439,7 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec,
|
||||
CoglFramebuffer *fb;
|
||||
CoglColor clear_color;
|
||||
CoglError *catch_error = NULL;
|
||||
float x, y;
|
||||
|
||||
buffer = cogl_texture_new_with_size (width,
|
||||
height,
|
||||
@ -462,6 +461,7 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec,
|
||||
}
|
||||
|
||||
cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 0);
|
||||
clutter_actor_get_position (actor, &x, &y);
|
||||
|
||||
/* XXX: There's no way to render a ClutterActor to an offscreen
|
||||
* as it uses the implicit API. */
|
||||
@ -470,7 +470,7 @@ _st_create_shadow_pipeline_from_actor (StShadow *shadow_spec,
|
||||
G_GNUC_END_IGNORE_DEPRECATIONS;
|
||||
|
||||
cogl_framebuffer_clear (fb, COGL_BUFFER_BIT_COLOR, &clear_color);
|
||||
cogl_framebuffer_translate (fb, -box.x1, -box.y1, 0);
|
||||
cogl_framebuffer_translate (fb, -x, -y, 0);
|
||||
cogl_framebuffer_orthographic (fb, 0, 0, width, height, 0, 1.0);
|
||||
|
||||
clutter_actor_set_opacity_override (actor, 255);
|
||||
|
Loading…
Reference in New Issue
Block a user