dnd: Centralize drag actor positioning code, use shellWorkspaceLaunch for workspaces
We had multiple copies of the code to position a drag actor given a particular source. Instead, just put it inside dnd.js. Second, rather than test for GenericDisplay/WellDisplayItem etc., in various places, add a new method on each source "shellWorkspaceLaunch" which both marks the item as being droppable on a workspace, and is called by the workspaces code to launch the item.
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@ -83,9 +83,15 @@ DocDisplayItem.prototype = {
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}
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},
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//// Drag and Drop ////
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shellWorkspaceLaunch: function() {
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this.launch();
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},
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//// Private Methods ////
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// Updates the last visited time displayed in the description text for the item.
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// Updates the last visited time displayed in the description text for the item.
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_resetTimeDisplay: function(currentSecs) {
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let lastSecs = this._docInfo.timestamp;
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let timeDelta = currentSecs - lastSecs;
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