js: Use EVENT_PROPAGATE/EVENT_STOP constants in event handlers

Just as SOURCE_CONTINUE/SOURCE_REMOVE in source functions, these
constants increase code clarity over plain true/false.

https://bugzilla.gnome.org/show_bug.cgi?id=719567
This commit is contained in:
Florian Müllner
2013-11-29 18:17:34 +00:00
parent 751a3f0e94
commit deb2f30b37
31 changed files with 178 additions and 143 deletions

View File

@ -42,7 +42,7 @@ const StreamSlider = new Lang.Class({
this.item.actor.add(this._icon);
this.item.actor.add(this._slider.actor, { expand: true });
this.item.actor.connect('button-press-event', Lang.bind(this, function(actor, event) {
this._slider.startDragging(event);
return this._slider.startDragging(event);
}));
this.item.actor.connect('key-press-event', Lang.bind(this, function(actor, event) {
return this._slider.onKeyPressEvent(actor, event);
@ -94,7 +94,7 @@ const StreamSlider = new Lang.Class({
},
scroll: function(event) {
this._slider.scroll(event);
return this._slider.scroll(event);
},
setValue: function(value) {
@ -276,7 +276,7 @@ const VolumeMenu = new Lang.Class({
},
scroll: function(event) {
this._output.scroll(event);
return this._output.scroll(event);
},
_onControlStateChanged: function() {
@ -329,6 +329,6 @@ const Indicator = new Lang.Class({
},
_onScrollEvent: function(actor, event) {
this._volumeMenu.scroll(event);
return this._volumeMenu.scroll(event);
}
});