blur-effect: Fix framebuffer sizes when stage-view scaling is used

When blurring only the actor (ACTOR mode), we don't want to apply any
scale, it looks fine without using the resource scale and it also seems
like `clutter_actor_continue_paint` in `paint_actor_offscreen` only
draws an unscaled texture anyway (ie. if the resource scale is 2, only a
quarter of the framebuffer is being drawn to).

In BACKGROUND mode though, we need to scale the framebuffer using the
scale factor of the stage view (ie. the final scale factor for the
monitor) because the content of the framebuffer we blit is scaled using
that factor. Also, since the framebuffer we blit belongs to a stage view
and only includes the contents of this view, we need to adjust the
stage-coordinates of the actor to be relative to the stage-view.

To make sure we don't have to get the transformed actor size or position
multiple times during one paint-run and don't have to carefully floor()
or ceil() widths and positions, store the size of the actor (which is
also the size of the framebuffer) and its position relative to the stage
view inside a ClutterActorBox.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/1000
This commit is contained in:
Jonas Dreßler 2020-02-12 23:02:14 +01:00 committed by Georges Basile Stavracas Neto
parent e5b7462b94
commit dedbf0cb09

View File

@ -522,24 +522,41 @@ shell_blur_effect_set_actor (ClutterActorMeta *meta,
}
static void
get_target_size (ShellBlurEffect *self,
float *width,
float *height)
update_actor_box (ShellBlurEffect *self,
ClutterPaintContext *paint_context,
ClutterActorBox *source_actor_box)
{
float resource_scale = 1.0;
float ceiled_resource_scale;
float transformed_width;
float transformed_height;
ClutterStageView *stage_view;
float box_scale_factor = 1.0f;
float origin_x, origin_y;
float width, height;
cairo_rectangle_int_t stage_view_layout;
clutter_actor_get_resource_scale (self->actor, &resource_scale);
ceiled_resource_scale = ceilf (resource_scale);
switch (self->mode)
{
case SHELL_BLUR_MODE_ACTOR:
clutter_actor_get_allocation_box (self->actor, source_actor_box);
break;
clutter_actor_get_transformed_size (self->actor,
&transformed_width,
&transformed_height);
case SHELL_BLUR_MODE_BACKGROUND:
stage_view = clutter_paint_context_get_stage_view (paint_context);
box_scale_factor = clutter_stage_view_get_scale (stage_view);
clutter_stage_view_get_layout (stage_view, &stage_view_layout);
*width = ceilf (transformed_width * ceiled_resource_scale);
*height = ceilf (transformed_height * ceiled_resource_scale);
clutter_actor_get_transformed_position (self->actor, &origin_x, &origin_y);
clutter_actor_get_transformed_size (self->actor, &width, &height);
origin_x -= stage_view_layout.x;
origin_y -= stage_view_layout.y;
clutter_actor_box_set_origin (source_actor_box, origin_x, origin_y);
clutter_actor_box_set_size (source_actor_box, width, height);
clutter_actor_box_scale (source_actor_box, box_scale_factor);
break;
}
clutter_actor_box_clamp_to_pixel (source_actor_box);
}
static void
@ -547,24 +564,10 @@ paint_texture (ShellBlurEffect *self,
ClutterPaintContext *paint_context)
{
CoglFramebuffer *framebuffer;
CoglMatrix modelview;
float width, height;
float resource_scale;
framebuffer = clutter_paint_context_get_framebuffer (paint_context);
cogl_framebuffer_push_matrix (framebuffer);
cogl_framebuffer_get_modelview_matrix (framebuffer, &modelview);
if (clutter_actor_get_resource_scale (self->actor, &resource_scale) &&
resource_scale != 1.0f)
{
float paint_scale = 1.0f / resource_scale;
cogl_matrix_scale (&modelview, paint_scale, paint_scale, 1);
}
cogl_framebuffer_set_modelview_matrix (framebuffer, &modelview);
/* Use the untransformed actor size here, since the framebuffer itself already
* has the actor transform matrix applied.
*/
@ -574,10 +577,8 @@ paint_texture (ShellBlurEffect *self,
cogl_framebuffer_draw_rectangle (framebuffer,
self->brightness_fb.pipeline,
0, 0,
ceilf (width),
ceilf (height));
cogl_framebuffer_pop_matrix (framebuffer);
width,
height);
}
static void
@ -641,27 +642,33 @@ apply_blur (ShellBlurEffect *self,
static gboolean
paint_background (ShellBlurEffect *self,
ClutterPaintContext *paint_context)
ClutterPaintContext *paint_context,
ClutterActorBox *source_actor_box)
{
g_autoptr (GError) error = NULL;
CoglFramebuffer *framebuffer;
float transformed_x = 0.f;
float transformed_y = 0.f;
float transformed_x;
float transformed_y;
float transformed_width;
float transformed_height;
framebuffer = clutter_paint_context_get_framebuffer (paint_context);
clutter_actor_get_transformed_position (self->actor,
&transformed_x,
&transformed_y);
clutter_actor_box_get_origin (source_actor_box,
&transformed_x,
&transformed_y);
clutter_actor_box_get_size (source_actor_box,
&transformed_width,
&transformed_height);
clear_framebuffer (self->background_fb.framebuffer);
cogl_blit_framebuffer (framebuffer,
self->background_fb.framebuffer,
floor (transformed_x),
floor (transformed_y),
transformed_x,
transformed_y,
0, 0,
self->tex_width,
self->tex_height,
transformed_width,
transformed_height,
&error);
if (error)
@ -674,14 +681,17 @@ paint_background (ShellBlurEffect *self,
}
static gboolean
update_framebuffers (ShellBlurEffect *self)
update_framebuffers (ShellBlurEffect *self,
ClutterPaintContext *paint_context,
ClutterActorBox *source_actor_box)
{
gboolean updated = FALSE;
float downscale_factor;
float height = -1;
float width = -1;
get_target_size (self, &width, &height);
clutter_actor_box_get_size (source_actor_box, &width, &height);
downscale_factor = calculate_downscale_factor (width, height, self->sigma);
updated =
@ -776,10 +786,14 @@ shell_blur_effect_paint (ClutterEffect *effect,
{
if (needs_repaint (self, flags))
{
ClutterActorBox source_actor_box;
update_actor_box (self, paint_context, &source_actor_box);
/* Failing to create or update the offscreen framebuffers prevents
* the entire effect to be applied.
*/
if (!update_framebuffers (self))
if (!update_framebuffers (self, paint_context, &source_actor_box))
goto fail;
switch (self->mode)
@ -792,7 +806,7 @@ shell_blur_effect_paint (ClutterEffect *effect,
break;
case SHELL_BLUR_MODE_BACKGROUND:
paint_background (self, paint_context);
paint_background (self, paint_context, &source_actor_box);
apply_blur (self, paint_context, &self->background_fb, 255);
break;
}