st-icon: Create shadow pipeline only at paint

Don't try to allocate the shadow after allocation, just do it at paint
as it's done by other shadowed widgets
This commit is contained in:
Marco Trevisan (Treviño) 2017-10-18 06:32:22 -04:00
parent 2ba26407f1
commit e522e2e804

View File

@ -56,12 +56,15 @@ struct _StIconPrivate
CoglPipeline *shadow_pipeline;
StShadow *shadow_spec;
ClutterSize shadow_size;
};
G_DEFINE_TYPE_WITH_PRIVATE (StIcon, st_icon, ST_TYPE_WIDGET)
static void st_icon_update (StIcon *icon);
static gboolean st_icon_update_icon_size (StIcon *icon);
static void st_icon_update_shadow_pipeline (StIcon *icon);
static void st_icon_clear_shadow_pipeline (StIcon *icon);
#define DEFAULT_ICON_SIZE 48
@ -158,12 +161,15 @@ st_icon_dispose (GObject *gobject)
static void
st_icon_paint (ClutterActor *actor)
{
StIconPrivate *priv = ST_ICON (actor)->priv;
StIcon *icon = ST_ICON (actor);
StIconPrivate *priv = icon->priv;
st_widget_paint_background (ST_WIDGET (actor));
if (priv->icon_texture)
{
st_icon_update_shadow_pipeline (icon);
if (priv->shadow_pipeline)
{
ClutterActorBox allocation;
@ -186,7 +192,7 @@ st_icon_style_changed (StWidget *widget)
StThemeNode *theme_node = st_widget_get_theme_node (widget);
StIconPrivate *priv = self->priv;
g_clear_pointer (&priv->shadow_pipeline, cogl_object_unref);
st_icon_clear_shadow_pipeline (self);
g_clear_pointer (&priv->shadow_spec, st_shadow_unref);
priv->shadow_spec = st_theme_node_get_shadow (theme_node, "icon-shadow");
@ -265,21 +271,49 @@ st_icon_init (StIcon *self)
}
static void
st_icon_update_shadow_pipeline (StIcon *icon)
st_icon_clear_shadow_pipeline (StIcon *icon)
{
StIconPrivate *priv = icon->priv;
g_clear_pointer (&priv->shadow_pipeline, cogl_object_unref);
clutter_size_init (&priv->shadow_size, 0, 0);
}
if (priv->shadow_spec)
priv->shadow_pipeline = _st_create_shadow_pipeline_from_actor (priv->shadow_spec, priv->icon_texture);
static void
st_icon_update_shadow_pipeline (StIcon *icon)
{
StIconPrivate *priv = icon->priv;
if (priv->icon_texture && priv->shadow_spec)
{
ClutterActorBox box;
float width, height;
clutter_actor_get_allocation_box (CLUTTER_ACTOR (icon), &box);
clutter_actor_box_get_size (&box, &width, &height);
if (priv->shadow_pipeline == NULL ||
priv->shadow_size.width != width ||
priv->shadow_size.height != height)
{
st_icon_clear_shadow_pipeline (icon);
priv->shadow_pipeline =
_st_create_shadow_pipeline_from_actor (priv->shadow_spec,
priv->icon_texture);
if (priv->shadow_pipeline)
clutter_size_init (&priv->shadow_size, width, height);
}
}
}
static void
on_pixbuf_changed (ClutterTexture *texture,
StIcon *icon)
{
st_icon_update_shadow_pipeline (icon);
st_icon_clear_shadow_pipeline (icon);
clutter_actor_queue_redraw (CLUTTER_ACTOR (icon));
}
static void
@ -304,7 +338,7 @@ st_icon_finish_update (StIcon *icon)
/* Remove the temporary ref we added */
g_object_unref (priv->icon_texture);
st_icon_update_shadow_pipeline (icon);
st_icon_clear_shadow_pipeline (icon);
/* "pixbuf-change" is actually a misnomer for "texture-changed" */
g_signal_connect_object (priv->icon_texture, "pixbuf-change",