Add the workspaces view key to the gconf schema

Also rename the key to make it less ambiguous, and change its value
from an int to a string.

https://bugzilla.gnome.org/show_bug.cgi?id=609871
This commit is contained in:
Dan Winship 2010-02-13 16:39:13 -05:00
parent b8a9eec14f
commit e5ba414f2d
2 changed files with 31 additions and 10 deletions

View File

@ -164,6 +164,21 @@
</locale>
</schema>
<schema>
<key>/schemas/desktop/gnome/shell/overview/workspaces_view</key>
<applyto>/desktop/gnome/shell/overview/workspaces_view</applyto>
<owner>gnome-shell</owner>
<type>string</type>
<default>single</default>
<locale name="C">
<short>Overview workspace view mode</short>
<long>
The selected workspace view mode in the overview.
Supported values are "single" and "grid".
</long>
</locale>
</schema>
</schemalist>
</gconfschemafile>

View File

@ -25,10 +25,13 @@ const WORKSPACE_SWITCH_TIME = 0.25;
// Note that mutter has a compile-time limit of 36
const MAX_WORKSPACES = 16;
// The values here are also used for gconf, and the key and value
// names must match
const WorkspacesViewType = {
SINGLE: 0,
MOSAIC: 1
SINGLE: 'single',
GRID: 'grid'
};
const WORKSPACES_VIEW_KEY = 'overview/workspaces_view';
function GenericWorkspacesView(width, height, x, y, animate) {
this._init(width, height, x, y, animate);
@ -950,24 +953,27 @@ function WorkspacesViewSwitch() {
}
WorkspacesViewSwitch.prototype = {
VIEW_KEY: 'view',
_init: function() {
this._gconf = Shell.GConf.get_default();
this._mosaicViewButton = null;
this._singleViewButton = null;
this._currentViewType = this._gconf.get_int(this.VIEW_KEY);
this._controlsBar = null;
let view = this._gconf.get_string(WORKSPACES_VIEW_KEY).toUpperCase();
if (view in WorkspacesViewType)
this._currentViewType = WorkspacesViewType[view];
else
this._currentViewType = WorkspacesViewType.SINGLE;
},
_setView: function(view) {
this._mosaicViewButton.set_checked(WorkspacesViewType.MOSAIC == view);
this._mosaicViewButton.set_checked(WorkspacesViewType.GRID == view);
this._singleViewButton.set_checked(WorkspacesViewType.SINGLE == view);
if (this._currentViewType == view)
return;
this._currentViewType = view;
this._gconf.set_int(this.VIEW_KEY, view);
this._gconf.set_string(WORKSPACES_VIEW_KEY, view);
this.emit('view-changed');
},
@ -975,7 +981,7 @@ WorkspacesViewSwitch.prototype = {
switch (this._currentViewType) {
case WorkspacesViewType.SINGLE:
return new SingleView(width, height, x, y, animate);
case WorkspacesViewType.MOSAIC:
case WorkspacesViewType.GRID:
return new MosaicView(width, height, x, y, animate);
default:
return new MosaicView(width, height, x, y, animate);
@ -988,7 +994,7 @@ WorkspacesViewSwitch.prototype = {
this._mosaicViewButton = new St.Button({ style_class: "workspace-controls switch-mosaic" });
this._mosaicViewButton.set_toggle_mode(true);
this._mosaicViewButton.connect('clicked', Lang.bind(this, function() {
this._setView(WorkspacesViewType.MOSAIC);
this._setView(WorkspacesViewType.GRID);
}));
actor.add(this._mosaicViewButton, {'y-fill' : false, 'y-align' : St.Align.START});
@ -999,7 +1005,7 @@ WorkspacesViewSwitch.prototype = {
}));
actor.add(this._singleViewButton, {'y-fill' : false, 'y-align' : St.Align.START});
if (this._currentViewType == WorkspacesViewType.MOSAIC)
if (this._currentViewType == WorkspacesViewType.GRID)
this._mosaicViewButton.set_checked(true);
else
this._singleViewButton.set_checked(true);