js: Use EVENT_PROPAGATE/EVENT_STOP constants in event handlers

Just as SOURCE_CONTINUE/SOURCE_REMOVE in source functions, these
constants increase code clarity over plain true/false.

https://bugzilla.gnome.org/show_bug.cgi?id=719567
This commit is contained in:
Florian Müllner
2013-11-29 18:17:34 +00:00
parent 751a3f0e94
commit deb2f30b37
31 changed files with 178 additions and 143 deletions

View File

@ -206,12 +206,12 @@ const SelectArea = new Lang.Class({
if (event.get_key_symbol() == Clutter.Escape)
this._destroy(null, false);
return;
return Clutter.EVENT_PROPAGATE;
},
_onMotionEvent: function(actor, event) {
if (this._startX == -1 || this._startY == -1)
return false;
return Clutter.EVENT_PROPAGATE;
[this._lastX, this._lastY] = event.get_coords();
let geometry = this._getGeometry();
@ -219,19 +219,19 @@ const SelectArea = new Lang.Class({
this._rubberband.set_position(geometry.x, geometry.y);
this._rubberband.set_size(geometry.width, geometry.height);
return false;
return Clutter.EVENT_PROPAGATE;
},
_onButtonPress: function(actor, event) {
[this._startX, this._startY] = event.get_coords();
this._rubberband.set_position(this._startX, this._startY);
return false;
return Clutter.EVENT_PROPAGATE;
},
_onButtonRelease: function(actor, event) {
this._destroy(this._getGeometry(), true);
return false;
return Clutter.EVENT_PROPAGATE;
},
_destroy: function(geometry, fade) {